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chanbara: guru confirmed that enemy spawn bug happens on pcb
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@ -45,14 +45,14 @@ Notes:
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TODO:
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TODO:
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- Verify what happens if you skip an enemy, on MAME the next one may appear out of
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thin air. MAME previously showed garbage sprites moving fast to the left and later
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changing into an enemy character, disable the (~attr & 0x01) check to see.
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- BGM tempo is too slow, what is it caused by? See https://mametesters.org/view.php?id=8024
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- BGM tempo is too slow, what is it caused by? See https://mametesters.org/view.php?id=8024
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BTANB:
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BTANB:
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- on enemies that hide behind the roof on the 3rd level, their feet are visible below
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- If you skip an upper floor enemy (just walk under them), the next time one shows up,
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the roof, and their head is behind the sky
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it may appear out of thin air instead of scrolling in from the right. This doesn't
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happen when skipping lower floor enemies.
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- On enemies that hide behind the roof on the 3rd level, their feet are visible below.
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the roof, and their head is behind the sky.
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****************************************************************************************/
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****************************************************************************************/
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@ -188,7 +188,7 @@ void chanbara_state::draw_sprites(screen_device &screen, bitmap_ind16& bitmap, c
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int sx = (240 - m_spriteram[offs + 3]) & 0xff;
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int sx = (240 - m_spriteram[offs + 3]) & 0xff;
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int sy = (240 - m_spriteram[offs + 2]) & 0xff;
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int sy = (240 - m_spriteram[offs + 2]) & 0xff;
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// disabled?
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// not visible
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if (~attr & 0x01)
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if (~attr & 0x01)
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continue;
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continue;
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