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https://github.com/holub/mame
synced 2025-06-30 16:00:01 +03:00
improved some more set documentation (nw)
This commit is contained in:
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806d951272
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2874e3e57b
@ -5155,7 +5155,7 @@ ROM_START( sc2luvv4 )
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sc2_luvv_sound
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ROM_END
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ROM_START( sc2luvv5p )
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ROM_START( sc2luvvp )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "luvvley-jubbley_dat_ac_10pnd-25p_ass.bin", 0x0000, 0x010000, CRC(355210a0) SHA1(c03e1109ee1a419fc4ebdcf861d5220303a9c587) )
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@ -5175,7 +5175,7 @@ ROM_START( sc2luvv6p )
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sc2_luvv_sound
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ROM_END
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ROM_START( sc2luvv7p )
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ROM_START( sc2luvv4p )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "luvvley-jubbley_dat_ac_4pnd-5p_ass.bin", 0x0000, 0x010000, CRC(4b3155b8) SHA1(aaba2e3d54a2b099b63ee4f5d3560d8eb562c4f1) )
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@ -5456,7 +5456,7 @@ ROM_START( sc2cpe4 )
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sc2_cpe_sound_alt2
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ROM_END
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ROM_START( sc2cpe5p )
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ROM_START( sc2cpe4p )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "club-public-enemy-no1_dat_fe_ac_200pnd_p65_rot_ass.bin", 0x0000, 0x010000, CRC(8d5ff953) SHA1(bdf6b5e014c46f6abac792a5913e98cb897b2a73) )
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@ -5595,7 +5595,7 @@ ROM_START( sc2copsc1p )
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sc2_cops_sound
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ROM_END
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ROM_START( sc2copsc2 )
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ROM_START( sc2copsc1pa )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "casino-cops-and-robbers_dat_ms_to_8pnd_ass.bin", 0x0000, 0x010000, CRC(361ad99f) SHA1(444f2aeef404b087d49e2283bb36bde5e4e673ee) )
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@ -8038,27 +8038,111 @@ GAME( 199?, sc2cvega4p , sc2cvega , scorpion2 , drwho , bfm_sc2_state, drwho
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// Games with Dot Matrix Displays */
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GAME( 1996, sc2luvv , 0 , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (UK Multisite 10/25p, Game Card 95-750-808) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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GAME( 1996, sc2luvv1 , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 2, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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GAME( 1996, sc2luvv1p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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GAME( 1996, sc2luvv2 , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 3, UK, Multisite) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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GAME( 1996, sc2luvv2p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 3, UK, Multisite, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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GAME( 1996, sc2luvv4 , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 4, UK, Arcade) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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GAME( 1996, sc2luvv5p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 5, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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GAME( 1996, sc2luvv6p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 6, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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GAME( 1996, sc2luvv7p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 7, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
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/********************************************************************************************************************************************************************************************************************
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Luvvly Jubbly
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are there earlier versions with game code 6224?
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********************************************************************************************************************************************************************************************************************/
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// PROJECT NUMBER 6569 (6224) LUVVLY JUBBLY GALA S+P 95 - 30-JAN-1996 11:12:00
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GAME( 1996, sc2luvv6p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 1, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-621
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// PROJECT NUMBER 6569 (6224) LUVVLY JUBBLY MULTISITE S+P 95 - 30-JAN-1996 11:14:05
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GAME( 1996, sc2luvv2 , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 2, UK, Multisite) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-622
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GAME( 1996, sc2luvv2p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 2, UK, Multisite, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-622
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// PROJECT NUMBER 6569 (6224) LUVVLY JUBBLY MULTISITE #10/25P - 2-JUL-1996 16:32:17
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GAME( 1996, sc2luvv , 0 , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 3, UK, Multisite 10GBP/25p) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-808
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GAME( 1996, sc2luvvp , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 3, UK, Multisite 10GBP/25p, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-808
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// PROJECT NUMBER 6569 (6224) LUVVLY JUBBLY MULTISITE #4/5P PLAY - 4-JUL-1996 10:56:24
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GAME( 1996, sc2luvv4 , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 4, UK, Multisite 4GBP/5p) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-810
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GAME( 1996, sc2luvv4p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 4, UK, Multisite 4GBP/5p, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-810
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// PROJECT NUMBER 6569 (6224) LUVVLY JUBBLY MULTISITE #10/20P - 12-SEP-1996 14:07:57
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GAME( 1996, sc2luvv1 , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 3, UK, Multisite 10GBP/20p) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-866
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GAME( 1996, sc2luvv1p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_state, luvjub , 0, "BFM", "Luvvly Jubbly (set 3, UK, Multisite 10GBP/20p, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-866
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/********************************************************************************************************************************************************************************************************************
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Club Public Enemy No.1
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game code changes from 6331 to 6574 for the 1996 release?
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********************************************************************************************************************************************************************************************************************/
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// PROJECT NUMBER PR6331 PUBLIC ENEMY NO.1 - 26-JUL-1994 09:24:19
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GAME( 1996, sc2cpe3 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 1, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-257
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GAME( 1996, sc2cpe3p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 1, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-257
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// PROJECT NUMBER PR6331 PUBLIC ENEMY NO.1 FIXED 65% - 10-AUG-1994 11:26:30
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GAME( 1996, sc2cpe4 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 2, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-273
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GAME( 1996, sc2cpe4p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 2, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-273
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// PROJECT NUMBER PR6574 PUBLIC ENEMY NO.1 S+P 25P/#250 STENA SEALINK - 3-JAN-1996 12:17:33
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GAME( 1996, sc2cpe2 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 3, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-597
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GAME( 1996, sc2cpe2p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 3, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-597
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// PROJECT NUMBER PR6574 PUBLIC ENEMY NO.1 S+P 25P/#250 FIXED 65% - 3-JAN-1996 12:19:01
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GAME( 1996, sc2cpe1 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 4, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-598
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GAME( 1996, sc2cpe1p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 4, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-598
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// PROJECT NUMBER PR6574 PUBLIC ENEMY NO.1 S+P 25P/#250 - 20-AUG-1996 10:05:21
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GAME( 1996, sc2cpe , 0 , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 5, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-750-846
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GAME( 1996, sc2cpep , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 5, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL) // GAME No 95-751-846
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/********************************************************************************************************************************************************************************************************************
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Cops 'n' Robbers
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game code changes from 6012 to 6589 for the 1995 release?
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********************************************************************************************************************************************************************************************************************/
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// PROJECT NUMBER 6012 COPS & ROBBERS #3/#6 - 29-DEC-1992 21:26:28
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GAME( 199?, sc2cops5 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-044
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// PROJECT NUMBER 6012 COPS AND ROBBERS S+P 10P - 7-JUL-1993 10:17:18
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GAME( 199?, sc2cops2 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-110
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// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (SINGLE SITE 5P/10P/20P) - 4-DEC-1995 10:52:08
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GAME( 199?, sc2cops3 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-577
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GAME( 199?, sc2cops3p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 3, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-577
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// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (ARCADE 5P/10P/20P) - 4-DEC-1995 10:53:58
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GAME( 199?, sc2copsp , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 4, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-578
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// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (IRISH ALL CASH 5P/10P/20P) - 7-MAR-1996 15:07:40
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GAME( 199?, sc2cops4 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 5) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-645
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// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (#10 ALL CASH 20P/25P) - 15-MAR-1996 11:52:02
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GAME( 199?, sc2cops , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 6) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-652
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GAME( 199?, sc2cops1p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 6, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-652
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/********************************************************************************************************************************************************************************************************************
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Casino Cops 'n' Robbers
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note, sc2copsc1p & sc2copsc1pa are the same set with a different matrix rom
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I don't think the matrix roms being used a correct, everything except sc2copsc1pa boots up with 'Nudge Now'
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********************************************************************************************************************************************************************************************************************/
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// PROJECT NUMBER 6622 BINGO COPS N ROBBERS #8/#10 ALL CASH - 9-JUL-1996 17:08:15
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GAME( 199?, sc2copsc , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-814
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GAME( 199?, sc2copscp , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-814
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// PROJECT NUMBER 6622 BINGO COPS N ROBBERS SWITCHABLE BINGO/ARCADE - 9-JUL-1996 17:12:33
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GAME( 199?, sc2copsc1 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-816
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GAME( 199?, sc2copsc1p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-816
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GAME( 199?, sc2copsc1pa , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3) (alt matrix rom)", GAME_FLAGS) // GAME No 95-751-816
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/********************************************************************************************************************************************************************************************************************
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Cops 'n' Robbers Club Deluxe
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game code changes from 6332 to 6588 between the 2 17-NOV-1995 versions?
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********************************************************************************************************************************************************************************************************************/
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// PROJECT PR6332 CLUB COPS AND ROBBERS DELUXE - 17-NOV-1995 12:36:04
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GAME( 199?, sc2copdc5 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 200GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-561
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GAME( 199?, sc2copdc5p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-561
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// PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 - 17-NOV-1995 13:18:57
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GAME( 199?, sc2copdc6 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-562
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// PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 65% - 30-NOV-1995 16:14:25
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GAME( 199?, sc2copdc1 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-574
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GAME( 199?, sc2copdc1p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-574
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// PROJECT NUMBER 6588 CLUB COPS AND ROBBERS DELUXE 20P/#250 - 25-MAR-1996 13:57:23
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GAME( 199?, sc2copdc2 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-658
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GAME( 199?, sc2copdc2p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-658
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// PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 - 13-AUG-1996 14:01:25
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GAME( 199?, sc2copdc3 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-842
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GAME( 199?, sc2copdc3p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-842
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// PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 63% - 25-SEP-1997 08:30:05
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GAME( 199?, sc2copdc4 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-993
|
||||
GAME( 199?, sc2copdc4p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-993
|
||||
// PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 67% - 25-SEP-1997 08:33:14
|
||||
GAME( 199?, sc2copdc , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-992
|
||||
GAME( 199?, sc2copdcp , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-992
|
||||
|
||||
|
||||
GAME( 1996, sc2cpe , 0 , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (UK, Game Card 95-750-846) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpep , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 2, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpe1 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 3, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpe1p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 3, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpe2 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 4, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpe2p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 4, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpe3 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 5, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpe3p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 5, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpe4 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 6, UK) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
GAME( 1996, sc2cpe5p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 7, UK, Protocol) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
|
||||
|
||||
GAME( 199?, sc2town , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2townp , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 1, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
@ -8080,48 +8164,13 @@ GAME( 199?, sc2ptytm , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0
|
||||
GAME( 199?, sc2ptytm1 , sc2ptytm , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Party Time (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2ptytm1p , sc2ptytm , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Party Time (Bellfruit) (set 2, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
|
||||
// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (SINGLE SITE 5P/10P/20P) GAME No 95-750-577 - 4-DEC-1995 10:52:08
|
||||
GAME( 199?, sc2cops3 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 4) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (SINGLE SITE 5P/10P/20P) GAME No 95-751-577 - 4-DEC-1995 10:52:08
|
||||
GAME( 199?, sc2cops3p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 4, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (ARCADE 5P/10P/20P) GAME No 95-751-578 - 4-DEC-1995 10:53:58
|
||||
GAME( 199?, sc2copsp , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (IRISH ALL CASH 5P/10P/20P) GAME No 95-750-645 - 7-MAR-1996 15:07:40
|
||||
GAME( 199?, sc2cops4 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 5) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (#10 ALL CASH 20P/25P) GAME No 95-750-652 - 15-MAR-1996 11:52:02
|
||||
GAME( 199?, sc2cops , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6589 (6012) COPS & ROBBERS (#10 ALL CASH 20P/25P) GAME No 95-751-652 - 15-MAR-1996 11:52:02
|
||||
GAME( 199?, sc2cops1p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
|
||||
// PROJECT NUMBER 6012 COPS & ROBBERS #3/#6 GAME No 95-750-044 - 29-DEC-1992 21:26:28
|
||||
GAME( 199?, sc2cops5 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 6) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6012 COPS AND ROBBERS S+P 10P GAME No 95-750-110 - 7-JUL-1993 10:17:18
|
||||
GAME( 199?, sc2cops2 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS)
|
||||
|
||||
//Shows Nudge Now animation on bootup - using right ROMS?
|
||||
// PROJECT NUMBER 6622 BINGO COPS N ROBBERS #8/#10 ALL CASH GAME No 95-750-814 - 9-JUL-1996 17:08:15
|
||||
GAME( 199?, sc2copsc , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6622 BINGO COPS N ROBBERS #8/#10 ALL CASH GAME No 95-751-814 - 9-JUL-1996 17:08:15
|
||||
GAME( 199?, sc2copscp , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6622 BINGO COPS N ROBBERS SWITCHABLE BINGO/ARCADE GAME No 95-750-816 - 9-JUL-1996 17:12:33
|
||||
GAME( 199?, sc2copsc1 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS)
|
||||
// PROJECT NUMBER 6622 BINGO COPS N ROBBERS SWITCHABLE BINGO/ARCADE GAME No 95-751-816 - 9-JUL-1996 17:12:33 (sc2copsc1p / sc2copsc2 are the same set with different matrix rom??)
|
||||
GAME( 199?, sc2copsc1p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copsc2 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS)
|
||||
|
||||
GAME( 199?, sc2copdc , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdcp , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc1 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc1p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc2 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc2p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc3 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc3p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc4 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 200GBP Jackpot?) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc4p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 200GBP Jackpot?, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc5 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 200GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc5p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2copdc6 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK) (Scorpion 2/3)", GAME_FLAGS)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
GAME( 199?, sc2prom , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Along The Prom (Bellfruit) (Scorpion 2/3)", GAME_FLAGS)
|
||||
GAME( 199?, sc2prem , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS)
|
||||
|
@ -13845,9 +13845,9 @@ sc2luvv1p
|
||||
sc2luvv2
|
||||
sc2luvv2p
|
||||
sc2luvv4
|
||||
sc2luvv5p
|
||||
sc2luvvp
|
||||
sc2luvv6p
|
||||
sc2luvv7p
|
||||
sc2luvv4p
|
||||
sc2cpe // Club Public Enemy No.1 (UK, Game Card 95-750-846)
|
||||
sc2cpep
|
||||
sc2cpe1
|
||||
@ -13857,7 +13857,7 @@ sc2cpe2p
|
||||
sc2cpe3
|
||||
sc2cpe3p
|
||||
sc2cpe4
|
||||
sc2cpe5p
|
||||
sc2cpe4p
|
||||
sc2town // Round The Town (Bellfruit)
|
||||
sc2townp
|
||||
sc2town1
|
||||
@ -13887,7 +13887,7 @@ sc2copsc // Casino Cops 'n' Robbers (Bellfruit)
|
||||
sc2copscp
|
||||
sc2copsc1
|
||||
sc2copsc1p
|
||||
sc2copsc2
|
||||
sc2copsc1pa
|
||||
sc2copcl //
|
||||
sc2copclp
|
||||
sc2copcl1
|
||||
|
Loading…
Reference in New Issue
Block a user