Make game names consistent (nw)

Changing the "([ver]) (Prototype)" to "([ver], prototype)", like the more recently added bublbob2p.
This commit is contained in:
Logan B 2015-11-10 18:20:30 +13:00
parent f7cf715b6b
commit 28cf5d6e09

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@ -4131,7 +4131,7 @@ GAME( 1992, ridingfu, ridingf, f3_224b, f3, taito_f3_state, ridingf, ROT0, "
GAME( 1992, gseeker, 0, f3_224b_eeprom, f3, taito_f3_state, gseeker, ROT90, "Taito Corporation Japan", "Grid Seeker: Project Storm Hammer (Ver 1.3O)", 0 )
GAME( 1992, gseekerj, gseeker, f3_224b_eeprom, f3, taito_f3_state, gseeker, ROT90, "Taito Corporation", "Grid Seeker: Project Storm Hammer (Ver 1.3J)", 0 )
GAME( 1992, gseekeru, gseeker, f3_224b_eeprom, f3, taito_f3_state, gseeker, ROT90, "Taito America Corporation", "Grid Seeker: Project Storm Hammer (Ver 1.3A)", 0 )
GAME( 1992, commandw, 0, f3_224b, f3, taito_f3_state, commandw, ROT0, "Taito Corporation", "Command War - Super Special Battle & War Game (Ver 0.0J) (Prototype)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1992, commandw, 0, f3_224b, f3, taito_f3_state, commandw, ROT0, "Taito Corporation", "Command War - Super Special Battle & War Game (Ver 0.0J, prototype)", MACHINE_IMPERFECT_GRAPHICS )
/* Most of the football games share some GFX roms but shouldn't be considered clones unless they have the same Taito game code for the program roms */
GAME( 1993, cupfinal, 0, f3_224a, f3, taito_f3_state, cupfinal, ROT0, "Taito Corporation Japan", "Taito Cup Finals (Ver 1.0O 1993/02/28)", 0 )
GAME( 1993, hthero93, cupfinal, f3_224a, f3, taito_f3_state, cupfinal, ROT0, "Taito Corporation", "Hat Trick Hero '93 (Ver 1.0J 1993/02/28)", 0 )
@ -4155,7 +4155,7 @@ GAME( 1994, hthero94, intcup94, f3_224a, f3, taito_f3_state, intcup94, ROT0, "
GAME( 1994, kaiserkn, 0, f3_224a, kn, taito_f3_state, kaiserkn, ROT0, "Taito Corporation Japan", "Kaiser Knuckle (Ver 2.1O 1994/07/29)", 0 )
GAME( 1994, kaiserknj,kaiserkn, f3_224a, kn, taito_f3_state, kaiserkn, ROT0, "Taito Corporation", "Kaiser Knuckle (Ver 2.1J 1994/07/29)", 0 )
GAME( 1994, gblchmp, kaiserkn, f3_224a, kn, taito_f3_state, kaiserkn, ROT0, "Taito America Corporation", "Global Champion (Ver 2.1A 1994/07/29)", 0 )
GAME( 1994, dankuga, kaiserkn, f3_224a, kn, taito_f3_state, kaiserkn, ROT0, "Taito Corporation", "Dan-Ku-Ga (Ver 0.0J 1994/12/13) (Prototype)", 0 )
GAME( 1994, dankuga, kaiserkn, f3_224a, kn, taito_f3_state, kaiserkn, ROT0, "Taito Corporation", "Dan-Ku-Ga (Ver 0.0J 1994/12/13, prototype)", 0 )
GAME( 1994, dariusg, 0, f3, f3, taito_f3_state, dariusg, ROT0, "Taito Corporation Japan", "Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19)", 0 )
GAME( 1994, dariusgj, dariusg, f3, f3, taito_f3_state, dariusg, ROT0, "Taito Corporation", "Darius Gaiden - Silver Hawk (Ver 2.5J 1994/09/19)", 0 )
GAME( 1994, dariusgu, dariusg, f3, f3, taito_f3_state, dariusg, ROT0, "Taito America Corporation", "Darius Gaiden - Silver Hawk (Ver 2.5A 1994/09/19)", 0 )
@ -4176,11 +4176,11 @@ GAME( 1994, elvactr, 0, f3, f3, taito_f3_state, elvactr, ROT0, "
GAME( 1994, elvactrj, elvactr, f3, f3, taito_f3_state, elvactr, ROT0, "Taito Corporation", "Elevator Action Returns (Ver 2.2J 1995/02/20)", 0 )
GAME( 1994, elvact2u, elvactr, f3, f3, taito_f3_state, elvactr, ROT0, "Taito America Corporation", "Elevator Action II (Ver 2.2A 1995/02/20)", 0 )
/* There is also a prototype Elevator Action II (US) pcb with the graphics in a different rom format (same program code) */
GAME( 1994, recalh, 0, f3_eeprom,f3, taito_f3_state, recalh, ROT0, "Taito Corporation", "Recalhorn (Ver 1.42J 1994/5/11) (Prototype)", 0 )
GAME( 1994, recalh, 0, f3_eeprom,f3, taito_f3_state, recalh, ROT0, "Taito Corporation", "Recalhorn (Ver 1.42J 1994/5/11, prototype)", 0 )
GAME( 1995, spcinv95, 0, f3_224a, f3, taito_f3_state, spcinv95, ROT270, "Taito Corporation Japan", "Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)", 0 )
GAME( 1995, spcinv95u,spcinv95, f3_224a, f3, taito_f3_state, spcinv95, ROT270, "Taito America Corporation", "Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14)", 0 )
GAME( 1995, akkanvdr, spcinv95, f3_224a, f3, taito_f3_state, spcinv95, ROT270, "Taito Corporation", "Akkanbeder (Ver 2.5J 1995/06/14)", 0 )
GAME( 1995, twinqix, 0, f3_224a, f3, taito_f3_state, twinqix, ROT0, "Taito America Corporation", "Twin Qix (Ver 1.0A 1995/01/17) (Prototype)", 0 )
GAME( 1995, twinqix, 0, f3_224a, f3, taito_f3_state, twinqix, ROT0, "Taito America Corporation", "Twin Qix (Ver 1.0A 1995/01/17, prototype)", 0 )
GAME( 1995, quizhuhu, 0, f3, f3, taito_f3_state, quizhuhu, ROT0, "Taito Corporation", "Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)", 0 )
GAME( 1995, pbobble2, 0, f3, f3, taito_f3_state, pbobbl2p, ROT0, "Taito Corporation Japan", "Puzzle Bobble 2 (Ver 2.3O 1995/07/31)", 0 )
GAME( 1995, pbobble2o,pbobble2, f3, f3, taito_f3_state, pbobble2, ROT0, "Taito Corporation Japan", "Puzzle Bobble 2 (Ver 2.2O 1995/07/20)", 0 )
@ -4211,4 +4211,4 @@ GAME( 1997, popnpop, 0, f3, f3, taito_f3_state, popnpop, ROT0, "
GAME( 1997, popnpopj, popnpop, f3, f3, taito_f3_state, popnpop, ROT0, "Taito Corporation", "Pop'n Pop (Ver 2.07J 1998/02/09)", 0 )
GAME( 1997, popnpopu, popnpop, f3, f3, taito_f3_state, popnpop, ROT0, "Taito Corporation", "Pop'n Pop (Ver 2.07A 1998/02/09)", 0 )
GAME( 1998, landmakr, 0, f3, f3, taito_f3_state, landmakr, ROT0, "Taito Corporation", "Land Maker (Ver 2.01J 1998/06/01)", 0 )
GAME( 1998, landmakrp,landmakr, f3, f3, taito_f3_state, landmkrp, ROT0, "Taito Corporation", "Land Maker (Ver 2.02O 1998/06/02) (Prototype)", 0 )
GAME( 1998, landmakrp,landmakr, f3, f3, taito_f3_state, landmkrp, ROT0, "Taito Corporation", "Land Maker (Ver 2.02O 1998/06/02, prototype)", 0 )