From: RansAckeR

Subject: punchout.c inputs/dips

punchout.c:
-Simplified input definitions
-Improved dip switches
-Added dip locations

Note:
punchout and spnchout had an extra 5th PORT_START, was it correct to remove 
those?
If not just drop me a note and I'll resubmit the patch. 

--

From: RansAckeR
Subject: fix for 00593

'fix' for 00593 (patimono0120u3gra)

--

From: RansAckeR
Subject: 'fix' for 01478

01478: bullet: DIP switch info

--

From: RansAckeR
Subject: bankp.c & baraduke.c inputs/dips

bankp.c:
-Simplified input definitions
-Fixed bankp dip locations

baraduke.c:
-Simplified input definitions
-Added dip locations
This commit is contained in:
Aaron Giles 2008-03-13 15:41:19 +00:00
parent 1c684fe9f7
commit 28ee84b180
5 changed files with 157 additions and 251 deletions

View File

@ -137,7 +137,7 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( bankp ) static INPUT_PORTS_START( bankp )
PORT_START /* IN0 */ PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -147,7 +147,7 @@ static INPUT_PORTS_START( bankp )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_START /* IN1 */ PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -157,13 +157,13 @@ static INPUT_PORTS_START( bankp )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_START /* IN2 */ PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* DSW */ PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x03, 0x00, "Coin A/B" ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPNAME( 0x03, 0x00, "Coin A/B" ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
@ -190,33 +190,21 @@ static INPUT_PORTS_START( bankp )
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( combh ) static INPUT_PORTS_START( combh )
PORT_START /* IN0 */ PORT_INCLUDE( bankp )
PORT_MODIFY("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_START /* IN1 */ PORT_MODIFY("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_START /* IN2 */ PORT_MODIFY("DSW1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* DSW */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) )
@ -225,19 +213,16 @@ static INPUT_PORTS_START( combh )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x10, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_HIGH, "SW1:6" ) PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_HIGH, "SW1:6" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPNAME( 0x80, 0x00, "Fuel" ) PORT_DIPLOCATION("SW1:8") PORT_DIPNAME( 0x80, 0x00, "Fuel" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, "120 units" ) PORT_DIPSETTING( 0x00, "120 Units" )
PORT_DIPSETTING( 0x80, "90 units" ) PORT_DIPSETTING( 0x80, "90 Units" )
INPUT_PORTS_END INPUT_PORTS_END
static const gfx_layout charlayout = static const gfx_layout charlayout =
@ -372,5 +357,5 @@ ROM_START( combh )
ROM_END ROM_END
GAME( 1984, bankp, 0, bankp, bankp, 0, ROT0, "[Sanritsu] Sega", "Bank Panic", 0 ) GAME( 1984, bankp, 0, bankp, bankp, 0, ROT0, "[Sanritsu] Sega", "Bank Panic", 0 )
GAME( 1987, combh, 0, bankp, combh, 0, ROT270, "Sega / Sanritsu", "Combat Hawk", 0 ) GAME( 1987, combh, 0, bankp, combh, 0, ROT270, "Sega / Sanritsu", "Combat Hawk", 0 )

View File

@ -97,6 +97,11 @@ TODO:
- remove the sound kludge in Baraduke. This might actually be a feature of the - remove the sound kludge in Baraduke. This might actually be a feature of the
CUS30 chip. CUS30 chip.
DIP locations verified for:
--------------------------
- metrocrs (manual)
***************************************************************************/ ***************************************************************************/
#include "driver.h" #include "driver.h"
@ -217,61 +222,61 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( baraduke ) static INPUT_PORTS_START( baraduke )
PORT_START /* DSW A */ PORT_START_TAG("DSWA")
PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SWA:1" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Lives ) ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2,3")
PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0x60, "3" ) PORT_DIPSETTING( 0x60, "3" )
PORT_DIPSETTING( 0x20, "4" ) PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_A ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:4,5")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:7,8")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_START /* DSW B */ PORT_START_TAG("DSWB")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:1,2")
PORT_DIPSETTING( 0x80, "Every 10k" ) PORT_DIPSETTING( 0x80, "Every 10k" )
PORT_DIPSETTING( 0xc0, "10k and every 20k" ) PORT_DIPSETTING( 0xc0, "10k And Every 20k" )
PORT_DIPSETTING( 0x40, "Every 20k" ) PORT_DIPSETTING( 0x40, "Every 20k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x08, 0x08, "Round Select" ) /* To advance rounds: set SWB:5 to ON, coin up game and push 1P start.
Use joystick to select round 1 - 48. Set SWB:5 to OFF to play selected round. */
PORT_DIPNAME( 0x08, 0x08, "Round Select" ) PORT_DIPLOCATION("SWB:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWB:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Allow continue from last level" ) PORT_DIPNAME( 0x02, 0x02, "Allow Continue From Last Level" ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SWB:8" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START PORT_START_TAG("EDGE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) /* service switch from the edge connector */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) /* service switch from the edge connector */
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("EDGE21:1") /* edge connector Pin 21 */
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN 0 */ PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
@ -279,7 +284,7 @@ static INPUT_PORTS_START( baraduke )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN 1 */ PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
@ -287,7 +292,7 @@ static INPUT_PORTS_START( baraduke )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN 2 */ PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
@ -297,89 +302,42 @@ static INPUT_PORTS_START( baraduke )
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( metrocrs ) static INPUT_PORTS_START( metrocrs )
PORT_START /* DSW A */ PORT_INCLUDE( baraduke )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_MODIFY("DSWA")
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:4,5")
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_START /* DSW B */ PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Round Select" ) /* To advance rounds: set SWB:2 to ON, coin up game and push 1P start.
Use joystick to select round 1 - 32. Set SWB:2 to OFF to play selected round. */
PORT_DIPNAME( 0x40, 0x40, "Round Select" ) PORT_DIPLOCATION("SWB:2")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPLOCATION("SWB:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SWB:4" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SWB:5" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SWB:6" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SWB:7" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) /* service switch from the edge connector */
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN 0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END INPUT_PORTS_END
static const gfx_layout text_layout = static const gfx_layout text_layout =
{ {
8,8, 8,8,

View File

@ -2141,15 +2141,15 @@ static INPUT_PORTS_START( patimono )
PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" ) PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x08, 0x08, "DIPSW 1-4" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" ) PORT_DIPNAME( 0x10, 0x10, "Music" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) )

View File

@ -95,6 +95,12 @@ write:
4015 ?? 00 or 0f 4015 ?? 00 or 0f
4017 ?? always c0 4017 ?? always c0
***************************************************************************
DIP locations verified for:
-punchout (manual)
-spnchout (manual)
***************************************************************************/ ***************************************************************************/
#include "driver.h" #include "driver.h"
@ -492,7 +498,7 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( punchout ) static INPUT_PORTS_START( punchout )
PORT_START /* IN0 */ PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
@ -502,7 +508,7 @@ static INPUT_PORTS_START( punchout )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */ PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
@ -512,187 +518,135 @@ static INPUT_PORTS_START( punchout )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_START /* DSW0 */ PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x00, "Time" ) PORT_DIPNAME( 0x0c, 0x00, "Time" ) PORT_DIPLOCATION("SW2:!3,!4")
PORT_DIPSETTING( 0x00, "Longest" ) PORT_DIPSETTING( 0x00, "Longest" )
PORT_DIPSETTING( 0x04, "Long" ) PORT_DIPSETTING( 0x04, "Long" )
PORT_DIPSETTING( 0x08, "Short" ) PORT_DIPSETTING( 0x08, "Short" )
PORT_DIPSETTING( 0x0c, "Shortest" ) PORT_DIPSETTING( 0x0c, "Shortest" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Rematch at a Discount" ) PORT_DIPNAME( 0x20, 0x00, "Rematch At A Discount" ) PORT_DIPLOCATION("SW2:!6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "SW2:!7" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_HIGH, "SW2:!8" )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START /* DSW1 */ PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3,!4")
PORT_DIPSETTING( 0x0e, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 5C_1C ) ) /* Not documented */
PORT_DIPSETTING( 0x0b, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 4C_1C ) ) /* Not documented */
PORT_DIPSETTING( 0x0c, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) /* Not documented */
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits (2 Credits/1 Play)" ) PORT_DIPSETTING( 0x08, "1 Coin/2 Credits (2 Credits/1 Play)" ) /* Not documented */
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits (2 Credits/1 Play)" ) PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits (2 Credits/1 Play)" ) /* Not documented */
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
// PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) // PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) /* Not documented */
// PORT_DIPSETTING( 0x09, DEF_STR( 1C_2C ) ) // PORT_DIPSETTING( 0x09, DEF_STR( 1C_2C ) ) /* Not documented */
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0f, DEF_STR( Free_Play ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* VLM5030 busy signal */ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* VLM5030 busy signal */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "R18:!1" ) /* Not documented, R18 resistor */
PORT_DIPNAME( 0x80, 0x00, "Copyright" ) PORT_DIPNAME( 0x80, 0x00, "Copyright" ) PORT_DIPLOCATION("R19:!1") /* Not documented, R19 resistor */
PORT_DIPSETTING( 0x00, "Nintendo" ) PORT_DIPSETTING( 0x00, "Nintendo" )
PORT_DIPSETTING( 0x80, "Nintendo of America" ) PORT_DIPSETTING( 0x80, "Nintendo of America Inc." )
PORT_START
INPUT_PORTS_END INPUT_PORTS_END
/* same as punchout with additional duck button */ /* same as punchout with additional duck button */
static INPUT_PORTS_START( spnchout ) static INPUT_PORTS_START( spnchout )
PORT_START /* IN0 */ PORT_INCLUDE( punchout )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("IN0")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */ PORT_MODIFY("DSW1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3,!4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_DIPSETTING( 0x08, DEF_STR( 6C_1C ) ) /* Not documented */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_DIPSETTING( 0x04, DEF_STR( 5C_1C ) ) /* Not documented */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) /* Not documented */
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // PORT_DIPSETTING( 0x09, DEF_STR( 4C_1C ) ) /* Not documented */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x01, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x00, "Time" )
PORT_DIPSETTING( 0x00, "Longest" )
PORT_DIPSETTING( 0x04, "Long" )
PORT_DIPSETTING( 0x08, "Short" )
PORT_DIPSETTING( 0x0c, "Shortest" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Rematch at a Discount" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) )
// PORT_DIPSETTING( 0x09, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) /* Not documented */
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits (2 Credits/1 Play)" ) PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits (2 Credits/1 Play)" ) /* Not documented */
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0b, "1 Coin/2 Credits (3 Credits/1 Play)" ) PORT_DIPSETTING( 0x0b, "1 Coin/2 Credits (3 Credits/1 Play)" ) /* Not documented */
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0f, DEF_STR( Free_Play ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* VLM5030 busy signal */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x80, 0x00, "Copyright" )
PORT_DIPSETTING( 0x00, "Nintendo" )
PORT_DIPSETTING( 0x80, "Nintendo of America" )
PORT_START
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( armwrest ) static INPUT_PORTS_START( armwrest )
PORT_START /* IN0 */ PORT_INCLUDE( punchout )
PORT_MODIFY("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */ PORT_MODIFY("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_START /* DSW0 */ /* See http://www.mametesters.org/mantis/view.php?id=790 for more info about coinage */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_MODIFY("DSW2")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPNAME( 0x1c, 0x00, "Coinage 2" ) PORT_DIPLOCATION("SW2:!3,!4,!5") //K,L,M
PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x08, "8" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0c, "c" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPSETTING( 0x14, "14" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x18, "18" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x1c, "1c" )
PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "Coinage 3" ) PORT_DIPLOCATION("SW2:!6") //N
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Rematches" ) PORT_DIPNAME( 0x40, 0x00, "Rematches" ) PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x40, "3" ) PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x00, "7" ) PORT_DIPSETTING( 0x00, "7" )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START /* DSW1 */ PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x0f, 0x00, "Coinage 1" ) PORT_DIPLOCATION("SW1:!1,!2,!3,!4") //A,B,C,D
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPSETTING( 0x01, "1" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPSETTING( 0x04, "4" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x05, "5" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x06, "6" )
PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPSETTING( 0x07, "7" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, "8" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x09, "9" )
PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPSETTING( 0x0a, "a" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* VLM5030 busy signal */ PORT_DIPSETTING( 0x0b, "b" )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPSETTING( 0x0c, "c" )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPSETTING( 0x0d, "d" )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPSETTING( 0x0e, "e" )
PORT_DIPSETTING( 0x0f, "f" )
PORT_DIPNAME( 0x40, 0x00, "Coin Slots" ) PORT_DIPLOCATION("R18:!1") /* R18 resistor */
PORT_DIPSETTING( 0x40, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "R19:!1" ) /* R19 resistor */
INPUT_PORTS_END INPUT_PORTS_END
@ -1221,7 +1175,7 @@ ROM_END
GAME( 1984, punchout, 0, punchout, punchout, punchout, ROT0, "Nintendo", "Punch-Out!!", 0 ) GAME( 1984, punchout, 0, punchout, punchout, punchout, ROT0, "Nintendo", "Punch-Out!!", 0 )
GAME( 1984, punchita, punchout, punchout, punchout, spnchout, ROT0, "bootleg", "Punch-Out!! (Italian bootleg)", 0 ) GAME( 1984, punchita, punchout, punchout, punchout, spnchout, ROT0, "bootleg", "Punch-Out!! (Italian bootleg)", 0 )
GAME( 1984, spnchout, 0, punchout, spnchout, spnchout, ROT0, "Nintendo", "Super Punch-Out!!", 0 ) GAME( 1984, spnchout, 0, punchout, spnchout, spnchout, ROT0, "Nintendo", "Super Punch-Out!!", 0 )
GAME( 1984, spnchotj, spnchout, punchout, spnchout, spnchotj, ROT0, "Nintendo", "Super Punch-Out!! (Japan)", 0 ) GAME( 1984, spnchotj, spnchout, punchout, spnchout, spnchotj, ROT0, "Nintendo", "Super Punch-Out!! (Japan)", 0 )
GAME( 1985, armwrest, 0, armwrest, armwrest, armwrest, ROT0, "Nintendo", "Arm Wrestling", 0 ) GAME( 1985, armwrest, 0, armwrest, armwrest, armwrest, ROT0, "Nintendo", "Arm Wrestling", 0 )

View File

@ -2150,10 +2150,19 @@ static INPUT_PORTS_START( bullet )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_PLAYER(2)
/*
PORT_MODIFY("DSW2") PORT_MODIFY("DSW2")
PORT_DIPUNUSED( 0x01, 0x01 ) // 2p vs. 3p PORT_DIPNAME( 0x01, 0x01, DEF_STR( Players ) ) PORT_DIPLOCATION("SW2:1")
*/ PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
INPUT_PORTS_END INPUT_PORTS_END