enabled multi-threading by default on Windows

This commit is contained in:
Oliver Stöneberg 2012-12-18 16:03:57 +00:00
parent 9e10bd021b
commit 2935ac9180

View File

@ -305,7 +305,7 @@ const options_entry windows_options::s_option_entries[] =
// performance options
{ NULL, NULL, OPTION_HEADER, "WINDOWS PERFORMANCE OPTIONS" },
{ WINOPTION_PRIORITY "(-15-1)", "0", OPTION_INTEGER, "thread priority for the main game thread; range from -15 to 1" },
{ WINOPTION_MULTITHREADING ";mt", "0", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
{ WINOPTION_MULTITHREADING ";mt", "1", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
{ WINOPTION_NUMPROCESSORS ";np", "auto", OPTION_STRING, "number of processors; this overrides the number the system reports" },
{ WINOPTION_PROFILE, "0", OPTION_INTEGER, "enable profiling, specifying the stack depth to track" },
{ WINOPTION_BENCH, "0", OPTION_INTEGER, "benchmark for the given number of emulated seconds; implies -video none -nosound -nothrottle" },