Merge pull request #2023 from SailorSat/master

polyplay: lightorgan + optional layout
This commit is contained in:
R. Belmont 2017-01-27 09:21:11 -05:00 committed by GitHub
commit 29414640d6
3 changed files with 172 additions and 13 deletions

View File

@ -104,9 +104,9 @@ i/o ports:
bit 7 = coin sensor (+IRQ to make the game acknowledge it)
85 PIO PORT B
bit 0-4 = light organ (unemulated :)) )
bit 5-7 = sound parameter (unemulated, it's very difficult to
figure out how those work)
bit 0-2 = light organ
bit 3-4 = control panel (not connected)
bit 5-7 = sound parameter (not used on production units?)
86 PIO CTRL A
@ -135,6 +135,7 @@ this.)
#include "cpu/z80/z80.h"
#include "cpu/z80/z80daisy.h"
#include "includes/polyplay.h"
#include "polyplay.lh"
static const z80_daisy_config daisy_chain_zre[] =
{
@ -151,6 +152,11 @@ static const z80_daisy_config daisy_chain_zrepp[] =
{ nullptr }
};
INTERRUPT_GEN_MEMBER(polyplay_state::nmi_handler)
{
m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
}
/* I/O Port handling */
WRITE_LINE_MEMBER(polyplay_state::ctc_zc2_w)
{
@ -176,14 +182,47 @@ READ8_MEMBER(polyplay_state::pio_portb_r)
WRITE8_MEMBER(polyplay_state::pio_portb_w)
{
/* ZRE
pio_portb_w: 78
*/
uint8_t lightState = data & 0x07;
//uint8_t soundState = data & 0xe0;
/* ZRE-PP
pio_portb_w: f8
*/
osd_printf_verbose("pio_portb_w: %02x\n", data);
// there is a DS8205D attached to bit 0 and 1
switch (lightState)
{
case 0:
output().set_lamp_value(1, 1);
output().set_lamp_value(2, 0);
output().set_lamp_value(3, 0);
output().set_lamp_value(4, 0);
break;
case 1:
output().set_lamp_value(1, 0);
output().set_lamp_value(2, 1);
output().set_lamp_value(3, 0);
output().set_lamp_value(4, 0);
break;
case 2:
output().set_lamp_value(1, 0);
output().set_lamp_value(2, 0);
output().set_lamp_value(3, 1);
output().set_lamp_value(4, 0);
break;
case 3:
output().set_lamp_value(1, 0);
output().set_lamp_value(2, 0);
output().set_lamp_value(3, 0);
output().set_lamp_value(4, 1);
break;
default:
output().set_lamp_value(1, 0);
output().set_lamp_value(2, 0);
output().set_lamp_value(3, 0);
output().set_lamp_value(4, 0);
break;
}
}
INPUT_CHANGED_MEMBER(polyplay_state::input_changed)
@ -274,6 +313,7 @@ static MACHINE_CONFIG_START( polyplay_zre, polyplay_state )
MCFG_Z80_DAISY_CHAIN(daisy_chain_zre)
MCFG_CPU_PROGRAM_MAP(polyplay_mem_zre)
MCFG_CPU_IO_MAP(polyplay_io_zre)
MCFG_CPU_PERIODIC_INT_DRIVER(polyplay_state, nmi_handler, 100) /* A302 - zero cross detection from AC (50Hz) */
/* devices */
MCFG_DEVICE_ADD(Z80CTC_TAG, Z80CTC, POLYPLAY_MAIN_CLOCK / 4) /* UB857D */
@ -393,6 +433,6 @@ ROM_START( polyplay2c )
ROM_END
/* game driver */
GAME( 1986, polyplay, 0, polyplay_zre, polyplay, driver_device, 0, ROT0, "VEB Polytechnik Karl-Marx-Stadt", "Poly-Play (ZRE)", 0 )
GAME( 1989, polyplay2, 0, polyplay_zrepp, polyplay, driver_device, 0, ROT0, "VEB Polytechnik Karl-Marx-Stadt", "Poly-Play (ZRE-PP)", 0 )
GAME( 1989, polyplay2c, polyplay2, polyplay_zrepp, polyplay, driver_device, 0, ROT0, "VEB Polytechnik Karl-Marx-Stadt", "Poly-Play (ZRE-PP - Czech)", 0 )
GAMEL( 1986, polyplay, 0, polyplay_zre, polyplay, driver_device, 0, ROT0, "VEB Polytechnik Karl-Marx-Stadt", "Poly-Play (ZRE)", 0, layout_polyplay )
GAMEL( 1989, polyplay2, 0, polyplay_zrepp, polyplay, driver_device, 0, ROT0, "VEB Polytechnik Karl-Marx-Stadt", "Poly-Play (ZRE-PP)", 0, layout_polyplay )
GAMEL( 1989, polyplay2c, polyplay2, polyplay_zrepp, polyplay, driver_device, 0, ROT0, "VEB Polytechnik Karl-Marx-Stadt", "Poly-Play (ZRE-PP - Czech)", 0, layout_polyplay )

View File

@ -42,6 +42,8 @@ public:
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
INTERRUPT_GEN_MEMBER(nmi_handler);
/* devices */
DECLARE_WRITE_LINE_MEMBER(ctc_zc0_w);
DECLARE_WRITE_LINE_MEMBER(ctc_zc1_w);

View File

@ -0,0 +1,117 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="red1">
<text state ="0" string="Y">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.3" green="0.1" blue="0.1" />
</text>
<text state ="1" string="Y">
<bounds x="0" y="0" width="7" height="7" />
<color red="1.0" green="0.1" blue="0.1" />
</text>
</element>
<element name="blue1">
<text state ="0" string="A">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.1" green="0.1" blue="0.3" />
</text>
<text state ="1" string="A">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.1" green="0.1" blue="1.0" />
</text>
</element>
<element name="yellow1">
<text state ="0" string="L">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.3" green="0.3" blue="0.1" />
</text>
<text state ="1" string="L">
<bounds x="0" y="0" width="7" height="7" />
<color red="1.0" green="1.0" blue="0.1" />
</text>
</element>
<element name="green1">
<text state ="0" string="P">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.1" green="0.3" blue="0.1" />
</text>
<text state ="1" string="P">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.1" green="1.0" blue="0.1" />
</text>
</element>
<element name="red2">
<text state ="0" string="Y">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.3" green="0.1" blue="0.1" />
</text>
<text state ="1" string="Y">
<bounds x="0" y="0" width="7" height="7" />
<color red="1.0" green="0.1" blue="0.1" />
</text>
</element>
<element name="blue2">
<text state ="0" string="L">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.1" green="0.1" blue="0.3" />
</text>
<text state ="1" string="L">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.1" green="0.1" blue="1.0" />
</text>
</element>
<element name="yellow2">
<text state ="0" string="O">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.3" green="0.3" blue="0.1" />
</text>
<text state ="1" string="O">
<bounds x="0" y="0" width="7" height="7" />
<color red="1.0" green="1.0" blue="0.1" />
</text>
</element>
<element name="green2">
<text state ="0" string="P">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.1" green="0.3" blue="0.1" />
</text>
<text state ="1" string="P">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.1" green="1.0" blue="0.1" />
</text>
</element>
<view name="Screen only">
<screen index="0">
<bounds x="0" y="0" width="4" height="3" />
</screen>
</view>
<view name="Screen + Lights">
<backdrop name="lamp1" element="red1" state="0">
<bounds x="7" y="0" width="1" height="1"/>
</backdrop>
<backdrop name="lamp2" element="blue1" state="0">
<bounds x="6" y="0" width="1" height="1"/>
</backdrop>
<backdrop name="lamp3" element="yellow1" state="0">
<bounds x="5" y="0" width="1" height="1"/>
</backdrop>
<backdrop name="lamp4" element="green1" state="0">
<bounds x="4" y="0" width="1" height="1"/>
</backdrop>
<backdrop name="lamp1" element="red2" state="0">
<bounds x="3" y="0" width="1" height="1"/>
</backdrop>
<backdrop name="lamp2" element="blue2" state="0">
<bounds x="2" y="0" width="1" height="1"/>
</backdrop>
<backdrop name="lamp3" element="yellow2" state="0">
<bounds x="1" y="0" width="1" height="1"/>
</backdrop>
<backdrop name="lamp4" element="green2" state="0">
<bounds x="0" y="0" width="1" height="1"/>
</backdrop>
<screen index="0">
<bounds x="0" y="1" width="8" height="6" />
</screen>
</view>
</mamelayout>