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Flagged Mystic Marathon as having wrong colors and documented what is known regarding his as a TODO in the source. (nw)
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@ -486,6 +486,20 @@
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0 0 1 x x x x x x x x x x x x x 2000-3FFF CS PIA IC4
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1 1 1 x x x x x x x x x x x x x E000-FFFF 8K ROM
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TODO:
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Mystic Marathon colors are very likely incorrectly derived from schematics.
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The video DAC is in the lower right corner of the schematic on page 11 of the Mystic Marathon Drawing Set,
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or page 19 of the Turkey Shoot Service Manual (both are identical as far can be seen). Both schematics
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are available at http://arcarc.xmission.com/PDF_Arcade_Williams/
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It's a RAM-based palette with 4 bit red, green, blue and brightness/intensity components. It looks like the
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brightness component (from IC76, the uppermost of the four 2148 SRAMs) should be combined with the color
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components in a more complicated way than simply multiplying them like MAME does.
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Reference video: https://www.youtube.com/watch?v=R5OeC6Wc_yI
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***************************************************************************/
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#include "emu.h"
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@ -3099,8 +3113,8 @@ GAME( 1985, alienaru, alienar, williams_muxed, alienar, williams_state, alie
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GAME( 1987, lottofun, 0, lottofun, lottofun, williams_state, lottofun, ROT0, "H.A.R. Management", "Lotto Fun", MACHINE_SUPPORTS_SAVE )
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/* 2nd Generation Williams hardware with tilemaps */
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GAME( 1983, mysticm, 0, mysticm, mysticm, williams2_state, mysticm, ROT0, "Williams", "Mystic Marathon", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, mysticmp, mysticm, mysticm, mysticm, williams2_state, mysticm, ROT0, "Williams", "Mystic Marathon (prototype)", MACHINE_SUPPORTS_SAVE ) // newest roms are 'proto 6' ?
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GAME( 1983, mysticm, 0, mysticm, mysticm, williams2_state, mysticm, ROT0, "Williams", "Mystic Marathon", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE)
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GAME( 1983, mysticmp, mysticm, mysticm, mysticm, williams2_state, mysticm, ROT0, "Williams", "Mystic Marathon (prototype)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // newest roms are 'proto 6' ?
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GAME( 1984, tshoot, 0, tshoot, tshoot, williams2_state, tshoot, ROT0, "Williams", "Turkey Shoot", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, inferno, 0, williams2, inferno, williams2_state, inferno, ROT0, "Williams", "Inferno (Williams)", MACHINE_SUPPORTS_SAVE )
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GAME( 1986, joust2, 0, joust2, joust2, joust2_state, joust2, ROT270, "Williams", "Joust 2 - Survival of the Fittest (revision 2)", MACHINE_SUPPORTS_SAVE )
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