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pgm2: fixed fg tilemap size (fixes kov3 boss death sequences)
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@ -338,7 +338,7 @@ TILE_GET_INFO_MEMBER(pgm2_state::get_bg_tile_info)
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void pgm2_state::video_start()
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{
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m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode2, tilemap_get_info_delegate(FUNC(pgm2_state::get_fg_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 96, 48); // 0x4800 bytes
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m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode2, tilemap_get_info_delegate(FUNC(pgm2_state::get_fg_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 96, 64); // 0x6000 bytes
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m_fg_tilemap->set_transparent_pen(0);
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m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode3, tilemap_get_info_delegate(FUNC(pgm2_state::get_bg_tile_info), this), TILEMAP_SCAN_ROWS, 32, 32, 64, 32); // 0x2000 bytes
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