KonamiGX: Tweek le2 gun aiming.  Reloading off the top and bottom of the screen works again.
This commit is contained in:
R. Belmont 2008-10-12 16:13:43 +00:00
parent 3518ae84ac
commit 29e2e3855e

View File

@ -873,16 +873,19 @@ static double adc0834_callback( int input )
static READ32_HANDLER( le2_gun_H_r ) static READ32_HANDLER( le2_gun_H_r )
{ {
int p1x = input_port_read(machine, "LIGHT0_X")*287/0xff+22; int p1x = input_port_read(machine, "LIGHT0_X")*290/0xff+20;
int p2x = input_port_read(machine, "LIGHT1_X")*287/0xff+22; int p2x = input_port_read(machine, "LIGHT1_X")*290/0xff+20;
return (p1x<<16)|p2x; return (p1x<<16)|p2x;
} }
static READ32_HANDLER( le2_gun_V_r ) static READ32_HANDLER( le2_gun_V_r )
{ {
int p1y = input_port_read(machine, "LIGHT0_Y")*223/0xff+1; int p1y = input_port_read(machine, "LIGHT0_Y")*224/0xff;
int p2y = input_port_read(machine, "LIGHT1_Y")*223/0xff+1; int p2y = input_port_read(machine, "LIGHT1_Y")*224/0xff;
// make "off the bottom" reload too
if (p1y >= 0xdf) p1y = 0;
return (p1y<<16)|p2y; return (p1y<<16)|p2y;
} }
@ -3353,8 +3356,8 @@ static DRIVER_INIT(konamigx)
switch (gameDefs[i].special) switch (gameDefs[i].special)
{ {
case 1: // LE2 guns case 1: // LE2 guns
memory_install_read32_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xd44000, 0xd44003, 0, 0, le2_gun_H_r ); memory_install_read32_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xd44000, 0xd44003, 0, 0, le2_gun_H_r );
memory_install_read32_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xd44004, 0xd44007, 0, 0, le2_gun_V_r ); memory_install_read32_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xd44004, 0xd44007, 0, 0, le2_gun_V_r );
break; break;
case 2: // tkmmpzdm hack case 2: // tkmmpzdm hack