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Merge pull request #4464 from algestam/gnw_manhole
New working machine added Game & Watch: Manhole (new wide screen) [algestam]
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2a09574eff
@ -2001,6 +2001,89 @@ void gnw_mariocm_state::gnw_mariocm(machine_config &config)
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/***************************************************************************
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Nintendo Game & Watch: Manhole (model NH-103)
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* PCB label NH-103
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* Sharp SM510 label NH-103 538A (no decap)
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* lcd screen with custom segments, 1-bit sound
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This is the new wide screen version, there's also a Gold Series version (MH-06)
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***************************************************************************/
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class gnw_manhole_state : public hh_sm510_state
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{
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public:
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gnw_manhole_state(const machine_config &mconfig, device_type type, const char *tag)
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: hh_sm510_state(mconfig, type, tag)
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{
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m_inp_lines = 2;
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}
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void gnw_manhole(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_manhole )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
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PORT_START("BA") // MCU BA(alpha) pin pulled to GND
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PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)")
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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PORT_START("B") // MCU B(beta) pin pulled to GND
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PORT_CONFNAME( 0x01, 0x01, "Invincibility (Cheat)")
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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void gnw_manhole_state::gnw_manhole(machine_config &config)
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{
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/* basic machine hardware */
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SM510(config, m_maincpu);
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m_maincpu->set_r_mask_option(2); // confirmed
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
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m_maincpu->read_ba().set_ioport("BA");
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m_maincpu->read_b().set_ioport("B");
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/* video hardware */
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
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screen.set_svg_region("svg");
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screen.set_refresh_hz(50);
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screen.set_size(1560, 1080);
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screen.set_visarea(0, 1560-1, 0, 1080-1);
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TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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/***************************************************************************
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Nintendo Game & Watch: Tropical Fish (model TF-104)
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@ -7325,6 +7408,15 @@ ROM_START( gnw_mariocm )
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ROM_END
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ROM_START( gnw_manhole )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "nh-103", 0x0000, 0x1000, CRC(ec03acf7) SHA1(b74ae672d8f8a155b2ea4ecee9afbaed95ec0ceb) )
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ROM_REGION( 223244, "svg", 0)
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ROM_LOAD( "gnw_manhole.svg", 0, 223244, CRC(41848e77) SHA1(d7238d1a3f95d8d274f5ff767ebf783bb50e64eb) )
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ROM_END
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ROM_START( gnw_tfish )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "tf-104", 0x0000, 0x1000, CRC(53cde918) SHA1(bc1e1b8f8b282bb886bb076c1c7ce35d00eca6fc) )
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@ -7876,6 +7968,7 @@ CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_sta
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// Nintendo G&W: new wide screen
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CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_mariocm, 0, 0, gnw_mariocm, gnw_mariocm, gnw_mariocm_state, empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_manhole, 0, 0, gnw_manhole, gnw_manhole, gnw_manhole_state, empty_init, "Nintendo", "Game & Watch: Manhole (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
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@ -15012,6 +15012,7 @@ gnw_dkong // Nintendo
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gnw_dkong2 // Nintendo
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gnw_egg // Nintendo
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gnw_ghouse // Nintendo
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gnw_manhole // Nintendo
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gnw_mario // Nintendo
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gnw_mariocm // Nintendo
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gnw_mmouse // Nintendo
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