note
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@ -399,6 +399,10 @@ static INPUT_PORTS_START( sfan )
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// 4 pneumatic buttons. When their pressure starts decreasing, the game will latch
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// the highest measured value and respond with a low/mid/strong attack: approx.
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// 0x40 for low, 0xe0 for mid, 0xfe for strong.
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// NOTE: Timing is a matter of tenth-seconds. Tapping the button too lightly/quickly,
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// will not trigger an attack, same as on the original cab. Similarly, holding the
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// button for too long won't register either, analogous to the original cab by pushing
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// the button down slowly instead of hammering it.
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PORT_START("PUNCH")
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PORT_BIT( 0x00ff, 0x0000, IPT_PEDAL1 ) PORT_PLAYER(1) PORT_SENSITIVITY(100) PORT_KEYDELTA(25) PORT_NAME("P1 Punch")
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PORT_BIT( 0xff00, 0x0000, IPT_PEDAL1 ) PORT_PLAYER(2) PORT_SENSITIVITY(100) PORT_KEYDELTA(25) PORT_NAME("P2 Punch")
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