mame/cvs: created a base class from which cvs.cpp, galaxia.cpp and quasar.cpp derive

This commit is contained in:
Ivan Vangelista 2023-03-20 18:02:49 +01:00
parent 7354b0b1fb
commit 2a7fdcf1ef
11 changed files with 1436 additions and 1497 deletions

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// license:BSD-3-Clause
// copyright-holders:Mike Coates, Couriersud
/***************************************************************************
Century CVS System
****************************************************************************/
#ifndef MAME_CVS_CVS_H
#define MAME_CVS_CVS_H
#pragma once
#include "cpu/s2650/s2650.h"
#include "machine/gen_latch.h"
#include "machine/s2636.h"
#include "sound/dac.h"
#include "sound/tms5110.h"
#include "emupal.h"
#include "screen.h"
#define CVS_S2636_Y_OFFSET (-5)
#define CVS_S2636_X_OFFSET (-26)
#define CVS_MAX_STARS 250
class cvs_state : public driver_device
{
public:
cvs_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_video_ram(*this, "video_ram")
, m_bullet_ram(*this, "bullet_ram")
, m_cvs_4_bit_dac_data(*this, "4bit_dac")
, m_tms5110_ctl_data(*this, "tms5110_ctl")
, m_dac3_state(*this, "dac3_state")
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_speechcpu(*this, "speechcpu")
, m_dac2(*this, "dac2")
, m_dac3(*this, "dac3")
, m_tms5110(*this, "tms")
, m_s2636(*this, "s2636%u", 0U)
, m_gfxdecode(*this, "gfxdecode")
, m_screen(*this, "screen")
, m_palette(*this, "palette")
, m_soundlatch(*this, "soundlatch")
, m_lamps(*this, "lamp%u", 1U)
, m_color_ram(*this, "color_ram", 0x400, ENDIANNESS_BIG)
, m_palette_ram(*this, "palette_ram", 0x10, ENDIANNESS_BIG)
, m_character_ram(*this, "character_ram", 3 * 0x800, ENDIANNESS_BIG)
{ }
void init_raiders();
void init_huncholy();
void init_hero();
void init_superbik();
void init_hunchbaka();
void cvs(machine_config &config);
protected:
DECLARE_WRITE_LINE_MEMBER(write_s2650_flag); // used by galaxia_state
uint8_t huncholy_prot_r(offs_t offset);
uint8_t superbik_prot_r();
uint8_t hero_prot_r(offs_t offset);
DECLARE_READ_LINE_MEMBER(speech_rom_read_bit);
DECLARE_WRITE_LINE_MEMBER(cvs_slave_cpu_interrupt);
uint8_t cvs_input_r(offs_t offset);
void cvs_speech_rom_address_lo_w(uint8_t data);
void cvs_speech_rom_address_hi_w(uint8_t data);
uint8_t cvs_speech_command_r();
void audio_command_w(uint8_t data);
uint8_t cvs_video_or_color_ram_r(offs_t offset);
void cvs_video_or_color_ram_w(offs_t offset, uint8_t data);
uint8_t cvs_bullet_ram_or_palette_r(offs_t offset);
void cvs_bullet_ram_or_palette_w(offs_t offset, uint8_t data);
uint8_t cvs_s2636_0_or_character_ram_r(offs_t offset);
void cvs_s2636_0_or_character_ram_w(offs_t offset, uint8_t data);
uint8_t cvs_s2636_1_or_character_ram_r(offs_t offset);
void cvs_s2636_1_or_character_ram_w(offs_t offset, uint8_t data);
uint8_t cvs_s2636_2_or_character_ram_r(offs_t offset);
void cvs_s2636_2_or_character_ram_w(offs_t offset, uint8_t data);
void cvs_video_fx_w(uint8_t data);
uint8_t cvs_collision_r();
uint8_t cvs_collision_clear();
void cvs_scroll_w(uint8_t data);
DECLARE_READ_LINE_MEMBER(tms_clock_r);
void cvs_4_bit_dac_data_w(offs_t offset, uint8_t data);
void cvs_unknown_w(offs_t offset, uint8_t data);
void cvs_tms5110_ctl_w(offs_t offset, uint8_t data);
void cvs_tms5110_pdc_w(offs_t offset, uint8_t data);
void cvs_palette(palette_device &palette) const;
uint32_t screen_update_cvs(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(cvs_main_cpu_interrupt);
TIMER_CALLBACK_MEMBER(cvs_393hz_timer_cb);
void set_pens();
void cvs_scroll_stars();
void cvs_init_stars();
void cvs_update_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, const pen_t star_pen, bool update_always);
void start_393hz_timer();
void cvs_dac_cpu_map(address_map &map);
void cvs_main_cpu_data_map(address_map &map);
void cvs_main_cpu_io_map(address_map &map);
void cvs_main_cpu_map(address_map &map);
void cvs_speech_cpu_map(address_map &map);
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
/* memory pointers */
required_shared_ptr<uint8_t> m_video_ram;
required_shared_ptr<uint8_t> m_bullet_ram;
optional_shared_ptr<uint8_t> m_cvs_4_bit_dac_data;
optional_shared_ptr<uint8_t> m_tms5110_ctl_data;
optional_shared_ptr<uint8_t> m_dac3_state;
/* video-related */
struct cvs_star
{
int x = 0, y = 0, code = 0;
};
cvs_star m_stars[CVS_MAX_STARS]{};
bitmap_ind16 m_collision_background = 0;
bitmap_ind16 m_background_bitmap = 0;
bitmap_ind16 m_scrolled_collision_background = 0;
int m_collision_register = 0;
int m_total_stars = 0;
int m_stars_on = 0;
uint8_t m_scroll_reg = 0U;
int m_stars_scroll = 0;
/* misc */
int m_s2650_flag = 0;
emu_timer *m_cvs_393hz_timer = nullptr;
uint8_t m_cvs_393hz_clock = 0U;
uint8_t m_protection_counter = 0U;
uint8_t m_character_banking_mode = 0U;
uint16_t m_character_ram_page_start = 0U;
uint16_t m_speech_rom_bit_address = 0U;
/* devices */
required_device<s2650_device> m_maincpu;
optional_device<s2650_device> m_audiocpu;
optional_device<s2650_device> m_speechcpu;
optional_device<dac_byte_interface> m_dac2;
optional_device<dac_bit_interface> m_dac3;
optional_device<tms5110_device> m_tms5110;
optional_device_array<s2636_device, 3> m_s2636;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
optional_device<generic_latch_8_device> m_soundlatch;
output_finder<2> m_lamps;
/* memory */
memory_share_creator<uint8_t> m_color_ram;
memory_share_creator<uint8_t> m_palette_ram;
memory_share_creator<uint8_t> m_character_ram; /* only half is used, but
by allocating twice the amount,
we can use the same gfx_layout */
};
#endif // MAME_CVS_CVS_H

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src/mame/cvs/cvs_base.cpp Normal file
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// license:BSD-3-Clause
// copyright-holders: Mike Coates, Couriersud
// common methods shared by Century CVS and derived hardware
#include "emu.h"
#include "cvs_base.h"
void cvs_base_state::machine_start()
{
// register state save
save_item(NAME(m_collision_register));
save_item(NAME(m_stars_scroll));
}
void cvs_base_state::machine_reset()
{
m_collision_register = 0;
m_stars_scroll = 0;
}
WRITE_LINE_MEMBER(cvs_base_state::write_s2650_flag) // TODO: remove once set_memview is available via devcb
{
m_ram_view.select(state);
}
uint8_t cvs_base_state::collision_r()
{
return m_collision_register;
}
uint8_t cvs_base_state::collision_clear()
{
m_collision_register = 0;
return 0;
}
// cvs stars hardware
void cvs_base_state::scroll_start()
{
m_stars_scroll++;
}
void cvs_base_state::init_stars()
{
int generator = 0;
// precalculate the star background
m_total_stars = 0;
for (int y = 255; y >= 0; y--)
{
for (int x = 511; x >= 0; x--)
{
generator <<= 1;
int const bit1 = (~generator >> 17) & 1;
int const bit2 = (generator >> 5) & 1;
if (bit1 ^ bit2)
generator |= 1;
if (((~generator >> 16) & 1) && (generator & 0xfe) == 0xfe)
{
if(((~(generator >> 12)) & 0x01) && ((~(generator >> 13)) & 0x01))
{
if (m_total_stars < CVS_MAX_STARS)
{
m_stars[m_total_stars].x = x;
m_stars[m_total_stars].y = y;
m_stars[m_total_stars].code = 1;
m_total_stars++;
}
}
}
}
}
}
void cvs_base_state::update_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, const pen_t star_pen, bool update_always)
{
for (int offs = 0; offs < m_total_stars; offs++)
{
uint8_t x = (m_stars[offs].x + m_stars_scroll) >> 1;
uint8_t y = m_stars[offs].y + ((m_stars_scroll + m_stars[offs].x) >> 9);
if ((y & 1) ^ ((x >> 4) & 1))
{
if (flip_screen_x())
x = ~x;
if (flip_screen_y())
y = ~y;
if ((y >= cliprect.top()) && (y <= cliprect.bottom()) &&
(update_always || (m_palette->pen_indirect(bitmap.pix(y, x)) == 0)))
bitmap.pix(y, x) = star_pen;
}
}
}

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// license:BSD-3-Clause
// copyright-holders: Mike Coates, Couriersud
/***************************************************************************
Century CVS System
****************************************************************************/
#ifndef MAME_CVS_CVS_BASE_H
#define MAME_CVS_CVS_BASE_H
#pragma once
#include "cpu/s2650/s2650.h"
#include "machine/gen_latch.h"
#include "machine/s2636.h"
#include "sound/dac.h"
#include "sound/tms5110.h"
#include "emupal.h"
#include "screen.h"
class cvs_base_state : public driver_device
{
public:
cvs_base_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_bullet_ram(*this, "bullet_ram")
, m_maincpu(*this, "maincpu")
, m_s2636(*this, "s2636%u", 0U)
, m_gfxdecode(*this, "gfxdecode")
, m_screen(*this, "screen")
, m_palette(*this, "palette")
, m_video_ram(*this, "video_ram", 0x400, ENDIANNESS_BIG)
, m_color_ram(*this, "color_ram", 0x400, ENDIANNESS_BIG)
, m_ram_view(*this, "video_color_ram_view")
{ }
protected:
virtual void machine_start() override ATTR_COLD;
virtual void machine_reset() override ATTR_COLD;
// memory pointers
required_shared_ptr<uint8_t> m_bullet_ram;
// video-related
static constexpr uint8_t CVS_MAX_STARS = 250;
static constexpr int8_t CVS_S2636_Y_OFFSET = -5;
static constexpr int8_t CVS_S2636_X_OFFSET = -26;
struct cvs_star
{
int x = 0, y = 0, code = 0;
};
cvs_star m_stars[CVS_MAX_STARS]{};
bitmap_ind16 m_collision_background = 0;
uint8_t m_collision_register = 0U;
uint16_t m_total_stars = 0U;
int32_t m_stars_scroll = 0U;
// devices
required_device<s2650_device> m_maincpu;
optional_device_array<s2636_device, 3> m_s2636;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
// memory
memory_share_creator<uint8_t> m_video_ram;
memory_share_creator<uint8_t> m_color_ram;
memory_view m_ram_view;
DECLARE_WRITE_LINE_MEMBER(write_s2650_flag);
uint8_t collision_r();
uint8_t collision_clear();
void scroll_start();
void init_stars() ATTR_COLD;
void update_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, const pen_t star_pen, bool update_always);
};
#endif // MAME_CVS_CVS_BASE_H

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// license:BSD-3-Clause
// copyright-holders:Mike Coates, Couriersud
/***************************************************************************
video\cvs.cpp
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "emu.h"
#include "cpu/s2650/s2650.h"
#include "cvs.h"
#define SPRITE_PEN_BASE (0x820)
#define BULLET_STAR_PEN (0x828)
/******************************************************
* Convert Colour prom to format for Mame Colour Map *
* *
* There is a prom used for colour mapping and plane *
* priority. This is converted to a colour table here *
* *
* colours are taken from SRAM and are programmable *
******************************************************/
void cvs_state::cvs_palette(palette_device &palette) const
{
uint8_t const *const color_prom = memregion("proms")->base();
// color mapping PROM
for (int attr = 0; attr < 0x100; attr++)
{
for (int i = 0; i < 8; i++)
{
uint8_t ctabentry = color_prom[(i << 8) | attr] & 0x07;
// bits 0 and 2 are swapped
ctabentry = bitswap<8>(ctabentry, 7, 6, 5, 4, 3, 0, 1, 2);
palette.set_pen_indirect((attr << 3) | i, ctabentry);
}
}
// background collision map
for (int i = 0; i < 8; i++)
{
palette.set_pen_indirect(0x800 + i, 0);
palette.set_pen_indirect(0x808 + i, i & 0x04);
palette.set_pen_indirect(0x810 + i, i & 0x02);
palette.set_pen_indirect(0x818 + i, i & 0x06);
}
// sprites
for (int i = 0; i < 8; i++)
palette.set_pen_indirect(SPRITE_PEN_BASE + i, i | 0x08);
// bullet
palette.set_pen_indirect(BULLET_STAR_PEN, 7);
}
void cvs_state::set_pens( )
{
int i;
for (i = 0; i < 0x10; i++)
{
int r = pal2bit(~m_palette_ram[i] >> 0);
int g = pal3bit(~m_palette_ram[i] >> 2);
int b = pal3bit(~m_palette_ram[i] >> 5);
m_palette->set_indirect_color(i, rgb_t(r, g, b));
}
}
void cvs_state::cvs_video_fx_w(uint8_t data)
{
if (data & 0xce)
logerror("%4x : CVS: Unimplemented CVS video fx = %2x\n",m_maincpu->pc(), data & 0xce);
m_stars_on = data & 0x01;
if (data & 0x02) logerror(" SHADE BRIGHTER TO RIGHT\n");
if (data & 0x04) logerror(" SCREEN ROTATE\n");
if (data & 0x08) logerror(" SHADE BRIGHTER TO LEFT\n");
m_lamps[0] = BIT(data, 4); /* lamp 1 */
m_lamps[1] = BIT(data, 5); /* lamp 2 */
if (data & 0x40) logerror(" SHADE BRIGHTER TO BOTTOM\n");
if (data & 0x80) logerror(" SHADE BRIGHTER TO TOP\n");
}
uint8_t cvs_state::cvs_collision_r()
{
return m_collision_register;
}
uint8_t cvs_state::cvs_collision_clear()
{
m_collision_register = 0;
return 0;
}
void cvs_state::cvs_scroll_w(uint8_t data)
{
m_scroll_reg = 255 - data;
}
void cvs_state::video_start()
{
cvs_init_stars();
/* create helper bitmaps */
m_screen->register_screen_bitmap(m_background_bitmap);
m_screen->register_screen_bitmap(m_collision_background);
m_screen->register_screen_bitmap(m_scrolled_collision_background);
/* register save */
save_item(NAME(m_background_bitmap));
save_item(NAME(m_collision_background));
save_item(NAME(m_scrolled_collision_background));
}
uint32_t cvs_state::screen_update_cvs(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
static const int ram_based_char_start_indices[] = { 0xe0, 0xc0, 0x100, 0x80 };
int scroll[8];
set_pens();
/* draw the background */
for (offs_t offs = 0; offs < 0x0400; offs++)
{
int collision_color = 0x100;
uint8_t code = m_video_ram[offs];
uint8_t color = m_color_ram[offs];
uint8_t x = offs << 3;
uint8_t y = offs >> 5 << 3;
int gfxnum = (code < ram_based_char_start_indices[m_character_banking_mode]) ? 0 : 1;
m_gfxdecode->gfx(gfxnum)->opaque(m_background_bitmap,m_background_bitmap.cliprect(),
code, color,
0, 0,
x, y);
/* foreground for collision detection */
if (color & 0x80)
collision_color = 0x103;
else
{
if ((color & 0x03) == 0x03)
collision_color = 0x101;
else if ((color & 0x01) == 0)
collision_color = 0x102;
}
m_gfxdecode->gfx(gfxnum)->opaque(m_collision_background,m_collision_background.cliprect(),
code, collision_color,
0, 0,
x, y);
}
/* Update screen - 8 regions, fixed scrolling area */
scroll[0] = 0;
scroll[1] = m_scroll_reg;
scroll[2] = m_scroll_reg;
scroll[3] = m_scroll_reg;
scroll[4] = m_scroll_reg;
scroll[5] = m_scroll_reg;
scroll[6] = 0;
scroll[7] = 0;
copyscrollbitmap(bitmap, m_background_bitmap, 0, nullptr, 8, scroll, cliprect);
copyscrollbitmap(m_scrolled_collision_background, m_collision_background, 0, nullptr, 8, scroll, cliprect);
/* update the S2636 chips */
bitmap_ind16 const &s2636_0_bitmap = m_s2636[0]->update(cliprect);
bitmap_ind16 const &s2636_1_bitmap = m_s2636[1]->update(cliprect);
bitmap_ind16 const &s2636_2_bitmap = m_s2636[2]->update(cliprect);
/* Bullet Hardware */
for (offs_t offs = 8; offs < 256; offs++ )
{
if (m_bullet_ram[offs] != 0)
{
for (int ct = 0; ct < 4; ct++)
{
int bx = 255 - 7 - m_bullet_ram[offs] - ct;
/* Bullet/Object Collision */
if ((s2636_0_bitmap.pix(offs, bx) != 0) ||
(s2636_1_bitmap.pix(offs, bx) != 0) ||
(s2636_2_bitmap.pix(offs, bx) != 0))
m_collision_register |= 0x08;
/* Bullet/Background Collision */
if (m_palette->pen_indirect(m_scrolled_collision_background.pix(offs, bx)))
m_collision_register |= 0x80;
bitmap.pix(offs, bx) = BULLET_STAR_PEN;
}
}
}
/* mix and copy the S2636 images into the main bitmap, also check for collision */
for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
{
for (int x = cliprect.left(); x <= cliprect.right(); x++)
{
int pixel0 = s2636_0_bitmap.pix(y, x);
int pixel1 = s2636_1_bitmap.pix(y, x);
int pixel2 = s2636_2_bitmap.pix(y, x);
int pixel = pixel0 | pixel1 | pixel2;
if (S2636_IS_PIXEL_DRAWN(pixel))
{
bitmap.pix(y, x) = SPRITE_PEN_BASE + S2636_PIXEL_COLOR(pixel);
/* S2636 vs. S2636 collision detection */
if (S2636_IS_PIXEL_DRAWN(pixel0) && S2636_IS_PIXEL_DRAWN(pixel1)) m_collision_register |= 0x01;
if (S2636_IS_PIXEL_DRAWN(pixel1) && S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x02;
if (S2636_IS_PIXEL_DRAWN(pixel0) && S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x04;
/* S2636 vs. background collision detection */
if (m_palette->pen_indirect(m_scrolled_collision_background.pix(y, x)))
{
if (S2636_IS_PIXEL_DRAWN(pixel0)) m_collision_register |= 0x10;
if (S2636_IS_PIXEL_DRAWN(pixel1)) m_collision_register |= 0x20;
if (S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x40;
}
}
}
}
/* stars circuit */
if (m_stars_on)
cvs_update_stars(bitmap, cliprect, BULLET_STAR_PEN, 0);
return 0;
}
/* cvs stars hardware */
void cvs_state::cvs_scroll_stars( )
{
m_stars_scroll++;
}
void cvs_state::cvs_init_stars( )
{
int generator = 0;
/* precalculate the star background */
m_total_stars = 0;
for (int y = 255; y >= 0; y--)
{
for (int x = 511; x >= 0; x--)
{
generator <<= 1;
int const bit1 = (~generator >> 17) & 1;
int const bit2 = (generator >> 5) & 1;
if (bit1 ^ bit2)
generator |= 1;
if (((~generator >> 16) & 1) && (generator & 0xfe) == 0xfe)
{
if(((~(generator >> 12)) & 0x01) && ((~(generator >> 13)) & 0x01))
{
if (m_total_stars < CVS_MAX_STARS)
{
m_stars[m_total_stars].x = x;
m_stars[m_total_stars].y = y;
m_stars[m_total_stars].code = 1;
m_total_stars++;
}
}
}
}
}
}
void cvs_state::cvs_update_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, const pen_t star_pen, bool update_always)
{
for (int offs = 0; offs < m_total_stars; offs++)
{
uint8_t x = (m_stars[offs].x + m_stars_scroll) >> 1;
uint8_t y = m_stars[offs].y + ((m_stars_scroll + m_stars[offs].x) >> 9);
if ((y & 1) ^ ((x >> 4) & 1))
{
if (flip_screen_x())
x = ~x;
if (flip_screen_y())
y = ~y;
if ((y >= cliprect.top()) && (y <= cliprect.bottom()) &&
(update_always || (m_palette->pen_indirect(bitmap.pix(y, x)) == 0)))
bitmap.pix(y, x) = star_pen;
}
}
}

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// license:BSD-3-Clause
// copyright-holders:David Haywood, hap
// copyright-holders: David Haywood, hap
/*
Galaxia by Zaccaria (1979)
@ -76,19 +77,294 @@ TODO:
*/
#include "emu.h"
#include "galaxia.h"
#include "machine/s2636.h"
#include "cpu/s2650/s2650.h"
#include "cvs_base.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class galaxia_state : public cvs_base_state
{
public:
galaxia_state(const machine_config &mconfig, device_type type, const char *tag)
: cvs_base_state(mconfig, type, tag)
{ }
void galaxia(machine_config &config) ATTR_COLD;
void init_common() ATTR_COLD;
protected:
virtual void video_start() override ATTR_COLD;
tilemap_t *m_bg_tilemap = nullptr;
template <uint8_t Which> void video_w(offs_t offset, uint8_t data);
DECLARE_WRITE_LINE_MEMBER(vblank_irq);
void data_map(address_map &map) ATTR_COLD;
void io_map(address_map &map) ATTR_COLD;
private:
void scroll_w(uint8_t data);
void ctrlport_w(uint8_t data);
void dataport_w(uint8_t data);
uint8_t collision_r();
uint8_t collision_clear();
TILE_GET_INFO_MEMBER(get_bg_tile_info);
void palette(palette_device &palette) const ATTR_COLD;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void mem_map(address_map &map) ATTR_COLD;
};
class astrowar_state : public galaxia_state
{
public:
astrowar_state(const machine_config &mconfig, device_type type, const char *tag)
: galaxia_state(mconfig, type, tag)
{ }
void astrowar(machine_config &config) ATTR_COLD;
protected:
virtual void video_start() override ATTR_COLD;
private:
bitmap_ind16 m_temp_bitmap;
TILE_GET_INFO_MEMBER(get_bg_tile_info);
void palette(palette_device &palette) const ATTR_COLD;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void mem_map(address_map &map) ATTR_COLD;
};
// video
static constexpr uint8_t SPRITE_PEN_BASE = 0x10;
static constexpr uint8_t STAR_PEN = 0x18;
static constexpr uint8_t BULLET_PEN = 0x19;
// Colors are 3bpp, but how they are generated is a mystery
// there's no color PROM on the PCB, nor palette RAM
void galaxia_state::palette(palette_device &palette) const
{
// estimated with video/photo references
constexpr int lut_clr[0x18] = {
// background
0, 1, 4, 5,
0, 3, 6, 2,
0, 1, 4, 5, // unused?
0, 3, 1, 7,
// sprites
0, 4, 3, 6, 1, 5, 2, 7
};
for (int i = 0; i < 0x18; i++)
palette.set_pen_color(i, pal1bit(lut_clr[i] >> 0), pal1bit(lut_clr[i] >> 1), pal1bit(lut_clr[i] >> 2));
// stars/bullets
palette.set_pen_color(STAR_PEN, pal1bit(1), pal1bit(1), pal1bit(1));
palette.set_pen_color(BULLET_PEN, pal1bit(1), pal1bit(1), pal1bit(0));
}
void astrowar_state::palette(palette_device &palette) const
{
// no reference material available(?), except for Data East astrof
constexpr int lut_clr[8] = { 7, 3, 5, 1, 4, 2, 6, 7 };
for (int i = 0; i < 8; i++)
{
// background
palette.set_pen_color(i * 2, 0, 0, 0);
palette.set_pen_color(i * 2 + 1, pal1bit(lut_clr[i] >> 0), pal1bit(lut_clr[i] >> 1), pal1bit(lut_clr[i] >> 2));
// sprites
palette.set_pen_color(i | SPRITE_PEN_BASE, pal1bit(i >> 0), pal1bit(i >> 1), pal1bit(i >> 2));
}
// stars/bullets
palette.set_pen_color(STAR_PEN, pal1bit(1), pal1bit(1), pal1bit(1));
palette.set_pen_color(BULLET_PEN, pal1bit(1), pal1bit(1), pal1bit(0));
}
TILE_GET_INFO_MEMBER(galaxia_state::get_bg_tile_info)
{
uint8_t code = m_video_ram[tile_index] & 0x7f; // d7 unused
uint8_t color = m_color_ram[tile_index] & 3; // highest bits unused
tileinfo.set(0, code, color, 0);
}
TILE_GET_INFO_MEMBER(astrowar_state::get_bg_tile_info)
{
uint8_t code = m_video_ram[tile_index];
uint8_t color = m_color_ram[tile_index] & 7; // highest bits unused
tileinfo.set(0, code, color, 0);
}
void galaxia_state::init_common()
{
assert((STAR_PEN & 7) == 0);
init_stars();
}
void galaxia_state::video_start()
{
init_common();
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(galaxia_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scroll_cols(8);
}
void astrowar_state::video_start()
{
init_common();
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(astrowar_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scroll_cols(8);
m_bg_tilemap->set_scrolldx(8, 8);
m_screen->register_screen_bitmap(m_temp_bitmap);
}
/********************************************************************************/
uint32_t galaxia_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap_ind16 const &s2636_0_bitmap = m_s2636[0]->update(cliprect);
bitmap_ind16 const &s2636_1_bitmap = m_s2636[1]->update(cliprect);
bitmap_ind16 const &s2636_2_bitmap = m_s2636[2]->update(cliprect);
bitmap.fill(0, cliprect);
update_stars(bitmap, cliprect, STAR_PEN, 1);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
{
for (int x = cliprect.left(); x <= cliprect.right(); x++)
{
bool const bullet = m_bullet_ram[y] && x == (m_bullet_ram[y] ^ 0xff);
bool const background = (bitmap.pix(y, x) & 3) != 0;
// draw bullets (guesswork)
if (bullet)
{
// background vs. bullet collision detection
if (background) m_collision_register |= 0x80;
// bullet size/color/priority is guessed
bitmap.pix(y, x) = BULLET_PEN;
if (x) bitmap.pix(y, x - 1) = BULLET_PEN;
}
// copy the S2636 images into the main bitmap and check collision
int const pixel0 = s2636_0_bitmap.pix(y, x);
int const pixel1 = s2636_1_bitmap.pix(y, x);
int const pixel2 = s2636_2_bitmap.pix(y, x);
int const pixel = pixel0 | pixel1 | pixel2;
if (S2636_IS_PIXEL_DRAWN(pixel))
{
// S2636 vs. S2636 collision detection
if (S2636_IS_PIXEL_DRAWN(pixel0) && S2636_IS_PIXEL_DRAWN(pixel1)) m_collision_register |= 0x01;
if (S2636_IS_PIXEL_DRAWN(pixel1) && S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x02;
if (S2636_IS_PIXEL_DRAWN(pixel2) && S2636_IS_PIXEL_DRAWN(pixel0)) m_collision_register |= 0x04;
// S2636 vs. bullet collision detection
if (bullet) m_collision_register |= 0x08;
// S2636 vs. background collision detection
if (background)
{
/* bit4 causes problems on 2nd level
if (S2636_IS_PIXEL_DRAWN(pixel0)) m_collision_register |= 0x10; */
if (S2636_IS_PIXEL_DRAWN(pixel1)) m_collision_register |= 0x20;
if (S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x40;
}
bitmap.pix(y, x) = S2636_PIXEL_COLOR(pixel) | SPRITE_PEN_BASE;
}
}
}
return 0;
}
uint32_t astrowar_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// astrowar has only one S2636
bitmap_ind16 const &s2636_0_bitmap = m_s2636[0]->update(cliprect);
bitmap.fill(0, cliprect);
update_stars(bitmap, cliprect, STAR_PEN, 1);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
copybitmap(m_temp_bitmap, bitmap, 0, 0, 0, 0, cliprect);
for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
{
// draw bullets (guesswork)
if (m_bullet_ram[y])
{
uint8_t const pos = m_bullet_ram[y] ^ 0xff;
// background vs. bullet collision detection
if (m_temp_bitmap.pix(y, pos) & 1)
m_collision_register |= 0x02;
// bullet size/color/priority is guessed
bitmap.pix(y, pos) = BULLET_PEN;
if (pos) bitmap.pix(y, pos - 1) = BULLET_PEN;
}
for (int x = cliprect.left(); x <= cliprect.right(); x++)
{
// NOTE: similar to zac2650.cpp, the sprite chip runs at a different frequency than the background generator
// the exact timing ratio is unknown, so we'll have to do with guesswork
float const s_ratio = 256.0f / 196.0f;
float const sx = x * s_ratio;
if (int(sx + 0.5f) > cliprect.right())
break;
// copy the S2636 bitmap into the main bitmap and check collision
int const pixel = s2636_0_bitmap.pix(y, x);
if (S2636_IS_PIXEL_DRAWN(pixel))
{
// S2636 vs. background collision detection
if ((m_temp_bitmap.pix(y, int(sx)) | m_temp_bitmap.pix(y, int(sx + 0.5f))) & 1)
m_collision_register |= 0x01;
bitmap.pix(y, int(sx)) = S2636_PIXEL_COLOR(pixel) | SPRITE_PEN_BASE;
bitmap.pix(y, int(sx + 0.5f)) = S2636_PIXEL_COLOR(pixel) | SPRITE_PEN_BASE;
}
}
}
return 0;
}
// machine
WRITE_LINE_MEMBER(galaxia_state::vblank_irq)
{
if (state)
{
m_maincpu->set_input_line(0, ASSERT_LINE);
cvs_scroll_stars();
scroll_start();
}
}
@ -99,14 +375,14 @@ WRITE_LINE_MEMBER(galaxia_state::vblank_irq)
***************************************************************************/
void galaxia_state::galaxia_video_w(offs_t offset, uint8_t data)
template <uint8_t Which>
void galaxia_state::video_w(offs_t offset, uint8_t data)
{
// m_screen->update_partial(m_screen->vpos());
m_bg_tilemap->mark_tile_dirty(offset);
cvs_video_or_color_ram_w(offset, data);
Which ? m_video_ram[offset] = data : m_color_ram[offset] = data;
}
void galaxia_state::galaxia_scroll_w(uint8_t data)
void galaxia_state::scroll_w(uint8_t data)
{
m_screen->update_partial(m_screen->vpos());
@ -115,7 +391,7 @@ void galaxia_state::galaxia_scroll_w(uint8_t data)
m_bg_tilemap->set_scrolly(i, data);
}
void galaxia_state::galaxia_ctrlport_w(uint8_t data)
void galaxia_state::ctrlport_w(uint8_t data)
{
// d0: triggers on every new credit
// d1: coin counter? if you put a coin in slot A, galaxia constantly
@ -125,51 +401,55 @@ void galaxia_state::galaxia_ctrlport_w(uint8_t data)
// other bits: unknown
}
void galaxia_state::galaxia_dataport_w(uint8_t data)
void galaxia_state::dataport_w(uint8_t data)
{
// seems to be related to sound board comms
}
uint8_t galaxia_state::galaxia_collision_r()
uint8_t galaxia_state::collision_r()
{
m_screen->update_partial(m_screen->vpos());
return m_collision_register;
}
uint8_t galaxia_state::galaxia_collision_clear()
uint8_t galaxia_state::collision_clear()
{
m_screen->update_partial(m_screen->vpos());
m_collision_register = 0;
return 0xff;
}
void galaxia_state::galaxia_mem_map(address_map &map)
void galaxia_state::mem_map(address_map &map)
{
map(0x0000, 0x13ff).rom();
map(0x1400, 0x14ff).mirror(0x6000).ram().share("bullet_ram");
map(0x1400, 0x14ff).mirror(0x6000).ram().share(m_bullet_ram);
map(0x1500, 0x15ff).mirror(0x6000).rw(m_s2636[0], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1600, 0x16ff).mirror(0x6000).rw(m_s2636[1], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1700, 0x17ff).mirror(0x6000).rw(m_s2636[2], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1800, 0x1bff).mirror(0x6000).r(FUNC(galaxia_state::cvs_video_or_color_ram_r)).w(FUNC(galaxia_state::galaxia_video_w)).share("video_ram");
map(0x1800, 0x1bff).mirror(0x6000).view(m_ram_view);
m_ram_view[0](0x1800, 0x1bff).ram().w(FUNC(galaxia_state::video_w<0>)).share(m_color_ram);
m_ram_view[1](0x1800, 0x1bff).ram().w(FUNC(galaxia_state::video_w<1>)).share(m_video_ram);
map(0x1c00, 0x1fff).mirror(0x6000).ram();
map(0x2000, 0x33ff).rom();
map(0x7214, 0x7214).portr("IN0");
}
void galaxia_state::astrowar_mem_map(address_map &map)
void astrowar_state::mem_map(address_map &map)
{
map(0x0000, 0x13ff).rom();
map(0x1400, 0x14ff).mirror(0x6000).ram();
map(0x1500, 0x15ff).mirror(0x6000).rw(m_s2636[0], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1800, 0x1bff).mirror(0x6000).r(FUNC(galaxia_state::cvs_video_or_color_ram_r)).w(FUNC(galaxia_state::galaxia_video_w)).share("video_ram");
map(0x1c00, 0x1cff).mirror(0x6000).ram().share("bullet_ram");
map(0x1800, 0x1bff).mirror(0x6000).view(m_ram_view);
m_ram_view[0](0x1800, 0x1bff).ram().w(FUNC(astrowar_state::video_w<0>)).share(m_color_ram);
m_ram_view[1](0x1800, 0x1bff).ram().w(FUNC(astrowar_state::video_w<1>)).share(m_video_ram);
map(0x1c00, 0x1cff).mirror(0x6000).ram().share(m_bullet_ram);
map(0x2000, 0x33ff).rom();
}
void galaxia_state::galaxia_io_map(address_map &map)
void galaxia_state::io_map(address_map &map)
{
map.unmap_value_high();
map(0x00, 0x00).w(FUNC(galaxia_state::galaxia_scroll_w)).portr("IN0");
map(0x00, 0x00).w(FUNC(galaxia_state::scroll_w)).portr("IN0");
map(0x02, 0x02).portr("IN1");
map(0x05, 0x05).nopr();
map(0x06, 0x06).portr("DSW0");
@ -177,10 +457,10 @@ void galaxia_state::galaxia_io_map(address_map &map)
map(0xac, 0xac).nopr();
}
void galaxia_state::galaxia_data_map(address_map &map)
void galaxia_state::data_map(address_map &map)
{
map(S2650_CTRL_PORT, S2650_CTRL_PORT).rw(FUNC(galaxia_state::galaxia_collision_r), FUNC(galaxia_state::galaxia_ctrlport_w));
map(S2650_DATA_PORT, S2650_DATA_PORT).rw(FUNC(galaxia_state::galaxia_collision_clear), FUNC(galaxia_state::galaxia_dataport_w));
map(S2650_CTRL_PORT, S2650_CTRL_PORT).rw(FUNC(galaxia_state::collision_r), FUNC(galaxia_state::ctrlport_w));
map(S2650_DATA_PORT, S2650_DATA_PORT).rw(FUNC(galaxia_state::collision_clear), FUNC(galaxia_state::dataport_w));
}
@ -281,38 +561,38 @@ static const gfx_layout tiles8x8x2_layout =
};
static GFXDECODE_START( gfx_galaxia )
GFXDECODE_ENTRY( "gfx1", 0, tiles8x8x2_layout, 0, 4 )
GFXDECODE_ENTRY( "tiles", 0, tiles8x8x2_layout, 0, 4 )
GFXDECODE_END
static GFXDECODE_START( gfx_astrowar )
GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x1, 0, 8 )
GFXDECODE_ENTRY( "tiles", 0, gfx_8x8x1, 0, 8 )
GFXDECODE_END
void galaxia_state::galaxia(machine_config &config)
{
/* basic machine hardware */
S2650(config, m_maincpu, XTAL(14'318'181)/8);
m_maincpu->set_addrmap(AS_PROGRAM, &galaxia_state::galaxia_mem_map);
m_maincpu->set_addrmap(AS_IO, &galaxia_state::galaxia_io_map);
m_maincpu->set_addrmap(AS_DATA, &galaxia_state::galaxia_data_map);
// basic machine hardware
S2650(config, m_maincpu, XTAL(14'318'181) / 8);
m_maincpu->set_addrmap(AS_PROGRAM, &galaxia_state::mem_map);
m_maincpu->set_addrmap(AS_IO, &galaxia_state::io_map);
m_maincpu->set_addrmap(AS_DATA, &galaxia_state::data_map);
m_maincpu->sense_handler().set("screen", FUNC(screen_device::vblank));
m_maincpu->flag_handler().set(FUNC(galaxia_state::write_s2650_flag));
m_maincpu->intack_handler().set([this]() { m_maincpu->set_input_line(0, CLEAR_LINE); return 0x03; });
/* video hardware */
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_video_attributes(VIDEO_ALWAYS_UPDATE);
m_screen->set_refresh_hz(60); // wrong
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500));
m_screen->set_size(256, 256);
m_screen->set_visarea(0*8, 30*8-1, 2*8, 32*8-1);
m_screen->set_screen_update(FUNC(galaxia_state::screen_update_galaxia));
m_screen->set_screen_update(FUNC(galaxia_state::screen_update));
m_screen->set_palette(m_palette);
m_screen->screen_vblank().set(FUNC(galaxia_state::vblank_irq));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_galaxia);
PALETTE(config, m_palette, FUNC(galaxia_state::galaxia_palette), 0x18+2);
PALETTE(config, m_palette, FUNC(galaxia_state::palette), 0x18+2);
S2636(config, m_s2636[0], 0);
m_s2636[0]->set_offsets(-13, -26);
@ -326,42 +606,40 @@ void galaxia_state::galaxia(machine_config &config)
m_s2636[2]->set_offsets(-13, -26);
m_s2636[2]->add_route(ALL_OUTPUTS, "mono", 0.25);
/* sound hardware */
// sound hardware
SPEAKER(config, "mono").front_center();
}
void galaxia_state::astrowar(machine_config &config)
void astrowar_state::astrowar(machine_config &config)
{
/* basic machine hardware */
S2650(config, m_maincpu, XTAL(14'318'181)/8);
m_maincpu->set_addrmap(AS_PROGRAM, &galaxia_state::astrowar_mem_map);
m_maincpu->set_addrmap(AS_IO, &galaxia_state::galaxia_io_map);
m_maincpu->set_addrmap(AS_DATA, &galaxia_state::galaxia_data_map);
// basic machine hardware
S2650(config, m_maincpu, XTAL(14'318'181) / 8);
m_maincpu->set_addrmap(AS_PROGRAM, &astrowar_state::mem_map);
m_maincpu->set_addrmap(AS_IO, &astrowar_state::io_map);
m_maincpu->set_addrmap(AS_DATA, &astrowar_state::data_map);
m_maincpu->sense_handler().set("screen", FUNC(screen_device::vblank));
m_maincpu->flag_handler().set(FUNC(galaxia_state::write_s2650_flag));
m_maincpu->flag_handler().set(FUNC(astrowar_state::write_s2650_flag));
m_maincpu->intack_handler().set([this]() { m_maincpu->set_input_line(0, CLEAR_LINE); return 0x03; });
/* video hardware */
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_video_attributes(VIDEO_ALWAYS_UPDATE);
m_screen->set_refresh_hz(60);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500));
m_screen->set_size(256, 256);
m_screen->set_visarea(1*8, 31*8-1, 2*8, 32*8-1);
m_screen->set_screen_update(FUNC(galaxia_state::screen_update_astrowar));
m_screen->set_screen_update(FUNC(astrowar_state::screen_update));
m_screen->set_palette(m_palette);
m_screen->screen_vblank().set(FUNC(galaxia_state::vblank_irq));
m_screen->screen_vblank().set(FUNC(astrowar_state::vblank_irq));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_astrowar);
PALETTE(config, m_palette, FUNC(galaxia_state::astrowar_palette), 0x18+2);
MCFG_VIDEO_START_OVERRIDE(galaxia_state,astrowar)
PALETTE(config, m_palette, FUNC(astrowar_state::palette), 0x18+2);
S2636(config, m_s2636[0], 0);
m_s2636[0]->set_offsets(-13, -8);
m_s2636[0]->add_route(ALL_OUTPUTS, "mono", 0.25);
/* sound hardware */
// sound hardware
SPEAKER(config, "mono").front_center();
}
@ -385,7 +663,7 @@ ROM_START( galaxia )
ROM_LOAD( "galaxia.11l", 0x02c00, 0x0400, CRC(50c6a645) SHA1(46638907bc393df6be25fc7461d73047d1746ffc) )
ROM_LOAD( "galaxia.13l", 0x03000, 0x0400, CRC(3a9c38c7) SHA1(d1e934092b69c0f3f9636eba05a1d8a6d9588e6b) )
ROM_REGION( 0x0800, "gfx1", 0 )
ROM_REGION( 0x0800, "tiles", 0 )
ROM_LOAD( "galaxia.1d", 0x00000, 0x0400, CRC(2dd50aab) SHA1(758d7a5383c9a1ee134d99e3f7025819cfbe0e0f) )
ROM_LOAD( "galaxia.3d", 0x00400, 0x0400, CRC(1dc30185) SHA1(e3c75eecb80b376ece98f602e1b9587487841824) )
@ -406,7 +684,7 @@ ROM_START( galaxiaa )
ROM_LOAD( "galaxia.11l", 0x02c00, 0x0400, CRC(50c6a645) SHA1(46638907bc393df6be25fc7461d73047d1746ffc) )
ROM_LOAD( "galaxia.13l", 0x03000, 0x0400, CRC(3a9c38c7) SHA1(d1e934092b69c0f3f9636eba05a1d8a6d9588e6b) )
ROM_REGION( 0x0800, "gfx1", 0 )
ROM_REGION( 0x0800, "tiles", 0 )
ROM_LOAD( "galaxia.1d", 0x00000, 0x0400, CRC(2dd50aab) SHA1(758d7a5383c9a1ee134d99e3f7025819cfbe0e0f) ) // taken from parent
ROM_LOAD( "galaxia.3d", 0x00400, 0x0400, CRC(1dc30185) SHA1(e3c75eecb80b376ece98f602e1b9587487841824) ) // taken from parent
@ -427,7 +705,7 @@ ROM_START( galaxiab )
ROM_LOAD( "galaxia.11l", 0x02c00, 0x0400, CRC(50c6a645) SHA1(46638907bc393df6be25fc7461d73047d1746ffc) )
ROM_LOAD( "galaxia.13l", 0x03000, 0x0400, CRC(3a9c38c7) SHA1(d1e934092b69c0f3f9636eba05a1d8a6d9588e6b) )
ROM_REGION( 0x0800, "gfx1", 0 )
ROM_REGION( 0x0800, "tiles", 0 )
ROM_LOAD( "galaxia.1d", 0x00000, 0x0400, CRC(2dd50aab) SHA1(758d7a5383c9a1ee134d99e3f7025819cfbe0e0f) ) // taken from parent
ROM_LOAD( "galaxia.3d", 0x00400, 0x0400, CRC(1dc30185) SHA1(e3c75eecb80b376ece98f602e1b9587487841824) ) // taken from parent
@ -448,7 +726,7 @@ ROM_START( galaxiac )
ROM_LOAD( "galaxia.11l", 0x02c00, 0x0400, CRC(8e3f5343) SHA1(6298be9bb33975854cb3d009b89913b1a8018aee) ) // sldh
ROM_LOAD( "galaxia.13l", 0x03000, 0x0400, CRC(3a9c38c7) SHA1(d1e934092b69c0f3f9636eba05a1d8a6d9588e6b) )
ROM_REGION( 0x0800, "gfx1", 0 )
ROM_REGION( 0x0800, "tiles", 0 )
ROM_LOAD( "galaxia.1d", 0x00000, 0x0400, CRC(2dd50aab) SHA1(758d7a5383c9a1ee134d99e3f7025819cfbe0e0f) ) // taken from parent
ROM_LOAD( "galaxia.3d", 0x00400, 0x0400, CRC(1dc30185) SHA1(e3c75eecb80b376ece98f602e1b9587487841824) ) // taken from parent
@ -470,13 +748,16 @@ ROM_START( astrowar )
ROM_LOAD( "astro.11l", 0x02c00, 0x0400, CRC(29f52f57) SHA1(5cb50b82e09c537eeaeae167351fca686fde8228) )
ROM_LOAD( "astro.13l", 0x03000, 0x0400, CRC(882cdb87) SHA1(062ee8d296316cbce2eb62e72774aa4181e9847d) )
ROM_REGION( 0x0800, "gfx1", 0 )
ROM_REGION( 0x0800, "tiles", 0 )
ROM_LOAD( "astro.1d", 0x00000, 0x0400, CRC(6053f834) SHA1(e0b76800c241b3c8010c09869cecbc109b25310a) )
ROM_LOAD( "astro.3d", 0x00400, 0x0400, CRC(822505aa) SHA1(f9d3465e14bb850a286f8b4f42aa0a4044413b67) )
ROM_END
GAME( 1979, galaxia, 0, galaxia, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 1)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1979, galaxiaa, galaxia, galaxia, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 2)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1979, galaxiab, galaxia, galaxia, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 3)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1979, galaxiac, galaxia, galaxia, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 4)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1980, astrowar, 0, astrowar, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Astro Wars", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
} // anonymous namespace
GAME( 1979, galaxia, 0, galaxia, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 1)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, galaxiaa, galaxia, galaxia, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 2)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, galaxiab, galaxia, galaxia, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 3)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, galaxiac, galaxia, galaxia, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 4)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, astrowar, 0, astrowar, galaxia, astrowar_state, empty_init, ROT90, "Zaccaria / Zelco", "Astro Wars", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )

View File

@ -1,54 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:David Haywood, hap
/***************************************************************************
Zaccaria Galaxia HW
****************************************************************************/
#ifndef MAME_CVS_GALAXIA_H
#define MAME_CVS_GALAXIA_H
#pragma once
#include "cvs.h"
#include "tilemap.h"
class galaxia_state : public cvs_state
{
public:
galaxia_state(const machine_config &mconfig, device_type type, const char *tag)
: cvs_state(mconfig, type, tag)
{ }
void astrowar(machine_config &config);
void galaxia(machine_config &config);
void init_common();
protected:
virtual void video_start() override;
private:
tilemap_t *m_bg_tilemap = nullptr;
bitmap_ind16 m_temp_bitmap;
void galaxia_video_w(offs_t offset, uint8_t data);
void galaxia_scroll_w(uint8_t data);
void galaxia_ctrlport_w(uint8_t data);
void galaxia_dataport_w(uint8_t data);
uint8_t galaxia_collision_r();
uint8_t galaxia_collision_clear();
TILE_GET_INFO_MEMBER(get_galaxia_bg_tile_info);
TILE_GET_INFO_MEMBER(get_astrowar_bg_tile_info);
void galaxia_palette(palette_device &palette) const;
DECLARE_VIDEO_START(astrowar);
void astrowar_palette(palette_device &palette) const;
uint32_t screen_update_galaxia(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_astrowar(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(vblank_irq);
void astrowar_mem_map(address_map &map);
void galaxia_data_map(address_map &map);
void galaxia_io_map(address_map &map);
void galaxia_mem_map(address_map &map);
};
#endif // MAME_CVS_GALAXIA_H

View File

@ -1,226 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:David Haywood, hap
/***************************************************************************
Galaxia Video HW
hardware is derived from cvs
***************************************************************************/
#include "emu.h"
#include "galaxia.h"
#define SPRITE_PEN_BASE (0x10)
#define STAR_PEN (0x18)
#define BULLET_PEN (0x19)
// Colors are 3bpp, but how they are generated is a mystery
// there's no color prom on the pcb, nor palette ram
void galaxia_state::galaxia_palette(palette_device &palette) const
{
// estimated with video/photo references
constexpr int lut_clr[0x18] = {
// background
0, 1, 4, 5,
0, 3, 6, 2,
0, 1, 4, 5, // unused?
0, 3, 1, 7,
// sprites
0, 4, 3, 6, 1, 5, 2, 7
};
for (int i = 0; i < 0x18; i++)
palette.set_pen_color(i, pal1bit(lut_clr[i] >> 0), pal1bit(lut_clr[i] >> 1), pal1bit(lut_clr[i] >> 2));
// stars/bullets
palette.set_pen_color(STAR_PEN, pal1bit(1), pal1bit(1), pal1bit(1));
palette.set_pen_color(BULLET_PEN, pal1bit(1), pal1bit(1), pal1bit(0));
}
void galaxia_state::astrowar_palette(palette_device &palette) const
{
// no reference material available(?), except for Data East astrof
constexpr int lut_clr[8] = { 7, 3, 5, 1, 4, 2, 6, 7 };
for (int i = 0; i < 8; i++)
{
// background
palette.set_pen_color(i*2, 0, 0, 0);
palette.set_pen_color(i*2 + 1, pal1bit(lut_clr[i] >> 0), pal1bit(lut_clr[i] >> 1), pal1bit(lut_clr[i] >> 2));
// sprites
palette.set_pen_color(i | SPRITE_PEN_BASE, pal1bit(i >> 0), pal1bit(i >> 1), pal1bit(i >> 2));
}
// stars/bullets
palette.set_pen_color(STAR_PEN, pal1bit(1), pal1bit(1), pal1bit(1));
palette.set_pen_color(BULLET_PEN, pal1bit(1), pal1bit(1), pal1bit(0));
}
TILE_GET_INFO_MEMBER(galaxia_state::get_galaxia_bg_tile_info)
{
uint8_t code = m_video_ram[tile_index] & 0x7f; // d7 unused
uint8_t color = m_color_ram[tile_index] & 3; // highest bits unused
tileinfo.set(0, code, color, 0);
}
TILE_GET_INFO_MEMBER(galaxia_state::get_astrowar_bg_tile_info)
{
uint8_t code = m_video_ram[tile_index];
uint8_t color = m_color_ram[tile_index] & 7; // highest bits unused
tileinfo.set(0, code, color, 0);
}
void galaxia_state::init_common()
{
assert((STAR_PEN & 7) == 0);
cvs_init_stars();
}
void galaxia_state::video_start()
{
init_common();
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(galaxia_state::get_galaxia_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scroll_cols(8);
}
VIDEO_START_MEMBER(galaxia_state,astrowar)
{
init_common();
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(galaxia_state::get_astrowar_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scroll_cols(8);
m_bg_tilemap->set_scrolldx(8, 8);
m_screen->register_screen_bitmap(m_temp_bitmap);
}
/********************************************************************************/
uint32_t galaxia_state::screen_update_galaxia(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap_ind16 const &s2636_0_bitmap = m_s2636[0]->update(cliprect);
bitmap_ind16 const &s2636_1_bitmap = m_s2636[1]->update(cliprect);
bitmap_ind16 const &s2636_2_bitmap = m_s2636[2]->update(cliprect);
bitmap.fill(0, cliprect);
cvs_update_stars(bitmap, cliprect, STAR_PEN, 1);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
{
for (int x = cliprect.left(); x <= cliprect.right(); x++)
{
bool const bullet = m_bullet_ram[y] && x == (m_bullet_ram[y] ^ 0xff);
bool const background = (bitmap.pix(y, x) & 3) != 0;
// draw bullets (guesswork)
if (bullet)
{
// background vs. bullet collision detection
if (background) m_collision_register |= 0x80;
// bullet size/color/priority is guessed
bitmap.pix(y, x) = BULLET_PEN;
if (x) bitmap.pix(y, x-1) = BULLET_PEN;
}
// copy the S2636 images into the main bitmap and check collision
int const pixel0 = s2636_0_bitmap.pix(y, x);
int const pixel1 = s2636_1_bitmap.pix(y, x);
int const pixel2 = s2636_2_bitmap.pix(y, x);
int const pixel = pixel0 | pixel1 | pixel2;
if (S2636_IS_PIXEL_DRAWN(pixel))
{
// S2636 vs. S2636 collision detection
if (S2636_IS_PIXEL_DRAWN(pixel0) && S2636_IS_PIXEL_DRAWN(pixel1)) m_collision_register |= 0x01;
if (S2636_IS_PIXEL_DRAWN(pixel1) && S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x02;
if (S2636_IS_PIXEL_DRAWN(pixel2) && S2636_IS_PIXEL_DRAWN(pixel0)) m_collision_register |= 0x04;
// S2636 vs. bullet collision detection
if (bullet) m_collision_register |= 0x08;
// S2636 vs. background collision detection
if (background)
{
/* bit4 causes problems on 2nd level
if (S2636_IS_PIXEL_DRAWN(pixel0)) m_collision_register |= 0x10; */
if (S2636_IS_PIXEL_DRAWN(pixel1)) m_collision_register |= 0x20;
if (S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x40;
}
bitmap.pix(y, x) = S2636_PIXEL_COLOR(pixel) | SPRITE_PEN_BASE;
}
}
}
return 0;
}
uint32_t galaxia_state::screen_update_astrowar(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// astrowar has only one S2636
bitmap_ind16 const &s2636_0_bitmap = m_s2636[0]->update(cliprect);
bitmap.fill(0, cliprect);
cvs_update_stars(bitmap, cliprect, STAR_PEN, 1);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
copybitmap(m_temp_bitmap, bitmap, 0, 0, 0, 0, cliprect);
for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
{
// draw bullets (guesswork)
if (m_bullet_ram[y])
{
uint8_t const pos = m_bullet_ram[y] ^ 0xff;
// background vs. bullet collision detection
if (m_temp_bitmap.pix(y, pos) & 1)
m_collision_register |= 0x02;
// bullet size/color/priority is guessed
bitmap.pix(y, pos) = BULLET_PEN;
if (pos) bitmap.pix(y, pos-1) = BULLET_PEN;
}
for (int x = cliprect.left(); x <= cliprect.right(); x++)
{
// NOTE: similar to zac2650.c, the sprite chip runs at a different frequency than the background generator
// the exact timing ratio is unknown, so we'll have to do with guesswork
float const s_ratio = 256.0f / 196.0f;
float const sx = x * s_ratio;
if (int(sx + 0.5f) > cliprect.right())
break;
// copy the S2636 bitmap into the main bitmap and check collision
int const pixel = s2636_0_bitmap.pix(y, x);
if (S2636_IS_PIXEL_DRAWN(pixel))
{
// S2636 vs. background collision detection
if ((m_temp_bitmap.pix(y, int(sx)) | m_temp_bitmap.pix(y, int(sx + 0.5f))) & 1)
m_collision_register |= 0x01;
bitmap.pix(y, int(sx)) = S2636_PIXEL_COLOR(pixel) | SPRITE_PEN_BASE;
bitmap.pix(y, int(sx + 0.5f)) = S2636_PIXEL_COLOR(pixel) | SPRITE_PEN_BASE;
}
}
}
return 0;
}

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@ -1,5 +1,6 @@
// license:BSD-3-Clause
// copyright-holders:Mike Coates, Pierpaolo Prazzoli
// copyright-holders: Mike Coates, Pierpaolo Prazzoli
/************************************************************************
Zaccaria S2650 '80s games
@ -30,12 +31,242 @@ I8085 Sound Board
************************************************************************/
#include "emu.h"
#include "quasar.h"
#include "cpu/s2650/s2650.h"
#include "cvs_base.h"
#include "cpu/mcs48/mcs48.h"
#include "speaker.h"
namespace {
class quasar_state : public cvs_base_state
{
public:
quasar_state(const machine_config &mconfig, device_type type, const char *tag)
: cvs_base_state(mconfig, type, tag)
, m_soundlatch(*this, "soundlatch")
, m_in(*this, "IN%u", 0U)
, m_dsw(*this, "DSW%u", 0U)
, m_effectram(*this, "effectram", 0x400, ENDIANNESS_BIG)
{ }
void quasar(machine_config &config) ATTR_COLD;
protected:
virtual void machine_start() override ATTR_COLD;
virtual void machine_reset() override ATTR_COLD;
virtual void video_start() override ATTR_COLD;
private:
required_device<generic_latch_8_device> m_soundlatch;
required_ioport_array<2> m_in;
required_ioport_array<3> m_dsw;
memory_share_creator<uint8_t> m_effectram;
uint8_t m_effectcontrol = 0U;
uint8_t m_page = 0U;
uint8_t m_io_page = 0U;
void video_page_select_w(offs_t offset, uint8_t data);
void io_page_select_w(offs_t offset, uint8_t data);
void video_w(offs_t offset, uint8_t data);
uint8_t io_r();
void bullet_w(offs_t offset, uint8_t data);
void sh_command_w(uint8_t data);
uint8_t sh_command_r();
DECLARE_READ_LINE_MEMBER(audio_t1_r);
void palette(palette_device &palette) const ATTR_COLD;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void program(address_map &map) ATTR_COLD;
void data(address_map &map) ATTR_COLD;
void io(address_map &map) ATTR_COLD;
void sound_map(address_map &map) ATTR_COLD;
void sound_portmap(address_map &map) ATTR_COLD;
};
// video
/***************************************************************************
Zaccaria S2650 games share various levels of design with the Century Video
System (CVS) games, and hence some routines are shared from there.
Shooting seems to mix custom boards from Zaccaria and sound boards from CVS
hinting at a strong link between the two companies.
Zaccaria are an Italian company, Century were based in Manchester UK
***************************************************************************/
void quasar_state::palette(palette_device &palette) const
{
uint8_t const *const color_prom = memregion("proms")->base();
// standard 1 bit per color palette (background and sprites)
for (int i = 0; i < 8; i++)
palette.set_indirect_color(i, rgb_t(pal1bit(i >> 0), pal1bit(i >> 1), pal1bit(i >> 2)));
// effects color map
for (int i = 0; i < 0x100; i++)
{
int bit0, bit1, bit2;
// red component
bit0 = BIT(i, 0);
bit1 = BIT(i, 1);
bit2 = BIT(i, 2);
int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// green component
bit0 = BIT(i, 3);
bit1 = BIT(i, 4);
bit2 = BIT(i, 5);
int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// blue component
bit0 = BIT(i, 6);
bit1 = BIT(i, 7);
int const b = 0x4f * bit0 + 0xa8 * bit1;
// intensity 0
palette.set_indirect_color(0x100 + i, rgb_t::black());
// intensity 1
palette.set_indirect_color(0x200 + i, rgb_t(r >> 2, g >> 2, b >> 2));
// intensity 2
palette.set_indirect_color(0x300 + i, rgb_t((r >> 2) + (r >> 3), (g >> 2) + (g >> 3), (b >> 2) + (b >> 2)));
// intensity 3
palette.set_indirect_color(0x400 + i, rgb_t(r >> 1, g >> 1, b >> 1));
}
// Address 0-2 from graphic ROM
// 3-5 from color RAM
// 6-8 from sprite chips (Used for priority)
for (int i = 0; i < 0x200; i++)
palette.set_pen_indirect(i, color_prom[i] & 0x07);
// background for collision
for (int i = 1; i < 8; i++)
palette.set_pen_indirect(0x200 + i, 7);
palette.set_pen_indirect(0x200, 0);
// effects
for (int i = 0; i < 0x400; i++)
palette.set_pen_indirect(0x208 + i, 0x100 + i);
}
void quasar_state::video_start()
{
// create helper bitmap
m_screen->register_screen_bitmap(m_collision_background);
// register save
save_item(NAME(m_collision_background));
}
uint32_t quasar_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// for every character in the video RAM
for (int offs = 0; offs < 0x0400; offs++)
{
uint8_t const code = m_video_ram[offs];
uint8_t const x = (offs & 0x1f) << 3;
uint8_t const y = (offs >> 5) << 3;
// While we have the current character code, draw the effects layer
// intensity / on and off controlled by latch
int const forecolor = 0x208 + m_effectram[offs] + (256 * (((m_effectcontrol >> 4) ^ 3) & 3));
for (int ox = 0; ox < 8; ox++)
for (int oy = 0; oy < 8; oy++)
bitmap.pix(y + oy, x + ox) = forecolor;
// Main Screen
m_gfxdecode->gfx(0)->transpen(bitmap, cliprect,
code,
m_color_ram[offs] & 0x3f,
0, 0,
x, y, 0);
// background for Collision Detection (it can only hit certain items)
if ((m_color_ram[offs] & 7) == 0)
{
m_gfxdecode->gfx(0)->opaque(m_collision_background, cliprect,
code,
64,
0, 0,
x, y);
}
}
// update the S2636 chips
bitmap_ind16 const &s2636_0_bitmap = m_s2636[0]->update(cliprect);
bitmap_ind16 const &s2636_1_bitmap = m_s2636[1]->update(cliprect);
bitmap_ind16 const &s2636_2_bitmap = m_s2636[2]->update(cliprect);
// Bullet Hardware
for (int offs = 8; offs < 256; offs++)
{
if (m_bullet_ram[offs] != 0)
{
for (int ct = 0; ct < 1; ct++)
{
int const bx = 255 - 9 - m_bullet_ram[offs] - ct;
// bullet/object Collision
if (s2636_0_bitmap.pix(offs, bx) != 0) m_collision_register |= 0x04;
if (s2636_2_bitmap.pix(offs, bx) != 0) m_collision_register |= 0x08;
bitmap.pix(offs, bx) = 7;
}
}
}
// mix and copy the S2636 images into the main bitmap, also check for collision
for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
{
for (int x = cliprect.left(); x <= cliprect.right(); x++)
{
int const pixel0 = s2636_0_bitmap.pix(y, x);
int const pixel1 = s2636_1_bitmap.pix(y, x);
int const pixel2 = s2636_2_bitmap.pix(y, x);
int const pixel = pixel0 | pixel1 | pixel2;
if (S2636_IS_PIXEL_DRAWN(pixel))
{
bitmap.pix(y, x) = S2636_PIXEL_COLOR(pixel);
// S2636 vs. background collision detection
if (m_palette->pen_indirect(m_collision_background.pix(y, x)))
{
if (S2636_IS_PIXEL_DRAWN(pixel0)) m_collision_register |= 0x01;
if (S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x02;
}
}
}
}
return 0;
}
// machine
/************************************************************************
Quasar memory layout
@ -56,7 +287,7 @@ void quasar_state::io_page_select_w(offs_t offset, uint8_t data)
m_io_page = offset & 0x03;
}
void quasar_state::quasar_video_w(offs_t offset, uint8_t data)
void quasar_state::video_w(offs_t offset, uint8_t data)
{
switch (m_page)
{
@ -67,27 +298,27 @@ void quasar_state::quasar_video_w(offs_t offset, uint8_t data)
}
}
uint8_t quasar_state::quasar_IO_r()
uint8_t quasar_state::io_r()
{
uint8_t ans = 0;
switch (m_io_page)
{
case 0: ans = ioport("IN0")->read(); break;
case 1: ans = ioport("IN1")->read(); break;
case 2: ans = ioport("DSW0")->read(); break;
case 3: ans = ioport("DSW1")->read(); break;
case 0: ans = m_in[0]->read(); break;
case 1: ans = m_in[1]->read(); break;
case 2: ans = m_dsw[0]->read(); break;
case 3: ans = m_dsw[1]->read(); break;
}
return ans;
}
void quasar_state::quasar_bullet_w(offs_t offset, uint8_t data)
void quasar_state::bullet_w(offs_t offset, uint8_t data)
{
m_bullet_ram[offset] = (data ^ 0xff);
}
void quasar_state::quasar_sh_command_w(uint8_t data)
void quasar_state::sh_command_w(uint8_t data)
{
// bit 4 = Sound Invader : Linked to an NE555V circuit
// Not handled yet
@ -98,9 +329,9 @@ void quasar_state::quasar_sh_command_w(uint8_t data)
m_soundlatch->write((data & 8) + ((data >> 1) & 3) + ((data << 2) & 4));
}
uint8_t quasar_state::quasar_sh_command_r()
uint8_t quasar_state::sh_command_r()
{
return m_soundlatch->read() + (ioport("DSW2")->read() & 0x30);
return m_soundlatch->read() + (m_dsw[2]->read() & 0x30);
}
READ_LINE_MEMBER(quasar_state::audio_t1_r)
@ -110,30 +341,30 @@ READ_LINE_MEMBER(quasar_state::audio_t1_r)
// memory map taken from the manual
void quasar_state::quasar_program(address_map &map)
void quasar_state::program(address_map &map)
{
map(0x0000, 0x13ff).rom();
map(0x1400, 0x14ff).mirror(0x6000).r(FUNC(quasar_state::cvs_bullet_ram_or_palette_r)).w(FUNC(quasar_state::quasar_bullet_w)).share("bullet_ram");
map(0x1500, 0x15ff).mirror(0x6000).rw(FUNC(quasar_state::cvs_s2636_0_or_character_ram_r), FUNC(quasar_state::cvs_s2636_0_or_character_ram_w));
map(0x1600, 0x16ff).mirror(0x6000).rw(FUNC(quasar_state::cvs_s2636_1_or_character_ram_r), FUNC(quasar_state::cvs_s2636_1_or_character_ram_w));
map(0x1700, 0x17ff).mirror(0x6000).rw(FUNC(quasar_state::cvs_s2636_2_or_character_ram_r), FUNC(quasar_state::cvs_s2636_2_or_character_ram_w));
map(0x1800, 0x1bff).mirror(0x6000).r(FUNC(quasar_state::cvs_video_or_color_ram_r)).w(FUNC(quasar_state::quasar_video_w)).share("video_ram");
map(0x1400, 0x14ff).ram().w(FUNC(quasar_state::bullet_w)).share(m_bullet_ram);
map(0x1500, 0x15ff).mirror(0x6000).rw(m_s2636[0], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1600, 0x16ff).mirror(0x6000).rw(m_s2636[1], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1700, 0x17ff).mirror(0x6000).rw(m_s2636[2], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1800, 0x1bff).mirror(0x6000).ram().w(FUNC(quasar_state::video_w)).share(m_color_ram);
map(0x1c00, 0x1fff).mirror(0x6000).ram();
map(0x2000, 0x33ff).rom();
map(0x4000, 0x53ff).rom();
map(0x6000, 0x73ff).rom();
}
void quasar_state::quasar_io(address_map &map)
void quasar_state::io(address_map &map)
{
map(0x00, 0x03).rw(FUNC(quasar_state::quasar_IO_r), FUNC(quasar_state::video_page_select_w));
map(0x00, 0x03).rw(FUNC(quasar_state::io_r), FUNC(quasar_state::video_page_select_w));
map(0x08, 0x0b).w(FUNC(quasar_state::io_page_select_w));
}
void quasar_state::quasar_data(address_map &map)
void quasar_state::data(address_map &map)
{
map(S2650_CTRL_PORT, S2650_CTRL_PORT).r(FUNC(quasar_state::cvs_collision_r)).nopw();
map(S2650_DATA_PORT, S2650_DATA_PORT).rw(FUNC(quasar_state::cvs_collision_clear), FUNC(quasar_state::quasar_sh_command_w));
map(S2650_CTRL_PORT, S2650_CTRL_PORT).r(FUNC(quasar_state::collision_r)).nopw();
map(S2650_DATA_PORT, S2650_DATA_PORT).rw(FUNC(quasar_state::collision_clear), FUNC(quasar_state::sh_command_w));
}
/*************************************
@ -150,7 +381,7 @@ void quasar_state::sound_map(address_map &map)
void quasar_state::sound_portmap(address_map &map)
{
map(0x00, 0x7f).ram();
map(0x80, 0x80).r(FUNC(quasar_state::quasar_sh_command_r));
map(0x80, 0x80).r(FUNC(quasar_state::sh_command_r));
}
/************************************************************************
@ -168,30 +399,30 @@ static INPUT_PORTS_START( quasar )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) /* test switch */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) // test switch
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* table (from manual) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // table (from manual)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* count enable (from manual) */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // count enable (from manual)
PORT_START("DSW0")
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Coin_A ) ) /* confirmed */
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Coin_A ) ) // confirmed
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) ) /* confirmed */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) ) // confirmed
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x30, 0x00, "Number of Rockets" ) /* confirmed */
PORT_DIPNAME( 0x30, 0x00, "Number of Rockets" ) // confirmed
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
@ -199,7 +430,7 @@ static INPUT_PORTS_START( quasar )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Free_Play ) ) // requires initial coin, but doesn't decrease coins on game over
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Test Mode" ) /* confirmed */
PORT_DIPNAME( 0x80, 0x80, "Test Mode" ) // confirmed
PORT_DIPSETTING( 0x00, "Collisions excluded" )
PORT_DIPSETTING( 0x80, "Collisions included" )
@ -216,11 +447,11 @@ static INPUT_PORTS_START( quasar )
PORT_DIPSETTING( 0x08, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x60, 0x20, "Extended Play" )
PORT_DIPSETTING( 0x20, "5500" ) /* confirmed */
PORT_DIPSETTING( 0x20, "5500" ) // confirmed
PORT_DIPSETTING( 0x40, "7500" )
PORT_DIPSETTING( 0x60, "9500" )
PORT_DIPSETTING( 0x00, "17500" )
PORT_DIPNAME( 0x80, 0x80, "Full Screen Rocket" ) /* confirmed */
PORT_DIPNAME( 0x80, 0x80, "Full Screen Rocket" ) // confirmed
PORT_DIPSETTING( 0x80, "Stop at edge" )
PORT_DIPSETTING( 0x00, "Wrap Around" )
@ -264,26 +495,21 @@ static const gfx_layout charlayout =
8*8
};
/* S2636 Mappings */
// S2636 mappings
static GFXDECODE_START( gfx_quasar )
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 64+1 ) /* ROM chars */
GFXDECODE_ENTRY( "tiles", 0x0000, charlayout, 0, 64+1 )
GFXDECODE_END
INTERRUPT_GEN_MEMBER(quasar_state::quasar_interrupt)
{
m_maincpu->set_input_line(0, ASSERT_LINE);
}
// ****************************************
// Quasar S2650 Main CPU, I8035 sound board
// ****************************************
void quasar_state::machine_start()
{
cvs_state::machine_start();
cvs_base_state::machine_start();
/* register state save */
// register state save
save_item(NAME(m_effectcontrol));
save_item(NAME(m_page));
save_item(NAME(m_io_page));
@ -291,7 +517,7 @@ void quasar_state::machine_start()
void quasar_state::machine_reset()
{
cvs_state::machine_reset();
cvs_base_state::machine_reset();
m_effectcontrol = 0;
m_page = 0;
@ -300,16 +526,16 @@ void quasar_state::machine_reset()
void quasar_state::quasar(machine_config &config)
{
/* basic machine hardware */
S2650(config, m_maincpu, 14318000/4); /* 14 mhz crystal divide by 4 on board */
m_maincpu->set_addrmap(AS_PROGRAM, &quasar_state::quasar_program);
m_maincpu->set_addrmap(AS_IO, &quasar_state::quasar_io);
m_maincpu->set_addrmap(AS_DATA, &quasar_state::quasar_data);
m_maincpu->set_vblank_int("screen", FUNC(quasar_state::quasar_interrupt));
// basic machine hardware
S2650(config, m_maincpu, 14'318'000 / 4); // 14 mhz crystal divide by 4 on board
m_maincpu->set_addrmap(AS_PROGRAM, &quasar_state::program);
m_maincpu->set_addrmap(AS_IO, &quasar_state::io);
m_maincpu->set_addrmap(AS_DATA, &quasar_state::data);
m_maincpu->set_vblank_int("screen", FUNC(quasar_state::irq0_line_assert));
m_maincpu->sense_handler().set("screen", FUNC(screen_device::vblank));
m_maincpu->intack_handler().set([this]() { m_maincpu->set_input_line(0, CLEAR_LINE); return 0x03; });
i8035_device &soundcpu(I8035(config, "soundcpu", 6000000)); /* 6MHz crystal divide by 15 in CPU */
i8035_device &soundcpu(I8035(config, "soundcpu", 6'000'000)); // 6MHz crystal divide by 15 in CPU
soundcpu.set_addrmap(AS_PROGRAM, &quasar_state::sound_map);
soundcpu.set_addrmap(AS_IO, &quasar_state::sound_portmap);
soundcpu.t1_in_cb().set(FUNC(quasar_state::audio_t1_r));
@ -317,17 +543,17 @@ void quasar_state::quasar(machine_config &config)
config.set_maximum_quantum(attotime::from_hz(6000));
/* video hardware */
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_refresh_hz(50); /* From dot clock */
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */
m_screen->set_refresh_hz(50); // From dot clock
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); // not accurate
m_screen->set_size(256, 256);
m_screen->set_visarea(1*8+1, 29*8-1, 2*8, 32*8-1);
m_screen->set_screen_update(FUNC(quasar_state::screen_update_quasar));
m_screen->set_screen_update(FUNC(quasar_state::screen_update));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_quasar);
PALETTE(config, m_palette, FUNC(quasar_state::quasar_palette), (64 + 1) * 8 + (4 * 256), 0x500);
PALETTE(config, m_palette, FUNC(quasar_state::palette), (64 + 1) * 8 + (4 * 256), 0x500);
S2636(config, m_s2636[0], 0);
m_s2636[0]->set_offsets(CVS_S2636_Y_OFFSET - 8, CVS_S2636_X_OFFSET - 9);
@ -338,7 +564,7 @@ void quasar_state::quasar(machine_config &config)
S2636(config, m_s2636[2], 0);
m_s2636[2]->set_offsets(CVS_S2636_Y_OFFSET - 8, CVS_S2636_X_OFFSET - 9);
/* sound hardware */
// sound hardware
GENERIC_LATCH_8(config, m_soundlatch);
SPEAKER(config, "speaker").front_center();
@ -366,7 +592,7 @@ ROM_START( quasar )
ROM_REGION( 0x1000, "soundcpu", 0 )
ROM_LOAD( "quasar.snd", 0x0000, 0x0800, CRC(9e489768) SHA1(a9f01ef0a6512543bbdfec56037f37a0440b2b94) )
ROM_REGION( 0x1800, "gfx1", 0 )
ROM_REGION( 0x1800, "tiles", 0 )
ROM_LOAD( "6g.bin", 0x0000, 0x0800, CRC(deb2f4a9) SHA1(9a15d07a9b35bef34ce923973fc59fbd911f8111) )
ROM_LOAD( "7g.bin", 0x0800, 0x0800, CRC(76222f30) SHA1(937286fcb50bd0a61db9e71e04b5eb1a0746e1c0) )
ROM_LOAD( "9g.bin", 0x1000, 0x0800, CRC(fd0a36e9) SHA1(93f1207a36418b9ab15a25163a092308b9916528) )
@ -396,7 +622,7 @@ ROM_START( quasara )
ROM_REGION( 0x1000, "soundcpu", 0 )
ROM_LOAD( "quasar.snd", 0x0000, 0x0800, CRC(9e489768) SHA1(a9f01ef0a6512543bbdfec56037f37a0440b2b94) )
ROM_REGION( 0x1800, "gfx1", 0 )
ROM_REGION( 0x1800, "tiles", 0 )
ROM_LOAD( "6g.bin", 0x0000, 0x0800, CRC(deb2f4a9) SHA1(9a15d07a9b35bef34ce923973fc59fbd911f8111) )
ROM_LOAD( "7g.bin", 0x0800, 0x0800, CRC(76222f30) SHA1(937286fcb50bd0a61db9e71e04b5eb1a0746e1c0) )
ROM_LOAD( "9g.bin", 0x1000, 0x0800, CRC(fd0a36e9) SHA1(93f1207a36418b9ab15a25163a092308b9916528) )
@ -405,6 +631,8 @@ ROM_START( quasara )
ROM_LOAD( "12m_q.bin", 0x0000, 0x0200, CRC(1ab8633d) SHA1(3aed29f2326676a8d8a5de6f6bb923b6510896d8) )
ROM_END
} // anonymous namespace
GAME( 1980, quasar, 0, quasar, quasar, quasar_state, empty_init, ROT90, "Zaccaria / Zelco", "Quasar (set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, quasara, quasar, quasar, quasar, quasar_state, empty_init, ROT90, "Zaccaria / Zelco", "Quasar (set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )

View File

@ -1,54 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Mike Coates, Pierpaolo Prazzoli
/***************************************************************************
Zaccaria Quasar
****************************************************************************/
#ifndef MAME_CVS_QUASAR_H
#define MAME_CVS_QUASAR_H
#pragma once
#include "cvs.h"
class quasar_state : public cvs_state
{
public:
quasar_state(const machine_config &mconfig, device_type type, const char *tag)
: cvs_state(mconfig, type, tag)
{ }
void quasar(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
void video_page_select_w(offs_t offset, uint8_t data);
void io_page_select_w(offs_t offset, uint8_t data);
void quasar_video_w(offs_t offset, uint8_t data);
uint8_t quasar_IO_r();
void quasar_bullet_w(offs_t offset, uint8_t data);
void quasar_sh_command_w(uint8_t data);
uint8_t quasar_sh_command_r();
DECLARE_READ_LINE_MEMBER(audio_t1_r);
void quasar_palette(palette_device &palette) const;
uint32_t screen_update_quasar(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(quasar_interrupt);
void quasar_program(address_map &map);
void quasar_data(address_map &map);
void quasar_io(address_map &map);
void sound_map(address_map &map);
void sound_portmap(address_map &map);
std::unique_ptr<uint8_t[]> m_effectram;
uint8_t m_effectcontrol = 0;
uint8_t m_page = 0;
uint8_t m_io_page = 0;
};
#endif // MAME_CVS_QUASAR_H

View File

@ -1,182 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Mike Coates, Pierpaolo Prazzoli
/***************************************************************************
video\quasar.cpp
Functions to emulate the video hardware of the machine.
Zaccaria S2650 games share various levels of design with the Century Video
System (CVS) games, and hence some routines are shared from there.
Shooting seems to mix custom boards from Zaccaria and sound boards from CVS
hinting at a strong link between the two companies.
Zaccaria are an italian company, Century were based in Manchester UK
***************************************************************************/
#include "emu.h"
#include "cpu/s2650/s2650.h"
#include "quasar.h"
void quasar_state::quasar_palette(palette_device &palette) const
{
uint8_t const *const color_prom = memregion("proms")->base();
// standard 1 bit per color palette (background and sprites)
for (int i = 0; i < 8; i++)
palette.set_indirect_color(i, rgb_t(pal1bit(i >> 0), pal1bit(i >> 1), pal1bit(i >> 2)));
// effects color map
for (int i = 0; i < 0x100; i++)
{
int bit0, bit1, bit2;
// red component
bit0 = BIT(i, 0);
bit1 = BIT(i, 1);
bit2 = BIT(i, 2);
int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// green component
bit0 = BIT(i, 3);
bit1 = BIT(i, 4);
bit2 = BIT(i, 5);
int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// blue component
bit0 = BIT(i, 6);
bit1 = BIT(i, 7);
int const b = 0x4f * bit0 + 0xa8 * bit1;
// intensity 0
palette.set_indirect_color(0x100 + i, rgb_t::black());
// intensity 1
palette.set_indirect_color(0x200 + i, rgb_t(r >> 2, g >> 2, b >> 2));
/* intensity 2 */
palette.set_indirect_color(0x300 + i, rgb_t((r >> 2) + (r >> 3), (g >> 2) + (g >> 3), (b >> 2) + (b >> 2)));
/* intensity 3 */
palette.set_indirect_color(0x400 + i, rgb_t(r >> 1, g >> 1, b >> 1));
}
// Address 0-2 from graphic rom
// 3-5 from color ram
// 6-8 from sprite chips (Used for priority)
for (int i = 0; i < 0x200; i++)
palette.set_pen_indirect(i, color_prom[i] & 0x07);
// background for collision
for (int i = 1; i < 8; i++)
palette.set_pen_indirect(0x200 + i, 7);
palette.set_pen_indirect(0x200, 0);
// effects
for (int i = 0; i < 0x400; i++)
palette.set_pen_indirect(0x208 + i, 0x100 + i);
}
void quasar_state::video_start()
{
m_effectram = std::make_unique<uint8_t[]>(0x400);
/* create helper bitmap */
m_screen->register_screen_bitmap(m_collision_background);
/* register save */
save_item(NAME(m_collision_background));
save_pointer(NAME(m_effectram), 0x400);
}
uint32_t quasar_state::screen_update_quasar(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// for every character in the video RAM
for (int offs = 0; offs < 0x0400; offs++)
{
uint8_t const code = m_video_ram[offs];
uint8_t const x = (offs & 0x1f) << 3;
uint8_t const y = (offs >> 5) << 3;
// While we have the current character code, draw the effects layer
// intensity / on and off controlled by latch
int const forecolor = 0x208 + m_effectram[offs] + (256 * (((m_effectcontrol >> 4) ^ 3) & 3));
for (int ox = 0; ox < 8; ox++)
for (int oy = 0; oy < 8; oy++)
bitmap.pix(y + oy, x + ox) = forecolor;
// Main Screen
m_gfxdecode->gfx(0)->transpen(bitmap,cliprect,
code,
m_color_ram[offs] & 0x3f,
0,0,
x,y,0);
// background for Collision Detection (it can only hit certain items)
if ((m_color_ram[offs] & 7) == 0)
{
m_gfxdecode->gfx(0)->opaque(m_collision_background,cliprect,
code,
64,
0,0,
x,y);
}
}
/* update the S2636 chips */
bitmap_ind16 const &s2636_0_bitmap = m_s2636[0]->update(cliprect);
bitmap_ind16 const &s2636_1_bitmap = m_s2636[1]->update(cliprect);
bitmap_ind16 const &s2636_2_bitmap = m_s2636[2]->update(cliprect);
// Bullet Hardware
for (int offs = 8; offs < 256; offs++)
{
if (m_bullet_ram[offs] != 0)
{
for (int ct = 0; ct < 1; ct++)
{
int const bx = 255 - 9 - m_bullet_ram[offs] - ct;
// bullet/object Collision
if (s2636_0_bitmap.pix(offs, bx) != 0) m_collision_register |= 0x04;
if (s2636_2_bitmap.pix(offs, bx) != 0) m_collision_register |= 0x08;
bitmap.pix(offs, bx) = 7;
}
}
}
// mix and copy the S2636 images into the main bitmap, also check for collision
for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
{
for (int x = cliprect.left(); x <= cliprect.right(); x++)
{
int const pixel0 = s2636_0_bitmap.pix(y, x);
int const pixel1 = s2636_1_bitmap.pix(y, x);
int const pixel2 = s2636_2_bitmap.pix(y, x);
int const pixel = pixel0 | pixel1 | pixel2;
if (S2636_IS_PIXEL_DRAWN(pixel))
{
bitmap.pix(y, x) = S2636_PIXEL_COLOR(pixel);
/* S2636 vs. background collision detection */
if (m_palette->pen_indirect(m_collision_background.pix(y, x)))
{
if (S2636_IS_PIXEL_DRAWN(pixel0)) m_collision_register |= 0x01;
if (S2636_IS_PIXEL_DRAWN(pixel2)) m_collision_register |= 0x02;
}
}
}
}
return 0;
}