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https://github.com/holub/mame
synced 2025-04-23 17:00:53 +03:00
fix osx compile (nw)
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parent
ac36da95aa
commit
2a87e99b21
@ -583,7 +583,7 @@ static void debugwin_view_update(debug_view &view, void *osdprivate)
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if (wholeLineScroll)
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{
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CGFloat const clamp = [self bounds].size.height - fontHeight - proposedVisibleRect.size.height;
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proposedVisibleRect.origin.y = std::min(proposedVisibleRect.origin.y, std::max(clamp, 0));
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proposedVisibleRect.origin.y = std::min((int)proposedVisibleRect.origin.y, std::max((int)clamp, 0));
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proposedVisibleRect.origin.y -= fmod(proposedVisibleRect.origin.y, fontHeight);
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}
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return proposedVisibleRect;
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@ -668,7 +668,7 @@ static void debugwin_view_update(debug_view &view, void *osdprivate)
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inTextContainer:textContainer];
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if (start == 0)
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box.origin.x = 0;
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box.size.width = std::max([self bounds].size.width - box.origin.x, 0);
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box.size.width = std::max((int)([self bounds].size.width - box.origin.x), 0);
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[[self backgroundForAttribute:attr] set];
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[NSBezierPath fillRect:NSMakeRect(box.origin.x,
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row * fontHeight,
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@ -350,7 +350,7 @@ NSString *const MAMEAuxiliaryDebugWindowWillCloseNotification = @"MAMEAuxiliaryD
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windowFrame.size.height = std::min(windowFrame.size.height, available.size.height);
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// arbitrary additional height limit
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windowFrame.size.height = std::min(windowFrame.size.height, 320);
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windowFrame.size.height = std::min((int)windowFrame.size.height, 320);
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// place it in the bottom right corner and apply
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windowFrame.origin.x = available.origin.x + available.size.width - windowFrame.size.width;
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@ -44,7 +44,7 @@
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borderType:[logScroll borderType]];
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// this thing starts with no content, so its prefered height may be very small
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desired.height = std::max(desired.height, 240);
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desired.height = std::max((int)desired.height, 240);
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[self cascadeWindowWithDesiredSize:desired forView:logScroll];
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}
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@ -81,7 +81,7 @@ private:
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EFFECT_COUNT_MAX = 10
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};
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UINT32 clamped_latency() const { return std::max(std::min(m_audio_latency, LATENCY_MAX), LATENCY_MIN); }
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UINT32 clamped_latency() const { return std::max(std::min(UINT32(m_audio_latency), UINT32(LATENCY_MAX)), UINT32(LATENCY_MIN)); }
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UINT32 buffer_avail() const { return ((m_writepos >= m_playpos) ? m_buffer_size : 0) + m_playpos - m_writepos; }
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UINT32 buffer_used() const { return ((m_playpos > m_writepos) ? m_buffer_size : 0) + m_writepos - m_playpos; }
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@ -228,7 +228,7 @@ int sound_coreaudio::init(const osd_options &options)
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// Allocate buffer
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m_headroom = m_sample_bytes * (clamped_latency() * sample_rate() / 40);
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m_buffer_size = m_sample_bytes * std::max(sample_rate() * (clamped_latency() + 3) / 40, 256);
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m_buffer_size = m_sample_bytes * std::max(UINT32(sample_rate() * (clamped_latency() + 3) / 40), 256U);
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m_buffer = global_alloc_array_clear<INT8>(m_buffer_size);
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if (!m_buffer)
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{
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