mirror of
https://github.com/holub/mame
synced 2025-04-25 01:40:16 +03:00
All video_screen_*_scrnum functions have been removed. Next step is to remove the scrnum from VIDEO_UPDATE
This commit is contained in:
parent
6e3be05912
commit
2a8c73cc45
@ -657,7 +657,13 @@ static UINT64 get_logunmap(UINT32 ref)
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static UINT64 get_beamx(UINT32 ref)
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{
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return video_screen_get_hpos_scrnum(ref);
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UINT64 ret = 0;
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const device_config *screen = device_list_find_by_index(Machine->config->devicelist, VIDEO_SCREEN, ref);
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if (screen != NULL)
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ret = video_screen_get_hpos(screen);
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return ret;
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}
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@ -667,7 +673,13 @@ static UINT64 get_beamx(UINT32 ref)
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static UINT64 get_beamy(UINT32 ref)
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{
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return video_screen_get_vpos_scrnum(ref);
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UINT64 ret = 0;
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const device_config *screen = device_list_find_by_index(Machine->config->devicelist, VIDEO_SCREEN, ref);
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if (screen != NULL)
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ret = video_screen_get_vpos(screen);
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return ret;
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}
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10
src/emu/ui.c
10
src/emu/ui.c
@ -1742,9 +1742,13 @@ static INT32 slider_refresh(running_machine *machine, INT32 newval, char *buffer
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if (buffer != NULL)
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{
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screen_state *state = &Machine->screen[arg];
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video_screen_configure_scrnum(arg, state->width, state->height, &state->visarea, HZ_TO_ATTOSECONDS(defrefresh + (double)newval * 0.001));
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sprintf(buffer, "%s Refresh rate %.3f", slider_get_screen_desc(arg), ATTOSECONDS_TO_HZ(video_screen_get_frame_period(machine->primary_screen).attoseconds));
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const device_config *screen = device_list_find_by_index(machine->config->devicelist, VIDEO_SCREEN, arg);
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int width = video_screen_get_width(screen);
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int height = video_screen_get_height(screen);
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const rectangle *visarea = video_screen_get_visible_area(screen);
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video_screen_configure(screen, width, height, visarea, HZ_TO_ATTOSECONDS(defrefresh + (double)newval * 0.001));
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sprintf(buffer, "%s Refresh Rate %.3ffps", slider_get_screen_desc(arg), ATTOSECONDS_TO_HZ(video_screen_get_frame_period(machine->primary_screen).attoseconds));
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}
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refresh = ATTOSECONDS_TO_HZ(video_screen_get_frame_period(machine->primary_screen).attoseconds);
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return floor((refresh - defrefresh) * 1000.0f + 0.5f);
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@ -51,7 +51,6 @@ struct _internal_screen_state
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{
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/* basic information about this screen */
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int scrnum; /* the screen index */
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const device_config * device; /* pointer to screen device configuration */
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/* textures and bitmaps */
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render_texture * texture[2]; /* 2x textures for the screen bitmap */
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@ -173,7 +172,6 @@ static const UINT8 skiptable[FRAMESKIP_LEVELS][FRAMESKIP_LEVELS] =
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/* core implementation */
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static void video_exit(running_machine *machine);
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static void init_buffered_spriteram(void);
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static internal_screen_state *get_internal_state(running_machine *machine, int scrnum);
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/* graphics decoding */
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static void allocate_graphics(running_machine *machine, const gfx_decode_entry *gfxdecodeinfo);
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@ -341,7 +339,6 @@ void video_init(running_machine *machine)
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/* save some cross-reference information that makes our life easier */
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internal_state->scrnum = scrnum;
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internal_state->device = screen;
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/* configure the screen with the default parameters */
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state->format = config->format;
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@ -804,12 +801,6 @@ void video_screen_configure(const device_config *screen, int width, int height,
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timer_adjust_oneshot(internal_state->vblank_begin_timer, video_screen_get_time_until_vblank_start(screen), 0);
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}
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void video_screen_configure_scrnum(int scrnum, int width, int height, const rectangle *visarea, attoseconds_t frame_period)
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{
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internal_screen_state *internal_state = get_internal_state(Machine, scrnum);
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video_screen_configure(internal_state->device, width, height, visarea, frame_period);
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}
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/*-------------------------------------------------
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video_screen_set_visarea - just set the visible area
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@ -831,19 +822,6 @@ void video_screen_set_visarea(const device_config *screen, int min_x, int max_x,
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}
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/*-------------------------------------------------
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get_internal_state - accessor function to get
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private state for a screen
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-------------------------------------------------*/
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static internal_screen_state *get_internal_state(running_machine *machine, int scrnum)
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{
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assert(machine != NULL);
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assert((scrnum >= 0) && (scrnum < MAX_SCREENS));
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return (internal_screen_state *)machine->screen[scrnum].private_data;
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}
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/*-------------------------------------------------
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video_screen_update_partial - perform a partial
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update from the last scanline up to and
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@ -961,12 +939,6 @@ int video_screen_get_vpos(const device_config *screen)
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return (state->visarea.max_y + 1 + vpos) % state->height;
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}
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int video_screen_get_vpos_scrnum(int scrnum)
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{
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internal_screen_state *internal_state = get_internal_state(Machine, scrnum);
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return video_screen_get_vpos(internal_state->device);
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}
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/*-------------------------------------------------
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video_screen_get_hpos - returns the current
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@ -994,11 +966,6 @@ int video_screen_get_hpos(const device_config *screen)
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return delta / internal_state->pixeltime;
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}
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int video_screen_get_hpos_scrnum(int scrnum)
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{
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internal_screen_state *internal_state = get_internal_state(Machine, scrnum);
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return video_screen_get_hpos(internal_state->device);
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}
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/*-------------------------------------------------
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@ -1099,9 +1066,7 @@ attotime video_screen_get_time_until_pos(const device_config *screen, int vpos,
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attotime video_screen_get_time_until_vblank_start(const device_config *screen)
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{
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screen_state *state = get_safe_token(screen);
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internal_screen_state *internal_state = (internal_screen_state *)state->private_data;
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return video_screen_get_time_until_pos(screen, screen->machine->screen[internal_state->scrnum].visarea.max_y + 1, 0);
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return video_screen_get_time_until_pos(screen, video_screen_get_visible_area(screen)->max_y + 1, 0);
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}
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@ -1114,9 +1079,7 @@ attotime video_screen_get_time_until_vblank_start(const device_config *screen)
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attotime video_screen_get_time_until_vblank_end(const device_config *screen)
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{
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screen_state *state = get_safe_token(screen);
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internal_screen_state *internal_state = (internal_screen_state *)state->private_data;
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return video_screen_get_time_until_pos(screen, screen->machine->screen[internal_state->scrnum].visarea.min_y, 0);
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return video_screen_get_time_until_pos(screen, video_screen_get_visible_area(screen)->min_y, 0);
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}
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@ -1173,12 +1136,6 @@ attotime video_screen_get_frame_period(const device_config *screen)
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return ret;
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}
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attotime video_screen_get_frame_period_scrnum(int scrnum)
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{
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internal_screen_state *internal_state = get_internal_state(Machine, scrnum);
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return video_screen_get_frame_period(internal_state->device);
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}
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/*-------------------------------------------------
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video_screen_get_frame_number - return the
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@ -1530,13 +1487,13 @@ static int finish_screen_updates(running_machine *machine)
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livemask = render_get_live_screens_mask();
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for (screen = video_screen_first(machine->config); screen != NULL; screen = video_screen_next(screen))
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{
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int scrnum = device_list_index(machine->config->devicelist, VIDEO_SCREEN, screen->tag);
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internal_screen_state *internal_state = get_internal_state(machine, scrnum);
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screen_state *state = get_safe_token(screen);
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internal_screen_state *internal_state = (internal_screen_state *)state->private_data;
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/* only update if live */
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if (livemask & (1 << scrnum))
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if (livemask & (1 << internal_state->scrnum))
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{
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const screen_config *config = device_list_find_by_index(machine->config->devicelist, VIDEO_SCREEN, scrnum)->inline_config;
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const screen_config *config = screen->inline_config;
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/* only update if empty and not a vector game; otherwise assume the driver did it directly */
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if (config->type != SCREEN_TYPE_VECTOR && (machine->config->video_attributes & VIDEO_SELF_RENDER) == 0)
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@ -1545,7 +1502,7 @@ static int finish_screen_updates(running_machine *machine)
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if (!global.skipping_this_frame && internal_state->changed)
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{
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bitmap_t *bitmap = internal_state->bitmap[internal_state->curbitmap];
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rectangle fixedvis = machine->screen[scrnum].visarea;
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rectangle fixedvis = *video_screen_get_visible_area(screen);
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fixedvis.max_x++;
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fixedvis.max_y++;
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render_texture_set_bitmap(internal_state->texture[internal_state->curbitmap], bitmap, &fixedvis, 0, internal_state->texture_format);
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@ -1554,8 +1511,8 @@ static int finish_screen_updates(running_machine *machine)
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}
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/* create an empty container with a single quad */
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render_container_empty(render_container_get_screen(scrnum));
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render_screen_add_quad(scrnum, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), internal_state->texture[internal_state->curtexture], PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1));
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render_container_empty(render_container_get_screen(internal_state->scrnum));
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render_screen_add_quad(internal_state->scrnum, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), internal_state->texture[internal_state->curtexture], PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1));
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}
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/* update our movie recording state */
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@ -117,7 +117,6 @@ void video_init(running_machine *machine);
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/* set the resolution of a screen */
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void video_screen_configure(const device_config *screen, int width, int height, const rectangle *visarea, attoseconds_t refresh);
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void video_screen_configure_scrnum(int scrnum, int width, int height, const rectangle *visarea, attoseconds_t refresh);
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/* set the visible area of a screen; this is a subset of video_screen_configure */
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void video_screen_set_visarea(const device_config *screen, int min_x, int max_x, int min_y, int max_y);
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@ -130,9 +129,7 @@ void video_screen_update_now(const device_config *screen);
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/* return the current vertical or horizontal position of the beam for a screen */
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int video_screen_get_vpos(const device_config *screen);
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int video_screen_get_vpos_scrnum(int scrnum);
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int video_screen_get_hpos(const device_config *screen);
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int video_screen_get_hpos_scrnum(int scrnum);
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/* return the current vertical or horizontal blanking state for a screen */
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int video_screen_get_vblank(const device_config *screen);
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@ -164,7 +161,6 @@ attotime video_screen_get_scan_period(const device_config *screen);
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/* return the amount of time the beam takes to draw one complete frame */
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attotime video_screen_get_frame_period(const device_config *screen);
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attotime video_screen_get_frame_period_scrnum(int scrnum);
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/* return the current frame number -- this is always increasing */
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UINT64 video_screen_get_frame_number(const device_config *screen);
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@ -469,8 +469,12 @@ static int tick = 0;
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static int layer = 0;
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static VIDEO_UPDATE(firebeat)
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{
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int chip = scrnum;
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//int i;
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int chip;
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if (screen == device_list_find_by_index(screen->machine->config->devicelist, VIDEO_SCREEN, 0))
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chip = 0;
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else
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chip = 1;
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fillbitmap(bitmap, 0, cliprect);
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@ -568,7 +572,7 @@ static UINT32 GCU_r(int chip, UINT32 offset, UINT32 mem_mask)
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return 0xffffffff;
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}
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static void GCU_w(int chip, UINT32 offset, UINT32 data, UINT32 mem_mask)
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static void GCU_w(running_machine *machine, int chip, UINT32 offset, UINT32 data, UINT32 mem_mask)
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{
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int reg = offset * 4;
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@ -591,22 +595,21 @@ static void GCU_w(int chip, UINT32 offset, UINT32 data, UINT32 mem_mask)
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COMBINE_DATA( &gcu[chip].visible_area );
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if (ACCESSING_LSW32)
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{
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int numscreens = video_screen_count(Machine->config);
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int screen = chip;
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int width, height;
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screen_state *state = &Machine->screen[screen];
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rectangle visarea = state->visarea;
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const device_config *screen = device_list_find_by_index(machine->config->devicelist, VIDEO_SCREEN, chip);
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width = (gcu[chip].visible_area & 0xffff);
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height = (gcu[chip].visible_area >> 16) & 0xffff;
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//set_visible_area(0, width, 0, height);
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if (screen != NULL)
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{
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rectangle visarea = *video_screen_get_visible_area(screen);
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int width, height;
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visarea.max_x = width-1;
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visarea.max_y = height-1;
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width = (gcu[chip].visible_area & 0xffff);
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height = (gcu[chip].visible_area >> 16) & 0xffff;
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// only try and update the screen if the driver says we have one
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if (screen < numscreens)
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video_screen_configure_scrnum(screen, visarea.max_x + 1, visarea.max_y + 1, &visarea, video_screen_get_frame_period(Machine->primary_screen).attoseconds);
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visarea.max_x = width-1;
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visarea.max_y = height-1;
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video_screen_configure(screen, visarea.max_x + 1, visarea.max_y + 1, &visarea, video_screen_get_frame_period(screen).attoseconds);
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}
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}
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break;
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}
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@ -650,7 +653,7 @@ static READ32_HANDLER(gcu0_r)
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static WRITE32_HANDLER(gcu0_w)
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{
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GCU_w(0, offset, data, mem_mask);
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GCU_w(machine, 0, offset, data, mem_mask);
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}
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static READ32_HANDLER(gcu1_r)
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@ -660,7 +663,7 @@ static READ32_HANDLER(gcu1_r)
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static WRITE32_HANDLER(gcu1_w)
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{
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GCU_w(1, offset, data, mem_mask);
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GCU_w(machine, 1, offset, data, mem_mask);
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}
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/*****************************************************************************/
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@ -76,7 +76,6 @@ void fd1094_driver_init(void (*set_decrypted)(UINT8 *));
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/* video/segac2.c */
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extern void update_system18_vdp( bitmap_t *bitmap, const rectangle *cliprect );
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extern void start_system18_vdp(void);
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extern READ16_HANDLER( segac2_vdp_r );
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extern WRITE16_HANDLER( segac2_vdp_w );
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@ -15,7 +15,7 @@
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VIDEO_START( megaplay_normal );
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VIDEO_UPDATE( megaplay_normal );
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static int genesis_screen_number;
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static const device_config *genesis_screen;
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/******************************************************************************
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@ -126,7 +126,7 @@ static UINT8 window_width; /* window width */
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******************************************************************************/
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static void start_genesis_vdp(int screen_number)
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static void start_genesis_vdp(const device_config *screen)
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{
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static const UINT8 vdp_init[24] =
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{
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@ -136,7 +136,7 @@ static void start_genesis_vdp(int screen_number)
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};
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int i;
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genesis_screen_number = screen_number;
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genesis_screen = screen;
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/* allocate memory for the VDP, the lookup table, and the buffer bitmap */
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vdp_vram = auto_malloc(VRAM_SIZE);
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@ -203,13 +203,13 @@ static void start_genesis_vdp(int screen_number)
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VIDEO_START(genesis)
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{
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start_genesis_vdp(0);
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start_genesis_vdp(machine->primary_screen);
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}
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VIDEO_START( segac2 )
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{
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start_genesis_vdp(0);
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start_genesis_vdp(machine->primary_screen);
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/* C2 has separate sprite/background palettes */
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genesis_sp_pal_lookup[0] = 0x100;
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@ -223,9 +223,9 @@ VIDEO_START( segac2 )
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void start_system18_vdp(void)
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void system18_vdp_start(running_machine *machine)
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{
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start_genesis_vdp(0);
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start_genesis_vdp(machine->primary_screen);
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genesis_palette_base = 0x1800;
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genesis_bg_pal_lookup[0] = genesis_sp_pal_lookup[0] = 0x1800;
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@ -295,7 +295,7 @@ VIDEO_UPDATE( megaplay )
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return 0;
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}
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void update_system18_vdp( bitmap_t *bitmap, const rectangle *cliprect )
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void system18_vdp_update( bitmap_t *bitmap, const rectangle *cliprect )
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{
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int y;
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@ -347,8 +347,8 @@ READ16_HANDLER( genesis_vdp_r )
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case 0x06:
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case 0x07:
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{
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int xpos = video_screen_get_hpos(machine->primary_screen);
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int ypos = video_screen_get_vpos(machine->primary_screen);
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int xpos = video_screen_get_hpos(genesis_screen);
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int ypos = video_screen_get_vpos(genesis_screen);
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/* adjust for the weird counting rules */
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if (xpos > 0xe9) xpos -= (342 - 0x100);
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@ -666,13 +666,13 @@ static void vdp_register_w(int data, int vblank)
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break;
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}
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{
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screen_state *state = &Machine->screen[genesis_screen_number];
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rectangle visarea = state->visarea;
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attoseconds_t refresh = video_screen_get_frame_period_scrnum(genesis_screen_number).attoseconds;
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int height = video_screen_get_height(genesis_screen);
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rectangle visarea = *video_screen_get_visible_area(genesis_screen);
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attoseconds_t refresh = video_screen_get_frame_period(genesis_screen).attoseconds;
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||||
|
||||
/* this gets called from the init! */
|
||||
visarea.max_x = scrwidth*8-1;
|
||||
video_screen_configure_scrnum(genesis_screen_number, scrwidth*8, state->height, &visarea, refresh);
|
||||
video_screen_configure(genesis_screen, scrwidth*8, height, &visarea, refresh);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -41,8 +41,8 @@ static UINT8 vdp_mixing;
|
||||
*
|
||||
*************************************/
|
||||
|
||||
extern void start_system18_vdp(void);
|
||||
extern void update_system18_vdp(bitmap_t *bitmap, const rectangle *cliprect);
|
||||
void system18_vdp_start(running_machine *machine);
|
||||
void system18_vdp_update(bitmap_t *bitmap, const rectangle *cliprect);
|
||||
|
||||
|
||||
|
||||
@ -64,7 +64,7 @@ VIDEO_START( system18 )
|
||||
segaic16_sprites_init(0, SEGAIC16_SPRITES_16B, 0x400, 0);
|
||||
|
||||
/* create the VDP */
|
||||
start_system18_vdp();
|
||||
system18_vdp_start(machine);
|
||||
|
||||
/* create a temp bitmap to draw the VDP data into */
|
||||
tempbitmap = auto_bitmap_alloc(machine->screen[0].width, machine->screen[0].height, BITMAP_FORMAT_INDEXED16);
|
||||
@ -213,7 +213,7 @@ VIDEO_UPDATE( system18 )
|
||||
|
||||
/* if the VDP is enabled, update our tempbitmap */
|
||||
if (vdp_enable)
|
||||
update_system18_vdp(tempbitmap, cliprect);
|
||||
system18_vdp_update(tempbitmap, cliprect);
|
||||
|
||||
/* reset priorities */
|
||||
fillbitmap(priority_bitmap, 0, cliprect);
|
||||
|
@ -94,11 +94,11 @@ type1 type0 function
|
||||
#include "video/resnet.h"
|
||||
|
||||
/* video/segac2.c */
|
||||
extern void update_system18_vdp( bitmap_t *bitmap, const rectangle *cliprect );
|
||||
extern void start_system18_vdp(void);
|
||||
extern READ16_HANDLER( segac2_vdp_r );
|
||||
extern WRITE16_HANDLER( segac2_vdp_w );
|
||||
static UINT16 sys18_ddcrew_bankregs[0x20];
|
||||
void system18_vdp_update( bitmap_t *bitmap, const rectangle *cliprect );
|
||||
void system18_vdp_start(running_machine *machine);
|
||||
READ16_HANDLER( segac2_vdp_r );
|
||||
WRITE16_HANDLER( segac2_vdp_w );
|
||||
UINT16 sys18_ddcrew_bankregs[0x20];
|
||||
|
||||
|
||||
|
||||
@ -864,7 +864,7 @@ VIDEO_START( system18old ){
|
||||
|
||||
sys16_bg1_trans=1;
|
||||
|
||||
start_system18_vdp();
|
||||
system18_vdp_start(machine);
|
||||
|
||||
/* clear these registers to -1 so that writes of 0 get picked up */
|
||||
for (i=0;i<0x20;i++)
|
||||
@ -1118,7 +1118,7 @@ VIDEO_UPDATE( system18old ){
|
||||
tilemap_draw( bitmap,cliprect, background, TILEMAP_DRAW_OPAQUE | 1, 0 ); //??
|
||||
tilemap_draw( bitmap,cliprect, background, TILEMAP_DRAW_OPAQUE | 2, 0 ); //??
|
||||
|
||||
if (!strcmp(screen->machine->gamedrv->name,"astorm")) update_system18_vdp(bitmap,cliprect); // kludge: render vdp here for astorm
|
||||
if (!strcmp(screen->machine->gamedrv->name,"astorm")) system18_vdp_update(bitmap,cliprect); // kludge: render vdp here for astorm
|
||||
/* ASTORM also draws some sprites with the vdp, needs to be higher priority..*/
|
||||
|
||||
// sprite_draw(sprite_list,3);
|
||||
@ -1133,15 +1133,15 @@ VIDEO_UPDATE( system18old ){
|
||||
if(sys18_fg2_active) tilemap_draw( bitmap,cliprect, foreground2, 1, 0x7 );
|
||||
tilemap_draw( bitmap,cliprect, foreground, 1, 0x7 );
|
||||
|
||||
if (!strcmp(screen->machine->gamedrv->name,"ddcrew")) update_system18_vdp(bitmap,cliprect); // kludge: render vdp here for ddcrew
|
||||
if (!strcmp(screen->machine->gamedrv->name,"ddcrew")) system18_vdp_update(bitmap,cliprect); // kludge: render vdp here for ddcrew
|
||||
|
||||
tilemap_draw( bitmap,cliprect, text_layer, 1, 0x7 );
|
||||
// sprite_draw(sprite_list,0);
|
||||
tilemap_draw( bitmap,cliprect, text_layer, 0, 0xf );
|
||||
|
||||
if (!strcmp(screen->machine->gamedrv->name,"cltchitr")) update_system18_vdp(bitmap,cliprect); // kludge: render vdp here for clthitr, draws the ball in game!
|
||||
if (!strcmp(screen->machine->gamedrv->name,"cltchtrj")) update_system18_vdp(bitmap,cliprect); // kludge: render vdp here for clthitr, draws the ball in game!
|
||||
// if (!strcmp(screen->machine->gamedrv->name,"astorm")) update_system18_vdp(bitmap,cliprect); // kludge: render vdp here for astorm
|
||||
if (!strcmp(screen->machine->gamedrv->name,"cltchitr")) system18_vdp_update(bitmap,cliprect); // kludge: render vdp here for clthitr, draws the ball in game!
|
||||
if (!strcmp(screen->machine->gamedrv->name,"cltchtrj")) system18_vdp_update(bitmap,cliprect); // kludge: render vdp here for clthitr, draws the ball in game!
|
||||
// if (!strcmp(screen->machine->gamedrv->name,"astorm")) system18_vdp_update(bitmap,cliprect); // kludge: render vdp here for astorm
|
||||
|
||||
draw_sprites(screen->machine, bitmap,cliprect, 0 );
|
||||
return 0;
|
||||
|
Loading…
Reference in New Issue
Block a user