New games added or promoted from NOT_WORKING

-----------------------------------
Super Shot [Mariusz Wojcieszek, Team Europe & fallout]
This commit is contained in:
mariuszw1 2011-09-20 20:32:52 +00:00
parent 943ead60d1
commit 2aafe27e9e
4 changed files with 368 additions and 0 deletions

1
.gitattributes vendored
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@ -2732,6 +2732,7 @@ src/mame/drivers/srmp6.c svneol=native#text/plain
src/mame/drivers/srumbler.c svneol=native#text/plain
src/mame/drivers/ssfindo.c svneol=native#text/plain
src/mame/drivers/sshangha.c svneol=native#text/plain
src/mame/drivers/sshot.c svneol=native#text/plain
src/mame/drivers/ssingles.c svneol=native#text/plain
src/mame/drivers/sslam.c svneol=native#text/plain
src/mame/drivers/ssozumo.c svneol=native#text/plain

365
src/mame/drivers/sshot.c Normal file
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@ -0,0 +1,365 @@
/*
Super Shot by Model Racing
Driver by Mariusz Wojcieszek
Todo:
Discrete sound
Mainboard:
__________________________________________________________________________________________________________________________
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
| _ _ _ _ _ ____ ____ ____ ____ ____ ____ ____ ____ |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|A |R| | | | | |C| |C| | | | | | | | | | | | | | | | | |
| | | |B| |B| | | | | | | | | | | | | | | | | | | | | |
| |_| | | | | |_| |_| |TMS | |TMS | |TMS | |TMS | |TMS | |TMS | |TMS | |TMS | |
| |_| |_| |2708| |2708| |2708| |2708| |2708| |2708| |2708| |2708| |
| |____| |____| |____| |____| |____| |____| |____| |____| |
| |
| |
| _ _____ _|
| | | |/853 | |_
| |S| | | _ _ _|
| | | |INS80| | | | | _ _ _ ____ ____ _ _ _ _ _ -|
| |_| |60N | | | | | | | | | | | |SS | |SS | | | | | | | | | | | -|
|B | | |B| |B| |D| | | | | | A | | B | |E| | | | | |A| |A| -|
| |ISP-8| | | | | | | |B| |B| | | | | | | |B| |B| | | | | -|
| |A/600| |_| |_| |_| | | | | |TMS | |TMS | |_| | | | | |_| |_| -|
| |N | |_| |_| |2708| |2708| |_| |_| -|
| | | |____| |____| -|
| | | -|
| |_____| -|
| -|
| __________________ -|
| | | _ _ _ _ -|
| | | _ _ _ _ _ _ _ | | | | | | | | -|
| | EPOXY BLOCK | | | | | | | | | | | | | | | | | | | | | | | -|
| | | |Q| |J| |H| |K| |I| |H| |H| |F| |F| |F| |F| -|
|C| | | | | | | | | | | | | | | | | | | | | | | | -|
| |__________________| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_
| |
| |
| |
| _ _ |
| _ _ _ _ _ _ _ __ | | | | _ _ |
| | | | | | | | | | | | | _ _ | | | | | | | | | | | | |
| |M| |H| |N| |O| |P| |G| |L| |L| |D| |SW| |B| |B| |S| |S| |
|D | | | | | | | | | | | | |_| |_| | | | 1| | | | | | | | | |
| |_| |_| |_| |_| |_| |_| |_| |__| |_| |_| |_| |_| |
| |
| |
| |
|E CS 233 |
| |
| |
|__________________________________________________________________________________________________________________________|
A = MM2114N-3 L = NE555P
B = DM81LS97N M = DM7404N
C = 7921 2111A-2 N = DM7400N
D = DM74LS138N / NS82LS05N O = DM74LS32N
E = DM74166N P = DM80LS97N / DM74LS367N
F = SN74LS374N Q = DM74LS02N
G = DM74LS20N R = DM74LS175N
H = SN74LS161AN S = DM74LS14N
I = DM74LS04N
J = F7474PC
K = 74LS112PC
EPOXY-BLOCK:
Component-Side: Solder Side:
_____________________ _____________________
| _ _ _ _ | | D3918 |
| | | | | | | | | | | 5686 |
| | | | | | | | | | | |
| | | | | | | | | | | |
| |_| |_| |_| |_| | | |
|_____________________| |_____________________|
SW1:
_________________
| DST08 ON |
|-----------------|
|| |#|#|#|#|#| | ||
|-----------------|
||#| | | | | |#|#||
|-----------------|
| 1 2 3 4 5 6 7 8 |
|_________________|
Soundboard:
____________________________________________________________
| |
| 7 6 5 4 3 2 1 |
| _ _ _ _ _ | A = SN7442AN
| | | | | | | | | | | | B = F-7404PC
| |F| |P| |A| |C| |Q| A | C = SN7405N
| | | | | | | | | | | | D = F 74132PC
| |_| |_| |_| |_| |_| | E = SN74393N
| | F = LM3900N
| _ _ _ _ _ | G = LM324N
| | | | | | | | | | | | H = SN7432N
| |G| |E| |B| |D| |O| B | I = NE 556N
| | | | | | | | | | | | J = SN7474N
| |_| |_| |_| |_| |_| | K = SN7400N
| | L = UA339PC
| _ _ _ _ | M = SN7410N
| | | | | | | | | | N = CA810Q
| |J| |I| |H| |E| C | O = 6331
| | | | | | | | | | P = 6301
| |_| |_| |_| |_| | Q = S50240
| |
| _ _ _ _ |
| ______ | | | | | | | | |
| | N | |C| |B| |K| |I| D |
| |______| | | | | | | | | |
| |_| |_| |_| |_| |
| |
| _ _ _ |
| | | | | | | |
| |L| |M| |K| E |
| | | | | | | |
|MR model |_| |_| |_| |
| racing CS229 |
| __ __ |
|______________| |_|_|_|_|_|_|_|_|_|_|_|_|_| |_____________|
1 22
__________________I N S T R U C T I O N S _________________
| |
| INSERT COIN(S) AND PRESS START BUTTON |
| |
| 1) THREE SPIRALLING BALLS SCORE FROM ... 100 TO 10 POINTS |
| 2) THE SEQUENCE OF GLASSES ................... 420 POINTS |
| 3) THE SEQUENCE OF LAMPS ..................... 440 POINTS |
| THE LAMPS AT THE CENTRE SCORE HIGHEST |
| 4) THE THREE FAST SPIRALLING BALLS SCORE ...... 80 POINTS |
| HITTING THE FIRST BALL SCORES 500 POINTS AND |
| GIVES THE GLASSES AND BOTTLE SEQUENCE. |
| HITTING THE SECOND BALL SCORES 240 POINTS AND |
| GIVES THE GLASS SEQUENCE AT INCREASED SPEED. |
|___________________________________________________________|
*/
#include "emu.h"
#include "cpu/scmp/scmp.h"
class supershot_state : public driver_device
{
public:
supershot_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT8 *m_videoram;
tilemap_t *m_tilemap;
};
/*************************************
*
* Video
*
*************************************/
static TILE_GET_INFO( get_supershot_text_tile_info )
{
supershot_state *state = machine.driver_data<supershot_state>();
UINT8 code = state->m_videoram[tile_index];
SET_TILE_INFO(0, code, 0, 0);
}
static VIDEO_START( supershot )
{
supershot_state *state = machine.driver_data<supershot_state>();
state->m_tilemap = tilemap_create(machine, get_supershot_text_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
}
static SCREEN_UPDATE( supershot )
{
supershot_state *state = screen->machine().driver_data<supershot_state>();
tilemap_draw(bitmap, cliprect, state->m_tilemap, 0, 0);
return 0;
}
static WRITE8_HANDLER( supershot_vidram_w )
{
supershot_state *state = space->machine().driver_data<supershot_state>();
state->m_videoram[offset] = data;
tilemap_mark_tile_dirty(state->m_tilemap, offset);
}
/*************************************
*
* Outputs
*
*************************************/
static WRITE8_HANDLER(supershot_output0_w)
{
/*
bit signal description
0 12 EXPLOSIONE LAMP. DX
1 13 RIMBALZO PALLINA (BALL BOUNCE)
2 14 CONSENSO GIOCO (CONSENT GAME)
3 16 VINCITA EXT. PLAY (WIN EXT. PLAY)
4 n.c.
5 n.c.
6 n.c.
7 H n.c.
*/
}
static WRITE8_HANDLER(supershot_output1_w)
{
/*
bit signal description
0 5 ESPL. BICCHIERI E BOTTIGLIE (EXPLOSION GLASSES AND BOTTLES)
1 F n.c.
2 E APPARIZIONE BOTTIGLIE (APPEARANCE BOTTLES)
3 4 MUSICA FINE GIOCO (END OF GAME MUSIC)
4 S EXPANSIONE CERCHIO (EXPANSION CIRCLE)
5 n.c.
6 N EXPLOSIONE CERCHIO (CIRCLE EXPLOSION)
7 11 SIBILO SPIRALE (PATHY SPIRAL)
*/
}
/*************************************
*
* Memory map
*
*************************************/
static ADDRESS_MAP_START( supershot_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x2000, 0x23ff) AM_RAM_WRITE( supershot_vidram_w ) AM_BASE_MEMBER( supershot_state, m_videoram )
AM_RANGE(0x4100, 0x41ff) AM_RAM
AM_RANGE(0x4200, 0x4200) AM_READ_PORT("GUNX")
AM_RANGE(0x4201, 0x4201) AM_READ_PORT("GUNY")
AM_RANGE(0x4202, 0x4202) AM_READ_PORT("IN0")
AM_RANGE(0x4203, 0x4203) AM_READ_PORT("DSW")
AM_RANGE(0x4206, 0x4206) AM_WRITE(supershot_output0_w)
AM_RANGE(0x4207, 0x4207) AM_WRITE(supershot_output1_w)
ADDRESS_MAP_END
/*************************************
*
* Inputs
*
*************************************/
static INPUT_PORTS_START( supershot )
PORT_START("GUNX")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(1)
PORT_START("GUNY")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(1)
PORT_START("IN0")
PORT_BIT( 0xf4, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START )
PORT_START("DSW")
PORT_DIPUNUSED( 0x01, 0x00 )
PORT_DIPUNUSED( 0x04, 0x00 )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPUNUSED( 0x40, 0x00 )
PORT_DIPNAME( 0x82, 0x82, "Bonus" )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0x82, "3" )
INPUT_PORTS_END
/*************************************
*
* Machine
*
*************************************/
static const gfx_layout supershot_charlayout =
{
8,8,
RGN_FRAC(1,1),
1,
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static GFXDECODE_START( supershot )
GFXDECODE_ENTRY( "gfx", 0, supershot_charlayout, 0, 1 )
GFXDECODE_END
static PALETTE_INIT( supershot )
{
palette_set_color(machine,0,RGB_BLACK); /* black */
palette_set_color(machine,1,RGB_WHITE); /* white */
}
static MACHINE_CONFIG_START( supershot, supershot_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", SCMP, XTAL_11_289MHz/4)
MCFG_CPU_PROGRAM_MAP(supershot_map)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE((32)*8, (32)*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
MCFG_VIDEO_START(supershot)
MCFG_SCREEN_UPDATE(supershot)
MCFG_GFXDECODE(supershot)
MCFG_PALETTE_LENGTH(2)
MCFG_PALETTE_INIT(supershot)
MACHINE_CONFIG_END
ROM_START( sshot )
ROM_REGION(0x2000, "maincpu", 0)
ROM_LOAD( "ss_1m.a6", 0x0000, 0x0400, CRC(9f1625db) SHA1(734156d9858d696ac1f00706ba7716e5f818a3c5) )
ROM_LOAD( "ss_2m.a7", 0x0400, 0x0400, CRC(09f0295d) SHA1(7b4f996e9200fd178e295b1613aad8d10b19bc78) )
ROM_LOAD( "ss_3m.a9", 0x0800, 0x0400, CRC(88b54d54) SHA1(4f6e792276f2615d4df1867fcdb0d18f55f72b3a) )
ROM_LOAD( "ss_4m.a10", 0x0c00, 0x0400, CRC(14199f00) SHA1(2696a42f362b39b92c8e07e2a005e0d8e00f539d) )
ROM_LOAD( "ss_5m.a11", 0x1000, 0x0400, CRC(e70eca76) SHA1(771ae15fd4b2663090386a4ec49575895c5bfed7) )
ROM_LOAD( "ss_6m.a12", 0x1400, 0x0400, CRC(27683d93) SHA1(5e127186a215f4bdf1912ff9d85574165c2dcc93) )
ROM_LOAD( "ss_7m.a13", 0x1800, 0x0400, CRC(650dada4) SHA1(8a4274792952b33b87ef7d160e1a1e038041761b) )
ROM_LOAD( "ss_8m.a15", 0x1c00, 0x0400, CRC(32bc8424) SHA1(a7b75b2c0fe6ff80148e2ba62ac2ff59ed03e09a) )
ROM_REGION(0x0800, "gfx", 0)
ROM_LOAD( "ss_a.b9", 0x0000, 0x0400, CRC(ad3413e0) SHA1(ea4c2728755fe52a00fdceddca0b641965045005) )
ROM_LOAD( "ss_b.b10", 0x0400, 0x0400, CRC(ba70e619) SHA1(df39512de881df26ccc7fa74f6bae82d92cd9008) )
ROM_END
GAME( 1979, sshot, 0, supershot, supershot, 0, ROT0, "Model Racing", "Super Shot", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND )

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@ -9898,6 +9898,7 @@ geimulti // (c) 1992 Grayhound Electronics
sprtauth // (c) 1982 Classic Games
suprpokr // (c) 1986 Grayhound Electronics
suprpkr1 // (c) 1986 Grayhound Electronics
sshot // (c) 1979 Model Racing
dribling // (c) 1983 Model Racing
driblingo // (c) 1983 Olympia
ace // [1976 Allied Leisure]

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@ -1812,6 +1812,7 @@ $(MAMEOBJ)/misc.a: \
$(DRIVERS)/splus.o \
$(DRIVERS)/spool99.o \
$(DRIVERS)/sprcros2.o $(VIDEO)/sprcros2.o \
$(DRIVERS)/sshot.o \
$(DRIVERS)/ssingles.o \
$(DRIVERS)/sstrangr.o \
$(DRIVERS)/statriv2.o \