Added dips for Lady Maker

Fixed some tab/space errors I made
Corrected 4psimasy dip B
This commit is contained in:
system11b 2016-10-04 15:52:25 +01:00
parent aac1805810
commit 2aefb6039e
3 changed files with 65 additions and 57 deletions

View File

@ -562,7 +562,7 @@ CUSTOM_INPUT_MEMBER( nbmj8891_state::nb1413m3_outcoin_flag_r )
static INPUT_PORTS_START( hanamomo )
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "1 (Easy)" )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x05, "3" )
@ -571,24 +571,25 @@ static INPUT_PORTS_START( hanamomo )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x01, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Game Sounds" ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPNAME( 0x20, 0x00, "Game Sounds" ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWA:7")
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWA:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Character Display Test" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPNAME( 0x80, 0x80, "Character Display Test" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* does not physically exist on PCB */
PORT_START("DSWB")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8891_state, nb1413m3_busyflag_r, nullptr) // DRAW BUSY
@ -1854,10 +1855,10 @@ static INPUT_PORTS_START( maiko )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Oyaken" ) PORT_DIPLOCATION("DSWB:3")
PORT_DIPNAME( 0x04, 0x00, "Oyaken" ) PORT_DIPLOCATION("DSWB:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Local Rule" ) PORT_DIPLOCATION("DSWB:4")
PORT_DIPNAME( 0x08, 0x00, "Local Rule" ) PORT_DIPLOCATION("DSWB:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWB:5")
@ -1901,7 +1902,7 @@ static INPUT_PORTS_START( mmaiko )
// I don't have manual for this game.
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, "Game Out" )
PORT_DIPNAME( 0x07, 0x07, "Game Out" ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "90% (Easy)" )
PORT_DIPSETTING( 0x06, "85%" )
PORT_DIPSETTING( 0x05, "80%" )
@ -1910,42 +1911,42 @@ static INPUT_PORTS_START( mmaiko )
PORT_DIPSETTING( 0x02, "65%" )
PORT_DIPSETTING( 0x01, "60%" )
PORT_DIPSETTING( 0x00, "55% (Hard)" )
PORT_DIPNAME( 0x18, 0x18, "Bet Min" )
PORT_DIPNAME( 0x18, 0x18, "Bet Min" ) PORT_DIPLOCATION("DSWA:4,5")
PORT_DIPSETTING( 0x18, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x60, 0x60, "Bet Max" )
PORT_DIPNAME( 0x60, 0x60, "Bet Max" ) PORT_DIPLOCATION("DSWA:6,7")
PORT_DIPSETTING( 0x60, "8" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x20, "12" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x80, 0x00, "DIPSW 1-8" )
PORT_DIPNAME( 0x80, 0x00, "DIPSW 1-8" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWB:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" )
PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" ) PORT_DIPLOCATION("DSWB:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" )
PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" ) PORT_DIPLOCATION("DSWB:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" )
PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" ) PORT_DIPLOCATION("DSWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" )
PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" ) PORT_DIPLOCATION("DSWB:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Graphic ROM Test" )
PORT_DIPNAME( 0x40, 0x40, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )

View File

@ -537,10 +537,10 @@ INPUT_PORTS_END
static INPUT_PORTS_START( finalbny )
// I don't have manual for this game.
// I don't have manual for this game. (finalbny)
// Lady Maker manual matches this, identical PCB
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, "Game Out" )
PORT_DIPNAME( 0x07, 0x07, "Game Out" ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "90% (Easy)" )
PORT_DIPSETTING( 0x06, "85%" )
PORT_DIPSETTING( 0x05, "80%" )
@ -549,43 +549,43 @@ static INPUT_PORTS_START( finalbny )
PORT_DIPSETTING( 0x02, "65%" )
PORT_DIPSETTING( 0x01, "60%" )
PORT_DIPSETTING( 0x00, "55% (Hard)" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x10, 0x00, "Last Chance" )
PORT_DIPNAME( 0x10, 0x00, "Last Chance" ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Last chance needs 1credit" )
PORT_DIPNAME( 0x20, 0x20, "Last chance needs 1credit" ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWA:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWB:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Graphic ROM Test" )
PORT_DIPNAME( 0x02, 0x02, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWB:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Bet1 Only" )
PORT_DIPNAME( 0x04, 0x04, "Bet1 Only" ) PORT_DIPLOCATION("DSWB:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, "Bet Min" )
PORT_DIPNAME( 0x18, 0x18, "Bet Min" ) PORT_DIPLOCATION("DSWB:4,5")
PORT_DIPSETTING( 0x18, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x60, 0x00, "Bet Max" )
PORT_DIPNAME( 0x60, 0x00, "Bet Max" ) PORT_DIPLOCATION("DSWB:6,7")
PORT_DIPSETTING( 0x60, "8" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x20, "12" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x80, 0x00, "Score Pool" )
PORT_DIPNAME( 0x80, 0x00, "Score Pool" ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -604,53 +604,54 @@ INPUT_PORTS_END
static INPUT_PORTS_START( qmhayaku )
PORT_START("DSWA")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2")
PORT_DIPSETTING( 0x03, "1 (Easy)" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "4 (Hard)" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:3")
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:3")
PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Game Sounds" ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPNAME( 0x10, 0x10, "Game Sounds" ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Character Display Test" ) PORT_DIPLOCATION("DSWA:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWA:8") // manual states this is unused
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* manual says this does not exist but it is physically present */
PORT_START("DSWB")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -2127,7 +2128,7 @@ GAME( 1990, pstadium, 0, pstadium, pstadium, driver_device, 0, RO
GAME( 1990, triplew2, 0, triplew2, triplew1, driver_device, 0, ROT180, "Nichibutsu", "Mahjong Triple Wars 2 (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, ntopstar, 0, ntopstar, ntopstar, driver_device, 0, ROT180, "Nichibutsu", "Mahjong Nerae! Top Star (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, mjlstory, 0, mjlstory, mjlstory, driver_device, 0, ROT180, "Nichibutsu", "Mahjong Jikken Love Story (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, ladymakr, mjlstory, mjlstory, mjlstory, driver_device, 0, ROT180, "Nichibutsu", "Lady Maker [BET] (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, ladymakr, mjlstory, mjlstory, finalbny, driver_device, 0, ROT180, "Nichibutsu", "Lady Maker [BET] (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, vanilla, 0, vanilla, vanilla, driver_device, 0, ROT180, "Nichibutsu", "Mahjong Vanilla Syndrome (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, finalbny, vanilla, finalbny, finalbny, nbmj8991_state, finalbny, ROT180, "Nichibutsu", "Mahjong Final Bunny [BET] (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, qmhayaku, 0, qmhayaku, qmhayaku, driver_device, 0, ROT180, "Nichibutsu", "Quiz-Mahjong Hayaku Yatteyo! (Japan)", MACHINE_SUPPORTS_SAVE )

View File

@ -519,7 +519,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( 4psimasy )
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x05, DEF_STR( Medium_Easy ) )
@ -528,27 +528,33 @@ static INPUT_PORTS_START( 4psimasy )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x01, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x08, 0x00, "Game Sounds" ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPNAME( 0x08, 0x00, "Game Sounds" ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:7,8")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:7,8")
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
/* this switch not mentioned by the manual */
PORT_START("DSWB")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x40, 0x40, "Option Test" ) PORT_DIPLOCATION("DSWB:7")
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "DSWB:1" )
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "DSWB:2" )
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "DSWB:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "DSWB:4" )
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "DSWB:5" )
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "DSWB:6" )
PORT_DIPNAME( 0x40, 0x40, "Option Test" ) PORT_DIPLOCATION("DSWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )