diff --git a/hash/msx1_cart.xml b/hash/msx1_cart.xml
index 6a49394502f..f4b349637ad 100644
--- a/hash/msx1_cart.xml
+++ b/hash/msx1_cart.xml
@@ -132,6 +132,7 @@ Fighting Rider - Sony Spain
Financiële administratie - [VG 8181] Philips
Financiële administratie 2 - [VG 8183] Philips
GranSoft TXT - Editor de Texto - GranSoft
+Hercules - Sony Spain
Holland Bingo - Reveal Automation
Kuma Forth - Kuma
Logo MSX - Idealogic
@@ -319,65 +320,68 @@ Xyzolog - Electric Software
1942 (Japan)
1986
ASCII
+
-
-
+
+
-
Animal Land - Satsujin Jiken (Japan)
1987
Enix
+
-
-
+
+
-
Aoki Ookami to Shiroki Mejika - Genghis Khan (Japan)
1986
Koei
+
+
-
-
+
+
-
+
-
The Black Onyx II - Search For The Fire Crystal (Japan)
1986
ASCII
+
+
-
-
+
+
@@ -387,12 +391,13 @@ Xyzolog - Electric Software
1987
Xtal Soft
+
-
-
+
+
@@ -403,12 +408,14 @@ Xyzolog - Electric Software
T&E Soft
+
+
-
-
+
+
@@ -418,12 +425,13 @@ Xyzolog - Electric Software
1987
Nihon Telenet
+
-
-
+
+
@@ -434,12 +442,13 @@ Xyzolog - Electric Software
Enix
+
-
-
+
+
@@ -454,8 +463,8 @@ Xyzolog - Electric Software
-
-
+
+
@@ -470,23 +479,26 @@ Xyzolog - Electric Software
-
-
+
+
-
+
+
+
Dungeon Hunter (Japan)
1989
ASCII
+
-
-
+
+
@@ -497,28 +509,29 @@ Xyzolog - Electric Software
Pony Canyon
+
-
-
+
+
-
Final Zone (Japan)
1986
Nihon Telenet
+
-
-
+
+
@@ -533,8 +546,8 @@ Xyzolog - Electric Software
-
-
+
+
@@ -545,12 +558,13 @@ Xyzolog - Electric Software
Sony
+
-
-
+
+
@@ -564,8 +578,8 @@ Xyzolog - Electric Software
-
-
+
+
@@ -575,12 +589,13 @@ Xyzolog - Electric Software
1987
Dempa
+
-
-
+
+
@@ -595,76 +610,82 @@ Xyzolog - Electric Software
-
-
+
+
-
Haja no Fuuin (Japan)
1987
Kogado
+
-
-
+
+
+
+
Hydlide II - Shine of Darkness (Japan)
1986
T&E Soft
+
-
-
+
+
-
+
+
+
Hydlide 3 - The Space Memories (Japan)
1987
T&E Soft
+
-
-
+
+
-
Jagur (Japan)
1987
Hudson Soft
+
-
-
+
+
@@ -678,11 +699,11 @@ Xyzolog - Electric Software
-
-
+
+
-
-
+
+
@@ -693,12 +714,14 @@ Xyzolog - Electric Software
Enix
+
+
-
-
+
+
@@ -712,24 +735,24 @@ Xyzolog - Electric Software
-
-
+
+
-
Märchen Veil I (Japan)
1987
System Sacom
+
-
-
+
+
@@ -744,8 +767,8 @@ Xyzolog - Electric Software
-
-
+
+
@@ -755,61 +778,64 @@ Xyzolog - Electric Software
1989
Hi-Score Software
+
+
-
-
+
+
-
MSX-FAN Fandom Library 1 (Japan)
1988
Tecnopolis
+
+
-
-
+
+
-
MSX-FAN Fandom Library 2 (Japan)
1988
Tecnopolis
+
-
-
+
+
-
MSX-FAN Fandom Library 3 (Japan)
1988
Tecnopolis
+
-
-
+
+
@@ -823,8 +849,8 @@ Xyzolog - Electric Software
-
-
+
+
@@ -834,15 +860,17 @@ Xyzolog - Electric Software
1987
Koei
+
+
-
-
+
+
-
+
@@ -857,8 +885,8 @@ Xyzolog - Electric Software
-
-
+
+
@@ -873,8 +901,8 @@ Xyzolog - Electric Software
-
-
+
+
@@ -891,14 +919,15 @@ kept for now until finding out what those bytes affect...
1988
Irem
+
-
-
-
-
+
+
+
+
@@ -908,47 +937,52 @@ kept for now until finding out what those bytes affect...
1988
Irem
+
-
-
+
+
-
+
Sangokushi (Japan)
1986
Koei
+
+
-
-
+
+
-
+
Sangokushi (Japan, alt)
1986
Koei
+
+
-
+
-
-
+
+
@@ -958,31 +992,33 @@ kept for now until finding out what those bytes affect...
1987
ASCII
+
+
-
-
+
+
-
Shougun (Japan)
1987
Nihon Dexter
+
-
-
+
+
-
+
@@ -993,12 +1029,13 @@ kept for now until finding out what those bytes affect...
T&E Soft
+
-
-
+
+
@@ -1013,8 +1050,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1030,8 +1067,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1046,8 +1083,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1063,26 +1100,27 @@ kept for now until finding out what those bytes affect...
-
-
-
+
+
+
-->
-
Tsumego 120 (Japan)
1987
Champion Soft
+
+
-
-
+
+
@@ -1097,8 +1135,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1108,12 +1146,14 @@ kept for now until finding out what those bytes affect...
1987
Enix
+
+
-
-
+
+
@@ -1128,10 +1168,10 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
+
@@ -1142,12 +1182,13 @@ kept for now until finding out what those bytes affect...
Pack-In-Video
+
-
-
+
+
@@ -1163,9 +1204,11 @@ kept for now until finding out what those bytes affect...
Irem
+
-
-
+
+
+
@@ -1176,9 +1219,11 @@ kept for now until finding out what those bytes affect...
Irem
+
-
-
+
+
+
@@ -1190,8 +1235,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1203,36 +1248,40 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
3-D Golf Simulation (Japan)
1983
T&E Soft
+
+
-
-
+
+
+
-
3-D Golf Simulation (Japan, alt)
1983
T&E Soft
+
+
-
-
+
+
+
@@ -1242,38 +1291,44 @@ kept for now until finding out what those bytes affect...
1984
T&E Soft
+
-
-
+
+
+
-
3D Tennis (Japan)
1983
ASCII
+
+
+
-
-
+
+
+
-
-
+
+
A Life Planet - M36 - Mother Brain has been aliving (Japan)
1987
Pixel
+
-
-
+
+
@@ -1283,9 +1338,12 @@ kept for now until finding out what those bytes affect...
1987
GA-Yume / HOT・B
+
+
-
-
+
+
+
@@ -1294,14 +1352,17 @@ kept for now until finding out what those bytes affect...
A.E. (Japan)
1982
Toshiba EMI
+
-
-
+
+
+
+
A1 Spirit - The Way to Formula-1 (Japan)
1987
@@ -1309,8 +1370,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1320,9 +1381,12 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
@@ -1332,35 +1396,41 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
-
Adven' Chuta! (Japan)
1983
MIA
+
-
-
+
+
+
-
+
+
Albatross (Japan)
1986
Nihon Telenet
-
-
+
+
+
@@ -1371,8 +1441,9 @@ kept for now until finding out what those bytes affect...
Nihon Telenet
-
-
+
+
+
@@ -1383,12 +1454,13 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
-
-
-
+
+
+
+
+
@@ -1399,9 +1471,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -1413,8 +1487,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1426,8 +1501,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1439,33 +1515,37 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
Alien 8 (Japan)
- 1987
+ 1986
Jaleco
+
-
-
+
+
+
-
+
Alien 8 (Japan, hacked?)
1985
A.C.G.
-
-
+
+
+
@@ -1478,8 +1558,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1492,8 +1572,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1506,8 +1586,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1518,9 +1598,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -1531,9 +1613,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -1543,8 +1627,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -1556,21 +1641,23 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
American Truck (Japan)
1985
Nihon Telenet
+
-
-
+
+
+
@@ -1581,21 +1668,23 @@ kept for now until finding out what those bytes affect...
Nihon Telenet
-
-
+
+
+
-
American Truck (Japan, alt 2)
1985
Nihon Telenet
+
-
-
+
+
+
@@ -1605,8 +1694,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -1616,9 +1706,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -1628,9 +1721,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -1639,9 +1735,12 @@ kept for now until finding out what those bytes affect...
Antarctic Adventure (Europe)
1984
Konami
+
+
-
-
+
+
+
@@ -1650,9 +1749,11 @@ kept for now until finding out what those bytes affect...
Antarctic Adventure (Europe, alt)
1984
Konami
+
-
-
+
+
+
@@ -1662,10 +1763,12 @@ kept for now until finding out what those bytes affect...
1984
Konami
+
-
-
+
+
+
@@ -1675,7 +1778,8 @@ kept for now until finding out what those bytes affect...
19??
Prosoft
-
+
+
@@ -1686,9 +1790,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -1698,9 +1804,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -1710,10 +1818,12 @@ kept for now until finding out what those bytes affect...
1983
Paxon
+
-
-
+
+
+
@@ -1723,9 +1833,11 @@ kept for now until finding out what those bytes affect...
1984
Toshiba EMI
+
-
-
+
+
+
@@ -1735,57 +1847,67 @@ kept for now until finding out what those bytes affect...
1986
Sein Soft
+
-
-
+
+
+
- Arkanoid (Europe?)
+ Arkanoid (Europe)
1986
- Taito ~ Imagine
-
+ Imagine
-
-
+
+
+
- Arkanoid (Europe?, alt)
+ Arkanoid (Europe, alt)
1986
- Taito ~ Imagine
-
+ Imagine
-
-
+
+
+
+
Arkanoid (Japan)
1986
- Taito
+ Nidecom
+
+
-
-
+
+
+
+
Arkanoid (Japan, alt)
1986
- Taito
+ Nidecom
+
+
-
-
+
+
+
@@ -1795,12 +1917,14 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
+
Astro Marine Corps (Spain)
1989
@@ -1808,8 +1932,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -1819,9 +1943,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -1833,8 +1960,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1846,8 +1974,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1857,12 +1986,12 @@ kept for now until finding out what those bytes affect...
1984
Konami
-
-
-
-
-
-
+
+
+
+
+
+
@@ -1872,9 +2001,11 @@ kept for now until finding out what those bytes affect...
1986
Pax Softonica
+
-
-
+
+
+
@@ -1886,8 +2017,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1900,8 +2032,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1912,9 +2045,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -1925,9 +2060,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -1939,8 +2076,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1952,8 +2090,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1965,8 +2104,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1978,8 +2118,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -1991,8 +2132,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2004,8 +2146,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2017,8 +2160,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2028,8 +2172,9 @@ kept for now until finding out what those bytes affect...
19??
Studio GEN
-
-
+
+
+
@@ -2040,9 +2185,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -2053,9 +2200,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -2065,36 +2214,39 @@ kept for now until finding out what those bytes affect...
19??
Prosoft
-
-
+
+
+
-
Basic Nyuumon (Japan)
1984
Casio
+
-
-
+
+
+
-
BASIC Nyuumon II - Programming-hen (Japan)
1985
Casio
+
-
-
+
+
+
@@ -2104,53 +2256,58 @@ kept for now until finding out what those bytes affect...
1987
Pack-In-Video
+
+
-
-
+
+
-
Batten Tanuki no Daibouken (Japan, v1.03)
1986
Tecno Soft
+
-
-
+
+
+
-
Batten Tanuki no Daibouken (Japan)
1986
Tecno Soft
+
-
-
+
+
+
-
Batten Tanuki no Daibouken (Japan, alt)
1986
Tecno Soft
+
-
-
+
+
+
@@ -2162,8 +2319,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2175,8 +2333,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2188,19 +2347,22 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Beach-Head (Europe)
19??
Access Software?
-
-
+
+
+
@@ -2212,53 +2374,56 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
+
-
Becky (Japan)
1983
MIA
+
-
-
+
+
+
-
Becky (Japan, alt)
1983
MIA
+
-
-
+
+
+
-
Becky (Japan, alt 2)
1983
MIA
+
-
-
+
+
+
@@ -2266,11 +2431,13 @@ kept for now until finding out what those bytes affect...
Bee & Flower (Japan)
1983
- Reizon
+ National
+
-
-
+
+
+
@@ -2278,10 +2445,12 @@ kept for now until finding out what those bytes affect...
Bee & Flower (Japan, alt)
1983
- Reizon
+ National
+
-
-
+
+
+
@@ -2289,10 +2458,12 @@ kept for now until finding out what those bytes affect...
Bee & Flower (Japan, alt 2)
1983
- Reizon
+ National
+
-
-
+
+
+
@@ -2302,27 +2473,31 @@ kept for now until finding out what those bytes affect...
1985
Casio
-
-
+
+
+
-
The Black Onyx (Japan)
1985
ASCII
+
+
+
-
-
+
+
+
-
+
Blagger MSX (Japan)
@@ -2330,8 +2505,9 @@ kept for now until finding out what those bytes affect...
MicroCabin
-
-
+
+
+
@@ -2342,8 +2518,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -2355,8 +2532,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2364,11 +2542,13 @@ kept for now until finding out what those bytes affect...
Boggy '84 (Japan)
1984
- Nihon Columbia
+ Colpax
+
-
-
+
+
+
@@ -2376,11 +2556,13 @@ kept for now until finding out what those bytes affect...
Boggy '84 (Japan, alt)
1984
- Nihon Columbia
+ Colpax
+
-
-
+
+
+
@@ -2388,11 +2570,13 @@ kept for now until finding out what those bytes affect...
Boggy '84 (Japan, alt 2)
1984
- Nihon Columbia
+ Colpax
+
-
-
+
+
+
@@ -2403,8 +2587,9 @@ kept for now until finding out what those bytes affect...
Sony Spain
-
-
+
+
+
@@ -2416,8 +2601,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2429,8 +2615,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2441,11 +2628,12 @@ kept for now until finding out what those bytes affect...
Hudson Soft
+
-
-
+
+
@@ -2455,9 +2643,11 @@ kept for now until finding out what those bytes affect...
1983
Hudson Soft
+
-
-
+
+
+
@@ -2468,8 +2658,9 @@ kept for now until finding out what those bytes affect...
1986
Korea Soft Bank
-
-
+
+
+
@@ -2479,8 +2670,9 @@ kept for now until finding out what those bytes affect...
1986
Korea Soft Bank
-
-
+
+
+
@@ -2490,9 +2682,11 @@ kept for now until finding out what those bytes affect...
1983
Ample Software
+
-
-
+
+
+
@@ -2502,9 +2696,11 @@ kept for now until finding out what those bytes affect...
1983
Ample Software
+
-
-
+
+
+
@@ -2514,8 +2710,10 @@ kept for now until finding out what those bytes affect...
1983
Ample Software
+
-
+
+
@@ -2527,9 +2725,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -2540,9 +2740,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -2554,8 +2756,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2567,8 +2770,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2580,8 +2784,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2590,10 +2795,12 @@ kept for now until finding out what those bytes affect...
Bouken Roman - Dota (Japan)
1986
System Soft
-
+
+
-
-
+
+
+
@@ -2602,10 +2809,12 @@ kept for now until finding out what those bytes affect...
Bouken Roman - Dota (Japan, alt)
1986
System Soft
-
+
+
-
-
+
+
+
@@ -2617,22 +2826,24 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
The Brain (Japan)
1983
ASCII
+
-
-
+
+
+
@@ -2641,10 +2852,12 @@ kept for now until finding out what those bytes affect...
Break In (Japan)
1987
Jaleco
+
+
-
-
+
+
@@ -2656,8 +2869,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2668,8 +2882,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -2680,8 +2895,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -2692,8 +2908,9 @@ kept for now until finding out what those bytes affect...
Comptiq
-
-
+
+
+
@@ -2703,9 +2920,11 @@ kept for now until finding out what those bytes affect...
1986
Dempa
+
-
-
+
+
+
@@ -2717,8 +2936,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2730,8 +2950,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2743,8 +2964,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2756,8 +2978,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2769,8 +2992,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2780,8 +3004,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -2792,8 +3017,9 @@ kept for now until finding out what those bytes affect...
Brother Kougyou
-
-
+
+
+
@@ -2805,8 +3031,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2819,8 +3046,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2830,8 +3058,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -2842,9 +3071,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -2855,9 +3086,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -2869,8 +3102,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2882,8 +3116,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2895,8 +3130,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2907,9 +3143,11 @@ kept for now until finding out what those bytes affect...
Casio
+
-
-
+
+
+
@@ -2919,10 +3157,11 @@ kept for now until finding out what those bytes affect...
1984
Sony
-
+
-
-
+
+
+
@@ -2932,10 +3171,11 @@ kept for now until finding out what those bytes affect...
1984
Sony
-
+
-
-
+
+
+
@@ -2944,9 +3184,11 @@ kept for now until finding out what those bytes affect...
Car-Race (Japan)
1983
Ample Software
+
-
-
+
+
+
@@ -2955,9 +3197,11 @@ kept for now until finding out what those bytes affect...
Car-Race (Japan, alt)
1983
Ample Software
+
-
-
+
+
+
@@ -2966,8 +3210,10 @@ kept for now until finding out what those bytes affect...
Car-Race (Japan, alt 2)
1983
Ample Software
+
-
+
+
@@ -2980,8 +3226,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -2991,8 +3238,9 @@ kept for now until finding out what those bytes affect...
1986
Boram Soft
-
-
+
+
+
@@ -3003,9 +3251,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -3015,8 +3265,9 @@ kept for now until finding out what those bytes affect...
1987
Static Soft
-
-
+
+
+
@@ -3026,9 +3277,12 @@ kept for now until finding out what those bytes affect...
1986
ASCII
+
+
-
-
+
+
+
@@ -3038,9 +3292,12 @@ kept for now until finding out what those bytes affect...
1986
ASCII
+
+
-
-
+
+
+
@@ -3048,11 +3305,13 @@ kept for now until finding out what those bytes affect...
Chack'n Pop (Japan)
1984
- Taito
+ Nidecom
+
-
-
+
+
+
@@ -3060,11 +3319,13 @@ kept for now until finding out what those bytes affect...
Chack'n Pop (Japan, alt)
1984
- Taito
+ Nidecom
+
-
-
+
+
+
@@ -3076,8 +3337,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3089,8 +3351,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3102,8 +3365,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3115,8 +3379,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3128,8 +3393,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3141,8 +3407,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3154,8 +3421,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3167,8 +3435,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3180,8 +3449,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3192,31 +3462,37 @@ kept for now until finding out what those bytes affect...
Sony
+
-
-
+
+
+
+
Championship Lode Runner (Korea, bad?)
19??
Prosoft
-
-
+
+
+
+
Championship Lode Runner (Korea, bad 2?)
19??
Prosoft
-
-
+
+
+
@@ -3228,8 +3504,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3241,8 +3518,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3254,8 +3532,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3267,8 +3546,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3280,8 +3560,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3289,11 +3570,13 @@ kept for now until finding out what those bytes affect...
Choro Q (Japan)
1984
- Taito
+ Nidecom
+
-
-
+
+
+
@@ -3301,11 +3584,13 @@ kept for now until finding out what those bytes affect...
Choro Q (Japan, alt)
1984
- Taito
+ Nidecom
+
-
-
+
+
+
@@ -3315,21 +3600,24 @@ kept for now until finding out what those bytes affect...
19??
Prosoft
-
-
+
+
+
-
Chuugaku Hisshuu Eibunpou 1 (Japan)
1984
Stratford Computer Center
-
+
+
+
-
-
+
+
+
@@ -3341,8 +3629,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3350,11 +3639,13 @@ kept for now until finding out what those bytes affect...
City Connection (Japan)
1986
- Nihon Dexter
+ Jaleco
+
-
-
+
+
+
@@ -3362,11 +3653,13 @@ kept for now until finding out what those bytes affect...
City Connection (Japan, alt)
1986
- Nihon Dexter
+ Jaleco
+
-
-
+
+
+
@@ -3378,8 +3671,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3391,8 +3685,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3404,8 +3699,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3415,9 +3711,11 @@ kept for now until finding out what those bytes affect...
1984
Hudson Soft
+
-
-
+
+
+
@@ -3427,9 +3725,11 @@ kept for now until finding out what those bytes affect...
1984
Hudson Soft
+
-
-
+
+
+
@@ -3439,9 +3739,11 @@ kept for now until finding out what those bytes affect...
1984
Hudson Soft
+
-
-
+
+
+
@@ -3453,32 +3755,38 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Comecocos (Spain)
198?
Idealogic
-
-
+
+
+
-
Comet Tail (Japan)
1983
ASCII
+
+
+
-
-
+
+
+
@@ -3490,8 +3798,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3503,8 +3812,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3516,8 +3826,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3529,22 +3840,24 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
Computer Nyuumon (Japan)
1985
Casio
+
-
-
+
+
+
@@ -3556,8 +3869,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3569,19 +3883,22 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Computer Pachinko (Japan)
1984
Sony
-
-
+
+
+
@@ -3592,8 +3909,9 @@ kept for now until finding out what those bytes affect...
Cross Talk
-
-
+
+
+
@@ -3604,8 +3922,9 @@ kept for now until finding out what those bytes affect...
Cross Talk
-
-
+
+
+
@@ -3616,8 +3935,9 @@ kept for now until finding out what those bytes affect...
Cross Talk
-
-
+
+
+
@@ -3625,11 +3945,13 @@ kept for now until finding out what those bytes affect...
+
Confused? (Europe)
198?
Eaglesoft
+
@@ -3641,9 +3963,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -3653,9 +3978,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -3667,8 +3995,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3680,8 +4009,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3691,9 +4021,11 @@ kept for now until finding out what those bytes affect...
1985
Cosmos Computer
+
-
-
+
+
+
@@ -3703,9 +4035,11 @@ kept for now until finding out what those bytes affect...
1985
Cosmos Computer
+
-
-
+
+
+
@@ -3716,11 +4050,12 @@ kept for now until finding out what those bytes affect...
Heart Soft
+
-
-
+
+
@@ -3730,9 +4065,12 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
+
-
-
+
+
+
@@ -3742,8 +4080,9 @@ kept for now until finding out what those bytes affect...
1988
Titus
-
-
+
+
+
@@ -3755,16 +4094,13 @@ kept for now until finding out what those bytes affect...
-
+
+
-
-
-
-
-
-
-
-
+
+
+
+
@@ -3776,16 +4112,13 @@ kept for now until finding out what those bytes affect...
-
+
+
-
-
-
-
-
-
-
-
+
+
+
+
@@ -3799,8 +4132,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -3812,8 +4145,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3825,8 +4159,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3838,8 +4173,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3849,8 +4185,9 @@ kept for now until finding out what those bytes affect...
198?
Clover
-
-
+
+
+
@@ -3862,8 +4199,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -3874,8 +4211,9 @@ kept for now until finding out what those bytes affect...
Toshiba
-
-
+
+
+
@@ -3886,8 +4224,9 @@ kept for now until finding out what those bytes affect...
Toshiba
-
-
+
+
+
@@ -3898,8 +4237,9 @@ kept for now until finding out what those bytes affect...
Toshiba
-
-
+
+
+
@@ -3910,8 +4250,9 @@ kept for now until finding out what those bytes affect...
Toshiba
-
-
+
+
+
@@ -3921,8 +4262,9 @@ kept for now until finding out what those bytes affect...
198?
San Ho
-
-
+
+
+
@@ -3934,8 +4276,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3947,8 +4290,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -3958,21 +4302,24 @@ kept for now until finding out what those bytes affect...
1985
Comptiq
-
-
+
+
+
-
+
+
The Dam Busters (Japan)
1985
Comptiq
-
-
+
+
+
@@ -3982,9 +4329,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -3994,9 +4343,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -4006,9 +4357,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -4018,9 +4371,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -4030,21 +4385,23 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
-
+
Dawn Patrol (Japan)
1986
Pony Canyon
+
-
-
+
+
@@ -4055,16 +4412,15 @@ kept for now until finding out what those bytes affect...
Pony Canyon
-
-
-
-
-
+
+
+
+
-
+
Deep Dungeon (Japan)
1988
ScapTrust
@@ -4072,10 +4428,10 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
+
@@ -4088,10 +4444,10 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
+
@@ -4101,9 +4457,11 @@ kept for now until finding out what those bytes affect...
1986
Dempa
+
-
-
+
+
+
@@ -4113,10 +4471,12 @@ kept for now until finding out what those bytes affect...
1984
General
+
-
-
+
+
+
@@ -4128,8 +4488,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4141,8 +4502,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4156,8 +4518,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -4168,9 +4530,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -4181,9 +4545,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -4195,8 +4561,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4208,8 +4575,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4220,8 +4588,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -4233,8 +4602,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4246,8 +4616,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4261,8 +4632,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -4274,8 +4645,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4285,9 +4657,12 @@ kept for now until finding out what those bytes affect...
1987
Victor
+
+
-
-
+
+
+
@@ -4297,9 +4672,12 @@ kept for now until finding out what those bytes affect...
1986
ASCII
+
+
-
-
+
+
+
@@ -4310,9 +4688,11 @@ kept for now until finding out what those bytes affect...
HAL Kenkyuujo
+
-
-
+
+
+
@@ -4323,9 +4703,11 @@ kept for now until finding out what those bytes affect...
HAL Kenkyuujo
+
-
-
+
+
+
@@ -4335,11 +4717,12 @@ kept for now until finding out what those bytes affect...
1988
Toshiba EMI
+
-
-
+
+
@@ -4350,8 +4733,9 @@ kept for now until finding out what those bytes affect...
Sony
-
-
+
+
+
@@ -4362,19 +4746,23 @@ kept for now until finding out what those bytes affect...
Sony
-
-
+
+
+
+
Eagles 5 (Korea)
1990
Zemina
+
-
-
+
+
+
@@ -4386,8 +4774,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4399,8 +4788,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4412,8 +4802,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4425,22 +4816,24 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
Erika (Japan)
1987
Jast
+
-
-
+
+
+
@@ -4452,8 +4845,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4465,8 +4859,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4478,8 +4873,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4491,8 +4887,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4504,7 +4901,8 @@ kept for now until finding out what those bytes affect...
-
+
+
@@ -4515,8 +4913,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -4528,8 +4927,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4541,8 +4941,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4554,8 +4955,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4567,8 +4969,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4580,8 +4983,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4592,9 +4996,11 @@ kept for now until finding out what those bytes affect...
Casio
+
-
-
+
+
+
@@ -4604,8 +5010,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -4619,8 +5026,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -4634,8 +5041,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -4647,8 +5054,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -4658,21 +5065,25 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
-
-
+
+
+
+
FA Tetris (Korea)
1989
FA Soft
-
-
+
+
+
@@ -4683,8 +5094,9 @@ kept for now until finding out what those bytes affect...
FA Soft
-
-
+
+
+
@@ -4695,8 +5107,9 @@ kept for now until finding out what those bytes affect...
FA Soft
-
-
+
+
+
@@ -4706,9 +5119,12 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
@@ -4718,11 +5134,12 @@ kept for now until finding out what those bytes affect...
1987
Hot-B
+
-
-
+
+
@@ -4732,11 +5149,12 @@ kept for now until finding out what those bytes affect...
1987
Hot-B
+
-
-
+
+
@@ -4748,8 +5166,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -4761,8 +5179,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4774,8 +5193,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4787,8 +5207,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4800,22 +5221,23 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
-
+
Final Mahjong (Japan)
1983
MIA
-
-
+
+
+
@@ -4827,8 +5249,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -4840,8 +5262,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4853,34 +5276,37 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
- Flappy (Japan)
+ Flappy Limited (Japan)
1985
dB-Soft
-
-
+
+
+
- Flappy (Japan, alt)
+ Flappy Limited (Japan, alt)
1985
dB-Soft
-
-
+
+
+
@@ -4891,8 +5317,9 @@ kept for now until finding out what those bytes affect...
dB-Soft
-
-
+
+
+
@@ -4902,8 +5329,9 @@ kept for now until finding out what those bytes affect...
1991
Zemina
-
-
+
+
+
@@ -4913,8 +5341,9 @@ kept for now until finding out what those bytes affect...
1991
Zemina
-
-
+
+
+
@@ -4926,8 +5355,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -4939,32 +5369,37 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
- Flight Deck (Japan)
+ Flight Deck II (Japan)
1986
Pony Canyon
+
+
-
-
+
+
- Flight Deck (Japan, alt)
+ Flight Deck II (Japan, alt)
1986
Pony Canyon
+
+
-
-
+
+
@@ -4974,9 +5409,12 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
+
-
-
+
+
+
@@ -4986,9 +5424,12 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
+
-
-
+
+
+
@@ -5000,8 +5441,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5013,8 +5455,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5023,10 +5466,12 @@ kept for now until finding out what those bytes affect...
Frogger (Japan)
1983
Konami
+
-
-
+
+
+
@@ -5035,10 +5480,12 @@ kept for now until finding out what those bytes affect...
Frogger (Japan, alt)
1983
Konami
+
-
-
+
+
+
@@ -5046,11 +5493,13 @@ kept for now until finding out what those bytes affect...
Front Line (Japan)
1984
- Taito
+ Nidecom
+
-
-
+
+
+
@@ -5058,11 +5507,13 @@ kept for now until finding out what those bytes affect...
Front Line (Japan, alt)
1984
- Taito
+ Nidecom
+
-
-
+
+
+
@@ -5070,11 +5521,13 @@ kept for now until finding out what those bytes affect...
Front Line (Japan, alt 2)
1984
- Taito
+ Nidecom
+
-
-
+
+
+
@@ -5086,8 +5539,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5099,8 +5553,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5112,19 +5567,22 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Futbol (Spain)
1985
Indescomp
-
-
+
+
+
@@ -5136,8 +5594,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5149,8 +5608,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5162,8 +5622,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5175,8 +5636,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5186,8 +5648,9 @@ kept for now until finding out what those bytes affect...
198?
San Ho
-
-
+
+
+
@@ -5199,8 +5662,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5212,8 +5676,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5225,8 +5690,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5240,8 +5706,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -5255,22 +5721,23 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
Game Land (Japan)
1984
Casio
+
-
-
+
+
+
@@ -5308,8 +5775,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -5334,8 +5801,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -5347,8 +5814,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -5387,8 +5854,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5400,8 +5868,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5412,9 +5881,11 @@ kept for now until finding out what those bytes affect...
ZAP
+
-
-
+
+
+
@@ -5425,9 +5896,11 @@ kept for now until finding out what those bytes affect...
ZAP
+
-
-
+
+
+
@@ -5439,8 +5912,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5452,8 +5926,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5463,9 +5938,11 @@ kept for now until finding out what those bytes affect...
1985
Toho
+
-
-
+
+
+
@@ -5475,9 +5952,11 @@ kept for now until finding out what those bytes affect...
1985
Toho
+
-
-
+
+
+
@@ -5485,12 +5964,13 @@ kept for now until finding out what those bytes affect...
Gokiburi Daisakusen (Japan)
1983
- Magicsoft
-
+ National
+
-
-
+
+
+
@@ -5500,9 +5980,12 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
+
-
-
+
+
+
@@ -5514,8 +5997,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5527,8 +6011,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5539,9 +6024,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -5552,9 +6039,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -5565,9 +6054,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -5579,8 +6070,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5590,9 +6082,11 @@ kept for now until finding out what those bytes affect...
1986
Konami
+
-
-
+
+
+
@@ -5602,9 +6096,11 @@ kept for now until finding out what those bytes affect...
1986
Konami
+
-
-
+
+
+
@@ -5614,8 +6110,9 @@ kept for now until finding out what those bytes affect...
1987
Zemina
-
-
+
+
+
@@ -5627,8 +6124,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5640,8 +6138,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5653,8 +6152,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5666,8 +6166,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5677,9 +6178,12 @@ kept for now until finding out what those bytes affect...
1986
Pony Canyon
+
+
-
-
+
+
+
@@ -5689,9 +6193,12 @@ kept for now until finding out what those bytes affect...
1986
Pony Canyon
+
+
-
-
+
+
+
@@ -5700,9 +6207,11 @@ kept for now until finding out what those bytes affect...
Gulkave (Korea)
198?
ProSoft
+
-
-
+
+
+
@@ -5712,8 +6221,9 @@ kept for now until finding out what those bytes affect...
1990
Prosoft
-
-
+
+
+
@@ -5725,8 +6235,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5737,8 +6248,9 @@ kept for now until finding out what those bytes affect...
1985
A.C.G.
-
-
+
+
+
@@ -5750,8 +6262,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5762,9 +6275,11 @@ kept for now until finding out what those bytes affect...
Nidecom
+
-
-
+
+
+
@@ -5774,8 +6289,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -5787,11 +6303,10 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
@@ -5803,21 +6318,23 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
MSX Hanafuda Koi Koi (Japan)
1984
ASCII
+
-
-
+
+
+
@@ -5828,9 +6345,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -5841,9 +6360,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -5854,22 +6375,26 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
-
Harapeko Pakkun (Japan)
1984
ASCII
+
+
-
-
+
+
+
@@ -5881,8 +6406,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5894,8 +6420,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5905,8 +6432,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -5916,9 +6444,11 @@ kept for now until finding out what those bytes affect...
1985
Comptiq
+
-
-
+
+
+
@@ -5930,8 +6460,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5939,11 +6470,13 @@ kept for now until finding out what those bytes affect...
High Way Star (Japan)
1983
- ASCII
+ National
+
-
-
+
+
+
@@ -5953,8 +6486,9 @@ kept for now until finding out what those bytes affect...
1983
Qnix
-
-
+
+
+
@@ -5964,9 +6498,11 @@ kept for now until finding out what those bytes affect...
1985
MicroCabin
+
-
-
+
+
+
@@ -5978,8 +6514,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -5991,8 +6528,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6004,8 +6542,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6017,8 +6556,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6030,8 +6570,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6043,8 +6584,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6056,8 +6598,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6070,8 +6613,9 @@ kept for now until finding out what those bytes affect...
1986
Eaglesoft
-
-
+
+
+
@@ -6083,8 +6627,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6096,41 +6641,44 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
Hurry Fox MSX Special (Japan)
1986
MicroCabin
+
+
-
-
-
+
+
+
-
+
Hurry Fox - Yuki no Maou hen (Japan)
1985
MicroCabin
+
-
-
+
+
@@ -6140,10 +6688,12 @@ kept for now until finding out what those bytes affect...
1984
General
+
-
-
+
+
+
@@ -6153,9 +6703,11 @@ kept for now until finding out what those bytes affect...
1984
General
+
-
-
+
+
+
@@ -6166,9 +6718,11 @@ kept for now until finding out what those bytes affect...
T&E Soft
+
-
-
+
+
+
@@ -6182,10 +6736,10 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
+
@@ -6197,8 +6751,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -6210,8 +6764,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6221,8 +6776,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -6234,8 +6790,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6247,8 +6804,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6260,8 +6818,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6273,8 +6832,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6286,8 +6846,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6299,8 +6860,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6312,8 +6874,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6325,19 +6888,21 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
Hyper Sports 2 (Korea)
- 198?
+ 1986
Topia
-
-
+
+
+
@@ -6349,8 +6914,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6362,8 +6928,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6375,8 +6942,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6388,8 +6956,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6401,8 +6970,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6414,8 +6984,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6427,8 +6998,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6437,10 +7009,12 @@ kept for now until finding out what those bytes affect...
Iligks (Japan)
1984
ASCII
-
+
+
-
-
+
+
+
@@ -6449,11 +7023,12 @@ kept for now until finding out what those bytes affect...
Ink - Exxon Surfing
2006
Matra
+
-
+
-
+
@@ -6464,9 +7039,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -6477,9 +7054,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -6489,8 +7068,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -6501,9 +7081,11 @@ kept for now until finding out what those bytes affect...
Casio
+
-
-
+
+
+
@@ -6514,9 +7096,11 @@ kept for now until finding out what those bytes affect...
Casio
+
-
-
+
+
+
@@ -6527,8 +7111,9 @@ kept for now until finding out what those bytes affect...
1987
Angel?
-
-
+
+
+
@@ -6538,9 +7123,12 @@ kept for now until finding out what those bytes affect...
1986
ASCII ~ MSX Magazine
+
+
-
-
+
+
+
@@ -6550,24 +7138,25 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
-
Jagur (Japan, alt)
1987
Hudson Soft
+
-
-
+
+
@@ -6578,35 +7167,37 @@ kept for now until finding out what those bytes affect...
ASCII
-
-
+
+
+
-
Janyuu (Japan)
1987
Technosoft
-
+
+
-
-
+
+
+
-
Jet Set Willy (Japan)
1985
Hudson Soft
-
-
+
+
+
@@ -6617,21 +7208,24 @@ kept for now until finding out what those bytes affect...
Hudson Soft
-
-
+
+
+
-
Jigsaw Set (Japan)
1983
MIA
+
+
-
-
+
+
+
@@ -6643,8 +7237,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6654,9 +7249,11 @@ kept for now until finding out what those bytes affect...
1984
Nidecom
+
-
-
+
+
+
@@ -6668,8 +7265,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6679,9 +7277,11 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
-
-
+
+
+
@@ -6689,11 +7289,13 @@ kept for now until finding out what those bytes affect...
Jump Coaster (Japan)
1984
- Nihon Columbia
+ Colpax
+
-
-
+
+
+
@@ -6705,16 +7307,11 @@ kept for now until finding out what those bytes affect...
-
+
+
-
-
-
-
-
-
-
-
+
+
@@ -6726,11 +7323,11 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
-
+
+
@@ -6738,12 +7335,13 @@ kept for now until finding out what those bytes affect...
Kage no Densetsu - The Legend of Kage (Japan)
1986
- Taito
+ Nidecom
-
-
+
+
+
@@ -6755,8 +7353,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6768,11 +7367,11 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
+
@@ -6780,12 +7379,13 @@ kept for now until finding out what those bytes affect...
Kick It (Japan)
1986
- HAL Kenkyuujo
+ Seika Romox
-
-
+
+
+
@@ -6793,24 +7393,25 @@ kept for now until finding out what those bytes affect...
Kick It (Japan, alt)
1986
- HAL Kenkyuujo
+ Seika Romox
-
-
+
+
+
-
Kinasai (Japan)
1984
<unknown>
-
-
+
+
+
@@ -6822,8 +7423,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6835,8 +7437,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6849,8 +7452,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -6863,8 +7466,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -6876,8 +7479,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6889,8 +7493,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6902,8 +7507,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6915,8 +7521,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6928,8 +7535,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -6943,36 +7551,38 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
Kinnikuman - Colosseum Deathmatch (Japan)
1985
Bandai
-
+
+
-
-
+
+
+
-
Kinnikuman - Colosseum Deathmatch (Japan, alt)
1985
Bandai
+
-
-
+
+
+
@@ -6981,9 +7591,11 @@ kept for now until finding out what those bytes affect...
Kinnikuman - Colosseum Deathmatch (Korea)
198?
San Ho
+
-
-
+
+
+
@@ -6995,8 +7607,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7007,9 +7620,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -7020,9 +7635,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -7033,9 +7650,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -7045,8 +7664,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -7057,11 +7677,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -7070,11 +7691,12 @@ kept for now until finding out what those bytes affect...
Knightmare II - The Maze of Galious (Korea)
1987
Zemina
+
-
-
+
+
@@ -7085,11 +7707,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -7099,11 +7722,12 @@ kept for now until finding out what those bytes affect...
1987
Dempa
+
-
-
+
+
@@ -7112,9 +7736,11 @@ kept for now until finding out what those bytes affect...
Knuckle Joe (Korea)
1989
Prosoft
+
-
-
+
+
+
@@ -7123,9 +7749,11 @@ kept for now until finding out what those bytes affect...
Koedoli (Korea)
1988
Aproman
+
-
-
+
+
+
@@ -7137,8 +7765,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7150,8 +7779,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7162,8 +7792,9 @@ kept for now until finding out what those bytes affect...
Konami
-
-
+
+
+
@@ -7175,8 +7806,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7188,8 +7820,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7201,8 +7834,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7213,8 +7847,9 @@ kept for now until finding out what those bytes affect...
Konami
-
-
+
+
+
@@ -7225,8 +7860,9 @@ kept for now until finding out what those bytes affect...
Konami
-
-
+
+
+
@@ -7237,8 +7873,9 @@ kept for now until finding out what those bytes affect...
Konami
-
-
+
+
+
@@ -7250,8 +7887,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7263,8 +7901,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7276,8 +7915,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7289,8 +7929,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7302,8 +7943,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7315,8 +7957,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7328,8 +7971,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7341,8 +7985,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7352,8 +7997,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -7365,8 +8011,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7378,8 +8025,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7391,8 +8039,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7404,8 +8053,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7417,8 +8067,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7430,8 +8081,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7441,7 +8093,8 @@ kept for now until finding out what those bytes affect...
19??
Prosoft
-
+
+
@@ -7453,9 +8106,11 @@ kept for now until finding out what those bytes affect...
Casio
+
-
-
+
+
+
@@ -7465,9 +8120,12 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
+
-
-
+
+
+
@@ -7477,9 +8135,12 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
+
-
-
+
+
+
@@ -7489,9 +8150,12 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
+
-
-
+
+
+
@@ -7503,8 +8167,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7516,7 +8181,8 @@ kept for now until finding out what those bytes affect...
-
+
+
@@ -7526,24 +8192,27 @@ kept for now until finding out what those bytes affect...
Kung-Fu Taikun (Korea)
198?
Zemina
-
+
-
-
+
+
+
-
Ladder Building (Japan)
1983
ASCII
+
+
-
-
+
+
+
@@ -7552,11 +8221,12 @@ kept for now until finding out what those bytes affect...
Laptick 2 (Japan)
1986
dB-Soft
-
+
-
-
+
+
+
@@ -7570,8 +8240,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -7584,12 +8254,13 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
The Light Corridor (Europe)
1990
@@ -7597,8 +8268,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -7610,8 +8281,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7623,8 +8295,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7636,8 +8309,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7648,9 +8322,12 @@ kept for now until finding out what those bytes affect...
ASCII
+
+
-
-
+
+
+
@@ -7659,11 +8336,12 @@ kept for now until finding out what those bytes affect...
Lot Lot (Japan)
1985
Tokuma Shoten
-
+
-
-
+
+
+
@@ -7674,21 +8352,25 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
+
Machinegun Joe vs The Mafia (Japan)
1984
Hudson Soft
-
-
+
+
+
@@ -7700,8 +8382,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7713,8 +8396,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7726,8 +8410,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7739,8 +8424,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7752,8 +8438,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7765,8 +8452,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7778,8 +8466,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7793,8 +8482,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -7808,8 +8497,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -7818,11 +8507,12 @@ kept for now until finding out what those bytes affect...
Manes (Japan)
1984
ASCII
-
+
-
-
+
+
+
@@ -7831,11 +8521,12 @@ kept for now until finding out what those bytes affect...
Manes (Japan, alt)
1984
ASCII
-
+
-
-
+
+
+
@@ -7844,11 +8535,12 @@ kept for now until finding out what those bytes affect...
Manes (Japan, alt 2)
1984
ASCII
-
+
-
-
+
+
+
@@ -7860,8 +8552,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7873,12 +8566,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Mappy (Japan, alt 2)
1984
@@ -7886,8 +8581,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7899,8 +8595,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -7912,8 +8609,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -7925,8 +8622,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -7938,32 +8635,35 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
- Megalopolis SOS (Japan, alt)
- 1983
- Paxon
+ Megalopolis SOS (Japan, Compile)
+ 1984
+ Compile
-
-
+
+
+
- Megalopolis SOS (Japan, alt 2)
- 1983
- Paxon
+ Megalopolis SOS (Japan, Compile, alt)
+ 1984
+ Compile
-
-
+
+
+
@@ -7974,11 +8674,12 @@ kept for now until finding out what those bytes affect...
HAL Kenkyuujo
+
-
-
+
+
@@ -7989,11 +8690,12 @@ kept for now until finding out what those bytes affect...
HAL Kenkyuujo
+
-
-
+
+
@@ -8004,9 +8706,11 @@ kept for now until finding out what those bytes affect...
Sony
+
-
-
+
+
+
@@ -8017,9 +8721,11 @@ kept for now until finding out what those bytes affect...
Sony
+
-
-
+
+
+
@@ -8030,8 +8736,9 @@ kept for now until finding out what those bytes affect...
ASCII
-
-
+
+
+
@@ -8039,11 +8746,13 @@ kept for now until finding out what those bytes affect...
Midway (Japan)
1983
- Magicsoft
-
+ National
+
+
-
-
+
+
+
@@ -8054,8 +8763,9 @@ kept for now until finding out what those bytes affect...
Sony Spain
-
-
+
+
+
@@ -8067,8 +8777,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8080,8 +8791,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8092,11 +8804,12 @@ kept for now until finding out what those bytes affect...
Natsume
+
-
-
+
+
@@ -8108,8 +8821,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8118,9 +8832,11 @@ kept for now until finding out what those bytes affect...
Moai no Hihou (Korea)
1986?
Static Soft
+
-
-
+
+
+
@@ -8132,8 +8848,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8142,11 +8859,12 @@ kept for now until finding out what those bytes affect...
Mobile-Suit Gundam - Last Shooting (Japan)
1984
Bandai
-
+
-
-
+
+
+
@@ -8155,11 +8873,12 @@ kept for now until finding out what those bytes affect...
Mobile-Suit Gundam - Last Shooting (Japan, alt)
1984
Bandai
-
+
-
-
+
+
+
@@ -8169,8 +8888,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -8181,21 +8901,23 @@ kept for now until finding out what those bytes affect...
Leben Pro
-
-
+
+
+
-
Mole (Japan)
1983
ASCII
+
-
-
+
+
+
@@ -8206,8 +8928,9 @@ kept for now until finding out what those bytes affect...
198?
<unknown>
-
-
+
+
+
@@ -8217,9 +8940,12 @@ kept for now until finding out what those bytes affect...
1987
Victor
+
+
-
-
+
+
+
@@ -8231,8 +8957,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8244,8 +8971,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8257,8 +8985,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8270,8 +8999,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8281,48 +9011,54 @@ kept for now until finding out what those bytes affect...
1986
Toho
+
-
-
+
+
+
-
Moon Landing (Japan)
1983
ASCII
+
+
-
-
+
+
+
-
-
+
+
Moon Patrol (Japan)
1984
Dempa
-
-
+
+
+
-
+
Moon Patrol (Korea)
19??
Prosoft
-
-
+
+
+
@@ -8334,12 +9070,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Mopiranger (Japan)
1985
@@ -8347,12 +9085,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Mopiranger (Japan, alt)
1985
@@ -8360,12 +9100,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Mopiranger (Japan, alt 2)
1985
@@ -8373,12 +9115,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Mopiranger (Japan, alt 3)
1985
@@ -8386,12 +9130,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Mopiranger (Japan, alt 4)
1985
@@ -8399,8 +9145,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8410,22 +9157,24 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
-
Morita Kazuo no Othello (Japan)
1986
Toshiba EMI
+
-
-
+
+
+
@@ -8437,8 +9186,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8449,8 +9199,9 @@ kept for now until finding out what those bytes affect...
HAL Kenkyuujo
-
-
+
+
+
@@ -8460,8 +9211,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -8472,8 +9224,9 @@ kept for now until finding out what those bytes affect...
Nihon Columbia
-
-
+
+
+
@@ -8483,8 +9236,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -8496,8 +9250,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8508,8 +9263,9 @@ kept for now until finding out what those bytes affect...
Nihon Columbia
-
-
+
+
+
@@ -8521,8 +9277,9 @@ kept for now until finding out what those bytes affect...
Angel?
-
-
+
+
+
@@ -8531,9 +9288,12 @@ kept for now until finding out what those bytes affect...
MSX 21 (Japan)
1983
ASCII
+
+
-
-
+
+
+
@@ -8541,12 +9301,13 @@ kept for now until finding out what those bytes affect...
MSX Baseball (Japan)
1984
- Panasoft
+ National
-
-
+
+
+
@@ -8554,12 +9315,13 @@ kept for now until finding out what those bytes affect...
MSX Baseball (Japan, alt)
1984
- Panasoft
+ National
-
-
+
+
+
@@ -8569,23 +9331,27 @@ kept for now until finding out what those bytes affect...
1986
Panasoft
+
-
-
+
+
+
-
MSX Derby (Japan)
1983
ASCII
+
+
-
-
+
+
+
@@ -8597,22 +9363,24 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
MSX Shogi Game (Japan)
1984
Sony
+
-
-
+
+
+
@@ -8622,9 +9390,11 @@ kept for now until finding out what those bytes affect...
1985
Panasoft
+
-
-
+
+
+
@@ -8634,9 +9404,11 @@ kept for now until finding out what those bytes affect...
1985
Panasoft
+
-
-
+
+
+
@@ -8646,50 +9418,54 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
-
MSX Soukoban (Japan)
1984
ASCII
+
-
-
+
+
+
-
MSX Soukoban (Japan, alt)
1984
ASCII
+
-
-
+
+
+
-
MSX Soukoban (Japan, alt 2)
1984
ASCII
+
-
-
+
+
+
@@ -8700,8 +9476,9 @@ kept for now until finding out what those bytes affect...
Qnix
-
-
+
+
+
@@ -8712,8 +9489,8 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
@@ -8723,9 +9500,11 @@ kept for now until finding out what those bytes affect...
1984
Technopolis Soft
+
-
-
+
+
+
@@ -8736,11 +9515,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -8751,11 +9531,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -8766,11 +9547,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -8781,11 +9563,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -8798,8 +9581,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -8812,8 +9595,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -8824,11 +9607,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -8839,11 +9623,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -8854,11 +9639,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -8870,8 +9656,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8882,8 +9669,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -8895,8 +9683,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -8908,8 +9697,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -8921,8 +9711,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8932,8 +9723,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -8945,8 +9737,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -8956,8 +9749,9 @@ kept for now until finding out what those bytes affect...
19??
Prosoft
-
-
+
+
+
@@ -8968,9 +9762,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -8981,9 +9777,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -8995,8 +9793,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9008,8 +9807,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9021,8 +9821,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9034,8 +9835,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9044,9 +9846,11 @@ kept for now until finding out what those bytes affect...
Nuts & Milk (Japan)
1983
Hudson Soft
+
-
-
+
+
+
@@ -9057,22 +9861,25 @@ kept for now until finding out what those bytes affect...
Victor
+
-
-
+
+
+
-
Nyorols (Japan)
1983
- MIA
-
+ National
+
+
-
-
+
+
+
@@ -9083,8 +9890,9 @@ kept for now until finding out what those bytes affect...
ASCII
-
-
+
+
+
@@ -9094,9 +9902,11 @@ kept for now until finding out what those bytes affect...
1985
Comptiq
+
-
-
+
+
+
@@ -9106,23 +9916,27 @@ kept for now until finding out what those bytes affect...
1985
Comptiq
+
-
-
+
+
+
-
Okami no Su - Golgo 13 Adventure Game (Japan)
1984
Pony Canyon
+
+
-
-
+
+
+
@@ -9131,24 +9945,28 @@ kept for now until finding out what those bytes affect...
Othello (Japan, Pony Canyon)
1985
Pony Canyon
+
+
-
-
+
+
+
-
Oyoide Tango (Japan)
1985
HAL Kenkyuujo
+
-
-
+
+
+
@@ -9160,8 +9978,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9173,8 +9992,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9186,8 +10006,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9198,8 +10019,9 @@ kept for now until finding out what those bytes affect...
Clover
-
-
+
+
+
@@ -9211,8 +10033,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9222,8 +10045,9 @@ kept for now until finding out what those bytes affect...
1986
Boram Soft
-
-
+
+
+
@@ -9235,8 +10059,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9247,9 +10072,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -9261,8 +10088,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9274,19 +10102,22 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Panther (Japan)
1986
Irem
-
-
+
+
+
@@ -9297,11 +10128,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -9312,25 +10144,27 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
-
Pass Ball (Japan)
1983
ASCII
+
-
-
+
+
+
@@ -9340,40 +10174,43 @@ kept for now until finding out what those bytes affect...
1984
Pony Canyon
+
-
-
-
-
-
+
+
+
+
+
-
Pay Load (Japan)
1985
Sony
+
-
-
+
+
+
-
Pay Load (Japan, alt)
1985
Sony
+
-
-
+
+
+
@@ -9381,11 +10218,13 @@ kept for now until finding out what those bytes affect...
Peetan (Japan)
1984
- Nihon Columbia
+ Colpax
+
-
-
+
+
+
@@ -9396,9 +10235,11 @@ kept for now until finding out what those bytes affect...
Victor
+
-
-
+
+
+
@@ -9409,11 +10250,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -9422,11 +10264,12 @@ kept for now until finding out what those bytes affect...
Yume Tairiku Adventure (Korea, Zemina)
1987
Zemina
+
-
-
+
+
@@ -9438,8 +10281,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -9450,9 +10293,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -9462,21 +10307,24 @@ kept for now until finding out what those bytes affect...
19??
Prosoft
-
-
+
+
+
-
+
Pico Pico (Japan)
1983
Microcabin
+
-
-
+
+
+
@@ -9488,8 +10336,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9501,8 +10350,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9510,11 +10360,13 @@ kept for now until finding out what those bytes affect...
Pillbox (Japan)
1983
- Magicsoft
+ National
+
-
-
+
+
+
@@ -9522,15 +10374,18 @@ kept for now until finding out what those bytes affect...
Pillbox (Japan, alt)
1983
- Magicsoft
+ National
+
-
-
+
+
+
+
Pinball Blaster (Europe)
1988
@@ -9538,8 +10393,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -9551,8 +10406,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9564,8 +10420,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9573,11 +10430,13 @@ kept for now until finding out what those bytes affect...
Pingball Maker (Japan)
1985
- Nihon Columbia
+ Colpax
+
-
-
+
+
+
@@ -9585,11 +10444,12 @@ kept for now until finding out what those bytes affect...
Pinky Chase (Japan)
1984
- Nihon Columbia
+ Colpax
-
-
+
+
+
@@ -9601,8 +10461,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9614,8 +10475,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9627,8 +10489,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9640,8 +10503,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9653,8 +10517,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9666,11 +10531,11 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
+
@@ -9682,11 +10547,11 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
+
@@ -9698,11 +10563,11 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
+
@@ -9714,11 +10579,11 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
+
@@ -9730,11 +10595,11 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
+
@@ -9746,12 +10611,14 @@ kept for now until finding out what those bytes affect...
Sony
+
-
-
+
+
+
-
-
+
+
@@ -9762,9 +10629,11 @@ kept for now until finding out what those bytes affect...
Victor
+
-
-
+
+
+
@@ -9775,9 +10644,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -9788,21 +10659,24 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
-
+
Poppaq the Fish (Japan)
1984
ASCII
-
-
+
+
+
@@ -9812,12 +10686,14 @@ kept for now until finding out what those bytes affect...
1986
Boram Soft
-
-
+
+
+
+
The Price of Magik (Europe)
1986
@@ -9825,33 +10701,37 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
Professional Baseball (Japan)
1986
Technopolis Soft
+
+
+
-
-
+
+
+
-
Professional Mahjong (Japan)
1985
Chat Noir
+
-
-
+
+
+
@@ -9862,26 +10742,28 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
-
Psychic War - Cosmic Soldier 2 (Japan)
1987
Kogado
+
-
-
+
+
-
+
@@ -9891,8 +10773,9 @@ kept for now until finding out what those bytes affect...
1990
Zemina
-
-
+
+
+
@@ -9904,8 +10787,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9917,8 +10801,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -9929,9 +10814,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -9942,9 +10829,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -9955,8 +10844,9 @@ kept for now until finding out what those bytes affect...
ASCII
-
-
+
+
+
@@ -9967,8 +10857,9 @@ kept for now until finding out what those bytes affect...
ASCII
-
-
+
+
+
@@ -9980,8 +10871,9 @@ kept for now until finding out what those bytes affect...
ASCII
-
-
+
+
+
@@ -9993,8 +10885,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10006,8 +10899,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10019,8 +10913,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10032,8 +10927,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10043,8 +10939,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -10056,8 +10953,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10069,8 +10967,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10082,8 +10981,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10095,8 +10995,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10106,9 +11007,11 @@ kept for now until finding out what those bytes affect...
1983
Takara
+
-
-
+
+
+
@@ -10119,8 +11022,9 @@ kept for now until finding out what those bytes affect...
ASCII
-
-
+
+
+
@@ -10131,22 +11035,24 @@ kept for now until finding out what those bytes affect...
ASCII
-
-
+
+
+
-
Renju & Ojama Dogs (Japan)
1985
Pony Canyon
+
-
-
+
+
+
@@ -10156,9 +11062,11 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
-
-
+
+
+
@@ -10168,9 +11076,11 @@ kept for now until finding out what those bytes affect...
1983
ASCII
+
-
-
+
+
+
@@ -10182,11 +11092,11 @@ kept for now until finding out what those bytes affect...
-
-
-
-
-
+
+
+
+
+
@@ -10198,8 +11108,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10211,8 +11122,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10222,11 +11134,12 @@ kept for now until finding out what those bytes affect...
1987
Micronet
+
-
-
+
+
@@ -10235,10 +11148,12 @@ kept for now until finding out what those bytes affect...
RoboCop
1992
Sieco
+
+
-
-
+
+
@@ -10248,8 +11163,9 @@ kept for now until finding out what those bytes affect...
1985
ASCII
-
-
+
+
+
@@ -10259,24 +11175,25 @@ kept for now until finding out what those bytes affect...
1985
ASCII
-
-
+
+
+
- Rock'n Bolt (Japan)
+ Rockn' Bolt (Japan)
1985
Pony Canyon
-
-
-
-
-
+
+
+
+
+
@@ -10285,13 +11202,14 @@ kept for now until finding out what those bytes affect...
Roc'n Rope
2008
Icon Games
+
-
+
-
+ -->
+
@@ -10300,9 +11218,11 @@ kept for now until finding out what those bytes affect...
Roger Rubbish (Europe)
1985
Spectravideo
+
-
-
+
+
+
@@ -10311,9 +11231,11 @@ kept for now until finding out what those bytes affect...
Roger Rubbish (Europe, alt)
1985
Spectravideo
+
-
-
+
+
+
@@ -10325,8 +11247,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10338,8 +11261,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10349,9 +11273,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -10362,11 +11289,12 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
@@ -10378,24 +11306,24 @@ kept for now until finding out what those bytes affect...
-
-
+
+
-
Sangokushi (Japan, alt 2)
1986
Koei
+
-
-
+
+
@@ -10405,9 +11333,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -10417,21 +11347,24 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
+
Saurusland (Japan)
1983
Nihon Columbia
-
-
+
+
@@ -10442,9 +11375,11 @@ kept for now until finding out what those bytes affect...
Toshiba EMI
+
-
-
+
+
+
@@ -10456,8 +11391,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10468,9 +11404,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -10482,8 +11420,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10491,10 +11430,12 @@ kept for now until finding out what those bytes affect...
Sea Hunter (Europe)
1984
- DynaData?
+ Spectravideo
+
-
-
+
+
+
@@ -10504,9 +11445,12 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
@@ -10516,20 +11460,24 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
Seiken Achou (Korea)
- 198?
+ 1987
Clover
-
-
+
+
+
@@ -10541,8 +11489,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10554,8 +11503,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10567,8 +11517,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10580,8 +11531,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10590,9 +11542,12 @@ kept for now until finding out what those bytes affect...
Shougi (Japan, MicroCabin)
1985
MicroCabin
+
+
-
-
+
+
+
@@ -10604,20 +11559,23 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
+
+
Shout Match (Japan)
1987
Victor
-
-
+
+
+
@@ -10629,8 +11587,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10642,8 +11601,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10655,8 +11615,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10666,8 +11627,9 @@ kept for now until finding out what those bytes affect...
198?
Aproman
-
-
+
+
+
@@ -10677,8 +11639,9 @@ kept for now until finding out what those bytes affect...
198?
ProSoft
-
-
+
+
+
@@ -10688,9 +11651,11 @@ kept for now until finding out what those bytes affect...
1988
Pony Canyon
+
-
-
+
+
+
@@ -10700,9 +11665,11 @@ kept for now until finding out what those bytes affect...
1988
Pony Canyon
+
-
-
+
+
+
@@ -10713,9 +11680,11 @@ kept for now until finding out what those bytes affect...
Magical Zoo
+
-
-
+
+
+
@@ -10727,8 +11696,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10738,8 +11708,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -10748,22 +11719,27 @@ kept for now until finding out what those bytes affect...
Slapshot (Spain)
1985
Sony Spain
+
-
-
+
+
+
- Snake It (Europe)
- 1986?
- Eaglesoft
+ Snake It (Japan)
+ 1987
+ Seika Romox
+
+
-
-
+
+
+
@@ -10773,11 +11749,12 @@ kept for now until finding out what those bytes affect...
1988
Dempa
+
-
-
+
+
@@ -10788,9 +11765,11 @@ kept for now until finding out what those bytes affect...
Pack-In-Video
+
-
-
+
+
+
@@ -10801,9 +11780,11 @@ kept for now until finding out what those bytes affect...
Pack-In-Video
+
-
-
+
+
+
@@ -10815,8 +11796,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10829,8 +11811,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10843,8 +11826,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10856,8 +11840,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10869,8 +11854,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10882,16 +11868,11 @@ kept for now until finding out what those bytes affect...
-
+
+
-
-
-
-
-
-
-
-
+
+
@@ -10902,9 +11883,11 @@ kept for now until finding out what those bytes affect...
Irem
+
-
-
+
+
+
@@ -10915,9 +11898,11 @@ kept for now until finding out what those bytes affect...
Irem
+
-
-
+
+
+
@@ -10928,8 +11913,9 @@ kept for now until finding out what those bytes affect...
Hudson Soft
-
-
+
+
+
@@ -10939,9 +11925,11 @@ kept for now until finding out what those bytes affect...
1984
Toshiba EMI
+
-
-
+
+
+
@@ -10950,9 +11938,13 @@ kept for now until finding out what those bytes affect...
Squish'em (Japan)
1984
ASCII
+
+
+
-
-
+
+
+
@@ -10961,9 +11953,13 @@ kept for now until finding out what those bytes affect...
Squish'em (Japan, alt)
1984
ASCII
+
+
+
-
-
+
+
+
@@ -10975,8 +11971,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -10988,8 +11985,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11001,22 +11999,24 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
Star Command (Japan)
1983
ASCII
-
+
+
-
-
+
+
+
@@ -11026,9 +12026,11 @@ kept for now until finding out what those bytes affect...
1987
Jast
+
-
-
+
+
+
@@ -11038,9 +12040,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -11050,9 +12054,11 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
-
-
+
+
+
@@ -11064,8 +12070,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11077,8 +12084,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11088,8 +12096,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -11099,23 +12108,28 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
-
Kenja no Ishi - The Stone of Wisdom (Japan)
1986
Casio
+
+
-
-
+
+
+
@@ -11127,8 +12141,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11140,19 +12155,21 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
Suparobo (Japan)
1984
ASCII
-
-
+
+
+
@@ -11164,8 +12181,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11174,11 +12192,12 @@ kept for now until finding out what those bytes affect...
Super Bioman 4 (Korea)
199?
Zemina
+
-
-
+
+
@@ -11191,8 +12210,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -11205,8 +12224,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -11217,8 +12236,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -11229,8 +12249,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -11241,8 +12262,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -11253,12 +12275,14 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
+
Super Cobra (Japan)
1983
@@ -11266,12 +12290,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Super Cobra (Japan, alt)
1983
@@ -11279,8 +12305,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11292,19 +12319,22 @@ kept for now until finding out what those bytes affect...
1990
Hi-Com
-
-
+
+
+
+
Super Cross Force (Europe)
1983
Spectravideo
-
-
+
+
+
@@ -11315,12 +12345,14 @@ kept for now until finding out what those bytes affect...
Ample Software
-
-
+
+
+
+
Super Golf (Japan)
1984
@@ -11328,8 +12360,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11340,8 +12373,8 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
@@ -11349,11 +12382,13 @@ kept for now until finding out what those bytes affect...
Super Pachinko (Japan)
1985
- Nihon Columbia
+ Colpax
+
-
-
+
+
+
@@ -11363,9 +12398,11 @@ kept for now until finding out what those bytes affect...
198?
Sieco
+
-
-
+
+
+
@@ -11377,8 +12414,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11390,8 +12428,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11403,8 +12442,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11416,8 +12456,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11429,8 +12470,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11441,8 +12483,9 @@ kept for now until finding out what those bytes affect...
Sony Spain
-
-
+
+
+
@@ -11453,8 +12496,9 @@ kept for now until finding out what those bytes affect...
Taito
-
-
+
+
+
@@ -11465,8 +12509,9 @@ kept for now until finding out what those bytes affect...
Taito
-
-
+
+
+
@@ -11478,8 +12523,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11491,12 +12537,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Takahashi Meijin no Boukenjima (Japan)
1986
@@ -11504,12 +12552,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Takahashi Meijin no Boukenjima (Japan, alt)
1986
@@ -11517,8 +12567,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11528,8 +12579,9 @@ kept for now until finding out what those bytes affect...
1988
Star Frontiers
-
-
+
+
+
@@ -11539,8 +12591,9 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
@@ -11551,8 +12604,9 @@ kept for now until finding out what those bytes affect...
Brother Kougyou
-
-
+
+
+
@@ -11564,8 +12618,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11577,8 +12632,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11588,9 +12644,12 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
@@ -11600,9 +12659,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -11612,9 +12674,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -11624,9 +12689,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -11636,9 +12704,12 @@ kept for now until finding out what those bytes affect...
1986
Victor
+
+
-
-
+
+
+
@@ -11648,9 +12719,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -11660,9 +12734,12 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
@@ -11674,45 +12751,53 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
Tenshi-tachi no Gogo (Japan)
1987
Jast
+
-
-
+
+
+
+
Tetra Horror (Japan)
1983
ASCII
+
-
-
+
+
+
+
Tetra Horror (Japan, alt)
1983
ASCII
+
-
-
+
+
+
@@ -11721,9 +12806,11 @@ kept for now until finding out what those bytes affect...
Tetris (Korea)
19??
Zemina
+
-
-
+
+
+
@@ -11732,9 +12819,11 @@ kept for now until finding out what those bytes affect...
Tetris (Korea, alt)
198?
Zemina
+
-
-
+
+
+
@@ -11744,36 +12833,39 @@ kept for now until finding out what those bytes affect...
1989
Prosoft
-
-
+
+
+
-
Tetsuman (Japan)
1985
HAL Kenkyuujo
+
-
-
+
+
+
-
Tetsuman (Japan, alt)
1985
HAL Kenkyuujo
+
-
-
+
+
+
@@ -11781,11 +12873,12 @@ kept for now until finding out what those bytes affect...
Thexder (Japan)
1986
- Game Arts?
+ Game Arts
-
-
+
+
+
@@ -11793,11 +12886,12 @@ kept for now until finding out what those bytes affect...
Thexder (Japan, alt)
1986
- Game Arts?
+ Game Arts
-
-
+
+
+
@@ -11805,11 +12899,12 @@ kept for now until finding out what those bytes affect...
Thexder (Japan, alt 2)
1986
- Game Arts?
+ Game Arts
-
-
+
+
+
@@ -11820,8 +12915,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -11833,8 +12929,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11846,8 +12943,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11859,8 +12957,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11872,8 +12971,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11885,8 +12985,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11895,10 +12996,12 @@ kept for now until finding out what those bytes affect...
Time Pilot (Japan)
1983
Konami
+
-
-
+
+
+
@@ -11907,10 +13010,12 @@ kept for now until finding out what those bytes affect...
Time Pilot (Japan, alt)
1983
Konami
+
-
-
+
+
+
@@ -11921,8 +13026,9 @@ kept for now until finding out what those bytes affect...
Aproman
-
-
+
+
+
@@ -11930,10 +13036,13 @@ kept for now until finding out what those bytes affect...
Top Roller! (Japan)
1984
- Jaleco
+ Toshiba
+
+
-
-
+
+
+
@@ -11945,8 +13054,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11958,8 +13068,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -11970,8 +13081,9 @@ kept for now until finding out what those bytes affect...
Konami
-
-
+
+
+
@@ -11982,8 +13094,9 @@ kept for now until finding out what those bytes affect...
Konami
-
-
+
+
+
@@ -11995,8 +13108,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12008,8 +13122,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12019,21 +13134,26 @@ kept for now until finding out what those bytes affect...
1984
ASCII
+
+
-
-
+
+
+
+
Trick Boy (Japan)
1984
T&E Soft
-
-
+
+
+
@@ -12045,8 +13165,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12057,9 +13178,11 @@ kept for now until finding out what those bytes affect...
Toshiba EMI
+
-
-
+
+
+
@@ -12070,9 +13193,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -12081,9 +13206,11 @@ kept for now until finding out what those bytes affect...
Turmoil (Japan)
1984
ASCII
+
-
-
+
+
+
@@ -12093,8 +13220,9 @@ kept for now until finding out what those bytes affect...
1984?
Qnix
-
-
+
+
+
@@ -12105,9 +13233,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -12118,9 +13248,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -12131,9 +13263,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -12144,9 +13278,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -12156,8 +13292,9 @@ kept for now until finding out what those bytes affect...
1989
Best
-
-
+
+
+
@@ -12168,9 +13305,11 @@ kept for now until finding out what those bytes affect...
ASCII
+
-
-
+
+
+
@@ -12179,11 +13318,12 @@ kept for now until finding out what those bytes affect...
Ultraman (Japan)
1984
Bandai
-
+
-
-
+
+
+
@@ -12193,13 +13333,17 @@ kept for now until finding out what those bytes affect...
1987
Victor
+
+
-
-
+
+
+
+
Video Hustler (Japan)
1984
@@ -12207,12 +13351,14 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Video Hustler (Japan, alt)
1984
@@ -12220,8 +13366,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12230,11 +13377,12 @@ kept for now until finding out what those bytes affect...
Vifam (Japan)
1984
Bandai
-
+
-
-
+
+
+
@@ -12243,11 +13391,12 @@ kept for now until finding out what those bytes affect...
Vifam (Japan, alt)
1984
Bandai
-
+
-
-
+
+
+
@@ -12256,9 +13405,11 @@ kept for now until finding out what those bytes affect...
Vigilante (Korea)
1990
Clover
+
-
-
+
+
+
@@ -12270,8 +13421,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12283,8 +13435,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12294,22 +13447,25 @@ kept for now until finding out what those bytes affect...
198?
Zemina
-
-
+
+
+
-
Warrior (Japan)
1983
ASCII
+
+
-
-
+
+
+
@@ -12319,9 +13475,12 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
@@ -12331,45 +13490,51 @@ kept for now until finding out what those bytes affect...
1985
ASCII
+
+
-
-
+
+
+
- Water Driver (Japan)
+ Water Driver (Spain)
1984
- Colpax?
-
+ Sony Spain
+
-
-
+
+
+
- Wedding Bells (Japan)
+ Wedding Bells (Spain)
1984
- Nihon Columbia
-
+ Sony Spain
+
-
-
+
+
+
- Wedding Bells (Japan, alt)
+ Wedding Bells (Spain, alt)
1984
- Nihon Columbia
-
+ Sony Spain
+
-
-
+
+
+
@@ -12382,8 +13547,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -12394,8 +13559,9 @@ kept for now until finding out what those bytes affect...
Sony Spain
-
-
+
+
+
@@ -12406,8 +13572,9 @@ kept for now until finding out what those bytes affect...
Electric Software
-
-
+
+
+
@@ -12419,8 +13586,8 @@ kept for now until finding out what those bytes affect...
-
-
+
+
@@ -12431,8 +13598,9 @@ kept for now until finding out what those bytes affect...
Zemina
-
-
+
+
+
@@ -12442,9 +13610,11 @@ kept for now until finding out what those bytes affect...
1984
Nidecom
+
-
-
+
+
+
@@ -12454,20 +13624,23 @@ kept for now until finding out what those bytes affect...
1984
Nidecom
+
-
-
+
+
+
Yab Yum (Netherlands)
- 19??
+ 1985
<unknown>
-
-
+
+
+
@@ -12479,8 +13652,9 @@ kept for now until finding out what those bytes affect...
Hudson Soft
-
-
+
+
+
@@ -12491,9 +13665,11 @@ kept for now until finding out what those bytes affect...
Casio
+
-
-
+
+
+
@@ -12504,9 +13680,11 @@ kept for now until finding out what those bytes affect...
Casio
+
-
-
+
+
+
@@ -12517,8 +13695,9 @@ kept for now until finding out what those bytes affect...
Brother Kougyou
-
-
+
+
+
@@ -12530,8 +13709,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12543,8 +13723,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12552,10 +13733,12 @@ kept for now until finding out what those bytes affect...
Yie Ar Kung-Fu (Korea)
198?
- <unknown>
+ Clover
+
-
-
+
+
+
@@ -12567,8 +13750,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12580,8 +13764,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12593,8 +13778,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12606,8 +13792,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12618,9 +13805,11 @@ kept for now until finding out what those bytes affect...
Casio
+
-
-
+
+
+
@@ -12631,73 +13820,74 @@ kept for now until finding out what those bytes affect...
Cosmos Computer
-
-
+
+
+
-
Chou Senshi Zaider - Battle of Peguss (Japan, alt)
1986
Cosmos Computer
-
-
+
+
+
- Zanac 2nd Version (Japan)
+ Zanac A.I. - 2nd Version (Japan)
1987
- Pony Canyon
-
-
+ Takeru
-
-
+
+
+
- Zanac 2nd Version (Japan, alt)
+ Zanac A.I. - 2nd Version (Japan, alt)
1987
- Pony Canyon
-
-
+ Takeru
-
-
+
+
+
- Zanac (Japan)
+ Zanac A.I. (Japan)
1986
Pony Canyon
-
-
+
+
+
- Zanac (Japan, alt)
+ Zanac A.I. (Japan, alt)
1986
Pony Canyon
-
-
+
+
+
@@ -12709,8 +13899,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12722,20 +13913,23 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
+
Zemmix Baduk Gyosil (Korea)
19??
- <unknown>
+ Zemina
-
-
+
+
+
@@ -12745,12 +13939,13 @@ kept for now until finding out what those bytes affect...
1984
Pony Canyon
+
-
-
-
-
-
+
+
+
+
+
@@ -12762,8 +13957,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12775,8 +13971,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12788,8 +13985,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12800,9 +13998,11 @@ kept for now until finding out what those bytes affect...
Pony Canyon
+
-
-
+
+
+
@@ -12812,8 +14012,9 @@ kept for now until finding out what those bytes affect...
19??
Prosoft
-
-
+
+
+
@@ -12825,8 +14026,9 @@ kept for now until finding out what those bytes affect...
1990
Nagi-P Soft
-
-
+
+
+
@@ -12839,13 +14041,17 @@ kept for now until finding out what those bytes affect...
-
+
+
Cheese (Japan)
1984
Nihon Electronics
+
+
-
-
+
+
+
@@ -12853,13 +14059,13 @@ kept for now until finding out what those bytes affect...
The Designer's Pencil (Europe)
1984
- Activision?
+ Activision
-
-
-
-
-
+
+
+
+
+
@@ -12868,9 +14074,11 @@ kept for now until finding out what those bytes affect...
Dr. Copy (Japan)
1987
Emiiru?
+
-
-
+
+
+
@@ -12882,8 +14090,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12895,8 +14104,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12907,12 +14117,13 @@ kept for now until finding out what those bytes affect...
R.Amy
-
-
+
+
+
Family Automation Language Community (Japan)
1984
@@ -12920,8 +14131,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -12932,8 +14144,9 @@ kept for now until finding out what those bytes affect...
Sony
-
-
+
+
+
@@ -12942,13 +14155,16 @@ kept for now until finding out what those bytes affect...
FM Pana Amusement Cartridge
19??
Panasoft
+
+
+
-
-
+
+
-
+
@@ -12957,9 +14173,12 @@ kept for now until finding out what those bytes affect...
Game Master (Europe)
1985
Konami
+
+
-
-
+
+
+
@@ -12968,9 +14187,12 @@ kept for now until finding out what those bytes affect...
Game Master (Europe, alt)
1985
Konami
+
+
-
-
+
+
+
@@ -12979,26 +14201,31 @@ kept for now until finding out what those bytes affect...
Hit-Bit Demo
1984
Sony
+
-
-
+
+
+
-
Home Calc (Japan)
1984
- Matsushita
+ National
+
+
-
-
+
+
+
+
Home Writer (Japan)
1984
@@ -13006,8 +14233,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -13018,9 +14246,11 @@ kept for now until finding out what those bytes affect...
Victor
+
-
-
+
+
+
@@ -13033,35 +14263,40 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
-
The Keiba (Japan)
1986
Champion Soft
+
+
-
-
+
+
+
+
ShinyoSizer - Konami's Synthesizer (Japan)
1986
Konami
+
-
-
+
+
@@ -13072,9 +14307,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -13085,9 +14322,11 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
+
@@ -13098,13 +14337,14 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
-
+
@@ -13115,58 +14355,67 @@ kept for now until finding out what those bytes affect...
Konami
+
-
-
+
+
-
+
-
- The Links - NGA II - Network Game Adapter II (Japan)
+
+
+ The Links - NGA II - NT-300 - Network Game Adapter II (Japan)
198?
Nihon Telenet
-
-
+
+
+
-
- The Links - NGA II - Network Game Adapter II (Japan, alt)
+
+
+ The Links - NGA II - NT-300 - Network Game Adapter II (Japan, alt)
198?
Nihon Telenet
-
-
+
+
+
-
- The Links - NGA - Network Game Adapter (Japan)
+
+
+ The Links - NGA - NT-190 - Network Game Adapter (Japan)
198?
Nihon Telenet
-
-
+
+
+
-
+
MSX-Aid (Japan)
1986
ASCII
-
+
+
-
-
+
+
+
@@ -13177,8 +14426,9 @@ kept for now until finding out what those bytes affect...
Philips UK
-
-
+
+
+
@@ -13188,8 +14438,9 @@ kept for now until finding out what those bytes affect...
1985
Telemática/Talent
-
-
+
+
+
@@ -13199,8 +14450,9 @@ kept for now until finding out what those bytes affect...
1986
Epcom
-
-
+
+
+
@@ -13210,8 +14462,9 @@ kept for now until finding out what those bytes affect...
1986
Epcom
-
-
+
+
+
@@ -13222,8 +14475,9 @@ kept for now until finding out what those bytes affect...
Philips Spain
-
-
+
+
+
@@ -13234,8 +14488,9 @@ kept for now until finding out what those bytes affect...
Philips
-
-
+
+
+
@@ -13246,8 +14501,9 @@ kept for now until finding out what those bytes affect...
COMtech
-
-
+
+
+
@@ -13257,8 +14513,9 @@ kept for now until finding out what those bytes affect...
1987
Micro Technology
-
-
+
+
+
@@ -13270,8 +14527,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -13281,13 +14539,17 @@ kept for now until finding out what those bytes affect...
1984
MCS
+
+
-
-
+
+
+
+
Music Studio G7 (Japan)
1985
@@ -13295,8 +14557,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -13308,8 +14571,9 @@ kept for now until finding out what those bytes affect...
-
-
+
+
+
@@ -13319,72 +14583,84 @@ kept for now until finding out what those bytes affect...
1987
Tokyo Shoseki
+
+
-
-
+
+
-
Nihon-Shi Nenpyou (Japan)
1987
Stratford Computer Center
+
+
-
-
+
+
+
-
Pasokon Sakkyokka (Japan)
1983
- ASCII
-
+ MCS
+
+
-
-
+
+
+
- Psychedelia (Europe)
+ Psychedelia (Europe, cas2crt hack)
19??
<unknown>
-
-
+
+
+
-
- Real Time Sequencer DMS1 (Europe?)
- 19??
+
+
+ Real Time Sequencer DMS1 (Europe)
+ 1985
Digital Music Systems
+
+
-
-
+
+
+
- Simple ASM 1.0 (Japan)
+ Simple ASM v1.0 (Japan)
1984
Coral
+
-
-
+
+
+
@@ -13394,8 +14670,9 @@ kept for now until finding out what those bytes affect...
19??
Philips
-
-
+
+
+
@@ -13405,9 +14682,10 @@ kept for now until finding out what those bytes affect...
19??
Philips
-
+
+
-
+
@@ -13417,58 +14695,65 @@ kept for now until finding out what those bytes affect...
1984
Computermates
-
-
+
+
+
-
Super Monitor (Japan, v1.2)
1985
Emiiru?
+
-
-
+
+
+
-
Super Monitor (Japan, v1.1)
1985
Emiiru?
+
-
-
+
+
+
+
Super Synth (Japan)
1984
Victor
-
+
-
-
+
+
+
+
Super Synth (Japan, alt)
1984
Victor
-
+
-
-
+
+
+
@@ -13478,19 +14763,21 @@ kept for now until finding out what those bytes affect...
19??
Gradiente
-
-
+
+
+
- Zen Assembler (Europe)
+ Zen Assembler (Europe, cas2crt hack)
1986
Kuma Computers?
-
-
+
+
+
@@ -13503,8 +14790,9 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
-
-
+
+
+
@@ -13514,8 +14802,9 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
-
-
+
+
+
@@ -13525,8 +14814,9 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
-
-
+
+
+
@@ -13536,8 +14826,9 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
-
-
+
+
+
@@ -13547,8 +14838,9 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
-
-
+
+
+
@@ -13558,8 +14850,9 @@ kept for now until finding out what those bytes affect...
1985
Yamaha
-
-
+
+
+
@@ -13569,8 +14862,8 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
-
-
+
+
@@ -13581,8 +14874,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13593,8 +14887,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13605,8 +14900,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13617,8 +14913,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13628,8 +14925,9 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
-
-
+
+
+
@@ -13640,8 +14938,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13652,8 +14951,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13664,8 +14964,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13675,8 +14976,9 @@ kept for now until finding out what those bytes affect...
1986
Yamaha
-
-
+
+
+
@@ -13686,6 +14988,7 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
+
@@ -13697,8 +15000,9 @@ kept for now until finding out what those bytes affect...
198?
Yamaha
-
-
+
+
+
@@ -13709,8 +15013,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13721,8 +15026,9 @@ kept for now until finding out what those bytes affect...
Yamaha
-
-
+
+
+
@@ -13730,13 +15036,15 @@ kept for now until finding out what those bytes affect...
+
MSX Basic-kun Plus 2.0 (Japan)
1988
ASCII
-
-
+
+
+
@@ -13747,7 +15055,7 @@ kept for now until finding out what those bytes affect...
Panasonic
-
+
-
+
@@ -13771,8 +15079,8 @@ kept for now until finding out what those bytes affect...
Toshiba
-
-
+
+
@@ -13783,14 +15091,14 @@ kept for now until finding out what those bytes affect...
Philips
-
+
-
+
@@ -13803,14 +15111,14 @@ legacy FM implementations cannot find it.
Philips
-
+
-
+
+
- ->
@@ -13826,15 +15134,15 @@ legacy FM implementations cannot find it.
-
-
+
+
-
+
@@ -13847,79 +15155,89 @@ legacy FM implementations cannot find it.
- 123 (Arab)
+ 123 (Arab, v1.17)
1986
Al Alamiah
-
-
+
+
+
- 123 (Arab, alt)
+ 123 (Arab, v1.16)
1986
Al Alamiah
-
-
+
+
+
- Add & Subtract (Arab)
+ Add & Subtract (Arab, v1.13)
1986
Al Alamiah
+
-
-
+
+
+
- Aleph Ba Ta (Arab)
+ Aleph Ba Ta (Arab, v1.11)
1986
Al Alamiah
+
-
-
+
+
+
- Aleph Ba Ta (Arab, alt)
+ Aleph Ba Ta (Arab, v1.13)
1986
Al Alamiah
+
-
-
+
+
+
- ABC (Arab)
+ ABC (Arab, v1.06)
1987
Al Alamiah
-
+
+
-
-
+
+
+
@@ -13928,24 +15246,28 @@ legacy FM implementations cannot find it.
Arab History (Arab)
1985
Al Alamiah
+
-
-
+
+
+
- Arab History (Arab, alt)
+ Arab History (Arab, v1.23)
1985
Al Alamiah
+
-
-
+
+
+
@@ -13954,11 +15276,13 @@ legacy FM implementations cannot find it.
Arab Homeland (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -13967,11 +15291,13 @@ legacy FM implementations cannot find it.
Arab Homeland (Arab, alt)
1985
Al Alamiah
+
-
-
+
+
+
@@ -13980,11 +15306,13 @@ legacy FM implementations cannot find it.
Arabic Learn BASIC (Arab, v1.10)
1986
Al Alamiah
+
-
-
+
+
+
@@ -13993,11 +15321,13 @@ legacy FM implementations cannot find it.
Arabic Learn BASIC (Arab, v1.09)
1986
Al Alamiah
+
-
-
+
+
+
@@ -14006,11 +15336,13 @@ legacy FM implementations cannot find it.
Around the Clock (Arab)
1986
Al Alamiah
+
-
-
+
+
+
@@ -14019,23 +15351,27 @@ legacy FM implementations cannot find it.
Around the Clock (Arab, alt)
1986
Al Alamiah
+
-
-
+
+
+
- Believe It or Not (Arab)
+ Believe It or Not (Arab, v1.03)
1990
Al Alamiah
+
+
-
-
+
+
@@ -14044,11 +15380,13 @@ legacy FM implementations cannot find it.
Boullata (Arab)
1986
Al Alamiah
+
-
-
+
+
+
@@ -14057,24 +15395,28 @@ legacy FM implementations cannot find it.
Cross Word (Arab)
1985
Al Alamiah
+
-
-
+
+
+
- Discover the Computer (Arab)
+ Discover the Computer (Arab, v1.13)
1986
Al Alamiah
+
-
-
+
+
+
@@ -14083,11 +15425,13 @@ legacy FM implementations cannot find it.
Double Face (Arab, v1.1)
1987
Al Alamiah
+
-
-
+
+
+
@@ -14096,11 +15440,13 @@ legacy FM implementations cannot find it.
Double Face (Arab)
1987
Al Alamiah
+
-
-
+
+
+
@@ -14109,11 +15455,13 @@ legacy FM implementations cannot find it.
Double Face 2 (Arab, v1.8)
1987
Al Alamiah
+
-
-
+
+
+
@@ -14122,11 +15470,13 @@ legacy FM implementations cannot find it.
Double Face 2 (Arab, v1.7)
1987
Al Alamiah
+
-
-
+
+
+
@@ -14135,11 +15485,13 @@ legacy FM implementations cannot find it.
Double Jaw (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14148,11 +15500,13 @@ legacy FM implementations cannot find it.
Double Jaw (Arab, alt)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14161,11 +15515,13 @@ legacy FM implementations cannot find it.
Electromatic (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14174,76 +15530,88 @@ legacy FM implementations cannot find it.
Electromatic (Arab, alt)
1985
Al Alamiah
+
-
-
+
+
+
- The Energy (Arab)
+ The Energy (Arab, v1.14)
1986
Al Alamiah
+
-
-
+
+
+
- The Energy (Arab, alt)
+ The Energy (Arab, v1.14, alt)
1986
Al Alamiah
+
-
-
+
+
+
- Equations (Arab)
+ Equations (Arab, v1.04)
1985
Al Alamiah
+
-
-
+
+
+
- Examine Your Information 1 (Arab)
+ Examine Your Information 1 (Arab, v1.02)
1985
Al Alamiah
+
-
-
+
+
+
- Examine Your Information 1 (Arab, alt)
+ Examine Your Information 1 (Arab, v1.02, alt)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14252,11 +15620,13 @@ legacy FM implementations cannot find it.
Examine Your Information 2 (Arab, v2.07)
1986
Al Alamiah
+
-
-
+
+
+
@@ -14265,11 +15635,13 @@ legacy FM implementations cannot find it.
Examine Your Information 2 (Arab, v2.05)
1986
Al Alamiah
+
-
-
+
+
+
@@ -14278,11 +15650,14 @@ legacy FM implementations cannot find it.
Examine Your Information 3 (Arab, v1.12)
1988
Al Alamiah
+
-
-
+
+
+
+
@@ -14291,65 +15666,75 @@ legacy FM implementations cannot find it.
Examine Your Information 3 (Arab, v1.10)
1988
Al Alamiah
+
-
-
+
+
- Express (Arab)
+ Express (Arab, v1.21)
1985
Al Alamiah
+
-
-
+
+
+
- Express (Arab, alt)
+ Express (Arab, v1.21, alt)
1985
Al Alamiah
+
-
-
+
+
+
- Faces (Arab)
+ Faces (Arab, v1.23)
1987
Al Alamiah
+
-
-
+
+
+
+
Fractions 1 (Arab)
1987
Al Alamiah
+
-
-
+
+
+
@@ -14358,11 +15743,13 @@ legacy FM implementations cannot find it.
Fractions 2 (Arab, v2.04)
1987
Al Alamiah
+
-
-
+
+
+
@@ -14371,11 +15758,13 @@ legacy FM implementations cannot find it.
Fractions 2 (Arab, v2.03)
1987
Al Alamiah
+
-
-
+
+
+
@@ -14385,43 +15774,50 @@ legacy FM implementations cannot find it.
1987
Al Alamiah
+
-
-
+
+
+
- Head & Tail (Arab)
+ Head & Tail (Arab, v1.19)
1987
Al Alamiah
+
-
-
+
+
+
- Head & Tail (Arab, alt)
+ Head & Tail (Arab, v1.19, alt)
1987
Al Alamiah
+
-
-
+
+
+
- The Holy Quran
+ The Holy Quran (v1.00)
1987
Al Alamiah
+
@@ -14437,11 +15833,13 @@ legacy FM implementations cannot find it.
Ibn Maleck (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14450,11 +15848,13 @@ legacy FM implementations cannot find it.
Ibn Maleck (Arab, alt)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14463,11 +15863,13 @@ legacy FM implementations cannot find it.
Ibn Sina 1 (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14476,11 +15878,13 @@ legacy FM implementations cannot find it.
Ibn Sina 1 (Arab, alt)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14489,11 +15893,13 @@ legacy FM implementations cannot find it.
Ibn Sina 2 (Arab, v1.01)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14502,63 +15908,73 @@ legacy FM implementations cannot find it.
Ibn Sina 2 (Arab)
1985
Al Alamiah
+
-
-
+
+
+
- Info Race (Arab)
+ Info Race (Arab, v1.02)
1990
Al Alamiah
+
-
-
+
+
+
- Islam Built on Five (Arab)
+ Islam Built on Five (Arab, v1.21)
1986
Al Alamiah
+
-
-
+
+
+
- Islam Built on Five (Arab, alt)
+ Islam Built on Five (Arab, v1.21, alt)
1986
Al Alamiah
+
-
-
+
+
+
- Islam Built on Five (Arab, alt 2)
+ Islam Built on Five (Arab, v1.21, alt 2)
1986
Al Alamiah
+
-
-
+
+
+
@@ -14569,8 +15985,9 @@ legacy FM implementations cannot find it.
Al Alamiah
-
-
+
+
+
@@ -14579,11 +15996,13 @@ legacy FM implementations cannot find it.
Koufi (Arab)
1984
Al Alamiah
+
-
-
+
+
+
@@ -14592,63 +16011,70 @@ legacy FM implementations cannot find it.
Koufi (Arab, alt)
1984
Al Alamiah
+
-
-
+
+
+
- Language of Numbers (Arab)
+ Language of Numbers (Arab, v1.01)
1989
Al Alamiah
+
-
-
+
+
- Let's Count 1 (Arab)
+ Let's Count 1 (Arab, v1.06)
1989
Al Alamiah
+
-
-
+
+
- Let's Count 3 (Arab)
+ Let's Count 3 (Arab, v1.01)
1990
Al Alamiah
+
-
-
+
+
- Let's Think (Arab)
+ Let's Think (Arab, v1.05)
1989
Al Alamiah
+
-
-
+
+
+
@@ -14657,11 +16083,13 @@ legacy FM implementations cannot find it.
Magic Touch (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14670,11 +16098,13 @@ legacy FM implementations cannot find it.
Magic Touch (Arab, alt)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14683,11 +16113,13 @@ legacy FM implementations cannot find it.
Magic Tune (Arab, v1.02)
1985
Al Alamiah
+
-
-
+
+
+
@@ -14696,50 +16128,58 @@ legacy FM implementations cannot find it.
Magic Tune (Arab)
1985
Al Alamiah
+
-
-
+
+
+
- Magic Writer (Arab)
+ Magic Writer (Arab, v1.08)
1985
Al Alamiah
+
-
-
+
+
+
- Magnetics (Arab)
+ Magnetics (Arab, v1.05)
1986
Al Alamiah
+
-
-
+
+
+
- Magnetics (Arab, alt)
+ Magnetics (Arab, v1.05, alt)
1986
Al Alamiah
+
-
-
+
+
+
@@ -14748,11 +16188,13 @@ legacy FM implementations cannot find it.
Memory (Arab)
1984
Al Alamiah
+
-
-
+
+
+
@@ -14761,249 +16203,284 @@ legacy FM implementations cannot find it.
Memory (Arab, alt)
1984
Al Alamiah
+
-
-
+
+
+
- Multiply & Divide (Arab)
+ Multiply & Divide (Arab, v1.06)
1986
Al Alamiah
+
-
-
+
+
+
- Multiply & Divide (Arab, alt)
+ Multiply & Divide (Arab, v1.06, alt)
1986
Al Alamiah
+
-
-
+
+
+
- Museum & Ancient (Arab)
+ Museum & Ancient (Arab, v1.05)
1990
Al Alamiah
+
-
-
+
+
- My Clock (Arab)
+ My Clock (Arab, v1.15)
1987
Al Alamiah
+
-
-
+
+
+
- My Clock (Arab, alt)
+ My Clock (Arab, v1.15, alt)
1987
Al Alamiah
+
-
-
+
+
+
-
- My Small Dictionary (Arab)
+
+ My Small Dictionary (Arab, v1.10)
1989
Al Alamiah
+
-
-
+
+
- Number & Target (Arab)
+ Number & Target (Arab, v1.13)
1986
Al Alamiah
+
-
-
+
+
+
- Number & Target (Arab, alt)
+ Number & Target (Arab, v1.13, alt)
1986
Al Alamiah
+
-
-
+
+
+
- Optics (Arab)
+ Optics (Arabm, v1.11)
1985
Al Alamiah
+
-
-
+
+
+
- Our Arabic World (Arab)
+ Our Arabic World (Arab, v1.24)
1987
Al Alamiah
+
-
-
+
+
+
- Our Arabic World (Arab, alt)
+ Our Arabic World (Arab, v1.24, alt)
1987
Al Alamiah
+
-
-
+
+
+
- Periodic Table (Arab, Al Alamiah)
+ Periodic Table (Arab, Al Alamiah, v1.04)
1985
Al Alamiah
+
-
-
+
+
+
- Periodic Table (Arab, Al Alamiah, alt)
+ Periodic Table (Arab, Al Alamiah, v1.04, alt)
1985
Al Alamiah
+
-
-
+
+
+
- Pictures & Words (Arab)
+ Pictures & Words (Arab, v1.03)
1989
Al Alamiah
+
-
-
+
+
- Projectiles (Arab)
+ Projectiles (Arab, v1.12)
1985
Al Alamiah
+
-
-
+
+
+
- Proverbs (Arab)
+ Proverbs (Arab, v1.11)
1985
Al Alamiah
+
-
-
+
+
+
- Puzzle (Arab)
+ Puzzle (Arab, v1.11)
1987
Al Alamiah
+
-
-
+
+
+
- Rainbow Stories (Arab)
+ Rainbow Stories (Arab, v1.20)
1986
Al Alamiah
+
-
-
+
+
+
@@ -15012,11 +16489,13 @@ legacy FM implementations cannot find it.
Sea Horse (Arab)
1984
Al Alamiah
+
-
-
+
+
+
@@ -15025,43 +16504,46 @@ legacy FM implementations cannot find it.
Arabic Sakhr BASIC (Arab)
1987
Al Alamiah
+
-
-
+
+
- Sakhr Dictionary (Arab)
+ Sakhr Dictionary (Arab, v1.19)
1987
Al Alamiah
+
-
-
+
+
- Sakhr Files (Arab)
+ Sakhr Files (Arab, v1.17)
1987
Al Alamiah
+
-
-
+
+
@@ -15070,11 +16552,12 @@ legacy FM implementations cannot find it.
Sakhr Logo (Arab)
1987
Al Alamiah
+
-
-
+
+
@@ -15083,11 +16566,13 @@ legacy FM implementations cannot find it.
Sebaweh I (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15096,11 +16581,13 @@ legacy FM implementations cannot find it.
Sebaweh II (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15109,11 +16596,13 @@ legacy FM implementations cannot find it.
Secret Word (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15122,11 +16611,13 @@ legacy FM implementations cannot find it.
Sets (Arab, v1.23)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15135,24 +16626,28 @@ legacy FM implementations cannot find it.
Sets (Arab)
1985
Al Alamiah
+
-
-
+
+
+
- Shater Hassan (Arab, Al Alamiah)
+ Shater Hassan (Arab, Al Alamiah, v1.07)
1987
Al Alamiah
+
-
-
+
+
+
@@ -15161,11 +16656,13 @@ legacy FM implementations cannot find it.
Smartness Examine 1 (Arab, v1.02)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15174,24 +16671,28 @@ legacy FM implementations cannot find it.
Smartness Examine 1 (Arab)
1985
Al Alamiah
+
-
-
+
+
+
- Smartness Examine 2 (Arab)
+ Smartness Examine 2 (Arab, v1.06)
1986
Al Alamiah
+
-
-
+
+
+
@@ -15200,11 +16701,13 @@ legacy FM implementations cannot find it.
Space Arithmetic (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15213,50 +16716,57 @@ legacy FM implementations cannot find it.
Star Wars (Arab)
1986
Al Alamiah
-
+
-
-
+
+
+
- Sulhof Arab Logo (Arab)
+ Sulhof Arab Logo (Arab, v1.25)
1987
Al Alamiah
+
-
-
+
+
+
- Who? (Arab)
+ Who? (Arab, v1.14)
1987
Al Alamiah
+
-
-
+
+
+
- Who? (Arab, alt)
+ Who? (Arab, v1.14, alt)
1987
Al Alamiah
+
-
-
+
+
+
@@ -15265,11 +16775,13 @@ legacy FM implementations cannot find it.
Window on the World (Arab, v1.02)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15278,11 +16790,13 @@ legacy FM implementations cannot find it.
Window on the World (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15291,11 +16805,13 @@ legacy FM implementations cannot find it.
Voyage to Mecca (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15304,11 +16820,13 @@ legacy FM implementations cannot find it.
Voyage to Mecca (Arab, alt)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15317,11 +16835,13 @@ legacy FM implementations cannot find it.
Voyage to Mecca (Arab, alt 2)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15330,11 +16850,13 @@ legacy FM implementations cannot find it.
Wonderful Child (Arab, v1.02)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15343,11 +16865,13 @@ legacy FM implementations cannot find it.
Wonderful Child (Arab)
1985
Al Alamiah
+
-
-
+
+
+
@@ -15358,51 +16882,55 @@ legacy FM implementations cannot find it.
Husnisoft
-
-
+
+
+
- Young Artist (Arab)
+ Young Artist (Arab, v1.17)
1988
Al Alamiah
+
-
-
+
+
- Young Researcher (Arab)
+ Young Researcher (Arab, v1.03)
1989
Al Alamiah
+
-
-
+
+
- The Zoo (Arab)
+ The Zoo (Arab, v1.05)
1989
Al Alamiah
+
-
-
+
+
@@ -15414,10 +16942,12 @@ legacy FM implementations cannot find it.
A'lamona (Arab)
1985
Barq
+
-
-
+
+
+
@@ -15426,10 +16956,12 @@ legacy FM implementations cannot find it.
A'lamona (Arab, alt)
1985
Barq
+
-
-
+
+
+
@@ -15438,9 +16970,12 @@ legacy FM implementations cannot find it.
Aladdin (Arab)
1986
Barq
+
+
-
-
+
+
+
@@ -15449,9 +16984,12 @@ legacy FM implementations cannot find it.
Aladdin (Arab, alt)
1986
Barq
+
+
-
-
+
+
+
@@ -15460,9 +16998,12 @@ legacy FM implementations cannot find it.
Assistant (Arab)
1987
Barq
+
+
-
-
+
+
+
@@ -15471,9 +17012,11 @@ legacy FM implementations cannot find it.
Baba Sanfour (Arab)
1987
Barq
+
-
-
+
+
+
@@ -15482,9 +17025,11 @@ legacy FM implementations cannot find it.
Baba Sanfour (Arab, alt)
1987
Barq
+
-
-
+
+
+
@@ -15493,9 +17038,12 @@ legacy FM implementations cannot find it.
Arabic Barq BASIC (Arab)
1986
Barq
+
+
-
-
+
+
+
@@ -15504,9 +17052,11 @@ legacy FM implementations cannot find it.
Barq Games
1987
Barq
+
-
-
+
+
+
@@ -15515,10 +17065,12 @@ legacy FM implementations cannot find it.
Barq Writer (Arab)
1987
Barq
+
-
-
+
+
+
@@ -15527,9 +17079,12 @@ legacy FM implementations cannot find it.
Fraction (Arab)
1987
Barq
+
+
-
-
+
+
+
@@ -15538,9 +17093,12 @@ legacy FM implementations cannot find it.
Fraction (Arab, alt)
1987
Barq
+
+
-
-
+
+
+
@@ -15549,9 +17107,11 @@ legacy FM implementations cannot find it.
Game Box (Arab)
1987
Barq
+
-
-
+
+
+
@@ -15560,9 +17120,12 @@ legacy FM implementations cannot find it.
Glory (Arab)
1987
Barq
+
+
-
-
+
+
+
@@ -15571,9 +17134,11 @@ legacy FM implementations cannot find it.
Great Language (Arab)
1988
Barq
+
-
-
+
+
+
@@ -15582,10 +17147,12 @@ legacy FM implementations cannot find it.
Instructor (Arab)
1985
Barq
+
-
-
+
+
+
@@ -15594,10 +17161,12 @@ legacy FM implementations cannot find it.
Instructor (Arab, alt)
1985
Barq
+
-
-
+
+
+
@@ -15606,9 +17175,11 @@ legacy FM implementations cannot find it.
Knowledge (Arab)
1988
Barq
+
-
-
+
+
+
@@ -15617,9 +17188,12 @@ legacy FM implementations cannot find it.
Meaning (Arab)
1986
Barq
+
+
-
-
+
+
+
@@ -15628,9 +17202,12 @@ legacy FM implementations cannot find it.
Meaning (Arab, alt)
1986
Barq
+
+
-
-
+
+
+
@@ -15639,9 +17216,12 @@ legacy FM implementations cannot find it.
My Lady (Arab)
1986
Barq
+
+
-
-
+
+
+
@@ -15650,9 +17230,11 @@ legacy FM implementations cannot find it.
Numbers' World (Arab)
1985
Barq
+
-
-
+
+
+
@@ -15661,9 +17243,12 @@ legacy FM implementations cannot find it.
Our Homeland (Arab)
1987
Barq
+
+
-
-
+
+
+
@@ -15672,9 +17257,12 @@ legacy FM implementations cannot find it.
Our Homeland (Arab, alt)
1987
Barq
+
+
-
-
+
+
+
@@ -15683,9 +17271,12 @@ legacy FM implementations cannot find it.
Organizer (Arab)
1987
Barq
+
+
-
-
+
+
+
@@ -15694,9 +17285,11 @@ legacy FM implementations cannot find it.
Physics (Arab)
1988
Barq
+
-
-
+
+
+
@@ -15705,9 +17298,11 @@ legacy FM implementations cannot find it.
Rhetoric (Arab)
1988
Barq
+
-
-
+
+
+
@@ -15716,9 +17311,12 @@ legacy FM implementations cannot find it.
Shater Hassan (Arab, Barq)
1987
Barq
+
+
-
-
+
+
+
@@ -15727,9 +17325,12 @@ legacy FM implementations cannot find it.
Shater Hassan (Arab, Barq, alt)
1987
Barq
+
+
-
-
+
+
+
@@ -15738,9 +17339,11 @@ legacy FM implementations cannot find it.
Sidbad (Arab)
1985
Barq
+
-
-
+
+
+
@@ -15749,9 +17352,11 @@ legacy FM implementations cannot find it.
Sky Wolf (Arab)
1987
Barq
+
-
-
+
+
+
@@ -15760,9 +17365,11 @@ legacy FM implementations cannot find it.
Sky Wolf (Arab, alt)
1987
Barq
+
-
-
+
+
+
@@ -15771,9 +17378,11 @@ legacy FM implementations cannot find it.
Space Trip (Arab)
1986
Barq
+
-
-
+
+
+
@@ -15782,9 +17391,11 @@ legacy FM implementations cannot find it.
Think with Me (Arab)
1988
Barq
+
-
-
+
+
+
@@ -15793,9 +17404,12 @@ legacy FM implementations cannot find it.
Traffic (Arab)
1987
Barq
+
+
-
-
+
+
+
@@ -15804,9 +17418,11 @@ legacy FM implementations cannot find it.
Treasure (Arab)
1987
Barq
+
-
-
+
+
+
@@ -15820,8 +17436,8 @@ legacy FM implementations cannot find it.
Clover
-
-
+
+
@@ -15833,9 +17449,11 @@ legacy FM implementations cannot find it.
Back (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15844,9 +17462,11 @@ legacy FM implementations cannot find it.
Computation (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15855,9 +17475,11 @@ legacy FM implementations cannot find it.
The Computer (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15866,20 +17488,24 @@ legacy FM implementations cannot find it.
Electricity (Arab)
1988
Methali
+
-
-
+
+
+
- English (Arab)
+ Tom & Jerry English (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15888,9 +17514,11 @@ legacy FM implementations cannot find it.
Geometry (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15899,9 +17527,11 @@ legacy FM implementations cannot find it.
Information Bank (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15910,9 +17540,11 @@ legacy FM implementations cannot find it.
Master in English - Intermediate Second Grade - Pt. 1-2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15921,9 +17553,11 @@ legacy FM implementations cannot find it.
Master in English - Intermediate Second Grade - Pt. 2-2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15932,9 +17566,11 @@ legacy FM implementations cannot find it.
Perfect Arabic Grammar for First Preparatory Class - Part 1-1 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15943,9 +17579,11 @@ legacy FM implementations cannot find it.
Perfect Arabic Grammar for First Preparatory Class - Part 1-2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15954,9 +17592,11 @@ legacy FM implementations cannot find it.
Perfect Arabic Grammar for Second Preparatory Class - Part 1-1 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15965,9 +17605,11 @@ legacy FM implementations cannot find it.
Perfect Math for First Preparatory Class - Part 1-2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15976,9 +17618,11 @@ legacy FM implementations cannot find it.
Perfect Math for Second Preparatory Class - Part 1-1 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15987,9 +17631,11 @@ legacy FM implementations cannot find it.
Perfect Math for Second Preparatory Class - Part 1-2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -15998,9 +17644,11 @@ legacy FM implementations cannot find it.
Perfect Math for Third Preparatory Class - Part 1-1 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16009,9 +17657,11 @@ legacy FM implementations cannot find it.
Perfect Math for Third Preparatory Class - Part 1-2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16020,9 +17670,11 @@ legacy FM implementations cannot find it.
Perfect Science for First Preparatory Class - Part 1-1 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16031,9 +17683,11 @@ legacy FM implementations cannot find it.
Perfect Science for Second Preparatory Class - Part 1-1 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16042,9 +17696,11 @@ legacy FM implementations cannot find it.
Perfect Science for Second Preparatory Class - Part 1-2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16053,9 +17709,11 @@ legacy FM implementations cannot find it.
Perfect Science for Second Preparatory Class - Part 1-3 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16064,9 +17722,11 @@ legacy FM implementations cannot find it.
Perfect Science for Third Preparatory Class - Part 1-1 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16075,9 +17735,11 @@ legacy FM implementations cannot find it.
Perfect Science for Third Preparatory Class - Part 2-2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16086,9 +17748,11 @@ legacy FM implementations cannot find it.
Periodic Table (Arab, Methali)
1988
Methali
+
-
-
+
+
+
@@ -16097,9 +17761,11 @@ legacy FM implementations cannot find it.
Physics Hasan ibn al-Haytham (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16108,9 +17774,11 @@ legacy FM implementations cannot find it.
Tom & Jerry Math 1 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16119,9 +17787,11 @@ legacy FM implementations cannot find it.
Tom & Jerry Math 2 (Arab)
1988
Methali
+
-
-
+
+
+
@@ -16136,8 +17806,8 @@ legacy FM implementations cannot find it.
-
-
+
+
@@ -16150,8 +17820,8 @@ legacy FM implementations cannot find it.
-
-
+
+
@@ -16159,8 +17829,8 @@ legacy FM implementations cannot find it.
-
-
+
+
@@ -16461,8 +18131,8 @@ legacy FM implementations cannot find it.
Daou
-
-
+
+
@@ -16475,8 +18145,8 @@ legacy FM implementations cannot find it.
<unknown>
-
-
+
+
@@ -16489,8 +18159,8 @@ legacy FM implementations cannot find it.
-
-
+
+
diff --git a/hash/msx2_cart.xml b/hash/msx2_cart.xml
index b1b9516dc93..25d692c8168 100644
--- a/hash/msx2_cart.xml
+++ b/hash/msx2_cart.xml
@@ -184,6 +184,7 @@ LZ93A13 (32 pin) - 8KB banks
1987
Taito
+
@@ -3104,9 +3105,9 @@ LZ93A13 (32 pin) - 8KB banks
19??
Philips
-
-
-
+
+
+
@@ -3115,10 +3116,11 @@ LZ93A13 (32 pin) - 8KB banks
Cheese 2 (Japan)
1985
Neos
+
-
-
-
+
+
+
diff --git a/src/devices/bus/msx/cart/nomapper.cpp b/src/devices/bus/msx/cart/nomapper.cpp
index db1f530a4a6..2781c58d611 100644
--- a/src/devices/bus/msx/cart/nomapper.cpp
+++ b/src/devices/bus/msx/cart/nomapper.cpp
@@ -50,60 +50,81 @@ image_init_result msx_cart_nomapper_device::initialize_cartridge(std::string &me
const u32 size = cart_rom_region()->bytes();
u8 *rom = cart_rom_region()->base();
- // determine start address, default to 0x4000
- m_start_address = 0x4000;
-
- switch (size)
+ // 64KB images fill all pages.
+ if (size == 0x10000)
{
- // 8KB/16KB
- case 0x2000: case 0x4000:
+ m_start_address = 0;
+ }
+ else if (is_loaded_through_softlist())
+ {
+ const char *start_page_str = get_feature("start_page");
+ if (!start_page_str)
{
- uint16_t start = rom[3] << 8 | rom[2];
-
- // start address of $0000: call address in the $4000 region: $4000, else $8000
- if (start == 0)
- {
- if ((rom[5] & 0xc0) == 0x40)
- m_start_address = 0x4000;
- else
- m_start_address = 0x8000;
- }
-
- // start address in the $8000 region: $8000, else default
- else if ((start & 0xc000) == 0x8000)
- m_start_address = 0x8000;
-
- break;
+ message = "msx_cart_nomapper_device: Feature 'start_page' was not found.";
+ return image_init_result::FAIL;
+ }
+ u32 start_page = strtol(start_page_str, nullptr, 0);
+ if (start_page > 2)
+ {
+ message = "msx_cart_nomapper_device: Invalid value for 'start_page', allowed values are 0, 1, and 2";
+ return image_init_result::FAIL;
}
- // 32KB
- case 0x8000:
- // take default, check when no "AB" at $0000, but "AB" at $4000
- if (rom[0] != 'A' && rom[1] != 'B' && rom[0x4000] == 'A' && rom[0x4001] == 'B')
- {
- uint16_t start = rom[0x4003] << 8 | rom[0x4002];
+ m_start_address = start_page * 0x4000;
+ }
+ else
+ {
+ // Try to guess the start address from the rom contents.
+ // determine start address, default to 0x4000
+ m_start_address = 0x4000;
- // start address of $0000 and call address in the $4000 region, or start address outside the $8000 region: $0000, else default
- if ((start == 0 && (rom[0x4005] & 0xc0) == 0x40) || start < 0x8000 || start >= 0xc000)
- m_start_address = 0;
+ switch (size)
+ {
+ // 8KB/16KB
+ case 0x2000: case 0x4000:
+ {
+ uint16_t start = rom[3] << 8 | rom[2];
+
+ // start address of $0000: call address in the $4000 region: $4000, else $8000
+ if (start == 0)
+ {
+ if ((rom[5] & 0xc0) == 0x40)
+ m_start_address = 0x4000;
+ else
+ m_start_address = 0x8000;
+ }
+
+ // start address in the $8000 region: $8000, else default
+ else if ((start & 0xc000) == 0x8000)
+ m_start_address = 0x8000;
+
+ break;
}
- break;
+ // 32KB
+ case 0x8000:
+ // take default, check when no "AB" at $0000, but "AB" at $4000
+ if (rom[0] != 'A' && rom[1] != 'B' && rom[0x4000] == 'A' && rom[0x4001] == 'B')
+ {
+ uint16_t start = rom[0x4003] << 8 | rom[0x4002];
- // 48KB
- case 0xc000:
- // "AB" at $0000, but no "AB" at $4000, not "AB": $0000
- if (rom[0] == 'A' && rom[1] == 'B' && rom[0x4000] != 'A' && rom[0x4001] != 'B')
- m_start_address = 0x4000;
- else
- m_start_address = 0;
+ // start address of $0000 and call address in the $4000 region, or start address outside the $8000 region: $0000, else default
+ if ((start == 0 && (rom[0x4005] & 0xc0) == 0x40) || start < 0x8000 || start >= 0xc000)
+ m_start_address = 0;
+ }
- break;
+ break;
- // 64KB
- default:
- m_start_address = 0;
- break;
+ // 48KB
+ case 0xc000:
+ // "AB" at $0000, but no "AB" at $4000, not "AB": $0000
+ if (rom[0] == 'A' && rom[1] == 'B' && rom[0x4000] != 'A' && rom[0x4001] != 'B')
+ m_start_address = 0x4000;
+ else
+ m_start_address = 0;
+
+ break;
+ }
}
m_end_address = std::min(m_start_address + size, 0x10000);
diff --git a/src/devices/bus/msx/slot/cartridge.h b/src/devices/bus/msx/slot/cartridge.h
index 736b7b36326..aef5fbdfe1f 100644
--- a/src/devices/bus/msx/slot/cartridge.h
+++ b/src/devices/bus/msx/slot/cartridge.h
@@ -92,6 +92,8 @@ protected:
memory_region *cart_kanji_region() { return m_exp ? m_exp->memregion("kanji") : nullptr; }
memory_region *cart_ram_region() { return m_exp ? m_exp->memregion("ram") : nullptr; }
memory_region *cart_sram_region() { return m_exp ? m_exp->memregion("sram") : nullptr; }
+ const char *get_feature(std::string_view feature_name) { return m_exp ? m_exp->get_feature(feature_name) : nullptr; }
+ bool is_loaded_through_softlist() { return m_exp ? m_exp->loaded_through_softlist() : false; }
DECLARE_WRITE_LINE_MEMBER(irq_out);
address_space &memory_space() const;
address_space &io_space() const;