diff --git a/hash/msx1_cart.xml b/hash/msx1_cart.xml index 6a49394502f..f4b349637ad 100644 --- a/hash/msx1_cart.xml +++ b/hash/msx1_cart.xml @@ -132,6 +132,7 @@ Fighting Rider - Sony Spain Financiële administratie - [VG 8181] Philips Financiële administratie 2 - [VG 8183] Philips GranSoft TXT - Editor de Texto - GranSoft +Hercules - Sony Spain Holland Bingo - Reveal Automation Kuma Forth - Kuma Logo MSX - Idealogic @@ -319,65 +320,68 @@ Xyzolog - Electric Software 1942 (Japan) 1986 ASCII + - - + + - Animal Land - Satsujin Jiken (Japan) 1987 Enix + - - + + - Aoki Ookami to Shiroki Mejika - Genghis Khan (Japan) 1986 Koei + + - - + + - + - The Black Onyx II - Search For The Fire Crystal (Japan) 1986 ASCII + + - - + + @@ -387,12 +391,13 @@ Xyzolog - Electric Software 1987 Xtal Soft + - - + + @@ -403,12 +408,14 @@ Xyzolog - Electric Software T&E Soft + + - - + + @@ -418,12 +425,13 @@ Xyzolog - Electric Software 1987 Nihon Telenet + - - + + @@ -434,12 +442,13 @@ Xyzolog - Electric Software Enix + - - + + @@ -454,8 +463,8 @@ Xyzolog - Electric Software - - + + @@ -470,23 +479,26 @@ Xyzolog - Electric Software - - + + - + + + Dungeon Hunter (Japan) 1989 ASCII + - - + + @@ -497,28 +509,29 @@ Xyzolog - Electric Software Pony Canyon + - - + + - Final Zone (Japan) 1986 Nihon Telenet + - - + + @@ -533,8 +546,8 @@ Xyzolog - Electric Software - - + + @@ -545,12 +558,13 @@ Xyzolog - Electric Software Sony + - - + + @@ -564,8 +578,8 @@ Xyzolog - Electric Software - - + + @@ -575,12 +589,13 @@ Xyzolog - Electric Software 1987 Dempa + - - + + @@ -595,76 +610,82 @@ Xyzolog - Electric Software - - + + - Haja no Fuuin (Japan) 1987 Kogado + - - + + + + Hydlide II - Shine of Darkness (Japan) 1986 T&E Soft + - - + + - + + + Hydlide 3 - The Space Memories (Japan) 1987 T&E Soft + - - + + - Jagur (Japan) 1987 Hudson Soft + - - + + @@ -678,11 +699,11 @@ Xyzolog - Electric Software - - + + - - + + @@ -693,12 +714,14 @@ Xyzolog - Electric Software Enix + + - - + + @@ -712,24 +735,24 @@ Xyzolog - Electric Software - - + + - Märchen Veil I (Japan) 1987 System Sacom + - - + + @@ -744,8 +767,8 @@ Xyzolog - Electric Software - - + + @@ -755,61 +778,64 @@ Xyzolog - Electric Software 1989 Hi-Score Software + + - - + + - MSX-FAN Fandom Library 1 (Japan) 1988 Tecnopolis + + - - + + - MSX-FAN Fandom Library 2 (Japan) 1988 Tecnopolis + - - + + - MSX-FAN Fandom Library 3 (Japan) 1988 Tecnopolis + - - + + @@ -823,8 +849,8 @@ Xyzolog - Electric Software - - + + @@ -834,15 +860,17 @@ Xyzolog - Electric Software 1987 Koei + + - - + + - + @@ -857,8 +885,8 @@ Xyzolog - Electric Software - - + + @@ -873,8 +901,8 @@ Xyzolog - Electric Software - - + + @@ -891,14 +919,15 @@ kept for now until finding out what those bytes affect... 1988 Irem + - - - - + + + + @@ -908,47 +937,52 @@ kept for now until finding out what those bytes affect... 1988 Irem + - - + + - + Sangokushi (Japan) 1986 Koei + + - - + + - + Sangokushi (Japan, alt) 1986 Koei + + - + - - + + @@ -958,31 +992,33 @@ kept for now until finding out what those bytes affect... 1987 ASCII + + - - + + - Shougun (Japan) 1987 Nihon Dexter + - - + + - + @@ -993,12 +1029,13 @@ kept for now until finding out what those bytes affect... T&E Soft + - - + + @@ -1013,8 +1050,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1030,8 +1067,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1046,8 +1083,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1063,26 +1100,27 @@ kept for now until finding out what those bytes affect... - - - + + + --> - Tsumego 120 (Japan) 1987 Champion Soft + + - - + + @@ -1097,8 +1135,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1108,12 +1146,14 @@ kept for now until finding out what those bytes affect... 1987 Enix + + - - + + @@ -1128,10 +1168,10 @@ kept for now until finding out what those bytes affect... - - + + - + @@ -1142,12 +1182,13 @@ kept for now until finding out what those bytes affect... Pack-In-Video + - - + + @@ -1163,9 +1204,11 @@ kept for now until finding out what those bytes affect... Irem + - - + + + @@ -1176,9 +1219,11 @@ kept for now until finding out what those bytes affect... Irem + - - + + + @@ -1190,8 +1235,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1203,36 +1248,40 @@ kept for now until finding out what those bytes affect... - - + + - 3-D Golf Simulation (Japan) 1983 T&E Soft + + - - + + + - 3-D Golf Simulation (Japan, alt) 1983 T&E Soft + + - - + + + @@ -1242,38 +1291,44 @@ kept for now until finding out what those bytes affect... 1984 T&E Soft + - - + + + - 3D Tennis (Japan) 1983 ASCII + + + - - + + + - - + + A Life Planet - M36 - Mother Brain has been aliving (Japan) 1987 Pixel + - - + + @@ -1283,9 +1338,12 @@ kept for now until finding out what those bytes affect... 1987 GA-Yume / HOT・B + + - - + + + @@ -1294,14 +1352,17 @@ kept for now until finding out what those bytes affect... A.E. (Japan) 1982 Toshiba EMI + - - + + + + A1 Spirit - The Way to Formula-1 (Japan) 1987 @@ -1309,8 +1370,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1320,9 +1381,12 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + @@ -1332,35 +1396,41 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + - Adven' Chuta! (Japan) 1983 MIA + - - + + + - + + Albatross (Japan) 1986 Nihon Telenet - - + + + @@ -1371,8 +1441,9 @@ kept for now until finding out what those bytes affect... Nihon Telenet - - + + + @@ -1383,12 +1454,13 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - - - - + + + + + @@ -1399,9 +1471,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -1413,8 +1487,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1426,8 +1501,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1439,33 +1515,37 @@ kept for now until finding out what those bytes affect... - - + + + Alien 8 (Japan) - 1987 + 1986 Jaleco + - - + + + - + Alien 8 (Japan, hacked?) 1985 A.C.G. - - + + + @@ -1478,8 +1558,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1492,8 +1572,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1506,8 +1586,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1518,9 +1598,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -1531,9 +1613,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -1543,8 +1627,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -1556,21 +1641,23 @@ kept for now until finding out what those bytes affect... - - + + + - American Truck (Japan) 1985 Nihon Telenet + - - + + + @@ -1581,21 +1668,23 @@ kept for now until finding out what those bytes affect... Nihon Telenet - - + + + - American Truck (Japan, alt 2) 1985 Nihon Telenet + - - + + + @@ -1605,8 +1694,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -1616,9 +1706,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -1628,9 +1721,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -1639,9 +1735,12 @@ kept for now until finding out what those bytes affect... Antarctic Adventure (Europe) 1984 Konami + + - - + + + @@ -1650,9 +1749,11 @@ kept for now until finding out what those bytes affect... Antarctic Adventure (Europe, alt) 1984 Konami + - - + + + @@ -1662,10 +1763,12 @@ kept for now until finding out what those bytes affect... 1984 Konami + - - + + + @@ -1675,7 +1778,8 @@ kept for now until finding out what those bytes affect... 19?? Prosoft - + + @@ -1686,9 +1790,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -1698,9 +1804,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -1710,10 +1818,12 @@ kept for now until finding out what those bytes affect... 1983 Paxon + - - + + + @@ -1723,9 +1833,11 @@ kept for now until finding out what those bytes affect... 1984 Toshiba EMI + - - + + + @@ -1735,57 +1847,67 @@ kept for now until finding out what those bytes affect... 1986 Sein Soft + - - + + + - Arkanoid (Europe?) + Arkanoid (Europe) 1986 - Taito ~ Imagine - + Imagine - - + + + - Arkanoid (Europe?, alt) + Arkanoid (Europe, alt) 1986 - Taito ~ Imagine - + Imagine - - + + + + Arkanoid (Japan) 1986 - Taito + Nidecom + + - - + + + + Arkanoid (Japan, alt) 1986 - Taito + Nidecom + + - - + + + @@ -1795,12 +1917,14 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + + Astro Marine Corps (Spain) 1989 @@ -1808,8 +1932,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -1819,9 +1943,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -1833,8 +1960,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1846,8 +1974,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1857,12 +1986,12 @@ kept for now until finding out what those bytes affect... 1984 Konami - - - - - - + + + + + + @@ -1872,9 +2001,11 @@ kept for now until finding out what those bytes affect... 1986 Pax Softonica + - - + + + @@ -1886,8 +2017,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1900,8 +2032,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1912,9 +2045,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -1925,9 +2060,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -1939,8 +2076,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1952,8 +2090,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1965,8 +2104,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1978,8 +2118,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -1991,8 +2132,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2004,8 +2146,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2017,8 +2160,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2028,8 +2172,9 @@ kept for now until finding out what those bytes affect... 19?? Studio GEN - - + + + @@ -2040,9 +2185,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -2053,9 +2200,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -2065,36 +2214,39 @@ kept for now until finding out what those bytes affect... 19?? Prosoft - - + + + - Basic Nyuumon (Japan) 1984 Casio + - - + + + - BASIC Nyuumon II - Programming-hen (Japan) 1985 Casio + - - + + + @@ -2104,53 +2256,58 @@ kept for now until finding out what those bytes affect... 1987 Pack-In-Video + + - - + + - Batten Tanuki no Daibouken (Japan, v1.03) 1986 Tecno Soft + - - + + + - Batten Tanuki no Daibouken (Japan) 1986 Tecno Soft + - - + + + - Batten Tanuki no Daibouken (Japan, alt) 1986 Tecno Soft + - - + + + @@ -2162,8 +2319,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2175,8 +2333,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2188,19 +2347,22 @@ kept for now until finding out what those bytes affect... - - + + + + Beach-Head (Europe) 19?? Access Software? - - + + + @@ -2212,53 +2374,56 @@ kept for now until finding out what those bytes affect... - - - - - + + + + + - Becky (Japan) 1983 MIA + - - + + + - Becky (Japan, alt) 1983 MIA + - - + + + - Becky (Japan, alt 2) 1983 MIA + - - + + + @@ -2266,11 +2431,13 @@ kept for now until finding out what those bytes affect... Bee & Flower (Japan) 1983 - Reizon + National + - - + + + @@ -2278,10 +2445,12 @@ kept for now until finding out what those bytes affect... Bee & Flower (Japan, alt) 1983 - Reizon + National + - - + + + @@ -2289,10 +2458,12 @@ kept for now until finding out what those bytes affect... Bee & Flower (Japan, alt 2) 1983 - Reizon + National + - - + + + @@ -2302,27 +2473,31 @@ kept for now until finding out what those bytes affect... 1985 Casio - - + + + - The Black Onyx (Japan) 1985 ASCII + + + - - + + + - + Blagger MSX (Japan) @@ -2330,8 +2505,9 @@ kept for now until finding out what those bytes affect... MicroCabin - - + + + @@ -2342,8 +2518,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -2355,8 +2532,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2364,11 +2542,13 @@ kept for now until finding out what those bytes affect... Boggy '84 (Japan) 1984 - Nihon Columbia + Colpax + - - + + + @@ -2376,11 +2556,13 @@ kept for now until finding out what those bytes affect... Boggy '84 (Japan, alt) 1984 - Nihon Columbia + Colpax + - - + + + @@ -2388,11 +2570,13 @@ kept for now until finding out what those bytes affect... Boggy '84 (Japan, alt 2) 1984 - Nihon Columbia + Colpax + - - + + + @@ -2403,8 +2587,9 @@ kept for now until finding out what those bytes affect... Sony Spain - - + + + @@ -2416,8 +2601,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2429,8 +2615,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2441,11 +2628,12 @@ kept for now until finding out what those bytes affect... Hudson Soft + - - + + @@ -2455,9 +2643,11 @@ kept for now until finding out what those bytes affect... 1983 Hudson Soft + - - + + + @@ -2468,8 +2658,9 @@ kept for now until finding out what those bytes affect... 1986 Korea Soft Bank - - + + + @@ -2479,8 +2670,9 @@ kept for now until finding out what those bytes affect... 1986 Korea Soft Bank - - + + + @@ -2490,9 +2682,11 @@ kept for now until finding out what those bytes affect... 1983 Ample Software + - - + + + @@ -2502,9 +2696,11 @@ kept for now until finding out what those bytes affect... 1983 Ample Software + - - + + + @@ -2514,8 +2710,10 @@ kept for now until finding out what those bytes affect... 1983 Ample Software + - + + @@ -2527,9 +2725,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -2540,9 +2740,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -2554,8 +2756,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2567,8 +2770,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2580,8 +2784,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2590,10 +2795,12 @@ kept for now until finding out what those bytes affect... Bouken Roman - Dota (Japan) 1986 System Soft - + + - - + + + @@ -2602,10 +2809,12 @@ kept for now until finding out what those bytes affect... Bouken Roman - Dota (Japan, alt) 1986 System Soft - + + - - + + + @@ -2617,22 +2826,24 @@ kept for now until finding out what those bytes affect... - - + + + - The Brain (Japan) 1983 ASCII + - - + + + @@ -2641,10 +2852,12 @@ kept for now until finding out what those bytes affect... Break In (Japan) 1987 Jaleco + + - - + + @@ -2656,8 +2869,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2668,8 +2882,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -2680,8 +2895,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -2692,8 +2908,9 @@ kept for now until finding out what those bytes affect... Comptiq - - + + + @@ -2703,9 +2920,11 @@ kept for now until finding out what those bytes affect... 1986 Dempa + - - + + + @@ -2717,8 +2936,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2730,8 +2950,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2743,8 +2964,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2756,8 +2978,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2769,8 +2992,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2780,8 +3004,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -2792,8 +3017,9 @@ kept for now until finding out what those bytes affect... Brother Kougyou - - + + + @@ -2805,8 +3031,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2819,8 +3046,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2830,8 +3058,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -2842,9 +3071,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -2855,9 +3086,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -2869,8 +3102,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2882,8 +3116,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2895,8 +3130,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2907,9 +3143,11 @@ kept for now until finding out what those bytes affect... Casio + - - + + + @@ -2919,10 +3157,11 @@ kept for now until finding out what those bytes affect... 1984 Sony - + - - + + + @@ -2932,10 +3171,11 @@ kept for now until finding out what those bytes affect... 1984 Sony - + - - + + + @@ -2944,9 +3184,11 @@ kept for now until finding out what those bytes affect... Car-Race (Japan) 1983 Ample Software + - - + + + @@ -2955,9 +3197,11 @@ kept for now until finding out what those bytes affect... Car-Race (Japan, alt) 1983 Ample Software + - - + + + @@ -2966,8 +3210,10 @@ kept for now until finding out what those bytes affect... Car-Race (Japan, alt 2) 1983 Ample Software + - + + @@ -2980,8 +3226,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -2991,8 +3238,9 @@ kept for now until finding out what those bytes affect... 1986 Boram Soft - - + + + @@ -3003,9 +3251,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -3015,8 +3265,9 @@ kept for now until finding out what those bytes affect... 1987 Static Soft - - + + + @@ -3026,9 +3277,12 @@ kept for now until finding out what those bytes affect... 1986 ASCII + + - - + + + @@ -3038,9 +3292,12 @@ kept for now until finding out what those bytes affect... 1986 ASCII + + - - + + + @@ -3048,11 +3305,13 @@ kept for now until finding out what those bytes affect... Chack'n Pop (Japan) 1984 - Taito + Nidecom + - - + + + @@ -3060,11 +3319,13 @@ kept for now until finding out what those bytes affect... Chack'n Pop (Japan, alt) 1984 - Taito + Nidecom + - - + + + @@ -3076,8 +3337,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3089,8 +3351,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3102,8 +3365,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3115,8 +3379,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3128,8 +3393,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3141,8 +3407,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3154,8 +3421,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3167,8 +3435,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3180,8 +3449,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3192,31 +3462,37 @@ kept for now until finding out what those bytes affect... Sony + - - + + + + Championship Lode Runner (Korea, bad?) 19?? Prosoft - - + + + + Championship Lode Runner (Korea, bad 2?) 19?? Prosoft - - + + + @@ -3228,8 +3504,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3241,8 +3518,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3254,8 +3532,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3267,8 +3546,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3280,8 +3560,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3289,11 +3570,13 @@ kept for now until finding out what those bytes affect... Choro Q (Japan) 1984 - Taito + Nidecom + - - + + + @@ -3301,11 +3584,13 @@ kept for now until finding out what those bytes affect... Choro Q (Japan, alt) 1984 - Taito + Nidecom + - - + + + @@ -3315,21 +3600,24 @@ kept for now until finding out what those bytes affect... 19?? Prosoft - - + + + - Chuugaku Hisshuu Eibunpou 1 (Japan) 1984 Stratford Computer Center - + + + - - + + + @@ -3341,8 +3629,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3350,11 +3639,13 @@ kept for now until finding out what those bytes affect... City Connection (Japan) 1986 - Nihon Dexter + Jaleco + - - + + + @@ -3362,11 +3653,13 @@ kept for now until finding out what those bytes affect... City Connection (Japan, alt) 1986 - Nihon Dexter + Jaleco + - - + + + @@ -3378,8 +3671,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3391,8 +3685,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3404,8 +3699,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3415,9 +3711,11 @@ kept for now until finding out what those bytes affect... 1984 Hudson Soft + - - + + + @@ -3427,9 +3725,11 @@ kept for now until finding out what those bytes affect... 1984 Hudson Soft + - - + + + @@ -3439,9 +3739,11 @@ kept for now until finding out what those bytes affect... 1984 Hudson Soft + - - + + + @@ -3453,32 +3755,38 @@ kept for now until finding out what those bytes affect... - - + + + + Comecocos (Spain) 198? Idealogic - - + + + - Comet Tail (Japan) 1983 ASCII + + + - - + + + @@ -3490,8 +3798,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3503,8 +3812,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3516,8 +3826,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3529,22 +3840,24 @@ kept for now until finding out what those bytes affect... - - + + + - Computer Nyuumon (Japan) 1985 Casio + - - + + + @@ -3556,8 +3869,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3569,19 +3883,22 @@ kept for now until finding out what those bytes affect... - - + + + + Computer Pachinko (Japan) 1984 Sony - - + + + @@ -3592,8 +3909,9 @@ kept for now until finding out what those bytes affect... Cross Talk - - + + + @@ -3604,8 +3922,9 @@ kept for now until finding out what those bytes affect... Cross Talk - - + + + @@ -3616,8 +3935,9 @@ kept for now until finding out what those bytes affect... Cross Talk - - + + + @@ -3625,11 +3945,13 @@ kept for now until finding out what those bytes affect... + Confused? (Europe) 198? Eaglesoft + @@ -3641,9 +3963,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -3653,9 +3978,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -3667,8 +3995,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3680,8 +4009,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3691,9 +4021,11 @@ kept for now until finding out what those bytes affect... 1985 Cosmos Computer + - - + + + @@ -3703,9 +4035,11 @@ kept for now until finding out what those bytes affect... 1985 Cosmos Computer + - - + + + @@ -3716,11 +4050,12 @@ kept for now until finding out what those bytes affect... Heart Soft + - - + + @@ -3730,9 +4065,12 @@ kept for now until finding out what those bytes affect... 1983 ASCII + + - - + + + @@ -3742,8 +4080,9 @@ kept for now until finding out what those bytes affect... 1988 Titus - - + + + @@ -3755,16 +4094,13 @@ kept for now until finding out what those bytes affect... - + + - - - - - - - - + + + + @@ -3776,16 +4112,13 @@ kept for now until finding out what those bytes affect... - + + - - - - - - - - + + + + @@ -3799,8 +4132,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -3812,8 +4145,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3825,8 +4159,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3838,8 +4173,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3849,8 +4185,9 @@ kept for now until finding out what those bytes affect... 198? Clover - - + + + @@ -3862,8 +4199,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -3874,8 +4211,9 @@ kept for now until finding out what those bytes affect... Toshiba - - + + + @@ -3886,8 +4224,9 @@ kept for now until finding out what those bytes affect... Toshiba - - + + + @@ -3898,8 +4237,9 @@ kept for now until finding out what those bytes affect... Toshiba - - + + + @@ -3910,8 +4250,9 @@ kept for now until finding out what those bytes affect... Toshiba - - + + + @@ -3921,8 +4262,9 @@ kept for now until finding out what those bytes affect... 198? San Ho - - + + + @@ -3934,8 +4276,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3947,8 +4290,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -3958,21 +4302,24 @@ kept for now until finding out what those bytes affect... 1985 Comptiq - - + + + - + + The Dam Busters (Japan) 1985 Comptiq - - + + + @@ -3982,9 +4329,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -3994,9 +4343,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -4006,9 +4357,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -4018,9 +4371,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -4030,21 +4385,23 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + - + Dawn Patrol (Japan) 1986 Pony Canyon + - - + + @@ -4055,16 +4412,15 @@ kept for now until finding out what those bytes affect... Pony Canyon - - - - - + + + + - + Deep Dungeon (Japan) 1988 ScapTrust @@ -4072,10 +4428,10 @@ kept for now until finding out what those bytes affect... - - + + - + @@ -4088,10 +4444,10 @@ kept for now until finding out what those bytes affect... - - + + - + @@ -4101,9 +4457,11 @@ kept for now until finding out what those bytes affect... 1986 Dempa + - - + + + @@ -4113,10 +4471,12 @@ kept for now until finding out what those bytes affect... 1984 General + - - + + + @@ -4128,8 +4488,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4141,8 +4502,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4156,8 +4518,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -4168,9 +4530,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -4181,9 +4545,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -4195,8 +4561,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4208,8 +4575,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4220,8 +4588,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -4233,8 +4602,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4246,8 +4616,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4261,8 +4632,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -4274,8 +4645,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4285,9 +4657,12 @@ kept for now until finding out what those bytes affect... 1987 Victor + + - - + + + @@ -4297,9 +4672,12 @@ kept for now until finding out what those bytes affect... 1986 ASCII + + - - + + + @@ -4310,9 +4688,11 @@ kept for now until finding out what those bytes affect... HAL Kenkyuujo + - - + + + @@ -4323,9 +4703,11 @@ kept for now until finding out what those bytes affect... HAL Kenkyuujo + - - + + + @@ -4335,11 +4717,12 @@ kept for now until finding out what those bytes affect... 1988 Toshiba EMI + - - + + @@ -4350,8 +4733,9 @@ kept for now until finding out what those bytes affect... Sony - - + + + @@ -4362,19 +4746,23 @@ kept for now until finding out what those bytes affect... Sony - - + + + + Eagles 5 (Korea) 1990 Zemina + - - + + + @@ -4386,8 +4774,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4399,8 +4788,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4412,8 +4802,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4425,22 +4816,24 @@ kept for now until finding out what those bytes affect... - - + + + - Erika (Japan) 1987 Jast + - - + + + @@ -4452,8 +4845,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4465,8 +4859,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4478,8 +4873,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4491,8 +4887,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4504,7 +4901,8 @@ kept for now until finding out what those bytes affect... - + + @@ -4515,8 +4913,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -4528,8 +4927,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4541,8 +4941,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4554,8 +4955,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4567,8 +4969,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4580,8 +4983,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4592,9 +4996,11 @@ kept for now until finding out what those bytes affect... Casio + - - + + + @@ -4604,8 +5010,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -4619,8 +5026,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -4634,8 +5041,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -4647,8 +5054,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -4658,21 +5065,25 @@ kept for now until finding out what those bytes affect... 1985 ASCII + - - + + + + FA Tetris (Korea) 1989 FA Soft - - + + + @@ -4683,8 +5094,9 @@ kept for now until finding out what those bytes affect... FA Soft - - + + + @@ -4695,8 +5107,9 @@ kept for now until finding out what those bytes affect... FA Soft - - + + + @@ -4706,9 +5119,12 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + @@ -4718,11 +5134,12 @@ kept for now until finding out what those bytes affect... 1987 Hot-B + - - + + @@ -4732,11 +5149,12 @@ kept for now until finding out what those bytes affect... 1987 Hot-B + - - + + @@ -4748,8 +5166,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -4761,8 +5179,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4774,8 +5193,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4787,8 +5207,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4800,22 +5221,23 @@ kept for now until finding out what those bytes affect... - - + + + - - + Final Mahjong (Japan) 1983 MIA - - + + + @@ -4827,8 +5249,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -4840,8 +5262,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4853,34 +5276,37 @@ kept for now until finding out what those bytes affect... - - + + + - Flappy (Japan) + Flappy Limited (Japan) 1985 dB-Soft - - + + + - Flappy (Japan, alt) + Flappy Limited (Japan, alt) 1985 dB-Soft - - + + + @@ -4891,8 +5317,9 @@ kept for now until finding out what those bytes affect... dB-Soft - - + + + @@ -4902,8 +5329,9 @@ kept for now until finding out what those bytes affect... 1991 Zemina - - + + + @@ -4913,8 +5341,9 @@ kept for now until finding out what those bytes affect... 1991 Zemina - - + + + @@ -4926,8 +5355,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -4939,32 +5369,37 @@ kept for now until finding out what those bytes affect... - - + + + - Flight Deck (Japan) + Flight Deck II (Japan) 1986 Pony Canyon + + - - + + - Flight Deck (Japan, alt) + Flight Deck II (Japan, alt) 1986 Pony Canyon + + - - + + @@ -4974,9 +5409,12 @@ kept for now until finding out what those bytes affect... 1983 ASCII + + - - + + + @@ -4986,9 +5424,12 @@ kept for now until finding out what those bytes affect... 1983 ASCII + + - - + + + @@ -5000,8 +5441,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5013,8 +5455,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5023,10 +5466,12 @@ kept for now until finding out what those bytes affect... Frogger (Japan) 1983 Konami + - - + + + @@ -5035,10 +5480,12 @@ kept for now until finding out what those bytes affect... Frogger (Japan, alt) 1983 Konami + - - + + + @@ -5046,11 +5493,13 @@ kept for now until finding out what those bytes affect... Front Line (Japan) 1984 - Taito + Nidecom + - - + + + @@ -5058,11 +5507,13 @@ kept for now until finding out what those bytes affect... Front Line (Japan, alt) 1984 - Taito + Nidecom + - - + + + @@ -5070,11 +5521,13 @@ kept for now until finding out what those bytes affect... Front Line (Japan, alt 2) 1984 - Taito + Nidecom + - - + + + @@ -5086,8 +5539,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5099,8 +5553,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5112,19 +5567,22 @@ kept for now until finding out what those bytes affect... - - + + + + Futbol (Spain) 1985 Indescomp - - + + + @@ -5136,8 +5594,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5149,8 +5608,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5162,8 +5622,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5175,8 +5636,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5186,8 +5648,9 @@ kept for now until finding out what those bytes affect... 198? San Ho - - + + + @@ -5199,8 +5662,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5212,8 +5676,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5225,8 +5690,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5240,8 +5706,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -5255,22 +5721,23 @@ kept for now until finding out what those bytes affect... - - + + - Game Land (Japan) 1984 Casio + - - + + + @@ -5308,8 +5775,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -5334,8 +5801,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -5347,8 +5814,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -5387,8 +5854,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5400,8 +5868,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5412,9 +5881,11 @@ kept for now until finding out what those bytes affect... ZAP + - - + + + @@ -5425,9 +5896,11 @@ kept for now until finding out what those bytes affect... ZAP + - - + + + @@ -5439,8 +5912,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5452,8 +5926,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5463,9 +5938,11 @@ kept for now until finding out what those bytes affect... 1985 Toho + - - + + + @@ -5475,9 +5952,11 @@ kept for now until finding out what those bytes affect... 1985 Toho + - - + + + @@ -5485,12 +5964,13 @@ kept for now until finding out what those bytes affect... Gokiburi Daisakusen (Japan) 1983 - Magicsoft - + National + - - + + + @@ -5500,9 +5980,12 @@ kept for now until finding out what those bytes affect... 1983 ASCII + + - - + + + @@ -5514,8 +5997,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5527,8 +6011,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5539,9 +6024,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -5552,9 +6039,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -5565,9 +6054,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -5579,8 +6070,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5590,9 +6082,11 @@ kept for now until finding out what those bytes affect... 1986 Konami + - - + + + @@ -5602,9 +6096,11 @@ kept for now until finding out what those bytes affect... 1986 Konami + - - + + + @@ -5614,8 +6110,9 @@ kept for now until finding out what those bytes affect... 1987 Zemina - - + + + @@ -5627,8 +6124,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5640,8 +6138,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5653,8 +6152,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5666,8 +6166,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5677,9 +6178,12 @@ kept for now until finding out what those bytes affect... 1986 Pony Canyon + + - - + + + @@ -5689,9 +6193,12 @@ kept for now until finding out what those bytes affect... 1986 Pony Canyon + + - - + + + @@ -5700,9 +6207,11 @@ kept for now until finding out what those bytes affect... Gulkave (Korea) 198? ProSoft + - - + + + @@ -5712,8 +6221,9 @@ kept for now until finding out what those bytes affect... 1990 Prosoft - - + + + @@ -5725,8 +6235,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5737,8 +6248,9 @@ kept for now until finding out what those bytes affect... 1985 A.C.G. - - + + + @@ -5750,8 +6262,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5762,9 +6275,11 @@ kept for now until finding out what those bytes affect... Nidecom + - - + + + @@ -5774,8 +6289,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -5787,11 +6303,10 @@ kept for now until finding out what those bytes affect... - - - - - + + + + @@ -5803,21 +6318,23 @@ kept for now until finding out what those bytes affect... - - + + + - MSX Hanafuda Koi Koi (Japan) 1984 ASCII + - - + + + @@ -5828,9 +6345,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -5841,9 +6360,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -5854,22 +6375,26 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + - Harapeko Pakkun (Japan) 1984 ASCII + + - - + + + @@ -5881,8 +6406,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5894,8 +6420,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5905,8 +6432,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -5916,9 +6444,11 @@ kept for now until finding out what those bytes affect... 1985 Comptiq + - - + + + @@ -5930,8 +6460,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5939,11 +6470,13 @@ kept for now until finding out what those bytes affect... High Way Star (Japan) 1983 - ASCII + National + - - + + + @@ -5953,8 +6486,9 @@ kept for now until finding out what those bytes affect... 1983 Qnix - - + + + @@ -5964,9 +6498,11 @@ kept for now until finding out what those bytes affect... 1985 MicroCabin + - - + + + @@ -5978,8 +6514,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -5991,8 +6528,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6004,8 +6542,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6017,8 +6556,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6030,8 +6570,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6043,8 +6584,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6056,8 +6598,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6070,8 +6613,9 @@ kept for now until finding out what those bytes affect... 1986 Eaglesoft - - + + + @@ -6083,8 +6627,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6096,41 +6641,44 @@ kept for now until finding out what those bytes affect... - - + + + - Hurry Fox MSX Special (Japan) 1986 MicroCabin + + - - - + + + - + Hurry Fox - Yuki no Maou hen (Japan) 1985 MicroCabin + - - + + @@ -6140,10 +6688,12 @@ kept for now until finding out what those bytes affect... 1984 General + - - + + + @@ -6153,9 +6703,11 @@ kept for now until finding out what those bytes affect... 1984 General + - - + + + @@ -6166,9 +6718,11 @@ kept for now until finding out what those bytes affect... T&E Soft + - - + + + @@ -6182,10 +6736,10 @@ kept for now until finding out what those bytes affect... - - + + - + @@ -6197,8 +6751,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -6210,8 +6764,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6221,8 +6776,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -6234,8 +6790,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6247,8 +6804,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6260,8 +6818,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6273,8 +6832,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6286,8 +6846,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6299,8 +6860,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6312,8 +6874,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6325,19 +6888,21 @@ kept for now until finding out what those bytes affect... - - + + + Hyper Sports 2 (Korea) - 198? + 1986 Topia - - + + + @@ -6349,8 +6914,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6362,8 +6928,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6375,8 +6942,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6388,8 +6956,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6401,8 +6970,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6414,8 +6984,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6427,8 +6998,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6437,10 +7009,12 @@ kept for now until finding out what those bytes affect... Iligks (Japan) 1984 ASCII - + + - - + + + @@ -6449,11 +7023,12 @@ kept for now until finding out what those bytes affect... Ink - Exxon Surfing 2006 Matra + - + - + @@ -6464,9 +7039,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -6477,9 +7054,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -6489,8 +7068,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -6501,9 +7081,11 @@ kept for now until finding out what those bytes affect... Casio + - - + + + @@ -6514,9 +7096,11 @@ kept for now until finding out what those bytes affect... Casio + - - + + + @@ -6527,8 +7111,9 @@ kept for now until finding out what those bytes affect... 1987 Angel? - - + + + @@ -6538,9 +7123,12 @@ kept for now until finding out what those bytes affect... 1986 ASCII ~ MSX Magazine + + - - + + + @@ -6550,24 +7138,25 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + - Jagur (Japan, alt) 1987 Hudson Soft + - - + + @@ -6578,35 +7167,37 @@ kept for now until finding out what those bytes affect... ASCII - - + + + - Janyuu (Japan) 1987 Technosoft - + + - - + + + - Jet Set Willy (Japan) 1985 Hudson Soft - - + + + @@ -6617,21 +7208,24 @@ kept for now until finding out what those bytes affect... Hudson Soft - - + + + - Jigsaw Set (Japan) 1983 MIA + + - - + + + @@ -6643,8 +7237,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6654,9 +7249,11 @@ kept for now until finding out what those bytes affect... 1984 Nidecom + - - + + + @@ -6668,8 +7265,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6679,9 +7277,11 @@ kept for now until finding out what those bytes affect... 1985 ASCII + - - + + + @@ -6689,11 +7289,13 @@ kept for now until finding out what those bytes affect... Jump Coaster (Japan) 1984 - Nihon Columbia + Colpax + - - + + + @@ -6705,16 +7307,11 @@ kept for now until finding out what those bytes affect... - + + - - - - - - - - + + @@ -6726,11 +7323,11 @@ kept for now until finding out what those bytes affect... - - + + - - + + @@ -6738,12 +7335,13 @@ kept for now until finding out what those bytes affect... Kage no Densetsu - The Legend of Kage (Japan) 1986 - Taito + Nidecom - - + + + @@ -6755,8 +7353,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6768,11 +7367,11 @@ kept for now until finding out what those bytes affect... - - - - - + + + + + @@ -6780,12 +7379,13 @@ kept for now until finding out what those bytes affect... Kick It (Japan) 1986 - HAL Kenkyuujo + Seika Romox - - + + + @@ -6793,24 +7393,25 @@ kept for now until finding out what those bytes affect... Kick It (Japan, alt) 1986 - HAL Kenkyuujo + Seika Romox - - + + + - Kinasai (Japan) 1984 <unknown> - - + + + @@ -6822,8 +7423,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6835,8 +7437,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6849,8 +7452,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -6863,8 +7466,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -6876,8 +7479,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6889,8 +7493,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6902,8 +7507,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6915,8 +7521,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6928,8 +7535,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -6943,36 +7551,38 @@ kept for now until finding out what those bytes affect... - - + + - Kinnikuman - Colosseum Deathmatch (Japan) 1985 Bandai - + + - - + + + - Kinnikuman - Colosseum Deathmatch (Japan, alt) 1985 Bandai + - - + + + @@ -6981,9 +7591,11 @@ kept for now until finding out what those bytes affect... Kinnikuman - Colosseum Deathmatch (Korea) 198? San Ho + - - + + + @@ -6995,8 +7607,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7007,9 +7620,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -7020,9 +7635,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -7033,9 +7650,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -7045,8 +7664,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -7057,11 +7677,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -7070,11 +7691,12 @@ kept for now until finding out what those bytes affect... Knightmare II - The Maze of Galious (Korea) 1987 Zemina + - - + + @@ -7085,11 +7707,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -7099,11 +7722,12 @@ kept for now until finding out what those bytes affect... 1987 Dempa + - - + + @@ -7112,9 +7736,11 @@ kept for now until finding out what those bytes affect... Knuckle Joe (Korea) 1989 Prosoft + - - + + + @@ -7123,9 +7749,11 @@ kept for now until finding out what those bytes affect... Koedoli (Korea) 1988 Aproman + - - + + + @@ -7137,8 +7765,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7150,8 +7779,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7162,8 +7792,9 @@ kept for now until finding out what those bytes affect... Konami - - + + + @@ -7175,8 +7806,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7188,8 +7820,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7201,8 +7834,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7213,8 +7847,9 @@ kept for now until finding out what those bytes affect... Konami - - + + + @@ -7225,8 +7860,9 @@ kept for now until finding out what those bytes affect... Konami - - + + + @@ -7237,8 +7873,9 @@ kept for now until finding out what those bytes affect... Konami - - + + + @@ -7250,8 +7887,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7263,8 +7901,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7276,8 +7915,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7289,8 +7929,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7302,8 +7943,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7315,8 +7957,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7328,8 +7971,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7341,8 +7985,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7352,8 +7997,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -7365,8 +8011,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7378,8 +8025,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7391,8 +8039,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7404,8 +8053,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7417,8 +8067,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7430,8 +8081,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7441,7 +8093,8 @@ kept for now until finding out what those bytes affect... 19?? Prosoft - + + @@ -7453,9 +8106,11 @@ kept for now until finding out what those bytes affect... Casio + - - + + + @@ -7465,9 +8120,12 @@ kept for now until finding out what those bytes affect... 1983 ASCII + + - - + + + @@ -7477,9 +8135,12 @@ kept for now until finding out what those bytes affect... 1983 ASCII + + - - + + + @@ -7489,9 +8150,12 @@ kept for now until finding out what those bytes affect... 1983 ASCII + + - - + + + @@ -7503,8 +8167,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7516,7 +8181,8 @@ kept for now until finding out what those bytes affect... - + + @@ -7526,24 +8192,27 @@ kept for now until finding out what those bytes affect... Kung-Fu Taikun (Korea) 198? Zemina - + - - + + + - Ladder Building (Japan) 1983 ASCII + + - - + + + @@ -7552,11 +8221,12 @@ kept for now until finding out what those bytes affect... Laptick 2 (Japan) 1986 dB-Soft - + - - + + + @@ -7570,8 +8240,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -7584,12 +8254,13 @@ kept for now until finding out what those bytes affect... - - + + + The Light Corridor (Europe) 1990 @@ -7597,8 +8268,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -7610,8 +8281,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7623,8 +8295,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7636,8 +8309,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7648,9 +8322,12 @@ kept for now until finding out what those bytes affect... ASCII + + - - + + + @@ -7659,11 +8336,12 @@ kept for now until finding out what those bytes affect... Lot Lot (Japan) 1985 Tokuma Shoten - + - - + + + @@ -7674,21 +8352,25 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + + Machinegun Joe vs The Mafia (Japan) 1984 Hudson Soft - - + + + @@ -7700,8 +8382,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7713,8 +8396,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7726,8 +8410,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7739,8 +8424,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7752,8 +8438,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7765,8 +8452,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7778,8 +8466,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7793,8 +8482,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -7808,8 +8497,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -7818,11 +8507,12 @@ kept for now until finding out what those bytes affect... Manes (Japan) 1984 ASCII - + - - + + + @@ -7831,11 +8521,12 @@ kept for now until finding out what those bytes affect... Manes (Japan, alt) 1984 ASCII - + - - + + + @@ -7844,11 +8535,12 @@ kept for now until finding out what those bytes affect... Manes (Japan, alt 2) 1984 ASCII - + - - + + + @@ -7860,8 +8552,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7873,12 +8566,14 @@ kept for now until finding out what those bytes affect... - - + + + + Mappy (Japan, alt 2) 1984 @@ -7886,8 +8581,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7899,8 +8595,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -7912,8 +8609,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -7925,8 +8622,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -7938,32 +8635,35 @@ kept for now until finding out what those bytes affect... - - + + + - Megalopolis SOS (Japan, alt) - 1983 - Paxon + Megalopolis SOS (Japan, Compile) + 1984 + Compile - - + + + - Megalopolis SOS (Japan, alt 2) - 1983 - Paxon + Megalopolis SOS (Japan, Compile, alt) + 1984 + Compile - - + + + @@ -7974,11 +8674,12 @@ kept for now until finding out what those bytes affect... HAL Kenkyuujo + - - + + @@ -7989,11 +8690,12 @@ kept for now until finding out what those bytes affect... HAL Kenkyuujo + - - + + @@ -8004,9 +8706,11 @@ kept for now until finding out what those bytes affect... Sony + - - + + + @@ -8017,9 +8721,11 @@ kept for now until finding out what those bytes affect... Sony + - - + + + @@ -8030,8 +8736,9 @@ kept for now until finding out what those bytes affect... ASCII - - + + + @@ -8039,11 +8746,13 @@ kept for now until finding out what those bytes affect... Midway (Japan) 1983 - Magicsoft - + National + + - - + + + @@ -8054,8 +8763,9 @@ kept for now until finding out what those bytes affect... Sony Spain - - + + + @@ -8067,8 +8777,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8080,8 +8791,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8092,11 +8804,12 @@ kept for now until finding out what those bytes affect... Natsume + - - + + @@ -8108,8 +8821,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8118,9 +8832,11 @@ kept for now until finding out what those bytes affect... Moai no Hihou (Korea) 1986? Static Soft + - - + + + @@ -8132,8 +8848,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8142,11 +8859,12 @@ kept for now until finding out what those bytes affect... Mobile-Suit Gundam - Last Shooting (Japan) 1984 Bandai - + - - + + + @@ -8155,11 +8873,12 @@ kept for now until finding out what those bytes affect... Mobile-Suit Gundam - Last Shooting (Japan, alt) 1984 Bandai - + - - + + + @@ -8169,8 +8888,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -8181,21 +8901,23 @@ kept for now until finding out what those bytes affect... Leben Pro - - + + + - Mole (Japan) 1983 ASCII + - - + + + @@ -8206,8 +8928,9 @@ kept for now until finding out what those bytes affect... 198? <unknown> - - + + + @@ -8217,9 +8940,12 @@ kept for now until finding out what those bytes affect... 1987 Victor + + - - + + + @@ -8231,8 +8957,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8244,8 +8971,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8257,8 +8985,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8270,8 +8999,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8281,48 +9011,54 @@ kept for now until finding out what those bytes affect... 1986 Toho + - - + + + - Moon Landing (Japan) 1983 ASCII + + - - + + + - - + + Moon Patrol (Japan) 1984 Dempa - - + + + - + Moon Patrol (Korea) 19?? Prosoft - - + + + @@ -8334,12 +9070,14 @@ kept for now until finding out what those bytes affect... - - + + + + Mopiranger (Japan) 1985 @@ -8347,12 +9085,14 @@ kept for now until finding out what those bytes affect... - - + + + + Mopiranger (Japan, alt) 1985 @@ -8360,12 +9100,14 @@ kept for now until finding out what those bytes affect... - - + + + + Mopiranger (Japan, alt 2) 1985 @@ -8373,12 +9115,14 @@ kept for now until finding out what those bytes affect... - - + + + + Mopiranger (Japan, alt 3) 1985 @@ -8386,12 +9130,14 @@ kept for now until finding out what those bytes affect... - - + + + + Mopiranger (Japan, alt 4) 1985 @@ -8399,8 +9145,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8410,22 +9157,24 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + - Morita Kazuo no Othello (Japan) 1986 Toshiba EMI + - - + + + @@ -8437,8 +9186,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8449,8 +9199,9 @@ kept for now until finding out what those bytes affect... HAL Kenkyuujo - - + + + @@ -8460,8 +9211,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -8472,8 +9224,9 @@ kept for now until finding out what those bytes affect... Nihon Columbia - - + + + @@ -8483,8 +9236,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -8496,8 +9250,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8508,8 +9263,9 @@ kept for now until finding out what those bytes affect... Nihon Columbia - - + + + @@ -8521,8 +9277,9 @@ kept for now until finding out what those bytes affect... Angel? - - + + + @@ -8531,9 +9288,12 @@ kept for now until finding out what those bytes affect... MSX 21 (Japan) 1983 ASCII + + - - + + + @@ -8541,12 +9301,13 @@ kept for now until finding out what those bytes affect... MSX Baseball (Japan) 1984 - Panasoft + National - - + + + @@ -8554,12 +9315,13 @@ kept for now until finding out what those bytes affect... MSX Baseball (Japan, alt) 1984 - Panasoft + National - - + + + @@ -8569,23 +9331,27 @@ kept for now until finding out what those bytes affect... 1986 Panasoft + - - + + + - MSX Derby (Japan) 1983 ASCII + + - - + + + @@ -8597,22 +9363,24 @@ kept for now until finding out what those bytes affect... - - + + + - MSX Shogi Game (Japan) 1984 Sony + - - + + + @@ -8622,9 +9390,11 @@ kept for now until finding out what those bytes affect... 1985 Panasoft + - - + + + @@ -8634,9 +9404,11 @@ kept for now until finding out what those bytes affect... 1985 Panasoft + - - + + + @@ -8646,50 +9418,54 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + - MSX Soukoban (Japan) 1984 ASCII + - - + + + - MSX Soukoban (Japan, alt) 1984 ASCII + - - + + + - MSX Soukoban (Japan, alt 2) 1984 ASCII + - - + + + @@ -8700,8 +9476,9 @@ kept for now until finding out what those bytes affect... Qnix - - + + + @@ -8712,8 +9489,8 @@ kept for now until finding out what those bytes affect... Zemina - - + + @@ -8723,9 +9500,11 @@ kept for now until finding out what those bytes affect... 1984 Technopolis Soft + - - + + + @@ -8736,11 +9515,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -8751,11 +9531,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -8766,11 +9547,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -8781,11 +9563,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -8798,8 +9581,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -8812,8 +9595,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -8824,11 +9607,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -8839,11 +9623,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -8854,11 +9639,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -8870,8 +9656,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8882,8 +9669,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -8895,8 +9683,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -8908,8 +9697,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -8921,8 +9711,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8932,8 +9723,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -8945,8 +9737,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -8956,8 +9749,9 @@ kept for now until finding out what those bytes affect... 19?? Prosoft - - + + + @@ -8968,9 +9762,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -8981,9 +9777,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -8995,8 +9793,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9008,8 +9807,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9021,8 +9821,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9034,8 +9835,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9044,9 +9846,11 @@ kept for now until finding out what those bytes affect... Nuts & Milk (Japan) 1983 Hudson Soft + - - + + + @@ -9057,22 +9861,25 @@ kept for now until finding out what those bytes affect... Victor + - - + + + - Nyorols (Japan) 1983 - MIA - + National + + - - + + + @@ -9083,8 +9890,9 @@ kept for now until finding out what those bytes affect... ASCII - - + + + @@ -9094,9 +9902,11 @@ kept for now until finding out what those bytes affect... 1985 Comptiq + - - + + + @@ -9106,23 +9916,27 @@ kept for now until finding out what those bytes affect... 1985 Comptiq + - - + + + - Okami no Su - Golgo 13 Adventure Game (Japan) 1984 Pony Canyon + + - - + + + @@ -9131,24 +9945,28 @@ kept for now until finding out what those bytes affect... Othello (Japan, Pony Canyon) 1985 Pony Canyon + + - - + + + - Oyoide Tango (Japan) 1985 HAL Kenkyuujo + - - + + + @@ -9160,8 +9978,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9173,8 +9992,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9186,8 +10006,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9198,8 +10019,9 @@ kept for now until finding out what those bytes affect... Clover - - + + + @@ -9211,8 +10033,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9222,8 +10045,9 @@ kept for now until finding out what those bytes affect... 1986 Boram Soft - - + + + @@ -9235,8 +10059,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9247,9 +10072,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -9261,8 +10088,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9274,19 +10102,22 @@ kept for now until finding out what those bytes affect... - - + + + + Panther (Japan) 1986 Irem - - + + + @@ -9297,11 +10128,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -9312,25 +10144,27 @@ kept for now until finding out what those bytes affect... Konami + - - + + - Pass Ball (Japan) 1983 ASCII + - - + + + @@ -9340,40 +10174,43 @@ kept for now until finding out what those bytes affect... 1984 Pony Canyon + - - - - - + + + + + - Pay Load (Japan) 1985 Sony + - - + + + - Pay Load (Japan, alt) 1985 Sony + - - + + + @@ -9381,11 +10218,13 @@ kept for now until finding out what those bytes affect... Peetan (Japan) 1984 - Nihon Columbia + Colpax + - - + + + @@ -9396,9 +10235,11 @@ kept for now until finding out what those bytes affect... Victor + - - + + + @@ -9409,11 +10250,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -9422,11 +10264,12 @@ kept for now until finding out what those bytes affect... Yume Tairiku Adventure (Korea, Zemina) 1987 Zemina + - - + + @@ -9438,8 +10281,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -9450,9 +10293,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -9462,21 +10307,24 @@ kept for now until finding out what those bytes affect... 19?? Prosoft - - + + + - + Pico Pico (Japan) 1983 Microcabin + - - + + + @@ -9488,8 +10336,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9501,8 +10350,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9510,11 +10360,13 @@ kept for now until finding out what those bytes affect... Pillbox (Japan) 1983 - Magicsoft + National + - - + + + @@ -9522,15 +10374,18 @@ kept for now until finding out what those bytes affect... Pillbox (Japan, alt) 1983 - Magicsoft + National + - - + + + + Pinball Blaster (Europe) 1988 @@ -9538,8 +10393,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -9551,8 +10406,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9564,8 +10420,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9573,11 +10430,13 @@ kept for now until finding out what those bytes affect... Pingball Maker (Japan) 1985 - Nihon Columbia + Colpax + - - + + + @@ -9585,11 +10444,12 @@ kept for now until finding out what those bytes affect... Pinky Chase (Japan) 1984 - Nihon Columbia + Colpax - - + + + @@ -9601,8 +10461,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9614,8 +10475,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9627,8 +10489,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9640,8 +10503,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9653,8 +10517,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9666,11 +10531,11 @@ kept for now until finding out what those bytes affect... - - - - - + + + + + @@ -9682,11 +10547,11 @@ kept for now until finding out what those bytes affect... - - - - - + + + + + @@ -9698,11 +10563,11 @@ kept for now until finding out what those bytes affect... - - - - - + + + + + @@ -9714,11 +10579,11 @@ kept for now until finding out what those bytes affect... - - - - - + + + + + @@ -9730,11 +10595,11 @@ kept for now until finding out what those bytes affect... - - - - - + + + + + @@ -9746,12 +10611,14 @@ kept for now until finding out what those bytes affect... Sony + - - + + + - - + + @@ -9762,9 +10629,11 @@ kept for now until finding out what those bytes affect... Victor + - - + + + @@ -9775,9 +10644,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -9788,21 +10659,24 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + - + Poppaq the Fish (Japan) 1984 ASCII - - + + + @@ -9812,12 +10686,14 @@ kept for now until finding out what those bytes affect... 1986 Boram Soft - - + + + + The Price of Magik (Europe) 1986 @@ -9825,33 +10701,37 @@ kept for now until finding out what those bytes affect... - - + + - Professional Baseball (Japan) 1986 Technopolis Soft + + + - - + + + - Professional Mahjong (Japan) 1985 Chat Noir + - - + + + @@ -9862,26 +10742,28 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + - Psychic War - Cosmic Soldier 2 (Japan) 1987 Kogado + - - + + - + @@ -9891,8 +10773,9 @@ kept for now until finding out what those bytes affect... 1990 Zemina - - + + + @@ -9904,8 +10787,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9917,8 +10801,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -9929,9 +10814,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -9942,9 +10829,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -9955,8 +10844,9 @@ kept for now until finding out what those bytes affect... ASCII - - + + + @@ -9967,8 +10857,9 @@ kept for now until finding out what those bytes affect... ASCII - - + + + @@ -9980,8 +10871,9 @@ kept for now until finding out what those bytes affect... ASCII - - + + + @@ -9993,8 +10885,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10006,8 +10899,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10019,8 +10913,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10032,8 +10927,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10043,8 +10939,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -10056,8 +10953,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10069,8 +10967,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10082,8 +10981,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10095,8 +10995,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10106,9 +11007,11 @@ kept for now until finding out what those bytes affect... 1983 Takara + - - + + + @@ -10119,8 +11022,9 @@ kept for now until finding out what those bytes affect... ASCII - - + + + @@ -10131,22 +11035,24 @@ kept for now until finding out what those bytes affect... ASCII - - + + + - Renju & Ojama Dogs (Japan) 1985 Pony Canyon + - - + + + @@ -10156,9 +11062,11 @@ kept for now until finding out what those bytes affect... 1983 ASCII + - - + + + @@ -10168,9 +11076,11 @@ kept for now until finding out what those bytes affect... 1983 ASCII + - - + + + @@ -10182,11 +11092,11 @@ kept for now until finding out what those bytes affect... - - - - - + + + + + @@ -10198,8 +11108,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10211,8 +11122,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10222,11 +11134,12 @@ kept for now until finding out what those bytes affect... 1987 Micronet + - - + + @@ -10235,10 +11148,12 @@ kept for now until finding out what those bytes affect... RoboCop 1992 Sieco + + - - + + @@ -10248,8 +11163,9 @@ kept for now until finding out what those bytes affect... 1985 ASCII - - + + + @@ -10259,24 +11175,25 @@ kept for now until finding out what those bytes affect... 1985 ASCII - - + + + - Rock'n Bolt (Japan) + Rockn' Bolt (Japan) 1985 Pony Canyon - - - - - + + + + + @@ -10285,13 +11202,14 @@ kept for now until finding out what those bytes affect... Roc'n Rope 2008 Icon Games + - + - + --> + @@ -10300,9 +11218,11 @@ kept for now until finding out what those bytes affect... Roger Rubbish (Europe) 1985 Spectravideo + - - + + + @@ -10311,9 +11231,11 @@ kept for now until finding out what those bytes affect... Roger Rubbish (Europe, alt) 1985 Spectravideo + - - + + + @@ -10325,8 +11247,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10338,8 +11261,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10349,9 +11273,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -10362,11 +11289,12 @@ kept for now until finding out what those bytes affect... Konami + - - + + @@ -10378,24 +11306,24 @@ kept for now until finding out what those bytes affect... - - + + - Sangokushi (Japan, alt 2) 1986 Koei + - - + + @@ -10405,9 +11333,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -10417,21 +11347,24 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + + Saurusland (Japan) 1983 Nihon Columbia - - + + @@ -10442,9 +11375,11 @@ kept for now until finding out what those bytes affect... Toshiba EMI + - - + + + @@ -10456,8 +11391,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10468,9 +11404,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -10482,8 +11420,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10491,10 +11430,12 @@ kept for now until finding out what those bytes affect... Sea Hunter (Europe) 1984 - DynaData? + Spectravideo + - - + + + @@ -10504,9 +11445,12 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + @@ -10516,20 +11460,24 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + Seiken Achou (Korea) - 198? + 1987 Clover - - + + + @@ -10541,8 +11489,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10554,8 +11503,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10567,8 +11517,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10580,8 +11531,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10590,9 +11542,12 @@ kept for now until finding out what those bytes affect... Shougi (Japan, MicroCabin) 1985 MicroCabin + + - - + + + @@ -10604,20 +11559,23 @@ kept for now until finding out what those bytes affect... - - + + + - + + Shout Match (Japan) 1987 Victor - - + + + @@ -10629,8 +11587,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10642,8 +11601,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10655,8 +11615,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10666,8 +11627,9 @@ kept for now until finding out what those bytes affect... 198? Aproman - - + + + @@ -10677,8 +11639,9 @@ kept for now until finding out what those bytes affect... 198? ProSoft - - + + + @@ -10688,9 +11651,11 @@ kept for now until finding out what those bytes affect... 1988 Pony Canyon + - - + + + @@ -10700,9 +11665,11 @@ kept for now until finding out what those bytes affect... 1988 Pony Canyon + - - + + + @@ -10713,9 +11680,11 @@ kept for now until finding out what those bytes affect... Magical Zoo + - - + + + @@ -10727,8 +11696,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10738,8 +11708,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -10748,22 +11719,27 @@ kept for now until finding out what those bytes affect... Slapshot (Spain) 1985 Sony Spain + - - + + + - Snake It (Europe) - 1986? - Eaglesoft + Snake It (Japan) + 1987 + Seika Romox + + - - + + + @@ -10773,11 +11749,12 @@ kept for now until finding out what those bytes affect... 1988 Dempa + - - + + @@ -10788,9 +11765,11 @@ kept for now until finding out what those bytes affect... Pack-In-Video + - - + + + @@ -10801,9 +11780,11 @@ kept for now until finding out what those bytes affect... Pack-In-Video + - - + + + @@ -10815,8 +11796,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10829,8 +11811,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10843,8 +11826,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10856,8 +11840,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10869,8 +11854,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10882,16 +11868,11 @@ kept for now until finding out what those bytes affect... - + + - - - - - - - - + + @@ -10902,9 +11883,11 @@ kept for now until finding out what those bytes affect... Irem + - - + + + @@ -10915,9 +11898,11 @@ kept for now until finding out what those bytes affect... Irem + - - + + + @@ -10928,8 +11913,9 @@ kept for now until finding out what those bytes affect... Hudson Soft - - + + + @@ -10939,9 +11925,11 @@ kept for now until finding out what those bytes affect... 1984 Toshiba EMI + - - + + + @@ -10950,9 +11938,13 @@ kept for now until finding out what those bytes affect... Squish'em (Japan) 1984 ASCII + + + - - + + + @@ -10961,9 +11953,13 @@ kept for now until finding out what those bytes affect... Squish'em (Japan, alt) 1984 ASCII + + + - - + + + @@ -10975,8 +11971,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -10988,8 +11985,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11001,22 +11999,24 @@ kept for now until finding out what those bytes affect... - - + + + - Star Command (Japan) 1983 ASCII - + + - - + + + @@ -11026,9 +12026,11 @@ kept for now until finding out what those bytes affect... 1987 Jast + - - + + + @@ -11038,9 +12040,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -11050,9 +12054,11 @@ kept for now until finding out what those bytes affect... 1984 ASCII + - - + + + @@ -11064,8 +12070,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11077,8 +12084,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11088,8 +12096,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -11099,23 +12108,28 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + - Kenja no Ishi - The Stone of Wisdom (Japan) 1986 Casio + + - - + + + @@ -11127,8 +12141,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11140,19 +12155,21 @@ kept for now until finding out what those bytes affect... - - + + + Suparobo (Japan) 1984 ASCII - - + + + @@ -11164,8 +12181,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11174,11 +12192,12 @@ kept for now until finding out what those bytes affect... Super Bioman 4 (Korea) 199? Zemina + - - + + @@ -11191,8 +12210,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -11205,8 +12224,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -11217,8 +12236,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -11229,8 +12249,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -11241,8 +12262,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -11253,12 +12275,14 @@ kept for now until finding out what those bytes affect... Zemina - - + + + + Super Cobra (Japan) 1983 @@ -11266,12 +12290,14 @@ kept for now until finding out what those bytes affect... - - + + + + Super Cobra (Japan, alt) 1983 @@ -11279,8 +12305,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11292,19 +12319,22 @@ kept for now until finding out what those bytes affect... 1990 Hi-Com - - + + + + Super Cross Force (Europe) 1983 Spectravideo - - + + + @@ -11315,12 +12345,14 @@ kept for now until finding out what those bytes affect... Ample Software - - + + + + Super Golf (Japan) 1984 @@ -11328,8 +12360,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11340,8 +12373,8 @@ kept for now until finding out what those bytes affect... Zemina - - + + @@ -11349,11 +12382,13 @@ kept for now until finding out what those bytes affect... Super Pachinko (Japan) 1985 - Nihon Columbia + Colpax + - - + + + @@ -11363,9 +12398,11 @@ kept for now until finding out what those bytes affect... 198? Sieco + - - + + + @@ -11377,8 +12414,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11390,8 +12428,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11403,8 +12442,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11416,8 +12456,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11429,8 +12470,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11441,8 +12483,9 @@ kept for now until finding out what those bytes affect... Sony Spain - - + + + @@ -11453,8 +12496,9 @@ kept for now until finding out what those bytes affect... Taito - - + + + @@ -11465,8 +12509,9 @@ kept for now until finding out what those bytes affect... Taito - - + + + @@ -11478,8 +12523,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11491,12 +12537,14 @@ kept for now until finding out what those bytes affect... - - + + + + Takahashi Meijin no Boukenjima (Japan) 1986 @@ -11504,12 +12552,14 @@ kept for now until finding out what those bytes affect... - - + + + + Takahashi Meijin no Boukenjima (Japan, alt) 1986 @@ -11517,8 +12567,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11528,8 +12579,9 @@ kept for now until finding out what those bytes affect... 1988 Star Frontiers - - + + + @@ -11539,8 +12591,9 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + @@ -11551,8 +12604,9 @@ kept for now until finding out what those bytes affect... Brother Kougyou - - + + + @@ -11564,8 +12618,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11577,8 +12632,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11588,9 +12644,12 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + @@ -11600,9 +12659,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -11612,9 +12674,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -11624,9 +12689,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -11636,9 +12704,12 @@ kept for now until finding out what those bytes affect... 1986 Victor + + - - + + + @@ -11648,9 +12719,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -11660,9 +12734,12 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + @@ -11674,45 +12751,53 @@ kept for now until finding out what those bytes affect... - - + + + - Tenshi-tachi no Gogo (Japan) 1987 Jast + - - + + + + Tetra Horror (Japan) 1983 ASCII + - - + + + + Tetra Horror (Japan, alt) 1983 ASCII + - - + + + @@ -11721,9 +12806,11 @@ kept for now until finding out what those bytes affect... Tetris (Korea) 19?? Zemina + - - + + + @@ -11732,9 +12819,11 @@ kept for now until finding out what those bytes affect... Tetris (Korea, alt) 198? Zemina + - - + + + @@ -11744,36 +12833,39 @@ kept for now until finding out what those bytes affect... 1989 Prosoft - - + + + - Tetsuman (Japan) 1985 HAL Kenkyuujo + - - + + + - Tetsuman (Japan, alt) 1985 HAL Kenkyuujo + - - + + + @@ -11781,11 +12873,12 @@ kept for now until finding out what those bytes affect... Thexder (Japan) 1986 - Game Arts? + Game Arts - - + + + @@ -11793,11 +12886,12 @@ kept for now until finding out what those bytes affect... Thexder (Japan, alt) 1986 - Game Arts? + Game Arts - - + + + @@ -11805,11 +12899,12 @@ kept for now until finding out what those bytes affect... Thexder (Japan, alt 2) 1986 - Game Arts? + Game Arts - - + + + @@ -11820,8 +12915,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -11833,8 +12929,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11846,8 +12943,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11859,8 +12957,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11872,8 +12971,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11885,8 +12985,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11895,10 +12996,12 @@ kept for now until finding out what those bytes affect... Time Pilot (Japan) 1983 Konami + - - + + + @@ -11907,10 +13010,12 @@ kept for now until finding out what those bytes affect... Time Pilot (Japan, alt) 1983 Konami + - - + + + @@ -11921,8 +13026,9 @@ kept for now until finding out what those bytes affect... Aproman - - + + + @@ -11930,10 +13036,13 @@ kept for now until finding out what those bytes affect... Top Roller! (Japan) 1984 - Jaleco + Toshiba + + - - + + + @@ -11945,8 +13054,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11958,8 +13068,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -11970,8 +13081,9 @@ kept for now until finding out what those bytes affect... Konami - - + + + @@ -11982,8 +13094,9 @@ kept for now until finding out what those bytes affect... Konami - - + + + @@ -11995,8 +13108,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12008,8 +13122,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12019,21 +13134,26 @@ kept for now until finding out what those bytes affect... 1984 ASCII + + - - + + + + Trick Boy (Japan) 1984 T&E Soft - - + + + @@ -12045,8 +13165,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12057,9 +13178,11 @@ kept for now until finding out what those bytes affect... Toshiba EMI + - - + + + @@ -12070,9 +13193,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -12081,9 +13206,11 @@ kept for now until finding out what those bytes affect... Turmoil (Japan) 1984 ASCII + - - + + + @@ -12093,8 +13220,9 @@ kept for now until finding out what those bytes affect... 1984? Qnix - - + + + @@ -12105,9 +13233,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -12118,9 +13248,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -12131,9 +13263,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -12144,9 +13278,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -12156,8 +13292,9 @@ kept for now until finding out what those bytes affect... 1989 Best - - + + + @@ -12168,9 +13305,11 @@ kept for now until finding out what those bytes affect... ASCII + - - + + + @@ -12179,11 +13318,12 @@ kept for now until finding out what those bytes affect... Ultraman (Japan) 1984 Bandai - + - - + + + @@ -12193,13 +13333,17 @@ kept for now until finding out what those bytes affect... 1987 Victor + + - - + + + + Video Hustler (Japan) 1984 @@ -12207,12 +13351,14 @@ kept for now until finding out what those bytes affect... - - + + + + Video Hustler (Japan, alt) 1984 @@ -12220,8 +13366,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12230,11 +13377,12 @@ kept for now until finding out what those bytes affect... Vifam (Japan) 1984 Bandai - + - - + + + @@ -12243,11 +13391,12 @@ kept for now until finding out what those bytes affect... Vifam (Japan, alt) 1984 Bandai - + - - + + + @@ -12256,9 +13405,11 @@ kept for now until finding out what those bytes affect... Vigilante (Korea) 1990 Clover + - - + + + @@ -12270,8 +13421,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12283,8 +13435,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12294,22 +13447,25 @@ kept for now until finding out what those bytes affect... 198? Zemina - - + + + - Warrior (Japan) 1983 ASCII + + - - + + + @@ -12319,9 +13475,12 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + @@ -12331,45 +13490,51 @@ kept for now until finding out what those bytes affect... 1985 ASCII + + - - + + + - Water Driver (Japan) + Water Driver (Spain) 1984 - Colpax? - + Sony Spain + - - + + + - Wedding Bells (Japan) + Wedding Bells (Spain) 1984 - Nihon Columbia - + Sony Spain + - - + + + - Wedding Bells (Japan, alt) + Wedding Bells (Spain, alt) 1984 - Nihon Columbia - + Sony Spain + - - + + + @@ -12382,8 +13547,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -12394,8 +13559,9 @@ kept for now until finding out what those bytes affect... Sony Spain - - + + + @@ -12406,8 +13572,9 @@ kept for now until finding out what those bytes affect... Electric Software - - + + + @@ -12419,8 +13586,8 @@ kept for now until finding out what those bytes affect... - - + + @@ -12431,8 +13598,9 @@ kept for now until finding out what those bytes affect... Zemina - - + + + @@ -12442,9 +13610,11 @@ kept for now until finding out what those bytes affect... 1984 Nidecom + - - + + + @@ -12454,20 +13624,23 @@ kept for now until finding out what those bytes affect... 1984 Nidecom + - - + + + Yab Yum (Netherlands) - 19?? + 1985 <unknown> - - + + + @@ -12479,8 +13652,9 @@ kept for now until finding out what those bytes affect... Hudson Soft - - + + + @@ -12491,9 +13665,11 @@ kept for now until finding out what those bytes affect... Casio + - - + + + @@ -12504,9 +13680,11 @@ kept for now until finding out what those bytes affect... Casio + - - + + + @@ -12517,8 +13695,9 @@ kept for now until finding out what those bytes affect... Brother Kougyou - - + + + @@ -12530,8 +13709,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12543,8 +13723,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12552,10 +13733,12 @@ kept for now until finding out what those bytes affect... Yie Ar Kung-Fu (Korea) 198? - <unknown> + Clover + - - + + + @@ -12567,8 +13750,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12580,8 +13764,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12593,8 +13778,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12606,8 +13792,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12618,9 +13805,11 @@ kept for now until finding out what those bytes affect... Casio + - - + + + @@ -12631,73 +13820,74 @@ kept for now until finding out what those bytes affect... Cosmos Computer - - + + + - Chou Senshi Zaider - Battle of Peguss (Japan, alt) 1986 Cosmos Computer - - + + + - Zanac 2nd Version (Japan) + Zanac A.I. - 2nd Version (Japan) 1987 - Pony Canyon - - + Takeru - - + + + - Zanac 2nd Version (Japan, alt) + Zanac A.I. - 2nd Version (Japan, alt) 1987 - Pony Canyon - - + Takeru - - + + + - Zanac (Japan) + Zanac A.I. (Japan) 1986 Pony Canyon - - + + + - Zanac (Japan, alt) + Zanac A.I. (Japan, alt) 1986 Pony Canyon - - + + + @@ -12709,8 +13899,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12722,20 +13913,23 @@ kept for now until finding out what those bytes affect... - - + + + + Zemmix Baduk Gyosil (Korea) 19?? - <unknown> + Zemina - - + + + @@ -12745,12 +13939,13 @@ kept for now until finding out what those bytes affect... 1984 Pony Canyon + - - - - - + + + + + @@ -12762,8 +13957,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12775,8 +13971,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12788,8 +13985,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12800,9 +13998,11 @@ kept for now until finding out what those bytes affect... Pony Canyon + - - + + + @@ -12812,8 +14012,9 @@ kept for now until finding out what those bytes affect... 19?? Prosoft - - + + + @@ -12825,8 +14026,9 @@ kept for now until finding out what those bytes affect... 1990 Nagi-P Soft - - + + + @@ -12839,13 +14041,17 @@ kept for now until finding out what those bytes affect... - + + Cheese (Japan) 1984 Nihon Electronics + + - - + + + @@ -12853,13 +14059,13 @@ kept for now until finding out what those bytes affect... The Designer's Pencil (Europe) 1984 - Activision? + Activision - - - - - + + + + + @@ -12868,9 +14074,11 @@ kept for now until finding out what those bytes affect... Dr. Copy (Japan) 1987 Emiiru? + - - + + + @@ -12882,8 +14090,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12895,8 +14104,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12907,12 +14117,13 @@ kept for now until finding out what those bytes affect... R.Amy - - + + + Family Automation Language Community (Japan) 1984 @@ -12920,8 +14131,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -12932,8 +14144,9 @@ kept for now until finding out what those bytes affect... Sony - - + + + @@ -12942,13 +14155,16 @@ kept for now until finding out what those bytes affect... FM Pana Amusement Cartridge 19?? Panasoft + + + - - + + - + @@ -12957,9 +14173,12 @@ kept for now until finding out what those bytes affect... Game Master (Europe) 1985 Konami + + - - + + + @@ -12968,9 +14187,12 @@ kept for now until finding out what those bytes affect... Game Master (Europe, alt) 1985 Konami + + - - + + + @@ -12979,26 +14201,31 @@ kept for now until finding out what those bytes affect... Hit-Bit Demo 1984 Sony + - - + + + - Home Calc (Japan) 1984 - Matsushita + National + + - - + + + + Home Writer (Japan) 1984 @@ -13006,8 +14233,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -13018,9 +14246,11 @@ kept for now until finding out what those bytes affect... Victor + - - + + + @@ -13033,35 +14263,40 @@ kept for now until finding out what those bytes affect... - - + + + - The Keiba (Japan) 1986 Champion Soft + + - - + + + + ShinyoSizer - Konami's Synthesizer (Japan) 1986 Konami + - - + + @@ -13072,9 +14307,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -13085,9 +14322,11 @@ kept for now until finding out what those bytes affect... Konami + - - + + + @@ -13098,13 +14337,14 @@ kept for now until finding out what those bytes affect... Konami + - - + + - + @@ -13115,58 +14355,67 @@ kept for now until finding out what those bytes affect... Konami + - - + + - + - - The Links - NGA II - Network Game Adapter II (Japan) + + + The Links - NGA II - NT-300 - Network Game Adapter II (Japan) 198? Nihon Telenet - - + + + - - The Links - NGA II - Network Game Adapter II (Japan, alt) + + + The Links - NGA II - NT-300 - Network Game Adapter II (Japan, alt) 198? Nihon Telenet - - + + + - - The Links - NGA - Network Game Adapter (Japan) + + + The Links - NGA - NT-190 - Network Game Adapter (Japan) 198? Nihon Telenet - - + + + - + MSX-Aid (Japan) 1986 ASCII - + + - - + + + @@ -13177,8 +14426,9 @@ kept for now until finding out what those bytes affect... Philips UK - - + + + @@ -13188,8 +14438,9 @@ kept for now until finding out what those bytes affect... 1985 Telemática/Talent - - + + + @@ -13199,8 +14450,9 @@ kept for now until finding out what those bytes affect... 1986 Epcom - - + + + @@ -13210,8 +14462,9 @@ kept for now until finding out what those bytes affect... 1986 Epcom - - + + + @@ -13222,8 +14475,9 @@ kept for now until finding out what those bytes affect... Philips Spain - - + + + @@ -13234,8 +14488,9 @@ kept for now until finding out what those bytes affect... Philips - - + + + @@ -13246,8 +14501,9 @@ kept for now until finding out what those bytes affect... COMtech - - + + + @@ -13257,8 +14513,9 @@ kept for now until finding out what those bytes affect... 1987 Micro Technology - - + + + @@ -13270,8 +14527,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -13281,13 +14539,17 @@ kept for now until finding out what those bytes affect... 1984 MCS + + - - + + + + Music Studio G7 (Japan) 1985 @@ -13295,8 +14557,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -13308,8 +14571,9 @@ kept for now until finding out what those bytes affect... - - + + + @@ -13319,72 +14583,84 @@ kept for now until finding out what those bytes affect... 1987 Tokyo Shoseki + + - - + + - Nihon-Shi Nenpyou (Japan) 1987 Stratford Computer Center + + - - + + + - Pasokon Sakkyokka (Japan) 1983 - ASCII - + MCS + + - - + + + - Psychedelia (Europe) + Psychedelia (Europe, cas2crt hack) 19?? <unknown> - - + + + - - Real Time Sequencer DMS1 (Europe?) - 19?? + + + Real Time Sequencer DMS1 (Europe) + 1985 Digital Music Systems + + - - + + + - Simple ASM 1.0 (Japan) + Simple ASM v1.0 (Japan) 1984 Coral + - - + + + @@ -13394,8 +14670,9 @@ kept for now until finding out what those bytes affect... 19?? Philips - - + + + @@ -13405,9 +14682,10 @@ kept for now until finding out what those bytes affect... 19?? Philips - + + - + @@ -13417,58 +14695,65 @@ kept for now until finding out what those bytes affect... 1984 Computermates - - + + + - Super Monitor (Japan, v1.2) 1985 Emiiru? + - - + + + - Super Monitor (Japan, v1.1) 1985 Emiiru? + - - + + + + Super Synth (Japan) 1984 Victor - + - - + + + + Super Synth (Japan, alt) 1984 Victor - + - - + + + @@ -13478,19 +14763,21 @@ kept for now until finding out what those bytes affect... 19?? Gradiente - - + + + - Zen Assembler (Europe) + Zen Assembler (Europe, cas2crt hack) 1986 Kuma Computers? - - + + + @@ -13503,8 +14790,9 @@ kept for now until finding out what those bytes affect... 198? Yamaha - - + + + @@ -13514,8 +14802,9 @@ kept for now until finding out what those bytes affect... 198? Yamaha - - + + + @@ -13525,8 +14814,9 @@ kept for now until finding out what those bytes affect... 198? Yamaha - - + + + @@ -13536,8 +14826,9 @@ kept for now until finding out what those bytes affect... 198? Yamaha - - + + + @@ -13547,8 +14838,9 @@ kept for now until finding out what those bytes affect... 198? Yamaha - - + + + @@ -13558,8 +14850,9 @@ kept for now until finding out what those bytes affect... 1985 Yamaha - - + + + @@ -13569,8 +14862,8 @@ kept for now until finding out what those bytes affect... 198? Yamaha - - + + @@ -13581,8 +14874,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13593,8 +14887,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13605,8 +14900,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13617,8 +14913,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13628,8 +14925,9 @@ kept for now until finding out what those bytes affect... 198? Yamaha - - + + + @@ -13640,8 +14938,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13652,8 +14951,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13664,8 +14964,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13675,8 +14976,9 @@ kept for now until finding out what those bytes affect... 1986 Yamaha - - + + + @@ -13686,6 +14988,7 @@ kept for now until finding out what those bytes affect... 198? Yamaha + @@ -13697,8 +15000,9 @@ kept for now until finding out what those bytes affect... 198? Yamaha - - + + + @@ -13709,8 +15013,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13721,8 +15026,9 @@ kept for now until finding out what those bytes affect... Yamaha - - + + + @@ -13730,13 +15036,15 @@ kept for now until finding out what those bytes affect... + MSX Basic-kun Plus 2.0 (Japan) 1988 ASCII - - + + + @@ -13747,7 +15055,7 @@ kept for now until finding out what those bytes affect... Panasonic - + - + @@ -13771,8 +15079,8 @@ kept for now until finding out what those bytes affect... Toshiba - - + + @@ -13783,14 +15091,14 @@ kept for now until finding out what those bytes affect... Philips - + - + @@ -13803,14 +15111,14 @@ legacy FM implementations cannot find it. Philips - + - + + - -> @@ -13826,15 +15134,15 @@ legacy FM implementations cannot find it. - - + + - + @@ -13847,79 +15155,89 @@ legacy FM implementations cannot find it. - 123 (Arab) + 123 (Arab, v1.17) 1986 Al Alamiah - - + + + - 123 (Arab, alt) + 123 (Arab, v1.16) 1986 Al Alamiah - - + + + - Add & Subtract (Arab) + Add & Subtract (Arab, v1.13) 1986 Al Alamiah + - - + + + - Aleph Ba Ta (Arab) + Aleph Ba Ta (Arab, v1.11) 1986 Al Alamiah + - - + + + - Aleph Ba Ta (Arab, alt) + Aleph Ba Ta (Arab, v1.13) 1986 Al Alamiah + - - + + + - ABC (Arab) + ABC (Arab, v1.06) 1987 Al Alamiah - + + - - + + + @@ -13928,24 +15246,28 @@ legacy FM implementations cannot find it. Arab History (Arab) 1985 Al Alamiah + - - + + + - Arab History (Arab, alt) + Arab History (Arab, v1.23) 1985 Al Alamiah + - - + + + @@ -13954,11 +15276,13 @@ legacy FM implementations cannot find it. Arab Homeland (Arab) 1985 Al Alamiah + - - + + + @@ -13967,11 +15291,13 @@ legacy FM implementations cannot find it. Arab Homeland (Arab, alt) 1985 Al Alamiah + - - + + + @@ -13980,11 +15306,13 @@ legacy FM implementations cannot find it. Arabic Learn BASIC (Arab, v1.10) 1986 Al Alamiah + - - + + + @@ -13993,11 +15321,13 @@ legacy FM implementations cannot find it. Arabic Learn BASIC (Arab, v1.09) 1986 Al Alamiah + - - + + + @@ -14006,11 +15336,13 @@ legacy FM implementations cannot find it. Around the Clock (Arab) 1986 Al Alamiah + - - + + + @@ -14019,23 +15351,27 @@ legacy FM implementations cannot find it. Around the Clock (Arab, alt) 1986 Al Alamiah + - - + + + - Believe It or Not (Arab) + Believe It or Not (Arab, v1.03) 1990 Al Alamiah + + - - + + @@ -14044,11 +15380,13 @@ legacy FM implementations cannot find it. Boullata (Arab) 1986 Al Alamiah + - - + + + @@ -14057,24 +15395,28 @@ legacy FM implementations cannot find it. Cross Word (Arab) 1985 Al Alamiah + - - + + + - Discover the Computer (Arab) + Discover the Computer (Arab, v1.13) 1986 Al Alamiah + - - + + + @@ -14083,11 +15425,13 @@ legacy FM implementations cannot find it. Double Face (Arab, v1.1) 1987 Al Alamiah + - - + + + @@ -14096,11 +15440,13 @@ legacy FM implementations cannot find it. Double Face (Arab) 1987 Al Alamiah + - - + + + @@ -14109,11 +15455,13 @@ legacy FM implementations cannot find it. Double Face 2 (Arab, v1.8) 1987 Al Alamiah + - - + + + @@ -14122,11 +15470,13 @@ legacy FM implementations cannot find it. Double Face 2 (Arab, v1.7) 1987 Al Alamiah + - - + + + @@ -14135,11 +15485,13 @@ legacy FM implementations cannot find it. Double Jaw (Arab) 1985 Al Alamiah + - - + + + @@ -14148,11 +15500,13 @@ legacy FM implementations cannot find it. Double Jaw (Arab, alt) 1985 Al Alamiah + - - + + + @@ -14161,11 +15515,13 @@ legacy FM implementations cannot find it. Electromatic (Arab) 1985 Al Alamiah + - - + + + @@ -14174,76 +15530,88 @@ legacy FM implementations cannot find it. Electromatic (Arab, alt) 1985 Al Alamiah + - - + + + - The Energy (Arab) + The Energy (Arab, v1.14) 1986 Al Alamiah + - - + + + - The Energy (Arab, alt) + The Energy (Arab, v1.14, alt) 1986 Al Alamiah + - - + + + - Equations (Arab) + Equations (Arab, v1.04) 1985 Al Alamiah + - - + + + - Examine Your Information 1 (Arab) + Examine Your Information 1 (Arab, v1.02) 1985 Al Alamiah + - - + + + - Examine Your Information 1 (Arab, alt) + Examine Your Information 1 (Arab, v1.02, alt) 1985 Al Alamiah + - - + + + @@ -14252,11 +15620,13 @@ legacy FM implementations cannot find it. Examine Your Information 2 (Arab, v2.07) 1986 Al Alamiah + - - + + + @@ -14265,11 +15635,13 @@ legacy FM implementations cannot find it. Examine Your Information 2 (Arab, v2.05) 1986 Al Alamiah + - - + + + @@ -14278,11 +15650,14 @@ legacy FM implementations cannot find it. Examine Your Information 3 (Arab, v1.12) 1988 Al Alamiah + - - + + + + @@ -14291,65 +15666,75 @@ legacy FM implementations cannot find it. Examine Your Information 3 (Arab, v1.10) 1988 Al Alamiah + - - + + - Express (Arab) + Express (Arab, v1.21) 1985 Al Alamiah + - - + + + - Express (Arab, alt) + Express (Arab, v1.21, alt) 1985 Al Alamiah + - - + + + - Faces (Arab) + Faces (Arab, v1.23) 1987 Al Alamiah + - - + + + + Fractions 1 (Arab) 1987 Al Alamiah + - - + + + @@ -14358,11 +15743,13 @@ legacy FM implementations cannot find it. Fractions 2 (Arab, v2.04) 1987 Al Alamiah + - - + + + @@ -14371,11 +15758,13 @@ legacy FM implementations cannot find it. Fractions 2 (Arab, v2.03) 1987 Al Alamiah + - - + + + @@ -14385,43 +15774,50 @@ legacy FM implementations cannot find it. 1987 Al Alamiah + - - + + + - Head & Tail (Arab) + Head & Tail (Arab, v1.19) 1987 Al Alamiah + - - + + + - Head & Tail (Arab, alt) + Head & Tail (Arab, v1.19, alt) 1987 Al Alamiah + - - + + + - The Holy Quran + The Holy Quran (v1.00) 1987 Al Alamiah + @@ -14437,11 +15833,13 @@ legacy FM implementations cannot find it. Ibn Maleck (Arab) 1985 Al Alamiah + - - + + + @@ -14450,11 +15848,13 @@ legacy FM implementations cannot find it. Ibn Maleck (Arab, alt) 1985 Al Alamiah + - - + + + @@ -14463,11 +15863,13 @@ legacy FM implementations cannot find it. Ibn Sina 1 (Arab) 1985 Al Alamiah + - - + + + @@ -14476,11 +15878,13 @@ legacy FM implementations cannot find it. Ibn Sina 1 (Arab, alt) 1985 Al Alamiah + - - + + + @@ -14489,11 +15893,13 @@ legacy FM implementations cannot find it. Ibn Sina 2 (Arab, v1.01) 1985 Al Alamiah + - - + + + @@ -14502,63 +15908,73 @@ legacy FM implementations cannot find it. Ibn Sina 2 (Arab) 1985 Al Alamiah + - - + + + - Info Race (Arab) + Info Race (Arab, v1.02) 1990 Al Alamiah + - - + + + - Islam Built on Five (Arab) + Islam Built on Five (Arab, v1.21) 1986 Al Alamiah + - - + + + - Islam Built on Five (Arab, alt) + Islam Built on Five (Arab, v1.21, alt) 1986 Al Alamiah + - - + + + - Islam Built on Five (Arab, alt 2) + Islam Built on Five (Arab, v1.21, alt 2) 1986 Al Alamiah + - - + + + @@ -14569,8 +15985,9 @@ legacy FM implementations cannot find it. Al Alamiah - - + + + @@ -14579,11 +15996,13 @@ legacy FM implementations cannot find it. Koufi (Arab) 1984 Al Alamiah + - - + + + @@ -14592,63 +16011,70 @@ legacy FM implementations cannot find it. Koufi (Arab, alt) 1984 Al Alamiah + - - + + + - Language of Numbers (Arab) + Language of Numbers (Arab, v1.01) 1989 Al Alamiah + - - + + - Let's Count 1 (Arab) + Let's Count 1 (Arab, v1.06) 1989 Al Alamiah + - - + + - Let's Count 3 (Arab) + Let's Count 3 (Arab, v1.01) 1990 Al Alamiah + - - + + - Let's Think (Arab) + Let's Think (Arab, v1.05) 1989 Al Alamiah + - - + + + @@ -14657,11 +16083,13 @@ legacy FM implementations cannot find it. Magic Touch (Arab) 1985 Al Alamiah + - - + + + @@ -14670,11 +16098,13 @@ legacy FM implementations cannot find it. Magic Touch (Arab, alt) 1985 Al Alamiah + - - + + + @@ -14683,11 +16113,13 @@ legacy FM implementations cannot find it. Magic Tune (Arab, v1.02) 1985 Al Alamiah + - - + + + @@ -14696,50 +16128,58 @@ legacy FM implementations cannot find it. Magic Tune (Arab) 1985 Al Alamiah + - - + + + - Magic Writer (Arab) + Magic Writer (Arab, v1.08) 1985 Al Alamiah + - - + + + - Magnetics (Arab) + Magnetics (Arab, v1.05) 1986 Al Alamiah + - - + + + - Magnetics (Arab, alt) + Magnetics (Arab, v1.05, alt) 1986 Al Alamiah + - - + + + @@ -14748,11 +16188,13 @@ legacy FM implementations cannot find it. Memory (Arab) 1984 Al Alamiah + - - + + + @@ -14761,249 +16203,284 @@ legacy FM implementations cannot find it. Memory (Arab, alt) 1984 Al Alamiah + - - + + + - Multiply & Divide (Arab) + Multiply & Divide (Arab, v1.06) 1986 Al Alamiah + - - + + + - Multiply & Divide (Arab, alt) + Multiply & Divide (Arab, v1.06, alt) 1986 Al Alamiah + - - + + + - Museum & Ancient (Arab) + Museum & Ancient (Arab, v1.05) 1990 Al Alamiah + - - + + - My Clock (Arab) + My Clock (Arab, v1.15) 1987 Al Alamiah + - - + + + - My Clock (Arab, alt) + My Clock (Arab, v1.15, alt) 1987 Al Alamiah + - - + + + - - My Small Dictionary (Arab) + + My Small Dictionary (Arab, v1.10) 1989 Al Alamiah + - - + + - Number & Target (Arab) + Number & Target (Arab, v1.13) 1986 Al Alamiah + - - + + + - Number & Target (Arab, alt) + Number & Target (Arab, v1.13, alt) 1986 Al Alamiah + - - + + + - Optics (Arab) + Optics (Arabm, v1.11) 1985 Al Alamiah + - - + + + - Our Arabic World (Arab) + Our Arabic World (Arab, v1.24) 1987 Al Alamiah + - - + + + - Our Arabic World (Arab, alt) + Our Arabic World (Arab, v1.24, alt) 1987 Al Alamiah + - - + + + - Periodic Table (Arab, Al Alamiah) + Periodic Table (Arab, Al Alamiah, v1.04) 1985 Al Alamiah + - - + + + - Periodic Table (Arab, Al Alamiah, alt) + Periodic Table (Arab, Al Alamiah, v1.04, alt) 1985 Al Alamiah + - - + + + - Pictures & Words (Arab) + Pictures & Words (Arab, v1.03) 1989 Al Alamiah + - - + + - Projectiles (Arab) + Projectiles (Arab, v1.12) 1985 Al Alamiah + - - + + + - Proverbs (Arab) + Proverbs (Arab, v1.11) 1985 Al Alamiah + - - + + + - Puzzle (Arab) + Puzzle (Arab, v1.11) 1987 Al Alamiah + - - + + + - Rainbow Stories (Arab) + Rainbow Stories (Arab, v1.20) 1986 Al Alamiah + - - + + + @@ -15012,11 +16489,13 @@ legacy FM implementations cannot find it. Sea Horse (Arab) 1984 Al Alamiah + - - + + + @@ -15025,43 +16504,46 @@ legacy FM implementations cannot find it. Arabic Sakhr BASIC (Arab) 1987 Al Alamiah + - - + + - Sakhr Dictionary (Arab) + Sakhr Dictionary (Arab, v1.19) 1987 Al Alamiah + - - + + - Sakhr Files (Arab) + Sakhr Files (Arab, v1.17) 1987 Al Alamiah + - - + + @@ -15070,11 +16552,12 @@ legacy FM implementations cannot find it. Sakhr Logo (Arab) 1987 Al Alamiah + - - + + @@ -15083,11 +16566,13 @@ legacy FM implementations cannot find it. Sebaweh I (Arab) 1985 Al Alamiah + - - + + + @@ -15096,11 +16581,13 @@ legacy FM implementations cannot find it. Sebaweh II (Arab) 1985 Al Alamiah + - - + + + @@ -15109,11 +16596,13 @@ legacy FM implementations cannot find it. Secret Word (Arab) 1985 Al Alamiah + - - + + + @@ -15122,11 +16611,13 @@ legacy FM implementations cannot find it. Sets (Arab, v1.23) 1985 Al Alamiah + - - + + + @@ -15135,24 +16626,28 @@ legacy FM implementations cannot find it. Sets (Arab) 1985 Al Alamiah + - - + + + - Shater Hassan (Arab, Al Alamiah) + Shater Hassan (Arab, Al Alamiah, v1.07) 1987 Al Alamiah + - - + + + @@ -15161,11 +16656,13 @@ legacy FM implementations cannot find it. Smartness Examine 1 (Arab, v1.02) 1985 Al Alamiah + - - + + + @@ -15174,24 +16671,28 @@ legacy FM implementations cannot find it. Smartness Examine 1 (Arab) 1985 Al Alamiah + - - + + + - Smartness Examine 2 (Arab) + Smartness Examine 2 (Arab, v1.06) 1986 Al Alamiah + - - + + + @@ -15200,11 +16701,13 @@ legacy FM implementations cannot find it. Space Arithmetic (Arab) 1985 Al Alamiah + - - + + + @@ -15213,50 +16716,57 @@ legacy FM implementations cannot find it. Star Wars (Arab) 1986 Al Alamiah - + - - + + + - Sulhof Arab Logo (Arab) + Sulhof Arab Logo (Arab, v1.25) 1987 Al Alamiah + - - + + + - Who? (Arab) + Who? (Arab, v1.14) 1987 Al Alamiah + - - + + + - Who? (Arab, alt) + Who? (Arab, v1.14, alt) 1987 Al Alamiah + - - + + + @@ -15265,11 +16775,13 @@ legacy FM implementations cannot find it. Window on the World (Arab, v1.02) 1985 Al Alamiah + - - + + + @@ -15278,11 +16790,13 @@ legacy FM implementations cannot find it. Window on the World (Arab) 1985 Al Alamiah + - - + + + @@ -15291,11 +16805,13 @@ legacy FM implementations cannot find it. Voyage to Mecca (Arab) 1985 Al Alamiah + - - + + + @@ -15304,11 +16820,13 @@ legacy FM implementations cannot find it. Voyage to Mecca (Arab, alt) 1985 Al Alamiah + - - + + + @@ -15317,11 +16835,13 @@ legacy FM implementations cannot find it. Voyage to Mecca (Arab, alt 2) 1985 Al Alamiah + - - + + + @@ -15330,11 +16850,13 @@ legacy FM implementations cannot find it. Wonderful Child (Arab, v1.02) 1985 Al Alamiah + - - + + + @@ -15343,11 +16865,13 @@ legacy FM implementations cannot find it. Wonderful Child (Arab) 1985 Al Alamiah + - - + + + @@ -15358,51 +16882,55 @@ legacy FM implementations cannot find it. Husnisoft - - + + + - Young Artist (Arab) + Young Artist (Arab, v1.17) 1988 Al Alamiah + - - + + - Young Researcher (Arab) + Young Researcher (Arab, v1.03) 1989 Al Alamiah + - - + + - The Zoo (Arab) + The Zoo (Arab, v1.05) 1989 Al Alamiah + - - + + @@ -15414,10 +16942,12 @@ legacy FM implementations cannot find it. A'lamona (Arab) 1985 Barq + - - + + + @@ -15426,10 +16956,12 @@ legacy FM implementations cannot find it. A'lamona (Arab, alt) 1985 Barq + - - + + + @@ -15438,9 +16970,12 @@ legacy FM implementations cannot find it. Aladdin (Arab) 1986 Barq + + - - + + + @@ -15449,9 +16984,12 @@ legacy FM implementations cannot find it. Aladdin (Arab, alt) 1986 Barq + + - - + + + @@ -15460,9 +16998,12 @@ legacy FM implementations cannot find it. Assistant (Arab) 1987 Barq + + - - + + + @@ -15471,9 +17012,11 @@ legacy FM implementations cannot find it. Baba Sanfour (Arab) 1987 Barq + - - + + + @@ -15482,9 +17025,11 @@ legacy FM implementations cannot find it. Baba Sanfour (Arab, alt) 1987 Barq + - - + + + @@ -15493,9 +17038,12 @@ legacy FM implementations cannot find it. Arabic Barq BASIC (Arab) 1986 Barq + + - - + + + @@ -15504,9 +17052,11 @@ legacy FM implementations cannot find it. Barq Games 1987 Barq + - - + + + @@ -15515,10 +17065,12 @@ legacy FM implementations cannot find it. Barq Writer (Arab) 1987 Barq + - - + + + @@ -15527,9 +17079,12 @@ legacy FM implementations cannot find it. Fraction (Arab) 1987 Barq + + - - + + + @@ -15538,9 +17093,12 @@ legacy FM implementations cannot find it. Fraction (Arab, alt) 1987 Barq + + - - + + + @@ -15549,9 +17107,11 @@ legacy FM implementations cannot find it. Game Box (Arab) 1987 Barq + - - + + + @@ -15560,9 +17120,12 @@ legacy FM implementations cannot find it. Glory (Arab) 1987 Barq + + - - + + + @@ -15571,9 +17134,11 @@ legacy FM implementations cannot find it. Great Language (Arab) 1988 Barq + - - + + + @@ -15582,10 +17147,12 @@ legacy FM implementations cannot find it. Instructor (Arab) 1985 Barq + - - + + + @@ -15594,10 +17161,12 @@ legacy FM implementations cannot find it. Instructor (Arab, alt) 1985 Barq + - - + + + @@ -15606,9 +17175,11 @@ legacy FM implementations cannot find it. Knowledge (Arab) 1988 Barq + - - + + + @@ -15617,9 +17188,12 @@ legacy FM implementations cannot find it. Meaning (Arab) 1986 Barq + + - - + + + @@ -15628,9 +17202,12 @@ legacy FM implementations cannot find it. Meaning (Arab, alt) 1986 Barq + + - - + + + @@ -15639,9 +17216,12 @@ legacy FM implementations cannot find it. My Lady (Arab) 1986 Barq + + - - + + + @@ -15650,9 +17230,11 @@ legacy FM implementations cannot find it. Numbers' World (Arab) 1985 Barq + - - + + + @@ -15661,9 +17243,12 @@ legacy FM implementations cannot find it. Our Homeland (Arab) 1987 Barq + + - - + + + @@ -15672,9 +17257,12 @@ legacy FM implementations cannot find it. Our Homeland (Arab, alt) 1987 Barq + + - - + + + @@ -15683,9 +17271,12 @@ legacy FM implementations cannot find it. Organizer (Arab) 1987 Barq + + - - + + + @@ -15694,9 +17285,11 @@ legacy FM implementations cannot find it. Physics (Arab) 1988 Barq + - - + + + @@ -15705,9 +17298,11 @@ legacy FM implementations cannot find it. Rhetoric (Arab) 1988 Barq + - - + + + @@ -15716,9 +17311,12 @@ legacy FM implementations cannot find it. Shater Hassan (Arab, Barq) 1987 Barq + + - - + + + @@ -15727,9 +17325,12 @@ legacy FM implementations cannot find it. Shater Hassan (Arab, Barq, alt) 1987 Barq + + - - + + + @@ -15738,9 +17339,11 @@ legacy FM implementations cannot find it. Sidbad (Arab) 1985 Barq + - - + + + @@ -15749,9 +17352,11 @@ legacy FM implementations cannot find it. Sky Wolf (Arab) 1987 Barq + - - + + + @@ -15760,9 +17365,11 @@ legacy FM implementations cannot find it. Sky Wolf (Arab, alt) 1987 Barq + - - + + + @@ -15771,9 +17378,11 @@ legacy FM implementations cannot find it. Space Trip (Arab) 1986 Barq + - - + + + @@ -15782,9 +17391,11 @@ legacy FM implementations cannot find it. Think with Me (Arab) 1988 Barq + - - + + + @@ -15793,9 +17404,12 @@ legacy FM implementations cannot find it. Traffic (Arab) 1987 Barq + + - - + + + @@ -15804,9 +17418,11 @@ legacy FM implementations cannot find it. Treasure (Arab) 1987 Barq + - - + + + @@ -15820,8 +17436,8 @@ legacy FM implementations cannot find it. Clover - - + + @@ -15833,9 +17449,11 @@ legacy FM implementations cannot find it. Back (Arab) 1988 Methali + - - + + + @@ -15844,9 +17462,11 @@ legacy FM implementations cannot find it. Computation (Arab) 1988 Methali + - - + + + @@ -15855,9 +17475,11 @@ legacy FM implementations cannot find it. The Computer (Arab) 1988 Methali + - - + + + @@ -15866,20 +17488,24 @@ legacy FM implementations cannot find it. Electricity (Arab) 1988 Methali + - - + + + - English (Arab) + Tom & Jerry English (Arab) 1988 Methali + - - + + + @@ -15888,9 +17514,11 @@ legacy FM implementations cannot find it. Geometry (Arab) 1988 Methali + - - + + + @@ -15899,9 +17527,11 @@ legacy FM implementations cannot find it. Information Bank (Arab) 1988 Methali + - - + + + @@ -15910,9 +17540,11 @@ legacy FM implementations cannot find it. Master in English - Intermediate Second Grade - Pt. 1-2 (Arab) 1988 Methali + - - + + + @@ -15921,9 +17553,11 @@ legacy FM implementations cannot find it. Master in English - Intermediate Second Grade - Pt. 2-2 (Arab) 1988 Methali + - - + + + @@ -15932,9 +17566,11 @@ legacy FM implementations cannot find it. Perfect Arabic Grammar for First Preparatory Class - Part 1-1 (Arab) 1988 Methali + - - + + + @@ -15943,9 +17579,11 @@ legacy FM implementations cannot find it. Perfect Arabic Grammar for First Preparatory Class - Part 1-2 (Arab) 1988 Methali + - - + + + @@ -15954,9 +17592,11 @@ legacy FM implementations cannot find it. Perfect Arabic Grammar for Second Preparatory Class - Part 1-1 (Arab) 1988 Methali + - - + + + @@ -15965,9 +17605,11 @@ legacy FM implementations cannot find it. Perfect Math for First Preparatory Class - Part 1-2 (Arab) 1988 Methali + - - + + + @@ -15976,9 +17618,11 @@ legacy FM implementations cannot find it. Perfect Math for Second Preparatory Class - Part 1-1 (Arab) 1988 Methali + - - + + + @@ -15987,9 +17631,11 @@ legacy FM implementations cannot find it. Perfect Math for Second Preparatory Class - Part 1-2 (Arab) 1988 Methali + - - + + + @@ -15998,9 +17644,11 @@ legacy FM implementations cannot find it. Perfect Math for Third Preparatory Class - Part 1-1 (Arab) 1988 Methali + - - + + + @@ -16009,9 +17657,11 @@ legacy FM implementations cannot find it. Perfect Math for Third Preparatory Class - Part 1-2 (Arab) 1988 Methali + - - + + + @@ -16020,9 +17670,11 @@ legacy FM implementations cannot find it. Perfect Science for First Preparatory Class - Part 1-1 (Arab) 1988 Methali + - - + + + @@ -16031,9 +17683,11 @@ legacy FM implementations cannot find it. Perfect Science for Second Preparatory Class - Part 1-1 (Arab) 1988 Methali + - - + + + @@ -16042,9 +17696,11 @@ legacy FM implementations cannot find it. Perfect Science for Second Preparatory Class - Part 1-2 (Arab) 1988 Methali + - - + + + @@ -16053,9 +17709,11 @@ legacy FM implementations cannot find it. Perfect Science for Second Preparatory Class - Part 1-3 (Arab) 1988 Methali + - - + + + @@ -16064,9 +17722,11 @@ legacy FM implementations cannot find it. Perfect Science for Third Preparatory Class - Part 1-1 (Arab) 1988 Methali + - - + + + @@ -16075,9 +17735,11 @@ legacy FM implementations cannot find it. Perfect Science for Third Preparatory Class - Part 2-2 (Arab) 1988 Methali + - - + + + @@ -16086,9 +17748,11 @@ legacy FM implementations cannot find it. Periodic Table (Arab, Methali) 1988 Methali + - - + + + @@ -16097,9 +17761,11 @@ legacy FM implementations cannot find it. Physics Hasan ibn al-Haytham (Arab) 1988 Methali + - - + + + @@ -16108,9 +17774,11 @@ legacy FM implementations cannot find it. Tom & Jerry Math 1 (Arab) 1988 Methali + - - + + + @@ -16119,9 +17787,11 @@ legacy FM implementations cannot find it. Tom & Jerry Math 2 (Arab) 1988 Methali + - - + + + @@ -16136,8 +17806,8 @@ legacy FM implementations cannot find it. - - + + @@ -16150,8 +17820,8 @@ legacy FM implementations cannot find it. - - + + @@ -16159,8 +17829,8 @@ legacy FM implementations cannot find it. - - + + @@ -16461,8 +18131,8 @@ legacy FM implementations cannot find it. Daou - - + + @@ -16475,8 +18145,8 @@ legacy FM implementations cannot find it. <unknown> - - + + @@ -16489,8 +18159,8 @@ legacy FM implementations cannot find it. - - + + diff --git a/hash/msx2_cart.xml b/hash/msx2_cart.xml index b1b9516dc93..25d692c8168 100644 --- a/hash/msx2_cart.xml +++ b/hash/msx2_cart.xml @@ -184,6 +184,7 @@ LZ93A13 (32 pin) - 8KB banks 1987 Taito + @@ -3104,9 +3105,9 @@ LZ93A13 (32 pin) - 8KB banks 19?? Philips - - - + + + @@ -3115,10 +3116,11 @@ LZ93A13 (32 pin) - 8KB banks Cheese 2 (Japan) 1985 Neos + - - - + + + diff --git a/src/devices/bus/msx/cart/nomapper.cpp b/src/devices/bus/msx/cart/nomapper.cpp index db1f530a4a6..2781c58d611 100644 --- a/src/devices/bus/msx/cart/nomapper.cpp +++ b/src/devices/bus/msx/cart/nomapper.cpp @@ -50,60 +50,81 @@ image_init_result msx_cart_nomapper_device::initialize_cartridge(std::string &me const u32 size = cart_rom_region()->bytes(); u8 *rom = cart_rom_region()->base(); - // determine start address, default to 0x4000 - m_start_address = 0x4000; - - switch (size) + // 64KB images fill all pages. + if (size == 0x10000) { - // 8KB/16KB - case 0x2000: case 0x4000: + m_start_address = 0; + } + else if (is_loaded_through_softlist()) + { + const char *start_page_str = get_feature("start_page"); + if (!start_page_str) { - uint16_t start = rom[3] << 8 | rom[2]; - - // start address of $0000: call address in the $4000 region: $4000, else $8000 - if (start == 0) - { - if ((rom[5] & 0xc0) == 0x40) - m_start_address = 0x4000; - else - m_start_address = 0x8000; - } - - // start address in the $8000 region: $8000, else default - else if ((start & 0xc000) == 0x8000) - m_start_address = 0x8000; - - break; + message = "msx_cart_nomapper_device: Feature 'start_page' was not found."; + return image_init_result::FAIL; + } + u32 start_page = strtol(start_page_str, nullptr, 0); + if (start_page > 2) + { + message = "msx_cart_nomapper_device: Invalid value for 'start_page', allowed values are 0, 1, and 2"; + return image_init_result::FAIL; } - // 32KB - case 0x8000: - // take default, check when no "AB" at $0000, but "AB" at $4000 - if (rom[0] != 'A' && rom[1] != 'B' && rom[0x4000] == 'A' && rom[0x4001] == 'B') - { - uint16_t start = rom[0x4003] << 8 | rom[0x4002]; + m_start_address = start_page * 0x4000; + } + else + { + // Try to guess the start address from the rom contents. + // determine start address, default to 0x4000 + m_start_address = 0x4000; - // start address of $0000 and call address in the $4000 region, or start address outside the $8000 region: $0000, else default - if ((start == 0 && (rom[0x4005] & 0xc0) == 0x40) || start < 0x8000 || start >= 0xc000) - m_start_address = 0; + switch (size) + { + // 8KB/16KB + case 0x2000: case 0x4000: + { + uint16_t start = rom[3] << 8 | rom[2]; + + // start address of $0000: call address in the $4000 region: $4000, else $8000 + if (start == 0) + { + if ((rom[5] & 0xc0) == 0x40) + m_start_address = 0x4000; + else + m_start_address = 0x8000; + } + + // start address in the $8000 region: $8000, else default + else if ((start & 0xc000) == 0x8000) + m_start_address = 0x8000; + + break; } - break; + // 32KB + case 0x8000: + // take default, check when no "AB" at $0000, but "AB" at $4000 + if (rom[0] != 'A' && rom[1] != 'B' && rom[0x4000] == 'A' && rom[0x4001] == 'B') + { + uint16_t start = rom[0x4003] << 8 | rom[0x4002]; - // 48KB - case 0xc000: - // "AB" at $0000, but no "AB" at $4000, not "AB": $0000 - if (rom[0] == 'A' && rom[1] == 'B' && rom[0x4000] != 'A' && rom[0x4001] != 'B') - m_start_address = 0x4000; - else - m_start_address = 0; + // start address of $0000 and call address in the $4000 region, or start address outside the $8000 region: $0000, else default + if ((start == 0 && (rom[0x4005] & 0xc0) == 0x40) || start < 0x8000 || start >= 0xc000) + m_start_address = 0; + } - break; + break; - // 64KB - default: - m_start_address = 0; - break; + // 48KB + case 0xc000: + // "AB" at $0000, but no "AB" at $4000, not "AB": $0000 + if (rom[0] == 'A' && rom[1] == 'B' && rom[0x4000] != 'A' && rom[0x4001] != 'B') + m_start_address = 0x4000; + else + m_start_address = 0; + + break; + } } m_end_address = std::min(m_start_address + size, 0x10000); diff --git a/src/devices/bus/msx/slot/cartridge.h b/src/devices/bus/msx/slot/cartridge.h index 736b7b36326..aef5fbdfe1f 100644 --- a/src/devices/bus/msx/slot/cartridge.h +++ b/src/devices/bus/msx/slot/cartridge.h @@ -92,6 +92,8 @@ protected: memory_region *cart_kanji_region() { return m_exp ? m_exp->memregion("kanji") : nullptr; } memory_region *cart_ram_region() { return m_exp ? m_exp->memregion("ram") : nullptr; } memory_region *cart_sram_region() { return m_exp ? m_exp->memregion("sram") : nullptr; } + const char *get_feature(std::string_view feature_name) { return m_exp ? m_exp->get_feature(feature_name) : nullptr; } + bool is_loaded_through_softlist() { return m_exp ? m_exp->loaded_through_softlist() : false; } DECLARE_WRITE_LINE_MEMBER(irq_out); address_space &memory_space() const; address_space &io_space() const;