New NOT WORKING game

--------------------
Mahjong Momotarou

(different blitter commands shuffling, I think)
This commit is contained in:
Angelo Salese 2011-09-18 14:43:09 +00:00
parent c1e7e1873d
commit 2afff97d35
3 changed files with 35 additions and 1 deletions

View File

@ -3745,6 +3745,22 @@ static READ8_HANDLER( daimyojn_protection_r )
return 0xff;
}
static READ8_HANDLER( momotaro_protection_r )
{
dynax_state *state = space->machine().driver_data<dynax_state>();
switch (state->m_prot_val)
{
case 0xd4: return 0xd9;
case 0xed: return 0xe0;
case 0x76: return 0x7b;
case 0xc9: return 0xc4;
case 0xcb: return 0xc6;
}
return 0xff;
}
static WRITE8_DEVICE_HANDLER( daimyojn_okibank_w )
{
okim6295_device *oki = downcast<okim6295_device *>(device);
@ -10341,6 +10357,23 @@ ROM_START( daimyojn )
ROM_LOAD( "t0171.2b", 0x00000, 0x80000, CRC(464be04c) SHA1(3532ac8d7eaadb2dc33e2c2d9731654176231184) )
ROM_END
ROM_START( momotaro )
ROM_REGION( 0x90000+16*0x1000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "r0272m1.6e", 0x00000, 0x080000, CRC(71c83332) SHA1(c949cb9e23e5cc77dbd64fc28e62a88f1dc811a3) )
ROM_RELOAD( 0x10000, 0x80000 )
ROM_REGION( 0x400000, "blitter", 0 ) /* blitter data */
ROM_LOAD( "t0273.7b", 0x000000, 0x200000, CRC(5ae90ae2) SHA1(975bae930d848987405dc3dd59de138b1f98b358) )
ROM_LOAD( "t0274.8b", 0x200000, 0x200000, CRC(78209778) SHA1(4054972e12115049322bb43381ff50a354c3cadf) )
ROM_REGION( 0x80000, "oki", 0 ) /* Samples */
ROM_LOAD( "t0271.2b", 0x000000, 0x080000, CRC(c850d7b2) SHA1(8bb69bdea7035c5f8274927f07a4cdf6ed9b32fc) )
ROM_END
static DRIVER_INIT( momotaro )
{
machine.device("maincpu")->memory().space(AS_IO)->install_legacy_read_handler(0xe0, 0xe0, FUNC(momotaro_protection_r) );
}
GAME( 1992, mmpanic, 0, mmpanic, mmpanic, 0, ROT0, "Nakanihon / East Technology (Taito license)", "Monkey Mole Panic (USA)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
GAME( 1993, funkyfig, 0, funkyfig, funkyfig, 0, ROT0, "Nakanihon / East Technology (Taito license)", "The First Funky Fighter", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) // scrolling, priority?
@ -10377,3 +10410,4 @@ GAME( 1998, mjchuuka, 0, mjchuuka, mjchuuka, 0, ROT0, "Dynax",
GAME( 1998, mjreach1, 0, mjreach1, mjreach1, 0, ROT0, "Nihon System", "Mahjong Reach Ippatsu (Japan)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
GAME( 1999, jongtei, 0, jongtei, jongtei, 0, ROT0, "Dynax", "Mahjong Jong-Tei (Japan, ver. NM532-01)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
GAME( 2002, daimyojn, 0, daimyojn, daimyojn, 0, ROT0, "Dynax / Techno-Top / Techno-Planning", "Mahjong Daimyojin (Japan, T017-PB-00)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
GAME( 2004, momotaro, 0, daimyojn, daimyojn, momotaro, ROT0, "Techno-Top", "Mahjong Momotarou (Japan)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE | GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) // different blitter commands

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@ -26,7 +26,6 @@ TODO:
- Add the RS232c interface (serial port),needed by fhboxers.
- Video emulation bugs: check stvvdp2.c file.
- Reimplement the idle skip if possible.
- clean up the I/Os, by using per-game specific mapped ports and rewrite it by using 16-bit trampolines
- Properly emulate the protection chips, used by several games (check stvprot.c for more info)
- Move SCU device into its respective file;
- Split ST-V and Saturn files properly;

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@ -8659,6 +8659,7 @@ mjreach1 // "526" Mahjong Reach Ippatsu 1998 Nihon System/Dynax
cafebrk // "528" Mahjong Cafe Break (C) 1999 Nakanihon / Dynax
jongtei // "532" Mahjong Jong-Tei (C) 1999 Dynax
daimyojn // 2002 Dynax / Techno-Top
momotaro // 2004 Techno-Top
pkgnsh // "505" Pachinko Gindama Shoubu 1998 (Japan)
pkgnshdx // "522" Pachinko Gindama Shoubu DX 1998 (Japan)