diff --git a/src/mame/drivers/seta2.c b/src/mame/drivers/seta2.c index 6364f537c58..bc859071753 100644 --- a/src/mame/drivers/seta2.c +++ b/src/mame/drivers/seta2.c @@ -12,6 +12,7 @@ Video : DX-101 DX-102 x3 Sound : X1-010 + OKI M9810 for later EVA2 & EVA3 PCBs OSC : 50.00000MHz 32.53047MHz @@ -36,7 +37,7 @@ B0-006B 2001 Funcube 2 Namco B0-006B 2001 Funcube 4 Namco B0-010A 2001 Wing Shooting Championship Sammy B0-010A 2002 Trophy Hunting - Bear & Moose Sammy -- ???? Reel'N Quake +P-FG-02 ???? Reel'N Quake ------------------------------------------------------------------------------------------- TODO: @@ -2369,7 +2370,7 @@ ROM_START( funcube3 ) ROM_LOAD( "fc31prg-0a.u4", 0x000000, 0x080000, CRC(ed7d70dd) SHA1(4ebfca9e60ab5e8de22821f0475abf515c83ce53) ) ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code - ROM_LOAD( "fc21iopr-0.u49", 0x000000, 0x020000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) ) + ROM_LOAD( "fc21iopr-0.u49", 0x000000, 0x020000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) ) ROM_REGION( 0x400, "pic", 0 ) // PIC12C508? Code ROM_LOAD( "fc31a.u57", 0x000, 0x400, NO_DUMP ) @@ -2870,35 +2871,71 @@ ROM_END Reel'N Quake! -Board: - 0594 (Sticker) + CPU: Toshiba TMP68301AF-16 (100 Pin PQFP) + Video: NEC DX-101 (240 Pin PQFP, @ U10) + NEC DX-102 (52 Pin PQFP x3, @ U28 U30 & U45) + Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26) + OSC: 50MHz & 28MHz + Other: 8 Position Dipswitch x 2 + Push Button SW1 + 3.6V Battery at BT1 + GAL 16V8 - labeled "KF-001" at U38 -CPU: - TMP68301AF-16 CPU - 50MHz Osc. +Memory: +M1 are TC551001BFL-70L at U42 & U43 +M2 is W2465K-70LL at U27 +M3 are LH5168D-10L at U8 & U9 +M4 are UT62256SC-70L at U6, U7, U13 & U14 -Video: - NEC DX-101? 9546KK002 (@ U10) - 3 x NEC DX-102? (@ U28, U30 & U45) - 28MHz Osc. +PCB Number: P-FG-02 ++-----------------------------------------------------------+ +| +------+ U U | +| VOL |Seta | M 5 5 +--------------+| +| |X1-010| 2 8 7 +-+ M |KF-001-005 U16|| +| +------+ * * | | 1 +--------------+| ++-+ |U| | + | +-+ +-+ BT1 |3| U20* | ++-+ | | | | M |2| M | +| C |U| U |U| U M M 4 | | 1 +--------------+| +|J N |3| 5 |2| 4 3 3 +-+ |KF-001-006 U15|| +|A 1 | | * | | * M +--------------+| +|M +-+ +-+ 4 | +|M C U19* | +|A N | +| 2 +--------------+| +|C 1 |KF-001-007 U18|| +|o +----------+ +--------------+| +|n C +-------+ | | | +|n N |Toshiba| | NEC | U22* | +|e 2 | TMP | | DX-101 | | +|c 2 | 68301 | | | +--------------+| +|t U +-------+ | | |KF-001-008 U17|| +|e C 5 +----------+ +--------------+| +|r N 6 | +| 3 * U21* | ++-+ +---+ +---+ U 50MHz 32MHz* | + | |DX | S |DX | 3 | + | |102| W |102| 8 +---+ 28MHz| ++-+ +---+ 1 +---+ M M |DX | | +| D D 4 4 |102| | +| S S +---+ | +| W W | +| 2 1 | ++-----------------------------------------------------------+ -Sound: - Seta X1-010 (@ U32) - Volume Trimmer +CN1 - 7 Pin connector +CN2-1 - 3 Pin connector +CN2-2 - 3 Pin connector +CN3 - 10 Pin connector -Other: - Push Button (@ SW1) - 2 x DSW8 (@ DSW1 & DSW2) - 3.6V Battery (@ BT1) - MAX232CPE (@ U60) +* Denotes not populated. U56 is unpopulated 93C45 EEPROM -ROMs: - 2 x 27C4001 (@ U2-3) - 5 x 23C32000 (@ U15-18, U32) - GAL 16V8? (@ U38) + U3-U5 silkscreened 27C4001 + U57-U58 silkscreened 23C8001E + U15-U22 silkscreened 23C32000 + U32 silkscreened 23C32000 Note: - The PCB is silkscreened with 23C32000 which would be equal to the 27C322. The graphics roms dumped that way have the first half as a bad mirror of the second half (even <- odd, odd <- FF). They seem OK dumped as 27C160. @@ -3203,7 +3240,7 @@ GAME( 2001, turkhunt, 0, samshoot, turkhunt, 0, ROT0, "Sammy USA C GAME( 2001, wschamp, 0, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, wschampa, wschamp, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2002, trophyh, 0, samshoot, trophyh, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) -GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) -GAME( 2001, funcube3, 0, funcube, funcube, funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) -GAME( 2001, funcube4, 0, funcube, funcube4, funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, funcube3, 0, funcube, funcube, funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, funcube4, 0, funcube, funcube4, funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) GAME( ????, reelquak, 0, reelquak, reelquak, 0, ROT0, "", "Reel'N Quake! (Ver. 1.05)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )