New working machines

--------------------
Basketball 2 (Mattel) [hap, Sean Riddle]
Soccer 2 (Mattel) [hap, Sean Riddle]
This commit is contained in:
hap 2022-01-30 19:45:25 +01:00
parent 1ba26d7b78
commit 2b1dec62d8
6 changed files with 446 additions and 12 deletions

View File

@ -43,7 +43,9 @@ TODO:
#include "lafootb.lh"
#include "lchicken.lh" // clickable
#include "lightfgt.lh" // clickable
#include "mbaskb2.lh"
#include "mdallas.lh"
#include "msoccer2.lh"
#include "qkracer.lh"
#include "scat.lh"
#include "unkeinv.lh"
@ -274,6 +276,7 @@ public:
void write_g(u8 data);
void write_l(u8 data);
u8 read_in();
void h2hsoccerc(machine_config &config);
void h2hbaskbc(machine_config &config);
void h2hhockeyc(machine_config &config);
@ -561,7 +564,6 @@ public:
void write_d(u8 data);
void write_l(u8 data);
u8 read_l();
void unkeinv(machine_config &config);
};
@ -815,7 +817,7 @@ ROM_END
/***************************************************************************
Mattel Funtronics: Jacks (model 1603)
* COP410L MCU bonded directly to PCB (die label COP410L/B NGS)
* COP410L MCU die bonded directly to PCB (die label COP410L/B NGS)
* 8 LEDs, 1-bit sound
***************************************************************************/
@ -936,7 +938,7 @@ ROM_END
/***************************************************************************
Mattel Funtronics: Red Light Green Light (model 1604)
* COP410L MCU bonded directly to PCB (die label COP410L/B NHZ)
* COP410L MCU die bonded directly to PCB (die label COP410L/B NHZ)
* 14 LEDs, 1-bit sound
known releases:
@ -1037,7 +1039,7 @@ ROM_END
/***************************************************************************
Mattel Funtronics: Tag (model 1497)
* COP410L MCU bonded directly to PCB (die label COP410L/B GTJ)
* COP410L MCU die bonded directly to PCB (die label COP410L/B GTJ)
* 7 LEDs, 7 buttons, 1-bit sound
***************************************************************************/
@ -1154,10 +1156,208 @@ ROM_END
/***************************************************************************
Mattel Basketball 2 (model 1645), Soccer 2 (model 1642)
* PCB label: MA6037/38
* dual COP420L MCUs, dies bonded to PCB (see romdefs for rom serials)
* 4001, die also bonded to PCB
* 2-digit 7seg display, 36 other leds, 1-bit sound
The clock generator was measured ~527kHz for mbaskb2, ~483kHz for msoccer2,
meaning that the internal divider is 8. Main MCU SK connects to the other
MCU CKO pin, probably for syncing serial I/O.
These two are on the same hardware, see patents US4341383 and US4372556
for detailed descriptions of the games.
***************************************************************************/
class mbaskb2_state : public hh_cop400_state
{
public:
mbaskb2_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_cop400_state(mconfig, type, tag),
m_subcpu(*this, "subcpu"),
m_on_timer(*this, "on_timer")
{ }
DECLARE_CUSTOM_INPUT_MEMBER(switch_r);
required_device<cop400_cpu_device> m_subcpu;
required_device<timer_device> m_on_timer;
void update_display();
void shared_write_l(u8 data);
void main_write_g(u8 data);
void sub_write_g(u8 data);
void sub_write_d(u8 data);
u8 sub_read_in();
void mbaskb2(machine_config &config);
void msoccer2(machine_config &config);
protected:
virtual void machine_reset() override;
};
void mbaskb2_state::machine_reset()
{
hh_cop400_state::machine_reset();
m_on_timer->adjust(attotime::from_msec(5));
}
// handlers
void mbaskb2_state::update_display()
{
m_display->matrix(~(m_d << 4 | m_g), m_l);
}
void mbaskb2_state::shared_write_l(u8 data)
{
// L: led data (though it's unlikely that maincpu will write valid led data to it)
m_l = m_maincpu->l_r() | m_subcpu->l_r();
update_display();
}
void mbaskb2_state::main_write_g(u8 data)
{
// G1: speaker out
m_speaker->level_w(data >> 1 & 1);
}
void mbaskb2_state::sub_write_g(u8 data)
{
// G: led select (low), input mux
m_g = m_inp_mux = data & 0xf;
update_display();
}
void mbaskb2_state::sub_write_d(u8 data)
{
// D: led select (high)
m_d = data & 0xf;
update_display();
}
u8 mbaskb2_state::sub_read_in()
{
// IN: multiplexed inputs
return read_inputs(3, 0xf);
}
// config
CUSTOM_INPUT_MEMBER(mbaskb2_state::switch_r)
{
// The power switch is off-1-2, and the game relies on power-on starting at 1,
// otherwise msoccer2 boots up to what looks like a factory test mode.
return (m_inputs[3]->read() & 1) | (m_on_timer->enabled() ? 1 : 0);
}
static INPUT_PORTS_START( mbaskb2 )
PORT_START("IN.0") // G0 port IN
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_START("IN.1") // G1 port IN
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Pass")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Shoot")
PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN.2") // G2 port IN
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("Defense: Man")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("Defense: Zone")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("Defense: Press")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(mbaskb2_state, switch_r)
PORT_START("IN.3")
PORT_CONFNAME( 0x01, 0x01, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x00, "2" )
INPUT_PORTS_END
static INPUT_PORTS_START( msoccer2 )
PORT_INCLUDE( mbaskb2 )
PORT_MODIFY("IN.2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("Low/High Kick")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("Score")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("Teammate")
INPUT_PORTS_END
void mbaskb2_state::mbaskb2(machine_config &config)
{
/* basic machine hardware */
COP420(config, m_maincpu, 500000); // approximation
m_maincpu->set_config(COP400_CKI_DIVISOR_8, COP400_CKO_SYNC_INPUT, false); // guessed
m_maincpu->write_g().set(FUNC(mbaskb2_state::main_write_g));
m_maincpu->write_l().set(FUNC(mbaskb2_state::shared_write_l));
m_maincpu->read_l().set(m_subcpu, FUNC(cop400_cpu_device::l_r));
m_maincpu->read_l_tristate().set_constant(0x80);
m_maincpu->read_si().set(m_subcpu, FUNC(cop400_cpu_device::so_r));
COP420(config, m_subcpu, 500000); // same as maincpu
m_subcpu->set_config(COP400_CKI_DIVISOR_8, COP400_CKO_SYNC_INPUT, false); // guessed
m_subcpu->write_d().set(FUNC(mbaskb2_state::sub_write_d));
m_subcpu->write_g().set(FUNC(mbaskb2_state::sub_write_g));
m_subcpu->write_l().set(FUNC(mbaskb2_state::shared_write_l));
m_subcpu->read_l().set(m_maincpu, FUNC(cop400_cpu_device::l_r));
m_subcpu->read_l_tristate().set_constant(0x80);
m_subcpu->read_in().set(FUNC(mbaskb2_state::sub_read_in));
m_subcpu->read_si().set(m_maincpu, FUNC(cop400_cpu_device::so_r));
m_subcpu->read_cko().set(m_maincpu, FUNC(cop400_cpu_device::sk_r));
config.set_perfect_quantum(m_maincpu);
TIMER(config, "on_timer").configure_generic(nullptr);
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(8, 7);
m_display->set_segmask(0xc0, 0x7f);
m_display->set_bri_levels(0.008, 0.04); // offense is brighter
config.set_default_layout(layout_mbaskb2);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25);
}
void mbaskb2_state::msoccer2(machine_config &config)
{
mbaskb2(config);
config.set_default_layout(layout_msoccer2);
}
// roms
ROM_START( mbaskb2 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "cop420l_nmp", 0x0000, 0x0400, CRC(afc44378) SHA1(e96435bd1d0b2bea5140efdfe21f4684f2525075) )
ROM_REGION( 0x0400, "subcpu", 0 )
ROM_LOAD( "cop420l_nmq", 0x0000, 0x0400, CRC(70943f6f) SHA1(3f711d8b7c7c5dd13c68bf1ef980d2f784b748f4) )
ROM_END
ROM_START( msoccer2 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "cop420l_nnm", 0x0000, 0x0400, CRC(c9169aca) SHA1(525486e8a18ec6132e53f9be582b2667172230a9) )
ROM_REGION( 0x0400, "subcpu", 0 )
ROM_LOAD( "cop420l_nnk", 0x0000, 0x0400, CRC(a84dd5f4) SHA1(5d269816248319a2bca1708d5022af455d52682d) )
ROM_END
/***************************************************************************
Mattel Look Alive! Football (model 1998)
* COP421L MCU bonded directly to PCB (rom serial HCJ)
* COP421L MCU die bonded directly to PCB (rom serial HCJ)
* 2 7seg LEDs, LED matrix and overlay mask, 1-bit sound
For a detailed description, see patent US4582323. 1st-person view versions
@ -1256,8 +1456,8 @@ void lafootb_state::lafootb(machine_config &config)
// roms
ROM_START( lafootb )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "cop421l-hcj", 0x0000, 0x0400, CRC(a9cc1e94) SHA1(7a39f5a5f10b8a2bd72da3ff3f3fcfaad35ead5f) )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "cop421l_hcj", 0x0000, 0x0400, CRC(a9cc1e94) SHA1(7a39f5a5f10b8a2bd72da3ff3f3fcfaad35ead5f) )
ROM_REGION( 38608, "mask", 0)
ROM_LOAD( "lafootb.svg", 0, 38608, CRC(35387445) SHA1(7cd9db170820fc84d47545c3db8d991b2c5f4f7f) )
@ -2194,6 +2394,8 @@ CONS( 1980, lchicken, 0, 0, lchicken, lchicken, lchicken_state, e
CONS( 1979, funjacks, 0, 0, funjacks, funjacks, funjacks_state, empty_init, "Mattel", "Funtronics: Jacks", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, funrlgl, 0, 0, funrlgl, funrlgl, funrlgl_state, empty_init, "Mattel", "Funtronics: Red Light Green Light", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1980, funtag, 0, 0, funtag, funtag, funtag_state, empty_init, "Mattel", "Funtronics: Tag", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, mbaskb2, 0, 0, mbaskb2, mbaskb2, mbaskb2_state, empty_init, "Mattel", "Basketball 2 (Mattel)", MACHINE_SUPPORTS_SAVE )
CONS( 1979, msoccer2, 0, 0, msoccer2, msoccer2, mbaskb2_state, empty_init, "Mattel", "Soccer 2 (Mattel)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, lafootb, 0, 0, lafootb, lafootb, lafootb_state, empty_init, "Mattel", "Look Alive! Football", MACHINE_SUPPORTS_SAVE )
CONS( 1981, mdallas, 0, 0, mdallas, mdallas, mdallas_state, empty_init, "Mattel", "Dalla$ (J.R. handheld)", MACHINE_SUPPORTS_SAVE ) // ***
@ -2203,7 +2405,7 @@ CONS( 1982, bship82, bship, 0, bship82, bship82, bship82_state, e
CONS( 1979, qkracer, 0, 0, qkracer, qkracer, qkracer_state, empty_init, "National Semiconductor", "QuizKid Racer (COP420 version)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
CONS( 1984, solution, 0, 0, scat, solution, scat_state, empty_init, "SCAT", "The Solution", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
COMP( 1984, solution, 0, 0, scat, solution, scat_state, empty_init, "SCAT", "The Solution", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
CONS( 1987, vidchal, 0, 0, vidchal, vidchal, vidchal_state, empty_init, "Select Merchandise", "Video Challenger", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )

View File

@ -124,7 +124,7 @@ namespace {
Mattel Basketball (model 2437)
* PCB label: MA 6017/18/19
* MM5799 MCU bonded directly to PCB (die label MM4799 C NCX)
* MM5799 MCU die bonded directly to PCB (die label MM4799 C NCX)
* 4001 and 74145, also bonded to PCB
* 2-digit 7seg led display, 21 leds, 2-bit sound
@ -333,7 +333,7 @@ ROM_END
/***************************************************************************
National Semiconductor QuizKid Racer (MM5799 version)
* MM5799 MCU bonded directly to PCB (die label MM4799 C DUZ)
* MM5799 MCU die bonded directly to PCB (die label MM4799 C DUZ)
* DS8874 LED driver, die bonded to PCB as well
* 8-digit 7seg led display(1 custom digit), 1 green led, no sound
* optional link cable to compete with another player (see patent US4051605)
@ -488,7 +488,7 @@ ROM_END
/***************************************************************************
National Semiconductor QuizKid Speller
* MM5799 MCU bonded directly to PCB (die label MM4799 C NDF)
* MM5799 MCU die bonded directly to PCB (die label MM4799 C NDF)
* 2-digit 7seg led display, green led, red led, no sound
The manual included 99 pictures for matching the words, with increased

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@ -107,7 +107,7 @@ BF-803 cs SM511 Balloon Fight "
YM-901-S* x SM511 Super Mario Bros. "
RGW-001 (2010 Ball remake) is on different hardware, ATmega169PV MCU.
The "Mini Classics" keychains are by Nelsonic, not Nintendo.
The "Mini Classics" keychains are by Stadlbauer, not Nintendo.
Bassmate Computer (BM-501) is on identical hardware as G&W Multi Screen,
but it's not part of the game series.

115
src/mame/layout/mbaskb2.lay Normal file
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@ -0,0 +1,115 @@
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View File

@ -16408,7 +16408,9 @@ h2hsoccerc // Coleco
lafootb // Mattel
lchicken // LJN
lightfgt // Milton Bradley
mbaskb2 // Mattel
mdallas // Mattel
msoccer2 // Mattel
plus1 // Milton Bradley
qkracer // National Semiconductor
solution // SCAT