luckglrn.cpp: removed erroneously c/p comment, fixed spelling, srccleaned (nw)

This commit is contained in:
Ivan Vangelista 2018-05-20 17:42:00 +02:00
parent ba6e4cdae0
commit 2b3de07697

View File

@ -153,21 +153,21 @@ void luckgrln_state::machine_start()
save_item(NAME(m_nmi_enable));
}
template<uint8_t Reel>
template<uint8_t Reel>
WRITE8_MEMBER(luckgrln_state::reel_ram_w)
{
m_reel_ram[Reel][offset] = data;
m_reel_tilemap[Reel]->mark_tile_dirty(offset);
}
template<uint8_t Reel>
template<uint8_t Reel>
WRITE8_MEMBER(luckgrln_state::reel_attr_w)
{
m_reel_attr[Reel][offset] = data;
m_reel_tilemap[Reel]->mark_tile_dirty(offset);
}
template<uint8_t Reel>
template<uint8_t Reel>
TILE_GET_INFO_MEMBER(luckgrln_state::get_reel_tile_info)
{
int code = m_reel_ram[Reel][tile_index];
@ -212,10 +212,10 @@ uint32_t luckgrln_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
for (int i = 0; i < 64; i++)
{
m_reel_tilemap[0]->set_scrolly(i, m_reel_scroll[0][i]);
m_reel_tilemap[1]->set_scrolly(i, m_reel_scroll[1][i]);
m_reel_tilemap[2]->set_scrolly(i, m_reel_scroll[2][i]);
m_reel_tilemap[3]->set_scrolly(i, m_reel_scroll[3][i]);
m_reel_tilemap[0]->set_scrolly(i, m_reel_scroll[0][i]);
m_reel_tilemap[1]->set_scrolly(i, m_reel_scroll[1][i]);
m_reel_tilemap[2]->set_scrolly(i, m_reel_scroll[2][i]);
m_reel_tilemap[3]->set_scrolly(i, m_reel_scroll[3][i]);
}
@ -383,7 +383,7 @@ WRITE8_MEMBER(luckgrln_state::palette_w)
}
/* Analizing the lamps, the game should have a 12-buttons control layout */
/* Analyzing the lamps, the game should have a 12-buttons control layout */
WRITE8_MEMBER(luckgrln_state::lamps_a_w)
{
/* LAMPS A:
@ -417,7 +417,7 @@ WRITE8_MEMBER(luckgrln_state::lamps_b_w)
xx-- ---- unused
*/
for (int i = 0; i < 4; i++) // Lamps 8 - 15
for (int i = 0; i < 4; i++)
m_lamps[i + 8] = BIT(data, i);
}