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Sky Army: cleaned up the driver, also removed the GAME_WRONG_COLORS flag since the colors actually seems correct according to the references. [Angelo Salese]
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@ -32,16 +32,7 @@ static tilemap* skyarmy_tilemap;
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static TILE_GET_INFO( get_skyarmy_tile_info )
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static TILE_GET_INFO( get_skyarmy_tile_info )
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{
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{
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int code = skyarmy_videoram[tile_index];
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int code = skyarmy_videoram[tile_index];
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int attr = skyarmy_colorram[tile_index];
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int attr = BITSWAP8(skyarmy_colorram[tile_index], 7, 6, 5, 4, 3, 0, 1, 2) & 7;
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/* bit 0 <-> bit 2 ????? */
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switch(attr)
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{
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case 1: attr=4; break;
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case 3: attr=6; break;
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case 4: attr=1; break;
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case 6: attr=3; break;
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}
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SET_TILE_INFO( 0, code, attr, 0);
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SET_TILE_INFO( 0, code, attr, 0);
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}
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}
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@ -98,33 +89,28 @@ static VIDEO_UPDATE( skyarmy )
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UINT8 *spriteram = screen->machine->generic.spriteram.u8;
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UINT8 *spriteram = screen->machine->generic.spriteram.u8;
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int sx, sy, flipx, flipy, offs,pal;
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int sx, sy, flipx, flipy, offs,pal;
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int i;
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int i;
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for(i=0;i<0x20;i++)tilemap_set_scrolly( skyarmy_tilemap,i,skyarmy_scrollram[i]);
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for(i=0;i<0x20;i++)
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tilemap_set_scrolly( skyarmy_tilemap,i,skyarmy_scrollram[i]);
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tilemap_draw(bitmap,cliprect,skyarmy_tilemap,0,0);
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tilemap_draw(bitmap,cliprect,skyarmy_tilemap,0,0);
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for (offs = 0 ; offs < 0x40; offs+=4)
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for (offs = 0 ; offs < 0x40; offs+=4)
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{
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{
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pal = BITSWAP8(spriteram[offs+2], 7, 6, 5, 4, 3, 0, 1, 2) & 7;
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pal=spriteram[offs+2]&0x7;
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switch(pal)
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{
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case 1: pal=4; break;
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case 2: pal=2; break;
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case 3: pal=6; break;
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case 4: pal=1; break;
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case 6: pal=3; break;
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}
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sx = spriteram[offs+3];
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sx = spriteram[offs+3];
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sy = 242-spriteram[offs];
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sy = 242-spriteram[offs];
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flipy = (spriteram[offs+1]&0x80)>>7;
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flipy = (spriteram[offs+1]&0x80)>>7;
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flipx = (spriteram[offs+1]&0x40)>>6;
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flipx = (spriteram[offs+1]&0x40)>>6;
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drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[1],
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drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[1],
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spriteram[offs+1]&0x3f,
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spriteram[offs+1]&0x3f,
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pal,
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pal,
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flipx,flipy,
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flipx,flipy,
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sx,sy,0);
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sx,sy,0);
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}
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}
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return 0;
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return 0;
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}
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}
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@ -231,8 +217,8 @@ static const gfx_layout spritelayout =
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};
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};
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static GFXDECODE_START( skyarmy )
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static GFXDECODE_START( skyarmy )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8 )
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GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 32 )
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GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 8 )
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GFXDECODE_END
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GFXDECODE_END
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static MACHINE_DRIVER_START( skyarmy )
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static MACHINE_DRIVER_START( skyarmy )
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@ -283,5 +269,5 @@ ROM_START( skyarmy )
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ROM_LOAD( "a6.bin", 0x0000, 0x0020, CRC(c721220b) SHA1(61b3320fb616c0600d56840cb6438616c7e0c6eb) )
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ROM_LOAD( "a6.bin", 0x0000, 0x0020, CRC(c721220b) SHA1(61b3320fb616c0600d56840cb6438616c7e0c6eb) )
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ROM_END
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ROM_END
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GAME( 1982, skyarmy, 0, skyarmy, skyarmy, 0, ROT90, "Shoei", "Sky Army", GAME_WRONG_COLORS )
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GAME( 1982, skyarmy, 0, skyarmy, skyarmy, 0, ROT90, "Shoei", "Sky Army", 0 )
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