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https://github.com/holub/mame
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Support for configuring device to conrtoller id
This change adds support for configuring device to conrtoller id. This allows for stable controller ids even if USB devices are plugged / unplugged, system is rebooted, etc. See documentation for additional context.
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docs/source/advanced/devicemap.rst
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81
docs/source/advanced/devicemap.rst
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Stable Controller IDs
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===============================
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By default, the mapping between devices and controller IDs is not stable. For instance, a gamepad controller may be assigned to "Joy 1" initially, but after a reboot, it may get re-assigned to "Joy 3".
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The reason is that MAME enumerates attached devices and assigns controller IDs based on the enumeration order. Factors that can cause controller IDs to change include plugging / unplugging USB devices, changing ports / hubs and even system reboots.
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It is quite cumbersome to ensure that controller IDs are always correct.
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That's where the "mapdevice" configuration setting comes into the picture. This setting allows you to map a device name to a controller ID, ensuring that the specified device always maps to the same controller ID in MAME.
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Usage of mapdevice
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------------------
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The "mapdevice" xml element is specified under the input xml element in the configuration. It requires two attributes, "device" and "controller".
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The "device" attribute specifies the name of the device to match. It may also be a substring of the name. To see the list of available devices, enable verbose output and available devices will then be listed to the console at startup (more on this below).
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The "controller" attribute specifies the MAME controller ID. It is made up of a controller class (i.e. "JOYCODE", "GUNCODE", "MOUSECODE") and controller index. For example: "JOYCODE_1".
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Example
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-------
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Here's an example:
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| <mameconfig version="10">
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| <system name="default">
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| <input>
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| **<mapdevice device="VID_D209&PID_1601" controller="GUNCODE_1" />**
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| **<mapdevice device="VID_D209&PID_1602" controller="GUNCODE_2" />**
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| **<mapdevice device="XInput Player 1" controller="JOYCODE_1" />**
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| **<mapdevice device="XInput Player 2" controller="JOYCODE_2" />**
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| <port type="P1_JOYSTICK_UP">
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| <newseq type="standard">
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| JOYCODE_1_YAXIS_UP_SWITCH OR KEYCODE_8PAD
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| </newseq>
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| </port>
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| ...
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In the above example, we have four device mappings specified:
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The first two mapdevice entries map player 1 and 2 lightguns to Gun 1 and Gun 2, respectively. We use a substring of the full raw device names to match each devices. Note that, since this is XML, we needed to escape the '&' in the name using '&'.
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The last two mapdevices entries map player 1 and player 2 gamepad controllers to Joy 1 and Joy 2, respectively. In this case, these are XInput devices.
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Listing Available Devices
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-------------------------
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How did we obtain the device names in the above example? Easy!
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We simply set verbose to 1 in mame.ini:
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| #
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| # CORE DEBUGGING OPTIONS
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| #
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| **verbose 1**
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Then, when MAME is started, it will list available devices to the console. For example:
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| Input: Adding Gun #0:
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| Input: Adding Gun #1:
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| Input: Adding Gun #2: HID-compliant mouse (\\?\HID#VID_045E&PID_0053#7&18297dcb&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
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| Input: Adding Gun #3: HID-compliant mouse (\\?\HID#IrDeviceV2&Col08#2&2818a073&0&0007#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
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| Input: Adding Gun #4: HID-compliant mouse (\\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
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| Input: Adding Gun #5: HID-compliant mouse (\\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
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| Input: Adding Gun #6: HID-compliant mouse (\\?\HID#VID_1241&PID_1111#8&198f3adc&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
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| Skipping DirectInput for XInput compatible joystick Controller (XBOX 360 For Windows).
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| Input: Adding Joy #0: ATRAK Device #1
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| Skipping DirectInput for XInput compatible joystick Controller (XBOX 360 For Windows).
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| Input: Adding Joy #1: ATRAK Device #2
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| Input: Adding Joy #2: XInput Player 1
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| Input: Adding Joy #3: XInput Player 2
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Furthermore, when devices are mapped using mapdevice, you'll see that in the verbose logging too, such as:
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| Mapped device 'HID-compliant mouse (\\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})' to Gun #0
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| Mapped device 'HID-compliant mouse (\\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})' to Gun #1
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| Mapped device 'XInput Player 1' to Joy #0
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| Mapped device 'XInput Player 2' to Joy #1
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@ -9,4 +9,5 @@ Advanced configuration
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shiftertoggle
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bgfx
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hlsl
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glsl
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glsl
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devicemap
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@ -941,6 +941,21 @@ void input_device::apply_steadykey() const
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}
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}
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//-------------------------------------------------
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// match_device_name - match device name via
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// substring search
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//-------------------------------------------------
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bool input_device::match_device_name(const char *devicename)
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{
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std::string devicenameupper(devicename);
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std::string nameupper(m_name);
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strmakeupper(devicenameupper);
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strmakeupper(nameupper);
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return std::string::npos == nameupper.find(devicenameupper) ? false : true;
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}
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//**************************************************************************
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@ -1019,6 +1034,29 @@ input_item_class input_class::standard_item_class(input_item_id itemid)
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}
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//-------------------------------------------------
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// remap_device_index - remaps device index by
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// mapping oldindex to newindex
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//-------------------------------------------------
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void input_class::remap_device_index(int oldindex, int newindex)
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{
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assert(oldindex >= 0 && oldindex < DEVICE_INDEX_MAXIMUM);
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assert(newindex >= 0 && newindex < DEVICE_INDEX_MAXIMUM);
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// swap indexes in m_device array
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m_device[oldindex].swap(m_device[newindex]);
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// update device indexes
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m_device[oldindex]->set_devindex(oldindex);
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m_device[newindex]->set_devindex(newindex);
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// update the maximum index found, since newindex may
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// exceed current m_maxindex
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m_maxindex = std::max(m_maxindex, newindex);
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}
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//-------------------------------------------------
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// frame_callback - per-frame callback for various
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// bookkeeping
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@ -2058,6 +2096,71 @@ void input_manager::seq_from_tokens(input_seq &seq, const char *string)
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}
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}
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//-------------------------------------------------
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// map_device_to_controller - map device to
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// controller based on device map table
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//-------------------------------------------------
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bool input_manager::map_device_to_controller(const devicemap_table_type *devicemap_table)
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{
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if (nullptr == devicemap_table)
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return true;
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for (devicemap_table_type::const_iterator it = devicemap_table->begin(); it != devicemap_table->end(); it++)
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{
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const char *devicename = it->first.c_str();
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const char *controllername = it->second.c_str();
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// tokenize the controller name into device class and index (i.e. controller name should be of the form "GUNCODE_1")
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std::string token[2];
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int numtokens;
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const char *_token = controllername;
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for (numtokens = 0; numtokens < ARRAY_LENGTH(token); )
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{
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// make a token up to the next underscore
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char *score = (char *)strchr(_token, '_');
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token[numtokens++].assign(_token, (score == nullptr) ? strlen(_token) : (score - _token));
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// if we hit the end, we're done, else advance our pointer
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if (score == nullptr)
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break;
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_token = score + 1;
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}
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if (2 != numtokens)
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return false;
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// first token should be the devclass
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input_device_class devclass = input_device_class((*devclass_token_table)[strmakeupper(token[0]).c_str()]);
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if (devclass == ~input_device_class(0))
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return false;
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// second token should be the devindex
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int devindex = 0;
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if (1 != sscanf(token[1].c_str(), "%d", &devindex))
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return false;
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devindex--;
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if (devindex >= DEVICE_INDEX_MAXIMUM)
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return false;
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// enumerate through devices and look for a match
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input_class *input_devclass = m_class[devclass];
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for (int devnum = 0; devnum <= input_devclass->maxindex(); devnum++)
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{
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input_device *device = input_devclass->device(devnum);
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if (device != nullptr && device->match_device_name(devicename))
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{
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// remap devindex
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input_devclass->remap_device_index(device->devindex(), devindex);
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osd_printf_info("Mapped device '%s' to %s #%d\n", device->name(), (*devclass_string_table)[input_devclass->devclass()], devindex);
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break;
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}
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}
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}
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return true;
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}
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//-------------------------------------------------
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// set_global_joystick_map - set the joystick map
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@ -352,6 +352,8 @@ class input_manager;
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// callback for getting the value of an item on a device
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typedef INT32 (*item_get_state_func)(void *device_internal, void *item_internal);
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// controller alias table typedef
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typedef std::map<std::string, std::string> devicemap_table_type;
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// ======================> joystick_map
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@ -562,6 +564,9 @@ public:
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bool steadykey_enabled() const { return m_steadykey_enabled; }
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bool lightgun_reload_button() const { return m_lightgun_reload_button; }
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// setters
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void set_devindex(int devindex) { m_devindex = devindex; }
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// item management
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input_item_id add_item(const char *name, input_item_id itemid, item_get_state_func getstate, void *internal = nullptr);
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void set_joystick_map(const joystick_map &map) { m_joymap = map; }
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@ -569,6 +574,7 @@ public:
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// helpers
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INT32 apply_deadzone_and_saturation(INT32 value) const;
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void apply_steadykey() const;
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bool match_device_name(const char * devicename);
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private:
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// internal state
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@ -616,6 +622,7 @@ public:
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// misc helpers
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input_item_class standard_item_class(input_item_id itemid);
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void remap_device_index(int oldindex, int newindex);
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private:
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// internal helpers
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@ -679,6 +686,7 @@ public:
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// misc
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bool set_global_joystick_map(const char *mapstring);
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bool map_device_to_controller(const devicemap_table_type *devicemap_table = nullptr);
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private:
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// internal helpers
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if (cfg_type == config_type::CONFIG_TYPE_CONTROLLER)
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load_remap_table(parentnode);
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// load device map table, if any
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std::unique_ptr<devicemap_table_type> devicemap_table = std::make_unique<devicemap_table_type>();
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for (xml_data_node *mapdevice_node = xml_get_sibling(parentnode->child, "mapdevice"); mapdevice_node != nullptr; mapdevice_node = xml_get_sibling(mapdevice_node->next, "mapdevice"))
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{
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const char *devicename = xml_get_attribute_string(mapdevice_node, "device", nullptr);
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const char *controllername = xml_get_attribute_string(mapdevice_node, "controller", nullptr);
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if (devicename != nullptr && controllername != nullptr)
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{
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devicemap_table->insert(std::make_pair(std::string(devicename), std::string(controllername)));
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}
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}
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// map device to controller if we have a device map
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if (!devicemap_table->empty())
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{
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machine().input().map_device_to_controller(devicemap_table.get());
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}
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// iterate over all the port nodes
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for (xml_data_node *portnode = xml_get_sibling(parentnode->child, "port"); portnode; portnode = xml_get_sibling(portnode->next, "port"))
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{
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// improve the name and then allocate a device
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std::wstring name = rawinput_device_improve_name(tname.get());
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// convert name to utf8
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std::string utf8_name = utf8_from_wstring(name.c_str());
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// convert name to utf8. Preserve raw name as well (if different than improved name) to allow mapping of device to controller.
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std::string utf8_name;
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if (0 == name.compare(tname.get()))
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{
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utf8_name = utf8_from_wstring(name.c_str());
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}
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else
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{
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utf8_name = util::string_format("%s (%s)", utf8_from_wstring(name.c_str()), utf8_from_wstring(tname.get()));
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}
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devinfo = devicelist()->create_device<TDevice>(machine, utf8_name.c_str(), *this);
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