some comments for gregf

This commit is contained in:
Michaël Banaan Ananas 2012-09-25 15:37:58 +00:00
parent 52669bc922
commit 2c31448008

View File

@ -1227,6 +1227,7 @@ static INPUT_PORTS_START( invho2 )
PORT_COIN
// SW1 @ C1, 6-pos (where are 5 & 6?)
PORT_START("FAKE_LIVES1")
PORT_DIPNAME( 0x03, 0x01, "Head On 2 Lives" ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "2" )
@ -1290,6 +1291,7 @@ static INPUT_PORTS_START( invds )
PORT_COIN
// SW1 @ C1, 6-pos (where are 5 & 6?)
PORT_START("FAKE_LIVES1")
PORT_DIPNAME( 0x03, 0x03, "Invinco Lives" ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, "3" )
@ -2224,6 +2226,7 @@ static INPUT_PORTS_START( nsub )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
// according to the manual, there's also an 8-pos dipswitch for coinage settings (MT 4717), where is it read?
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state,vicdual_get_composite_blank_comp, NULL)
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
@ -2504,6 +2507,9 @@ Epr-274.u42
Epr-275.u41
Pr-69.u11
Also PR33.u82 and PR34.u83 were not dumped from this pcb, couldn't be read because aluminium cooler on it.
They're probably the same as on other games.
This game use a separate "daughter" board for input ??? ref: 97269-P-B
with a prom on it : PR-02 type MMI 6336-1j which is soldered.
@ -3473,7 +3479,7 @@ GAME( 1979, headon2, 0, headon2, headon2, driver_device, 0, ROT0, "S
GAME( 1979, headon2s, headon2, headon2bw,car2, driver_device, 0, ROT0, "bootleg (Sidam)", "Head On 2 (Sidam bootleg)", GAME_NOT_WORKING ) // won't coin up?
GAME( 1979, car2, headon2, headon2bw,car2, driver_device, 0, ROT0, "bootleg (RZ Bologna)", "Car 2 (bootleg of Head On 2)", GAME_IMPERFECT_SOUND ) // title still says 'HeadOn 2'
GAME( 1979, invho2, 0, invho2, invho2, driver_device, 0, ROT270, "Sega", "Invinco / Head On 2", GAME_IMPERFECT_SOUND )
GAME( 1980, nsub, 0, nsub, nsub, driver_device, 0, ROT270, "Sega", "N-Sub (upright)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND )
GAME( 1980, nsub, 0, nsub, nsub, driver_device, 0, ROT270, "Sega", "N-Sub (upright)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND ) // this is the upright set. cocktail set still needs to be dumped
GAME( 1980, samurai, 0, samurai, samurai, driver_device, 0, ROT270, "Sega", "Samurai", GAME_NO_SOUND )
GAME( 1979, invinco, 0, invinco, invinco, driver_device, 0, ROT270, "Sega", "Invinco", GAME_IMPERFECT_SOUND )
GAME( 1979, invds, 0, invds, invds, driver_device, 0, ROT270, "Sega", "Invinco / Deep Scan", GAME_IMPERFECT_SOUND )