Changes to magic10 driver.

- Better structure and organization.
- Added Super Gran Safari.
- Added improved lamps layout to Super Gran Safari and Magic's 10.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Gran Safari [Roberto Fresca]
This commit is contained in:
Roberto Fresca 2008-09-06 05:24:37 +00:00
parent 520c511cd0
commit 2c605c0528
4 changed files with 519 additions and 116 deletions

1
.gitattributes vendored
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@ -2484,6 +2484,7 @@ src/mame/layout/pyramid.lay svneol=native#text/plain
src/mame/layout/quintoon.lay svneol=native#text/plain
src/mame/layout/rocknms.lay svneol=native#text/plain
src/mame/layout/sbrkout.lay svneol=native#text/plain
src/mame/layout/sgsafari.lay svneol=native#text/plain
src/mame/layout/shuttlei.lay svneol=native#text/plain
src/mame/layout/sidewndr.lay svneol=native#text/plain
src/mame/layout/sigmapkr.lay svneol=native#text/plain

View File

@ -9,32 +9,62 @@
Supported games:
Magic's 10 (ver. 16.15) (c) 1995 AWP Games
Magic's 10 (ver. 16.45) (c) 1995 AWP Games
Magic's 10 (ver. 16.55) (c) 1995 AWP Games
Magic's 10 2 (c) 1997 ABM Games
Super Pool (9743 rev.01) (c) 1997 ABM Games
Hot Slot (ver. 05.01) (c) 1996 ABM Electronics
Magic Colors (ver. 1.7a) 1999 Unknown
Magic's 10 (ver. 16.15), 1995, AWP Games.
Magic's 10 (ver. 16.45), 1995, AWP Games.
Magic's 10 (ver. 16.55), 1995, AWP Games.
Magic's 10 2, 1997, ABM Games.
Super Pool (9743 rev.01), 1997, ABM Games.
Hot Slot (ver. 05.01), 1996, ABM Electronics.
Magic Colors (ver. 1.7a), 1999, Unknown.
Super Gran Safari (ver 3.11), 1996, New Impeuropex Corp.
*****************************************************************************
Magic's 10 instruction for the 1st boot:
Game Notes
==========
* Magic's 10
First time boot instructions:
- Switch "Disable Free Play" to ON
- Enter a coin
- Press Collect to get the 1st game over
* Super Gran Safari
There is a input sequence to initialize the game.
The code expects a mask of 0x4c00 in the DIP switches port to allow
enter the sequence, so DIP switches must be on default position.
When you see the black screen, enter the following sequence:
HOLD 4 (key V), HOLD 2 (key X), HOLD 5 (key B), START (key 1).
The code is checking for a 5th entry. In fact expects HOLD 3 as the first
entry, then the rest listed above. I don't know why bypass the first one.
Input port bits are checked in the following order: 2, 3, 1, 4, 5.
The player can play the "Super Game" to grab the points.
In this subgame, you must to hit the lion to get the prize.
For now, you must miss the shot till hopper & ticket dispenser are properly emulated.
*****************************************************************************
TODO:
- ticket / coin dispenser
- some unknown writes
- finish magic10_2 (association coin - credits handling its inputs
- Ticket / Hopper support.
- Some unknown writes
- Finish magic10_2 (association coin - credits handling its inputs
and some reads that drive the note displayed?)
- protection (suprpool, hotslot, mcolors)
- protection (magic102, suprpool, hotslot, mcolors).
****************************************************************************/
@ -42,27 +72,33 @@
#include "driver.h"
#include "sound/okim6295.h"
#include "sgsafari.lh"
static tilemap *layer0_tilemap, *layer1_tilemap, *layer2_tilemap;
static UINT16 *layer0_videoram, *layer1_videoram, *layer2_videoram;
static int layer2_offset[2];
/***************************
* Video Hardware *
***************************/
static WRITE16_HANDLER( layer0_videoram_w )
{
COMBINE_DATA(&layer0_videoram[offset]);
tilemap_mark_tile_dirty(layer0_tilemap,offset>>1);
tilemap_mark_tile_dirty( layer0_tilemap, offset >> 1);
}
static WRITE16_HANDLER( layer1_videoram_w )
{
COMBINE_DATA(&layer1_videoram[offset]);
tilemap_mark_tile_dirty(layer1_tilemap,offset>>1);
tilemap_mark_tile_dirty( layer1_tilemap, offset >> 1);
}
static WRITE16_HANDLER( layer2_videoram_w )
{
COMBINE_DATA(&layer2_videoram[offset]);
tilemap_mark_tile_dirty(layer2_tilemap,offset>>1);
tilemap_mark_tile_dirty( layer2_tilemap, offset >> 1);
}
static WRITE16_HANDLER( paletteram_w )
@ -71,27 +107,71 @@ static WRITE16_HANDLER( paletteram_w )
palette_set_color_rgb( machine, offset, pal4bit(data >> 4), pal4bit(data >> 0), pal4bit(data >> 8));
}
static WRITE16_HANDLER( magic10_misc_w )
static TILE_GET_INFO( get_layer0_tile_info )
{
/*
lamps:
1 -> data & 0x01
2 -> data & 0x02
3 -> data & 0x04
4 -> data & 0x08
5 -> data & 0x10
6 -> data & 0x20
7 -> data & 0x40
*/
/*
data & 0x0180 toggles
data & 0x2000 ? written with 0x400 when coin1 is inserted
*/
coin_counter_w(0, data & 0x400);
SET_TILE_INFO
(
1,
layer0_videoram[tile_index * 2],
layer0_videoram[tile_index * 2 + 1] & 0x0f,
TILE_FLIPYX((layer0_videoram[tile_index * 2 + 1] & 0xc0) >> 6)
);
}
static TILE_GET_INFO( get_layer1_tile_info )
{
SET_TILE_INFO
(
1,
layer1_videoram[tile_index * 2],
layer1_videoram[tile_index * 2 + 1] & 0x0f,
TILE_FLIPYX((layer1_videoram[tile_index * 2 + 1] & 0xc0) >> 6)
);
}
static TILE_GET_INFO( get_layer2_tile_info )
{
SET_TILE_INFO
(
0,
layer2_videoram[tile_index * 2],
layer2_videoram[tile_index * 2 + 1] & 0x0f,
0
);
}
static VIDEO_START( magic10 )
{
layer0_tilemap = tilemap_create(get_layer0_tile_info, tilemap_scan_rows, 16, 16, 32, 32);
layer1_tilemap = tilemap_create(get_layer1_tile_info, tilemap_scan_rows, 16, 16, 32, 32);
layer2_tilemap = tilemap_create(get_layer2_tile_info, tilemap_scan_rows, 8, 8, 64, 64);
tilemap_set_transparent_pen(layer1_tilemap, 0);
tilemap_set_transparent_pen(layer2_tilemap, 0);
tilemap_set_scrollx(layer2_tilemap, 0, layer2_offset[0]);
tilemap_set_scrolly(layer2_tilemap, 0, layer2_offset[1]);
}
static VIDEO_UPDATE( magic10 )
{
tilemap_draw(bitmap, cliprect, layer0_tilemap, 0, 0);
tilemap_draw(bitmap, cliprect, layer1_tilemap, 0, 0);
tilemap_draw(bitmap, cliprect, layer2_tilemap, 0, 0);
tilemap_set_scrollx(layer2_tilemap, 0, layer2_offset[0]);
tilemap_set_scrolly(layer2_tilemap, 0, layer2_offset[1]);
return 0;
}
/***************************
* R/W Handlers *
***************************/
static READ16_HANDLER( magic102_r )
{
static UINT16 ret = 0;
@ -110,11 +190,68 @@ static WRITE16_HANDLER( hotslot_copro_w )
logerror("Writting to copro: %d \n", data);
}
static WRITE16_HANDLER( vid_reg_1_w ) // layer pos control
static WRITE16_HANDLER( magic10_out_w )
{
/*
----------------------------------------------
--- Super Gran Safari & Magic's 10 Outputs ---
----------------------------------------------
0x0000 - Normal State (lamps off).
0x0001 - Hold 1 lamp.
0x0002 - Hold 2 lamp.
0x0004 - Hold 3 lamp.
0x0008 - Hold 4 lamp.
0x0010 - Hold 5 lamp.
0x0020 - Start lamp.
0x0040 - Play (Bet/Take/Cancel) lamp.
0x0100 - Payout lamp.
0x0400 - Coin counter.
- Lbits -
7654 3210
=========
---- ---x Hold1 lamp.
---- --x- Hold2 lamp.
---- -x-- Hold3 lamp.
---- x--- Hold4 lamp.
---x ---- Hold5 lamp.
--x- ---- Start lamp.
-x-- ---- Play (Bet/Take/Cancel) lamp.
- Hbits -
7654 3210
=========
---- ---x Payout lamp.
---- -x-- Coin counter.
*/
// popmessage("lamps: %02X", data);
output_set_lamp_value(1, (data & 1)); /* Lamp 1 - HOLD 1 */
output_set_lamp_value(2, (data >> 1) & 1); /* Lamp 2 - HOLD 2 */
output_set_lamp_value(3, (data >> 2) & 1); /* Lamp 3 - HOLD 3 */
output_set_lamp_value(4, (data >> 3) & 1); /* Lamp 4 - HOLD 4 */
output_set_lamp_value(5, (data >> 4) & 1); /* Lamp 5 - HOLD 5 */
output_set_lamp_value(6, (data >> 5) & 1); /* Lamp 6 - START */
output_set_lamp_value(7, (data >> 6) & 1); /* Lamp 7 - PLAY (BET/TAKE/CANCEL) */
output_set_lamp_value(8, (data >> 8) & 1); /* Lamp 8 - PAYOUT/SUPERGAME */
coin_counter_w(0, data & 0x400);
}
static WRITE16_HANDLER( vid_reg_1_w ) /* layer pos control */
{
layer2_offset[0] = -(data - 5);
}
/***************************
* Memory Maps *
***************************/
static ADDRESS_MAP_START( magic10_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(layer1_videoram_w) AM_BASE(&layer1_videoram)
@ -124,7 +261,7 @@ static ADDRESS_MAP_START( magic10_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x300000, 0x3001ff) AM_RAM_WRITE(paletteram_w) AM_BASE(&paletteram16)
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("INPUTS")
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("DSW")
AM_RANGE(0x400008, 0x400009) AM_WRITE(magic10_misc_w)
AM_RANGE(0x400008, 0x400009) AM_WRITE(magic10_out_w)
AM_RANGE(0x40000a, 0x40000b) AM_READWRITE(okim6295_status_0_lsb_r, okim6295_data_0_lsb_w)
AM_RANGE(0x40000e, 0x40000f) AM_WRITENOP
AM_RANGE(0x400080, 0x400087) AM_WRITENOP // video registers?
@ -140,7 +277,7 @@ static ADDRESS_MAP_START( magic10a_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x300000, 0x3001ff) AM_RAM_WRITE(paletteram_w) AM_BASE(&paletteram16)
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("INPUTS")
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW")
AM_RANGE(0x500008, 0x500009) AM_WRITE(magic10_misc_w)
AM_RANGE(0x500008, 0x500009) AM_WRITE(magic10_out_w)
AM_RANGE(0x50000a, 0x50000b) AM_READWRITE(okim6295_status_0_lsb_r, okim6295_data_0_lsb_w)
AM_RANGE(0x50000e, 0x50000f) AM_WRITENOP
AM_RANGE(0x500080, 0x500087) AM_WRITENOP // video registers?
@ -188,7 +325,34 @@ static ADDRESS_MAP_START( hotslot_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x700086, 0x700087) AM_WRITENOP // video registers
ADDRESS_MAP_END
static ADDRESS_MAP_START( sgsafari_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(layer1_videoram_w) AM_BASE(&layer1_videoram)
AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(layer0_videoram_w) AM_BASE(&layer0_videoram)
AM_RANGE(0x102000, 0x103fff) AM_RAM_WRITE(layer2_videoram_w) AM_BASE(&layer2_videoram)
AM_RANGE(0x200000, 0x203fff) AM_RAM AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size)
AM_RANGE(0x300000, 0x3001ff) AM_RAM_WRITE(paletteram_w) AM_BASE(&paletteram16)
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW1")
AM_RANGE(0x500008, 0x500009) AM_WRITE(magic10_out_w)
AM_RANGE(0x50000a, 0x50000b) AM_READWRITE(okim6295_status_0_lsb_r, okim6295_data_0_lsb_w)
AM_RANGE(0x50000e, 0x50000f) AM_READ_PORT("IN0")
AM_RANGE(0x600000, 0x603fff) AM_RAM
ADDRESS_MAP_END
/*
SGSafari unimplemented writes:
0x500000 - 0x500007 ; unknown.
0x50000c - 0x50007f ; unknown.
0x500080 - 0x500083 ; video registers (layer scroll)
0x500084 - 0x500087 ; video registers (unknown)
0x500088 - 0x5000ff ; unknown.
*/
/***************************
* Input Ports *
***************************/
static INPUT_PORTS_START( magic10 )
PORT_START("INPUTS")
@ -198,7 +362,7 @@ static INPUT_PORTS_START( magic10 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold 4") PORT_CODE(KEYCODE_V)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold 5") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Play") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play (Bet/Take)") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Lots FC") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A")
@ -207,7 +371,7 @@ static INPUT_PORTS_START( magic10 )
PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Out Hole") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Collect") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Collect") PORT_CODE(KEYCODE_M)
PORT_START("DSW")
PORT_DIPNAME( 0x0001, 0x0001, "Display Logo" )
@ -386,56 +550,64 @@ static INPUT_PORTS_START( hotslot )
PORT_DIPSETTING( 0x80, "Tickets Only" )
PORT_DIPSETTING( 0xc0, "Tickets & Tokens" )
PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static TILE_GET_INFO( get_layer0_tile_info )
{
SET_TILE_INFO(1,layer0_videoram[tile_index*2],layer0_videoram[tile_index*2+1] & 0xf,TILE_FLIPYX((layer0_videoram[tile_index*2+1] & 0xc0) >> 6));
}
static INPUT_PORTS_START( sgsafari )
PORT_START("IN0")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold 1") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold 2 / Head") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold 3") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold 4 / Tail") PORT_CODE(KEYCODE_V)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold 5 / Half Gamble") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play (Bet/Take/Cancel)") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
static TILE_GET_INFO( get_layer1_tile_info )
{
SET_TILE_INFO(1,layer1_videoram[tile_index*2],layer1_videoram[tile_index*2+1] & 0xf,TILE_FLIPYX((layer1_videoram[tile_index*2+1] & 0xc0) >> 6));
}
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Coin 1")
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Coin 2")
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B")
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C")
PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Payout / Super Game") PORT_CODE(KEYCODE_W)
static TILE_GET_INFO( get_layer2_tile_info )
{
SET_TILE_INFO(0,layer2_videoram[tile_index*2],layer2_videoram[tile_index*2+1] & 0xf,0);
}
PORT_START("DSW1")
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0300, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x3000, 0x0000, "Payout Options" ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x3000, "Pay at 100 points" )
PORT_DIPSETTING( 0x2000, "Pay at 200 points" )
PORT_DIPSETTING( 0x1000, "Pay at 400 points" )
PORT_DIPSETTING( 0x0000, "Pay at 500 points" )
PORT_DIPNAME( 0x4000, 0x4000, "Tickets" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x0000, "Hopper" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static VIDEO_START( magic10 )
{
layer0_tilemap = tilemap_create(get_layer0_tile_info,tilemap_scan_rows,16,16,32,32);
layer1_tilemap = tilemap_create(get_layer1_tile_info,tilemap_scan_rows,16,16,32,32);
layer2_tilemap = tilemap_create(get_layer2_tile_info,tilemap_scan_rows, 8, 8,64,64);
tilemap_set_transparent_pen(layer1_tilemap,0);
tilemap_set_transparent_pen(layer2_tilemap,0);
tilemap_set_scrollx(layer2_tilemap,0,layer2_offset[0]);
tilemap_set_scrolly(layer2_tilemap,0,layer2_offset[1]);
}
static VIDEO_UPDATE( magic10 )
{
tilemap_draw(bitmap,cliprect,layer0_tilemap,0,0);
tilemap_draw(bitmap,cliprect,layer1_tilemap,0,0);
tilemap_draw(bitmap,cliprect,layer2_tilemap,0,0);
tilemap_set_scrollx(layer2_tilemap,0,layer2_offset[0]);
tilemap_set_scrolly(layer2_tilemap,0,layer2_offset[1]);
return 0;
}
/****************************
* Graphics Layouts *
****************************/
static const gfx_layout tiles8x8_layout =
{
8,8,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
@ -454,19 +626,29 @@ static const gfx_layout tiles16x16_layout =
32*8
};
/****************************
* Graphics Decode *
****************************/
static GFXDECODE_START( magic10 )
GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 )
GFXDECODE_ENTRY( "gfx1", 0, tiles16x16_layout, 0, 16 )
GFXDECODE_END
/****************************
* Machine Drivers *
****************************/
static MACHINE_DRIVER_START( magic10 )
/* basic machine hardware */
MDRV_CPU_ADD("cpu", M68000, 10000000) // ?
MDRV_CPU_PROGRAM_MAP(magic10_map,0)
MDRV_CPU_VBLANK_INT("main", irq1_line_hold)
MDRV_NVRAM_HANDLER(generic_0fill)
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
@ -480,23 +662,23 @@ static MACHINE_DRIVER_START( magic10 )
MDRV_VIDEO_START(magic10)
MDRV_VIDEO_UPDATE(magic10)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("oki", OKIM6295, 1056000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) /* clock frequency & pin 7 not verified */
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( magic10a )
static MACHINE_DRIVER_START( magic10a )
/* basic machine hardware */
MDRV_IMPORT_FROM(magic10)
MDRV_CPU_MODIFY("cpu")
MDRV_CPU_PROGRAM_MAP(magic10a_map,0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( magic102 )
static MACHINE_DRIVER_START( magic102 )
/* basic machine hardware */
MDRV_IMPORT_FROM(magic10)
MDRV_CPU_MODIFY("cpu")
@ -506,8 +688,8 @@ static MACHINE_DRIVER_START( magic102 )
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 30*8-1)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( hotslot )
static MACHINE_DRIVER_START( hotslot )
/* basic machine hardware */
MDRV_IMPORT_FROM(magic10)
MDRV_CPU_MODIFY("cpu")
@ -517,6 +699,23 @@ static MACHINE_DRIVER_START( hotslot )
MDRV_SCREEN_VISIBLE_AREA(8*8, 56*8-1, 2*8, 32*8-1)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( sgsafari )
/* basic machine hardware */
MDRV_IMPORT_FROM(magic10)
MDRV_CPU_MODIFY("cpu")
MDRV_CPU_PROGRAM_MAP(sgsafari_map,0)
MDRV_CPU_VBLANK_INT("main", irq2_line_hold) /* L1 interrupts */
MDRV_SCREEN_MODIFY("main")
MDRV_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 0*8, 30*8-1)
MACHINE_DRIVER_END
/****************************
* Rom Loads *
****************************/
/*
Magic 10 (videopoker)
@ -530,34 +729,33 @@ Magic 10 (videopoker)
1x Dallas Ds1220y-200 Nonvolatile ram
*/
ROM_START( magic10 )
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 Code */
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "u3.bin", 0x000000, 0x20000, CRC(191a46f4) SHA1(65bc22cdcc4b2f102d3eef595626819af709cacb) )
ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x20000, CRC(a03a80bc) SHA1(a21da8912f1d2c8c2fa4a8d3ce4d43da8a934e21) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) /* Tiles */
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) )
ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) )
ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) )
ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) )
ROM_REGION( 0x40000, "oki", 0 ) /* Samples */
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )
ROM_END
ROM_START( magic10a )
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 Code */
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "u3_1645.bin", 0x00000, 0x20000, CRC(7f2549e4) SHA1(6578ad29273c357faae7c6be3fa1b49087e088a2) )
ROM_LOAD16_BYTE( "u2_1645.bin", 0x00001, 0x20000, CRC(c075234e) SHA1(d9bc38f0b984082a77088fbb52b02c8f5c49846c) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) /* Tile */
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) )
ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) )
ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) )
ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) )
ROM_REGION( 0x40000, "oki", 0 ) /* Samples */
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )
ROM_END
@ -594,19 +792,18 @@ Note:
1x battery
*/
ROM_START( magic10b )
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 Code */
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "2.u3", 0x000000, 0x20000, CRC(32c12ad6) SHA1(93340df2c0f4c260837bd6649008e26a17a22015) )
ROM_LOAD16_BYTE( "3.u2", 0x000001, 0x20000, CRC(a9945aaa) SHA1(97d4f6441b96618f2e3ce14095ffc5628cb14f0e) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) /* Tiles */
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "6.u25", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) )
ROM_LOAD( "4.u26", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) )
ROM_LOAD( "5.u27", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) )
ROM_LOAD( "7.u28", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) )
ROM_REGION( 0x40000, "oki", 0 ) /* Samples */
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )
ROM_END
@ -624,19 +821,18 @@ pcb is marked: Copyright ABM - 9605 Rev.02
1x oki6295
*/
ROM_START( magic102 )
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 Code */
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "2.u3", 0x00000, 0x20000, CRC(6fc55fe4) SHA1(392ad92e55aeac9bf5235cceb6b0b415942105a4) )
ROM_LOAD16_BYTE( "1.u2", 0x00001, 0x20000, CRC(501507af) SHA1(ceed50c9380a9838cd3d171d2387334edfeff77f) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) /* Tiles */
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "3.u35", 0x00000, 0x20000, CRC(df47bb12) SHA1(b8bcbc9ab764d3159344d93776d13a14c9154086) )
ROM_LOAD( "4.u36", 0x20000, 0x20000, CRC(dc242034) SHA1(6a2983c79776df07f29b77f23799fef6f20df24f) )
ROM_LOAD( "5.u37", 0x40000, 0x20000, CRC(a048e26e) SHA1(788c28470298896902120e74fd8b9b283b8e9b79) )
ROM_LOAD( "6.u38", 0x60000, 0x20000, CRC(469efb34) SHA1(b16646fb0c4757132e272b3877cf546b6f616786) )
ROM_REGION( 0x40000, "oki", 0 ) /* Samples */
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "7.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) )
ROM_END
@ -681,19 +877,18 @@ ABM (Nazionale Elettronica Giochi S.A.S.), 1998.
Fixed layers = yes.
*/
ROM_START( suprpool )
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 Code */
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "2-1.22a.u3", 0x00000, 0x20000,CRC(5d15037a) SHA1(74cab79a1b08910267262a4c6b501126a4df6cda) )
ROM_LOAD16_BYTE( "3-1.22a.u2", 0x00001, 0x20000,CRC(c762cd1c) SHA1(ee05a9e8147d613eb14333e6e7b743fc05982e7c) )
ROM_REGION( 0x80000, "gfx1", 0 ) /* Sprites */
ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
ROM_LOAD( "7.u35", 0x00000, 0x20000, CRC(357d145f) SHA1(9fea0d0c5d6c27bf520c4f81eb0f48a65ff60142) )
ROM_LOAD( "6.u36", 0x20000, 0x20000, CRC(c4448813) SHA1(6e168eb8503b852179f2d743f1cba935592e0a60) )
ROM_LOAD( "5.u37", 0x40000, 0x20000, CRC(6e99af07) SHA1(85e7a76724fd9ce8d07b5088cb6e0d933fd95692) )
ROM_LOAD( "4.u38", 0x60000, 0x20000, CRC(0660a169) SHA1(1cb34b3da4b144028519a3c5b32ef7da44af0624) )
ROM_REGION( 0x080000, "oki", 0 ) /* Samples */
ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "1.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) )
ROM_END
@ -752,19 +947,18 @@ Note:
Fixed layers = yes.
*/
ROM_START( hotslot )
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 Code */
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "hotslot2.u3", 0x00000, 0x20000, CRC(676cbe32) SHA1(78721326f3334fcdfdaffb72dbcacfb8bb591d51) )
ROM_LOAD16_BYTE( "hotslot3.u2", 0x00001, 0x20000, CRC(2c362765) SHA1(c41741c97fe8e5b3a66eb08ebf68d24c6c771ba8) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics */
ROM_LOAD( "hotslot7.u35", 0x00000, 0x40000, CRC(715073c2) SHA1(39085871fee182a9b22c3e042211e76da0ee3024) )
ROM_LOAD( "hotslot6.u36", 0x40000, 0x40000, CRC(8ef2e25a) SHA1(d4a3288878fabab7ea193d5dadde1fe9fea6bc8a) )
ROM_LOAD( "hotslot5.u37", 0x80000, 0x40000, CRC(98375b25) SHA1(2167f3374bdfc5e1fef7b9ec4361bc68223876b8) )
ROM_LOAD( "hotslot4.u38", 0xc0000, 0x40000, CRC(cc8a241a) SHA1(8c6ea51d5f7475be79775df0b976ffddc5a960ed) )
ROM_REGION( 0x080000, "oki", 0 ) /* Samples */
ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "hotslot1.u32", 0x00000, 0x40000, CRC(ae880970) SHA1(3c302b3f6f6bbf72a522889592add3b6ef8ce1b0) )
ROM_END
@ -807,22 +1001,80 @@ Note:
Fixed layers = yes.
*/
ROM_START( mcolors )
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 Code */
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "m.colors1.7a-2.u3", 0x00000, 0x20000, CRC(02ce6aab) SHA1(349cb639024a818cb88e911788a0146f48d25333) )
ROM_LOAD16_BYTE( "m.colors1.7a-3.u2", 0x00001, 0x20000, CRC(076b9680) SHA1(856d1cfaca886d78a36e129a7b41455362932e66) )
ROM_REGION( 0x80000, "gfx1", 0 ) /* Sprites */
ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
ROM_LOAD( "m.colors1.7-7.u35", 0x00000, 0x20000, CRC(ec44b289) SHA1(269c965112f0ba308bb5f02d965e32df70310b2c) )
ROM_LOAD( "m.colors1.7-6.u36", 0x20000, 0x20000, CRC(44e550e2) SHA1(abfc05b386efb0f9ad7479ff53079e6ecbaec137) )
ROM_LOAD( "m.colors1.7-5.u37", 0x40000, 0x20000, CRC(ec363d0d) SHA1(283f0bf3e3d76d64389f0abdffbeaa3d538b8991) )
ROM_LOAD( "m.colors1.7-4.u38", 0x60000, 0x20000, CRC(7845667d) SHA1(66b1409b8b661b95e2658385da9c2662430d8030) )
ROM_REGION( 0x080000, "oki", 0 ) /* Samples */
ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "m.color1.u32", 0x00000, 0x40000, CRC(db8d6769) SHA1(2ab7730fd8ae9522e5452fe1f535002e11db5e7b) )
ROM_END
/*
Super Gran Safari
1996 - New Impeuropex Corp.
CPU:
1x MC68000P12 (main)
2x A1020B-PL84C (not dumped)
1x M6295 (sound)
1x TDA2002 (sound)
1x GL324 (sound)
1x oscillator 30.000MHz
ROMs:
2x M27C512 (1,2)
1x M27C2001 (3)
4x M27C1001 (4,5,6,7)
Note:
1x JAMMA edge connector
1x 12 legs connector (j2)
1x 8x2 switches dip
1x 4 legs jumper (j3)
1x 2 legs jumper (j4)
1x trimmer (volume)
STATUS:
Memory map = done.
Inputs = done.
Machine = done.
OKI 6295 = ok.
Screen size = ok.
Fixed layers = yes.
*/
ROM_START( sgsafari )
ROM_REGION( 0x40000, "cpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "2.u7", 0x00000, 0x10000, CRC(797ceeac) SHA1(19055b6700f8523785790992adfeb67faa2358e0) )
ROM_LOAD16_BYTE( "1.u2", 0x00001, 0x10000, CRC(549872f5) SHA1(2228c51541e3b059d5b16f50387e4215b82f78f6) )
ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
ROM_LOAD( "4.u15", 0x00000, 0x20000, CRC(f9233481) SHA1(1d1aca9a61f0285a6f6f12f6169d9cfc2c5e6991) )
ROM_LOAD( "5.u18", 0x20000, 0x20000, CRC(9561aa47) SHA1(140e0d9104c677de911d4d12ff617d84449d907b) )
ROM_LOAD( "6.u16", 0x40000, 0x20000, CRC(91c22541) SHA1(e419a2d5e71b6c64992a08fa9bd82718350ca7da) )
ROM_LOAD( "7.u19", 0x60000, 0x20000, CRC(3e3a5fbd) SHA1(c3511b488ecb4759a5fdea478007a4a1c2b5f9e0) )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "3.u39", 0x00000, 0x40000, CRC(43257bb5) SHA1(993fbeb6ee0a8a4da185303ec24eee8424b90cd0) )
ROM_END
/****************************
* Driver Init *
****************************/
static DRIVER_INIT( magic10 )
{
@ -851,11 +1103,23 @@ static DRIVER_INIT( hotslot )
layer2_offset[1] = 0; // Y offset.
}
static DRIVER_INIT( sgsafari )
{
layer2_offset[0] = 16;
layer2_offset[1] = 20;
}
GAME( 1995, magic10, 0, magic10, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.55)", 0 )
GAME( 1995, magic10a, magic10, magic10a, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.45)", 0 )
GAME( 1995, magic10b, magic10, magic10a, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.15)", 0 )
GAME( 1997, magic102, 0, magic102, magic102, magic102, ROT0, "ABM Games", "Magic's 10 2 (ver 1.1)", GAME_NOT_WORKING )
GAME( 1997, suprpool, 0, magic102, magic102, suprpool, ROT0, "ABM Games", "Super Pool (9743 rev.01)", GAME_NOT_WORKING )
GAME( 1996, hotslot, 0, hotslot, hotslot, hotslot, ROT0, "ABM Electronics", "Hot Slot (ver. 05.01)", GAME_NOT_WORKING )
GAME( 1999, mcolors, 0, magic102, magic102, magic102, ROT0, "unknown", "Magic Colors (ver. 1.7a)", GAME_NOT_WORKING )
/******************************
* Game Drivers *
******************************/
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
GAMEL( 1995, magic10, 0, magic10, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.55)", 0, layout_sgsafari )
GAMEL( 1995, magic10a, magic10, magic10a, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.45)", 0, layout_sgsafari )
GAMEL( 1995, magic10b, magic10, magic10a, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.15)", 0, layout_sgsafari )
GAME( 1997, magic102, 0, magic102, magic102, magic102, ROT0, "ABM Games", "Magic's 10 2 (ver 1.1)", GAME_NOT_WORKING )
GAME( 1997, suprpool, 0, magic102, magic102, suprpool, ROT0, "ABM Games", "Super Pool (9743 rev.01)", GAME_NOT_WORKING )
GAME( 1996, hotslot, 0, hotslot, hotslot, hotslot, ROT0, "ABM Electronics", "Hot Slot (ver. 05.01)", GAME_NOT_WORKING )
GAME( 1999, mcolors, 0, magic102, magic102, magic102, ROT0, "unknown", "Magic Colors (ver. 1.7a)", GAME_NOT_WORKING )
GAMEL( 1996, sgsafari, 0, sgsafari, sgsafari, sgsafari, ROT0, "New Impeuropex Corp.", "Super Gran Safari (ver 3.11)", 0, layout_sgsafari )

View File

@ -0,0 +1,136 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="L1" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="L2" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="L3" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="L4" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD4">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="L5" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD5">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="L6" defstate="1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.3" blue="0.3" />
</rect>
<text string="START">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="L7" defstate="1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.3" blue="0.3" />
</rect>
<text string="BET/TAKE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="L8" defstate="1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.3" blue="0.3" />
</rect>
<text string="PAYOUT">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<view name="Button Lamps">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<bezel name="lamp1" element="L1">
<bounds x="1.6" y="3.13" width="0.40" height="0.24" />
</bezel>
<bezel name="lamp2" element="L2">
<bounds x="2.1" y="3.13" width="0.40" height="0.24" />
</bezel>
<bezel name="lamp3" element="L3">
<bounds x="2.6" y="3.13" width="0.40" height="0.24" />
</bezel>
<bezel name="lamp4" element="L4">
<bounds x="3.1" y="3.13" width="0.40" height="0.24" />
</bezel>
<bezel name="lamp5" element="L5">
<bounds x="3.6" y="3.13" width="0.40" height="0.24" />
</bezel>
<bezel name="lamp6" element="L6">
<bounds x="0" y="3.13" width="0.40" height="0.24" />
</bezel>
<bezel name="lamp7" element="L7">
<bounds x="0.5" y="3.13" width="0.40" height="0.24" />
</bezel>
<bezel name="lamp8" element="L8">
<bounds x="1.0" y="3.13" width="0.40" height="0.24" />
</bezel>
</view>
</mamelayout>

View File

@ -1720,6 +1720,8 @@ $(DRIVERS)/lazercmd.o: $(LAYOUT)/lazercmd.lh
$(DRIVERS)/lucky74.o: $(LAYOUT)/lucky74.lh
$(DRIVERS)/magic10.o: $(LAYOUT)/sgsafari.lh
$(DRIVERS)/maxaflex.o: $(LAYOUT)/maxaflex.lh
$(DRIVERS)/mpu4.o: $(LAYOUT)/mpu4.lh \