source org: move emirage/ivant to excalibur folder

This commit is contained in:
hap 2024-03-27 14:40:08 +01:00
parent b0c36dfdf6
commit 2c77b5088b
6 changed files with 9 additions and 9 deletions

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@ -355,4 +355,4 @@ ROM_END
*******************************************************************************/
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
SYST( 1997, igor, 0, 0, igor, igor, igor_state, init_igor, "Excalibur", "Igor (Excalibur)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
SYST( 1997, igor, 0, 0, igor, igor, igor_state, init_igor, "Excalibur Electronics", "Igor (Excalibur)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -16137,12 +16137,6 @@ cncchess2
@source:chess/conic_cchess3.cpp
cncchess3
@source:chess/excal_ivant.cpp
ivant
@source:chess/excal_mirage.cpp
emirage
@source:chess/regence.cpp
regence
@ -17764,6 +17758,12 @@ epc // 1984 Ericsson PC
@source:excalibur/igor.cpp
igor
@source:excalibur/ivant.cpp
ivant
@source:excalibur/mirage.cpp
emirage
@source:excellent/aquarium.cpp
aquarium // (c) 1996 Excellent System
aquariumj // (c) 1996 Excellent System

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@ -1381,7 +1381,7 @@ CONS( 2002, croaky, 0, 0, nes_clone_dnce2000, nes_clone, nes_clone_dnce2000_st
// Alt. version was released with 'New York Times' titlescreen
CONS( 200?, papsudok, 0, 0, nes_clone_sudoku, papsudok, nes_clone_sudoku_state, init_sudoku, "Nice Code", "Plug and Play Sudoku Game (NES based)", 0 ) // plays, but unclear how 'save' feature is meant to work, is it meant to save after shutdown or not? no obvious writes
CONS( 200?, nytsudo, 0, 0, nes_clone_sudoku, papsudok, nes_clone_sudoku_state, init_sudoku, "Excalibur / Nice Code", "The New York Times Sudoku", 0 ) // based on the above
CONS( 200?, nytsudo, 0, 0, nes_clone_sudoku, papsudok, nes_clone_sudoku_state, init_sudoku, "Excalibur Electronics / Nice Code", "The New York Times Sudoku", 0 ) // based on the above
CONS( 200?, vtvppong, 0, 0, nes_clone_vtvppong, nes_clone, nes_clone_vtvppong_state, init_vtvppong, "<unknown>", "Virtual TV Ping Pong", MACHINE_NOT_WORKING )

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@ -1032,7 +1032,7 @@ CONS( 2005, sudelan, 0, 0, elan_sudoku_pal, sudoku, elan_eu3a05_state
CONS( 2005, sudoku2p, 0, 0, elan_sudoku_pal, sudoku2p, elan_eu3a05_state, empty_init, "<unknown>", "Sudoku TV Game (PAL, 2 players)", MACHINE_NOT_WORKING ) // a pair of yellow controllers with 'TV Sudoku Awesome Puzzles' on their label
CONS( 200?, carlecfg, 0, 0, elan_sudoku, carlecfg, elan_eu3a05_state, empty_init, "Excalibur Electronics Inc", "Carl Edwards' Chase For Glory", MACHINE_NOT_WORKING )
CONS( 200?, carlecfg, 0, 0, elan_sudoku, carlecfg, elan_eu3a05_state, empty_init, "Excalibur Electronics", "Carl Edwards' Chase For Glory", MACHINE_NOT_WORKING )
// this is in very similar packaging to the 'pvmil' game in tvgames/spg2xx_playvision.cpp, and the casing is identical
// however this is from a year earlier, and there is a subtle difference in the otherwise identical text on the back of the box, mentioning that it uses an 8-bit processor, where the other box states 16-bit