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https://github.com/holub/mame
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SC4, continued (nw)
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@ -25080,15 +25080,7 @@ GAME( 200?, sc4helrd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Be
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// PR1254 HELLRAISER ART12 95004326 HELLRAISER PR1254
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GAME( 200?, sc4helrs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
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// PR7016 HICKORY DICKORY DOSH HICKORY SOUNDS
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GAME( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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// PR7045 HICKORY DICKORY DOSH HICKORY SOUNDS
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GAME( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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// PR2999 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY
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@ -25154,15 +25146,8 @@ GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Si
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GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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// PR2036 HYDE & STREAK HYDE SOUNDS HYDE & STREAK
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GAME( 200?, sc4hyde ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hydea ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hydeb ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hydec ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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// PR2053 HYPERACTIVEL HYPE SOUNDS HYPERACTIVE
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GAME( 200?, sc4hyper ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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// PR2403 CLUB ITALIAN JOB CLUB ITALIAN JOB CLUB CLUB ITJB SOUNDS
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GAME( 200?, sc4ijclb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
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@ -25200,14 +25185,6 @@ GAME( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot
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GAME( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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// PR7044 GERMAN JIGGERY POKERY PR7044SND
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GAME( 200?, sc4jiggn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
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// PR7021 JIGGERY POKERY PR7021 SOUNDS
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GAME( 200?, sc4jiggr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4jiggra ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4jiggrb ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4jiggrc ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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// PR2096 JIVE MONEY JIVE SOUNDS JIVE MONEY
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GAME( 200?, sc4jive ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
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@ -25687,60 +25664,104 @@ GAME( 200?, sc4msclbe ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Mon
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GAME( 200?, sc4msclbf ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4msclbg ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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const stepper_interface* sc4mtb_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4mtb)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4mtb_reel_configs;
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}
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// PR6803 MONEY TO BURN PR6803 BURN SOUNDS11
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GAME( 200?, sc4mtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtba ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbb ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbe ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbf ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbg ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbj ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtb ,0, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtba ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbb ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbe ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbf ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbg ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbj ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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// PR4603 MONEY TO BURN SP98 PR6803 BURN SOUNDS11
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GAME( 200?, sc4mtbc ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbd ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbh ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbi ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbc ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbd ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbh ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbi ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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const stepper_interface* sc4mtbcl_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4mtbcl)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4mtbcl_reel_configs;
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}
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// PR6932 CLUB MONEY TO BURN PR6932 BURN SOUNDS11
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GAME( 200?, sc4mtbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcla ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclb ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclc ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcld ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcle ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclf ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclg ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclh ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcli ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclj ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclk ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcll ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclm ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcln ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclo ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcl ,0, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcla ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclb ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclc ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcld ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcle ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclf ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclg ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclh ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcli ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclj ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclk ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcll ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclm ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbcln ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
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GAME( 200?, sc4mtbclo ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
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const stepper_interface* sc4monob_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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&starpointrm20_interface_48step,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4monob)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4monob_reel_configs;
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}
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// PR2121 MONOPOLY MPLY SOUNDS MONOPOLY
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GAME( 200?, sc4monob ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4monoba ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4monobb ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4monobc ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4monobd ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4monobe ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobf ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobg ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobh ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobi ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobj ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobk ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobl ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobm ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monob ,0, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monoba ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobb ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobc ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobd ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobe ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobf ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobg ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobh ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobi ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobj ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobk ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobl ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monobm ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
|
||||
|
||||
// PR2055.GERMAN MONOPOLY... (non-standard header)
|
||||
GAME( 200?, sc4monod ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monoda ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monodb ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
|
||||
// PR2164 CLUB MONOPOLY CLB MONOPOLY WOW CLUB CWOW SOUNDS CLUB MONOPOLOY
|
||||
GAME( 200?, sc4mclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
@ -25750,63 +25771,92 @@ GAME( 200?, sc4mclbc ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopo
|
||||
GAME( 200?, sc4mclbd ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4mclbe ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE (same as sc4mondx?)
|
||||
GAME( 200?, sc4mdlx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
const stepper_interface* sc4mont_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4mont)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4mont_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR2510 MONTEGO PAY LOWTECHSND MONTEGO PAY
|
||||
GAME( 200?, sc4mont ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monta ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montb ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montc ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montd ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monte ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montf ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montg ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4month ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monti ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4mont ,0, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monta ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montb ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montc ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montd ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monte ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montf ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4montg ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4month ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4monti ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// PR6806 MOTORWAY MAYHEM PR6806 MAYH SOUNDS11
|
||||
GAME( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
|
||||
// PR2523 MOVE ON UP V1.0 MOVEONUPSND MOVE ON UP
|
||||
GAME( 200?, sc4mou ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4moua ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4moub ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4nmtj_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpoint_interface_200step_reel,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4nmtj)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4nmtj_reel_configs;
|
||||
}
|
||||
|
||||
// PR2171 NEVER MIND JPS NMTJ SOUNDS NEVER MIND JPS
|
||||
GAME( 200?, sc4nmtj ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtja ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtjb ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtjc ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtjd ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtj ,0, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (011)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtja ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtjc ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtjb ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nmtjd ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// PR2043 NUDGE IT WILD SOUNDS NUDGE IT
|
||||
GAME( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
|
||||
// PR1310 AWP OFF YOUR FACE PR1310 OFF YOUR FACE SOUNDS11
|
||||
GAME( 200?, sc4oyf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4oyfa ,sc4oyf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
// PR1106 OPEN SESAME PR1106 OPEN SESAME SOUNDS11
|
||||
GAME( 200?, sc4opses ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4opsesa ,sc4opses, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
// PR6908 OUTLAW PR6908 OUTLAW SOUNDS11
|
||||
GAME( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4outlwa ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4outlwb ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4outlwc ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
const stepper_interface* sc4opses_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpoint_interface_200step_reel,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4opses)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4opses_reel_configs;
|
||||
}
|
||||
|
||||
// PR1106 OPEN SESAME PR1106 OPEN SESAME SOUNDS11
|
||||
GAME( 200?, sc4opses ,0, sc4, sc4, sc4_state, sc4opses, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4opsesa ,sc4opses, sc4, sc4, sc4_state, sc4opses, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
|
||||
|
||||
// PR7072 PAC MAN PACP SOUNDS PAC-MAN
|
||||
@ -26128,41 +26178,55 @@ GAME( 200?, sc4rogdsf ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Do
|
||||
// PR2060 ROGAN DOSH V2.1 ROGANSND ROGAN DOSH
|
||||
GAME( 200?, sc4rogdsg ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
// PR1031 CASINO ROLL ME OVER PR1031 ROLL ME OVER SOUNDS11
|
||||
GAME( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4rt_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpoint_interface_200step_reel,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4rt)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4rt_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR2034 ROLLING THUNDER ROL SOUNDS ROLLING THUNDER
|
||||
GAME( 200?, sc4rt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rta ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rtb ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rtc ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rtd ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
|
||||
// PR2051 CLUB ROLLING THUNDER CLRT SOUNDS ROLLING THUNDER
|
||||
GAME( 200?, sc4rtclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rtclba ,sc4rtclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
// PR7002 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS
|
||||
GAME( 200?, sc4rollo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rolloa ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rolloc ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rollod ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PR7032 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS
|
||||
GAME( 200?, sc4rollob ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rolloe ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rollof ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rt ,0, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rta ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rtb ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rtc ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rtd ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4rbank_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpoint_interface_200step_reel,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4rbank)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4rbank_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR2086 ROUTE66 RT66 SOUNDS ROUTE 66
|
||||
GAME( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
// PR1111 ROYAL BANKER PR1111 ROYLEBANKER SOUNDS11
|
||||
GAME( 200?, sc4rbank ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rbanka ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rbank ,0, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rbanka ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4royle_reel_configs[6] =
|
||||
@ -26307,9 +26371,6 @@ GAME( 200?, sc4splgba ,sc4splgb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spla
|
||||
// PR2044 CASINO SPREAD YOUR BET SBET SOUNDS SPREAD YOUR BET
|
||||
GAME( 200?, sc4spred ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
// PR6915 stag night PR6915 STAG NIGHT SOUNDS11
|
||||
GAME( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
// PR6805 STARPRIZE PR6805 STARPRIZE SOUNDS
|
||||
GAME( 200?, sc4starp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
@ -28990,6 +29051,8 @@ GAME( 200?, sc4mondxd ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mono
|
||||
GAME( 200?, sc4mondxg ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ (found in an sc4a40 set)
|
||||
GAME( 200?, sc4mondxe ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE
|
||||
GAME( 200?, sc4mondxf ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )// ^^
|
||||
// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE (same as sc4mondx?)
|
||||
GAME( 200?, sc4mdlx ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
|
||||
@ -30768,55 +30831,140 @@ GAME( 200?, sc4cycclc ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coun
|
||||
|
||||
// doesn't like sound rom
|
||||
// PR7017 THREE LIONS LION SOUNDS
|
||||
GAME( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
|
||||
// PR7029 MONEY TO MONEY MTOM SOUNDS
|
||||
GAME( 200?, sc4m2m ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4m2ma ,sc4m2m, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4m2m ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4m2ma ,sc4m2m, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR6984 VIVA MEXICO 1.30 95008095 VIVA MEXICO PR6984
|
||||
GAME( 200?, sc4vmnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vmnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
// PR6984 VIVA MEXICO 1.00 95008095 VIVA MEXICO PR6984
|
||||
GAME( 200?, sc4vmnva ,sc4vmnv, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vmnva ,sc4vmnv, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// wrong sound roms
|
||||
// PROJECT NUMBER PR7113 TEMPTATION PR7113 TEMPTATION SOUNDS11
|
||||
GAME( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// doesn't like the sound rom
|
||||
// PR7016 TAKE THE PISTE PISTE SOUNDS
|
||||
GAME( 200?, sc4ttp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ttpa ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ttpb ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ttpc ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ttpd ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ttpe ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ttp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4ttpa ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4ttpb ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4ttpc ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4ttpd ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4ttpe ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR2206 STREAKX STRX SOUNDS SUPER STREAX
|
||||
GAME( 200?, sc4supst ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4supsta ,sc4supst, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4supst ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4supsta ,sc4supst, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// NUMBER PR2024 STREET FIGHTER STRF SOUNDS STREET FIGHTER
|
||||
GAME( 200?, sc4sf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4sfa ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4sfb ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4sfc ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4sfd ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4sf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4sfa ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4sfb ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4sfc ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4sfd ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR2055.GERMAN MONOPOLY... (non-standard header)
|
||||
GAME( 200?, sc4monod ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4monoda ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4monodb ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR6806 MOTORWAY MAYHEM PR6806 MAYH SOUNDS11
|
||||
GAME( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// sound roms are bad dumps
|
||||
// PR6915 stag night PR6915 STAG NIGHT SOUNDS11
|
||||
GAME( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR7016 HICKORY DICKORY DOSH HICKORY SOUNDS
|
||||
GAME( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
// PR7045 HICKORY DICKORY DOSH HICKORY SOUNDS
|
||||
GAME( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR2036 HYDE & STREAK HYDE SOUNDS HYDE & STREAK
|
||||
GAME( 200?, sc4hyde ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hydea ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hydeb ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hydec ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR2053 HYPERACTIVEL HYPE SOUNDS HYPERACTIVE
|
||||
GAME( 200?, sc4hyper ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// doesn't like the sound roms we have (wrong header)
|
||||
// PR2043 NUDGE IT WILD SOUNDS NUDGE IT
|
||||
GAME( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR6908 OUTLAW PR6908 OUTLAW SOUNDS11
|
||||
GAME( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4outlwa ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4outlwb ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4outlwc ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR7002 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS
|
||||
GAME( 200?, sc4rollo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4rolloa ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4rolloc ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4rollod ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
// PR7032 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS
|
||||
GAME( 200?, sc4rollob ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4rolloe ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4rollof ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR2086 ROUTE66 RT66 SOUNDS ROUTE 66
|
||||
GAME( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR2051 CLUB ROLLING THUNDER CLRT SOUNDS ROLLING THUNDER
|
||||
GAME( 200?, sc4rtclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4rtclba ,sc4rtclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
|
||||
// PR1031 CASINO ROLL ME OVER PR1031 ROLL ME OVER SOUNDS11
|
||||
GAME( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
|
||||
GAME( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
|
||||
// doesn't like the sound rom
|
||||
// PR7044 GERMAN JIGGERY POKERY PR7044SND
|
||||
GAME( 200?, sc4jiggn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
// missing sound roms
|
||||
// PR7021 JIGGERY POKERY PR7021 SOUNDS
|
||||
GAME( 200?, sc4jiggr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jiggra ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jiggrb ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jiggrc ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
/****************************************************************************************************************************************************************************************************************/
|
||||
|
@ -230,6 +230,14 @@ public:
|
||||
DECLARE_DRIVER_INIT(sc4count);
|
||||
DECLARE_DRIVER_INIT(sc4ttomb);
|
||||
DECLARE_DRIVER_INIT(sc4tbana);
|
||||
DECLARE_DRIVER_INIT(sc4mtb);
|
||||
DECLARE_DRIVER_INIT(sc4mtbcl);
|
||||
DECLARE_DRIVER_INIT(sc4monob);
|
||||
DECLARE_DRIVER_INIT(sc4mont);
|
||||
DECLARE_DRIVER_INIT(sc4opses);
|
||||
DECLARE_DRIVER_INIT(sc4nmtj);
|
||||
DECLARE_DRIVER_INIT(sc4rt);
|
||||
DECLARE_DRIVER_INIT(sc4rbank);
|
||||
|
||||
|
||||
|
||||
@ -2027,7 +2035,7 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
|
||||
#define sc_stag_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
ROM_LOAD( "95008017.lo", 0x000000, 0x100000, CRC(dab74220) SHA1(321f765e1908b65ec9d3e64bb33533d78c9cc58a) ) /* start of rom is blank?! */ \
|
||||
ROM_LOAD( "95008017.lo", 0x000000, 0x100000, BAD_DUMP CRC(dab74220) SHA1(321f765e1908b65ec9d3e64bb33533d78c9cc58a) ) /* start of rom is blank?! */ \
|
||||
ROM_LOAD( "95008018.hi", 0x100000, 0x100000, CRC(ba328f08) SHA1(99880f22c2cac61b32c3e2a574b9b30daefefb3e) ) \
|
||||
|
||||
#define sc_sahed_others \
|
||||
@ -2916,6 +2924,7 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
|
||||
#define sc_nudit_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
/* NGIT SOUNDS */ /* but header says it wants WILD SOUNDS? */ \
|
||||
ROM_LOAD( "95404303.bin", 0x000000, 0x080000, CRC(adb71c93) SHA1(e91165b0280da9f79415b1cd7bb2ff8c1ea974fe) ) \
|
||||
ROM_LOAD( "95404304.bin", 0x080000, 0x080000, CRC(96190422) SHA1(0e3192d959f1ea4296474684f04847c50a983400) ) \
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user