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https://github.com/holub/mame
synced 2025-06-04 20:06:28 +03:00
snes.c: greatly simplified tile drawing routines, fixed a couple of small bugs in mosaic support, reworked debug functions to be detected properly in all games [Fabio Priuli]
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@ -410,17 +410,17 @@ static INPUT_PORTS_START( snes )
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PORT_CONFSETTING( 0x80, "BG4A (higher) only" )
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PORT_START("DEBUG2")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD)
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
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PORT_START("DEBUG3")
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PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD)
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PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE
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PORT_CONFNAME( 0x70, 0x00, "Select OAM priority" )
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PORT_CONFSETTING( 0x00, "All" )
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PORT_CONFSETTING( 0x10, "OAM0 only" )
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@ -432,14 +432,14 @@ static INPUT_PORTS_START( snes )
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PORT_CONFSETTING( 0x80, DEF_STR( On ) )
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PORT_START("DEBUG4")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw")
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw")
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw") PORT_TOGGLE
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw") PORT_TOGGLE
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw") PORT_TOGGLE
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw") PORT_TOGGLE
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw") PORT_TOGGLE
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw") PORT_TOGGLE
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw") PORT_TOGGLE
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw") PORT_TOGGLE
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#endif
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INPUT_PORTS_END
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@ -351,17 +351,17 @@ static INPUT_PORTS_START( snes_common )
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PORT_CONFSETTING( 0x80, "BG4A (higher) only" )
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PORT_START("DEBUG2")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD)
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
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PORT_START("DEBUG3")
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PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD)
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PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE
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PORT_CONFNAME( 0x70, 0x00, "Select OAM priority" )
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PORT_CONFSETTING( 0x00, "All" )
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PORT_CONFSETTING( 0x10, "OAM0 only" )
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@ -373,14 +373,14 @@ static INPUT_PORTS_START( snes_common )
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PORT_CONFSETTING( 0x80, DEF_STR( On ) )
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PORT_START("DEBUG4")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw")
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw")
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw") PORT_TOGGLE
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw") PORT_TOGGLE
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw") PORT_TOGGLE
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw") PORT_TOGGLE
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw") PORT_TOGGLE
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw") PORT_TOGGLE
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw") PORT_TOGGLE
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw") PORT_TOGGLE
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#endif
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INPUT_PORTS_END
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@ -301,11 +301,11 @@ static void snes_dynamic_res_change( running_machine *machine )
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attoseconds_t refresh;
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visarea.min_x = visarea.min_y = 0;
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visarea.max_y = snes_ppu.beam.last_visible_line * snes_ppu.interlace - 1;
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visarea.max_y = snes_ppu.beam.last_visible_line*snes_ppu.interlace - 1;
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visarea.max_x = (SNES_SCR_WIDTH * 2) - 1;
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// fixme: should compensate for SNES_DBG_video
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if (snes_ppu.mode == 5 || snes_ppu.mode == 6 || snes_ppu.pseudo_hires)
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if (snes_ppu.mode == 5 || snes_ppu.mode == 6 )
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state->htmult = 2;
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else
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state->htmult = 1;
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@ -317,9 +317,9 @@ static void snes_dynamic_res_change( running_machine *machine )
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refresh = HZ_TO_ATTOSECONDS(DOTCLK_PAL) * SNES_HTOTAL * SNES_VTOTAL_PAL;
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if ((snes_ram[STAT78] & 0x10) == SNES_NTSC)
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video_screen_configure(machine->primary_screen, SNES_HTOTAL * 2, SNES_VTOTAL_NTSC * snes_ppu.interlace, &visarea, refresh);
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video_screen_configure(machine->primary_screen, SNES_HTOTAL*2, SNES_VTOTAL_NTSC*snes_ppu.interlace, &visarea, refresh);
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else
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video_screen_configure(machine->primary_screen, SNES_HTOTAL * 2, SNES_VTOTAL_PAL * snes_ppu.interlace, &visarea, refresh);
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video_screen_configure(machine->primary_screen, SNES_HTOTAL*2, SNES_VTOTAL_PAL*snes_ppu.interlace, &visarea, refresh);
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}
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static READ8_HANDLER( snes_open_bus_r )
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@ -411,37 +411,30 @@ READ8_HANDLER( snes_r_io )
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case WBGLOG:
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return snes_ppu.ppu1_open_bus;
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// According to BSNES, these should return snes_open_bus_r!
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// case OAMADDL:
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// case OAMADDH:
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// case VMADDH:
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// case CGADD:
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// case CGDATA:
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// return snes_ram[offset];
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case MPYL: /* Multiplication result (low) */
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{
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/* Perform 16bit * 8bit multiply */
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UINT32 c = snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
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UINT32 c = (INT16)snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
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snes_ppu.ppu1_open_bus = c & 0xff;
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return snes_ppu.ppu1_open_bus;
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}
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case MPYM: /* Multiplication result (mid) */
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{
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/* Perform 16bit * 8bit multiply */
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UINT32 c = snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
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UINT32 c = (INT16)snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
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snes_ppu.ppu1_open_bus = (c >> 8) & 0xff;
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return snes_ppu.ppu1_open_bus;
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}
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case MPYH: /* Multiplication result (high) */
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{
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/* Perform 16bit * 8bit multiply */
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UINT32 c = snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
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UINT32 c = (INT16)snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
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snes_ppu.ppu1_open_bus = (c >> 16) & 0xff;
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return snes_ppu.ppu1_open_bus;
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}
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case SLHV: /* Software latch for H/V counter */
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snes_latch_counters(space->machine);
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return snes_open_bus_r(space,0); /* Return value is meaningless */
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return snes_open_bus_r(space, 0); /* Return value is meaningless */
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case ROAMDATA: /* Read data from OAM (DR) */
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{
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int oam_addr = snes_ppu.oam.address;
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@ -489,8 +482,9 @@ READ8_HANDLER( snes_r_io )
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snes_ram[VMADDL] = addr & 0xff;
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snes_ram[VMADDH] = (addr >> 8) & 0xff;
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}
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return snes_ppu.ppu1_open_bus;
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}
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return snes_ppu.ppu1_open_bus;
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case RVMDATAH: /* Read data from VRAM (high) */
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{
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UINT32 addr = (snes_ram[VMADDH] << 8) | snes_ram[VMADDL];
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@ -515,8 +509,9 @@ READ8_HANDLER( snes_r_io )
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snes_ram[VMADDL] = addr & 0xff;
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snes_ram[VMADDH] = (addr >> 8) & 0xff;
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}
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return snes_ppu.ppu1_open_bus;
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}
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return snes_ppu.ppu1_open_bus;
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case RCGDATA: /* Read data from CGRAM */
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if (!(state->cgram_address & 0x01))
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{
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@ -570,7 +565,7 @@ READ8_HANDLER( snes_r_io )
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state->read_ophct = 0;
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state->read_opvct = 0;
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value = snes_ram[offset];
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value |= (snes_ppu.ppu1_open_bus & 0x20);
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value |= (snes_ppu.ppu2_open_bus & 0x20);
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value |= (snes_ppu.ppu2_version & 0x0f);
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snes_ram[offset] = value; // not sure if this is needed...
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snes_ppu.ppu2_open_bus = value;
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@ -618,11 +613,11 @@ READ8_HANDLER( snes_r_io )
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case VTIMEH:
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return snes_ram[offset];
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case RDNMI: /* NMI flag by v-blank and version number */
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value = (snes_ram[offset] & 0x8f) | (snes_open_bus_r(space,0) & 0x70);
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value = (snes_ram[offset] & 0x8f) | (snes_open_bus_r(space, 0) & 0x70);
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snes_ram[offset] &= 0x7f; /* NMI flag is reset on read */
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return value;
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case TIMEUP: /* IRQ flag by H/V count timer */
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value = (snes_open_bus_r(space,0) & 0x7f) | (snes_ram[TIMEUP] & 0x80);
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value = (snes_open_bus_r(space, 0) & 0x7f) | (snes_ram[TIMEUP] & 0x80);
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cpu_set_input_line(state->maincpu, G65816_LINE_IRQ, CLEAR_LINE );
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snes_ram[TIMEUP] = 0;
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return value;
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@ -630,7 +625,7 @@ READ8_HANDLER( snes_r_io )
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// electronics test says hcounter 272 is start of hblank, which is beampos 363
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// if (video_screen_get_hpos(space->machine->primary_screen) >= 363) snes_ram[offset] |= 0x40;
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// else snes_ram[offset] &= ~0x40;
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return (snes_ram[offset] & 0xc1) | (snes_open_bus_r(space,0) & 0x3e);
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return (snes_ram[offset] & 0xc1) | (snes_open_bus_r(space, 0) & 0x3e);
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case RDIO: /* Programmable I/O port - echos back what's written to WRIO */
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return snes_ram[WRIO];
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case RDDIVL: /* Quotient of divide result (low) */
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@ -654,31 +649,30 @@ READ8_HANDLER( snes_r_io )
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return state->joy4l;
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case JOY4H: /* Joypad 4 status register (high) */
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return state->joy4h;
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case DMAP0:
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case DMAP1:
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case DMAP2:
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case DMAP3:
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case DMAP4:
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case DMAP5:
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case DMAP6:
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case DMAP7:
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// return (snes_ram[offset] & 0xdf) | (snes_open_bus_r(space,0) & 0x20);
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case BBAD0: case A1T0L: case A1T0H: case A1B0: case DAS0L:
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case DAS0H: case DSAB0: case A2A0L: case A2A0H: case NTRL0:
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case BBAD1: case A1T1L: case A1T1H: case A1B1: case DAS1L:
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case DAS1H: case DSAB1: case A2A1L: case A2A1H: case NTRL1:
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case BBAD2: case A1T2L: case A1T2H: case A1B2: case DAS2L:
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case DAS2H: case DSAB2: case A2A2L: case A2A2H: case NTRL2:
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case BBAD3: case A1T3L: case A1T3H: case A1B3: case DAS3L:
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case DAS3H: case DSAB3: case A2A3L: case A2A3H: case NTRL3:
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case BBAD4: case A1T4L: case A1T4H: case A1B4: case DAS4L:
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case DAS4H: case DSAB4: case A2A4L: case A2A4H: case NTRL4:
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case BBAD5: case A1T5L: case A1T5H: case A1B5: case DAS5L:
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case DAS5H: case DSAB5: case A2A5L: case A2A5H: case NTRL5:
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case BBAD6: case A1T6L: case A1T6H: case A1B6: case DAS6L:
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case DAS6H: case DSAB6: case A2A6L: case A2A6H: case NTRL6:
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case BBAD7: case A1T7L: case A1T7H: case A1B7: case DAS7L:
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case DAS7H: case DSAB7: case A2A7L: case A2A7H: case NTRL7:
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case DMAP0: case DMAP1: case DMAP2: case DMAP3: /*0x43n0*/
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case DMAP4: case DMAP5: case DMAP6: case DMAP7:
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case BBAD0: case BBAD1: case BBAD2: case BBAD3: /*0x43n1*/
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case BBAD4: case BBAD5: case BBAD6: case BBAD7:
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case A1T0L: case A1T1L: case A1T2L: case A1T3L: /*0x43n2*/
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case A1T4L: case A1T5L: case A1T6L: case A1T7L:
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case A1T0H: case A1T1H: case A1T2H: case A1T3H: /*0x43n3*/
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case A1T4H: case A1T5H: case A1T6H: case A1T7H:
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case A1B0: case A1B1: case A1B2: case A1B3: /*0x43n4*/
|
||||
case A1B4: case A1B5: case A1B6: case A1B7:
|
||||
case DAS0L: case DAS1L: case DAS2L: case DAS3L: /*0x43n5*/
|
||||
case DAS4L: case DAS5L: case DAS6L: case DAS7L:
|
||||
case DAS0H: case DAS1H: case DAS2H: case DAS3H: /*0x43n6*/
|
||||
case DAS4H: case DAS5H: case DAS6H: case DAS7H:
|
||||
case DSAB0: case DSAB1: case DSAB2: case DSAB3: /*0x43n7*/
|
||||
case DSAB4: case DSAB5: case DSAB6: case DSAB7:
|
||||
case A2A0L: case A2A1L: case A2A2L: case A2A3L: /*0x43n8*/
|
||||
case A2A4L: case A2A5L: case A2A6L: case A2A7L:
|
||||
case A2A0H: case A2A1H: case A2A2H: case A2A3H: /*0x43n9*/
|
||||
case A2A4H: case A2A5H: case A2A6H: case A2A7H:
|
||||
case NTRL0: case NTRL1: case NTRL2: case NTRL3: /*0x43na*/
|
||||
case NTRL4: case NTRL5: case NTRL6: case NTRL7:
|
||||
case 0x430b: case 0x431b: case 0x432b: case 0x433b: /* according to bsnes, this does not return open_bus (even if its precise effect is unknown) */
|
||||
case 0x434b: case 0x435b: case 0x436b: case 0x437b:
|
||||
return snes_ram[offset];
|
||||
|
||||
#ifndef MESS
|
||||
@ -696,7 +690,7 @@ READ8_HANDLER( snes_r_io )
|
||||
//printf("unsupported read: offset == %08x\n", offset);
|
||||
|
||||
/* Unsupported reads returns open bus */
|
||||
// printf("%02x %02x\n",offset,snes_open_bus_r(space,0));
|
||||
// printf("%02x %02x\n",offset,snes_open_bus_r(space, 0));
|
||||
return snes_open_bus_r(space, 0);
|
||||
}
|
||||
|
||||
@ -840,7 +834,6 @@ WRITE8_HANDLER( snes_w_io )
|
||||
snes_ppu.update_offsets = 1;
|
||||
break;
|
||||
case MOSAIC: /* Size and screen designation for mosaic */
|
||||
/* FIXME: We support horizontal mosaic only partially */
|
||||
snes_ppu.mosaic_size = (data & 0xf0) >> 4;
|
||||
snes_ppu.layer[SNES_BG1].mosaic_enabled = BIT(data, 0);
|
||||
snes_ppu.layer[SNES_BG2].mosaic_enabled = BIT(data, 1);
|
||||
@ -1299,7 +1292,7 @@ WRITE8_HANDLER( snes_w_io )
|
||||
case TIMEUP:
|
||||
snes_ram[TIMEUP] = data &~0x7f;
|
||||
return;
|
||||
/* Following are read-only */
|
||||
/* Following are read-only */
|
||||
case HVBJOY: /* H/V blank and joypad enable */
|
||||
case MPYL: /* Multiplication result (low) */
|
||||
case MPYM: /* Multiplication result (mid) */
|
||||
@ -1321,23 +1314,31 @@ WRITE8_HANDLER( snes_w_io )
|
||||
logerror( "Write to read-only register: %X value: %X", offset, data );
|
||||
#endif /* MAME_DEBUG */
|
||||
return;
|
||||
/* Below is all DMA related */
|
||||
case DMAP0: case BBAD0: case A1T0L: case A1T0H: case A1B0: case DAS0L:
|
||||
case DAS0H: case DSAB0: case A2A0L: case A2A0H: case NTRL0:
|
||||
case DMAP1: case BBAD1: case A1T1L: case A1T1H: case A1B1: case DAS1L:
|
||||
case DAS1H: case DSAB1: case A2A1L: case A2A1H: case NTRL1:
|
||||
case DMAP2: case BBAD2: case A1T2L: case A1T2H: case A1B2: case DAS2L:
|
||||
case DAS2H: case DSAB2: case A2A2L: case A2A2H: case NTRL2:
|
||||
case DMAP3: case BBAD3: case A1T3L: case A1T3H: case A1B3: case DAS3L:
|
||||
case DAS3H: case DSAB3: case A2A3L: case A2A3H: case NTRL3:
|
||||
case DMAP4: case BBAD4: case A1T4L: case A1T4H: case A1B4: case DAS4L:
|
||||
case DAS4H: case DSAB4: case A2A4L: case A2A4H: case NTRL4:
|
||||
case DMAP5: case BBAD5: case A1T5L: case A1T5H: case A1B5: case DAS5L:
|
||||
case DAS5H: case DSAB5: case A2A5L: case A2A5H: case NTRL5:
|
||||
case DMAP6: case BBAD6: case A1T6L: case A1T6H: case A1B6: case DAS6L:
|
||||
case DAS6H: case DSAB6: case A2A6L: case A2A6H: case NTRL6:
|
||||
case DMAP7: case BBAD7: case A1T7L: case A1T7H: case A1B7: case DAS7L:
|
||||
case DAS7H: case DSAB7: case A2A7L: case A2A7H: case NTRL7:
|
||||
/* Below is all DMA related */
|
||||
case DMAP0: case DMAP1: case DMAP2: case DMAP3: /*0x43n0*/
|
||||
case DMAP4: case DMAP5: case DMAP6: case DMAP7:
|
||||
case BBAD0: case BBAD1: case BBAD2: case BBAD3: /*0x43n1*/
|
||||
case BBAD4: case BBAD5: case BBAD6: case BBAD7:
|
||||
case A1T0L: case A1T1L: case A1T2L: case A1T3L: /*0x43n2*/
|
||||
case A1T4L: case A1T5L: case A1T6L: case A1T7L:
|
||||
case A1T0H: case A1T1H: case A1T2H: case A1T3H: /*0x43n3*/
|
||||
case A1T4H: case A1T5H: case A1T6H: case A1T7H:
|
||||
case A1B0: case A1B1: case A1B2: case A1B3: /*0x43n4*/
|
||||
case A1B4: case A1B5: case A1B6: case A1B7:
|
||||
case DAS0L: case DAS1L: case DAS2L: case DAS3L: /*0x43n5*/
|
||||
case DAS4L: case DAS5L: case DAS6L: case DAS7L:
|
||||
case DAS0H: case DAS1H: case DAS2H: case DAS3H: /*0x43n6*/
|
||||
case DAS4H: case DAS5H: case DAS6H: case DAS7H:
|
||||
case DSAB0: case DSAB1: case DSAB2: case DSAB3: /*0x43n7*/
|
||||
case DSAB4: case DSAB5: case DSAB6: case DSAB7:
|
||||
case A2A0L: case A2A1L: case A2A2L: case A2A3L: /*0x43n8*/
|
||||
case A2A4L: case A2A5L: case A2A6L: case A2A7L:
|
||||
case A2A0H: case A2A1H: case A2A2H: case A2A3H: /*0x43n9*/
|
||||
case A2A4H: case A2A5H: case A2A6H: case A2A7H:
|
||||
case NTRL0: case NTRL1: case NTRL2: case NTRL3: /*0x43na*/
|
||||
case NTRL4: case NTRL5: case NTRL6: case NTRL7:
|
||||
case 0x430b: case 0x431b: case 0x432b: case 0x433b:
|
||||
case 0x434b: case 0x435b: case 0x436b: case 0x437b:
|
||||
break;
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user