snes.c: greatly simplified tile drawing routines, fixed a couple of small bugs in mosaic support, reworked debug functions to be detected properly in all games [Fabio Priuli]

This commit is contained in:
Fabio Priuli 2010-03-26 19:30:54 +00:00
parent 211b0da94e
commit 2d3f8cd3b5
4 changed files with 428 additions and 663 deletions

View File

@ -410,17 +410,17 @@ static INPUT_PORTS_START( snes )
PORT_CONFSETTING( 0x80, "BG4A (higher) only" )
PORT_START("DEBUG2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
PORT_START("DEBUG3")
PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE
PORT_CONFNAME( 0x70, 0x00, "Select OAM priority" )
PORT_CONFSETTING( 0x00, "All" )
PORT_CONFSETTING( 0x10, "OAM0 only" )
@ -432,14 +432,14 @@ static INPUT_PORTS_START( snes )
PORT_CONFSETTING( 0x80, DEF_STR( On ) )
PORT_START("DEBUG4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw") PORT_TOGGLE
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw") PORT_TOGGLE
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw") PORT_TOGGLE
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw") PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw") PORT_TOGGLE
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw") PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw") PORT_TOGGLE
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw") PORT_TOGGLE
#endif
INPUT_PORTS_END

View File

@ -351,17 +351,17 @@ static INPUT_PORTS_START( snes_common )
PORT_CONFSETTING( 0x80, "BG4A (higher) only" )
PORT_START("DEBUG2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
PORT_START("DEBUG3")
PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE
PORT_CONFNAME( 0x70, 0x00, "Select OAM priority" )
PORT_CONFSETTING( 0x00, "All" )
PORT_CONFSETTING( 0x10, "OAM0 only" )
@ -373,14 +373,14 @@ static INPUT_PORTS_START( snes_common )
PORT_CONFSETTING( 0x80, DEF_STR( On ) )
PORT_START("DEBUG4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw") PORT_TOGGLE
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw") PORT_TOGGLE
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw") PORT_TOGGLE
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw") PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw") PORT_TOGGLE
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw") PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw") PORT_TOGGLE
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw") PORT_TOGGLE
#endif
INPUT_PORTS_END

View File

@ -301,11 +301,11 @@ static void snes_dynamic_res_change( running_machine *machine )
attoseconds_t refresh;
visarea.min_x = visarea.min_y = 0;
visarea.max_y = snes_ppu.beam.last_visible_line * snes_ppu.interlace - 1;
visarea.max_y = snes_ppu.beam.last_visible_line*snes_ppu.interlace - 1;
visarea.max_x = (SNES_SCR_WIDTH * 2) - 1;
// fixme: should compensate for SNES_DBG_video
if (snes_ppu.mode == 5 || snes_ppu.mode == 6 || snes_ppu.pseudo_hires)
if (snes_ppu.mode == 5 || snes_ppu.mode == 6 )
state->htmult = 2;
else
state->htmult = 1;
@ -317,9 +317,9 @@ static void snes_dynamic_res_change( running_machine *machine )
refresh = HZ_TO_ATTOSECONDS(DOTCLK_PAL) * SNES_HTOTAL * SNES_VTOTAL_PAL;
if ((snes_ram[STAT78] & 0x10) == SNES_NTSC)
video_screen_configure(machine->primary_screen, SNES_HTOTAL * 2, SNES_VTOTAL_NTSC * snes_ppu.interlace, &visarea, refresh);
video_screen_configure(machine->primary_screen, SNES_HTOTAL*2, SNES_VTOTAL_NTSC*snes_ppu.interlace, &visarea, refresh);
else
video_screen_configure(machine->primary_screen, SNES_HTOTAL * 2, SNES_VTOTAL_PAL * snes_ppu.interlace, &visarea, refresh);
video_screen_configure(machine->primary_screen, SNES_HTOTAL*2, SNES_VTOTAL_PAL*snes_ppu.interlace, &visarea, refresh);
}
static READ8_HANDLER( snes_open_bus_r )
@ -411,37 +411,30 @@ READ8_HANDLER( snes_r_io )
case WBGLOG:
return snes_ppu.ppu1_open_bus;
// According to BSNES, these should return snes_open_bus_r!
// case OAMADDL:
// case OAMADDH:
// case VMADDH:
// case CGADD:
// case CGDATA:
// return snes_ram[offset];
case MPYL: /* Multiplication result (low) */
{
/* Perform 16bit * 8bit multiply */
UINT32 c = snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
UINT32 c = (INT16)snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
snes_ppu.ppu1_open_bus = c & 0xff;
return snes_ppu.ppu1_open_bus;
}
case MPYM: /* Multiplication result (mid) */
{
/* Perform 16bit * 8bit multiply */
UINT32 c = snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
UINT32 c = (INT16)snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
snes_ppu.ppu1_open_bus = (c >> 8) & 0xff;
return snes_ppu.ppu1_open_bus;
}
case MPYH: /* Multiplication result (high) */
{
/* Perform 16bit * 8bit multiply */
UINT32 c = snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
UINT32 c = (INT16)snes_ppu.mode7.matrix_a * (INT8)(snes_ppu.mode7.matrix_b >> 8);
snes_ppu.ppu1_open_bus = (c >> 16) & 0xff;
return snes_ppu.ppu1_open_bus;
}
case SLHV: /* Software latch for H/V counter */
snes_latch_counters(space->machine);
return snes_open_bus_r(space,0); /* Return value is meaningless */
return snes_open_bus_r(space, 0); /* Return value is meaningless */
case ROAMDATA: /* Read data from OAM (DR) */
{
int oam_addr = snes_ppu.oam.address;
@ -489,8 +482,9 @@ READ8_HANDLER( snes_r_io )
snes_ram[VMADDL] = addr & 0xff;
snes_ram[VMADDH] = (addr >> 8) & 0xff;
}
return snes_ppu.ppu1_open_bus;
}
return snes_ppu.ppu1_open_bus;
case RVMDATAH: /* Read data from VRAM (high) */
{
UINT32 addr = (snes_ram[VMADDH] << 8) | snes_ram[VMADDL];
@ -515,8 +509,9 @@ READ8_HANDLER( snes_r_io )
snes_ram[VMADDL] = addr & 0xff;
snes_ram[VMADDH] = (addr >> 8) & 0xff;
}
return snes_ppu.ppu1_open_bus;
}
return snes_ppu.ppu1_open_bus;
case RCGDATA: /* Read data from CGRAM */
if (!(state->cgram_address & 0x01))
{
@ -570,7 +565,7 @@ READ8_HANDLER( snes_r_io )
state->read_ophct = 0;
state->read_opvct = 0;
value = snes_ram[offset];
value |= (snes_ppu.ppu1_open_bus & 0x20);
value |= (snes_ppu.ppu2_open_bus & 0x20);
value |= (snes_ppu.ppu2_version & 0x0f);
snes_ram[offset] = value; // not sure if this is needed...
snes_ppu.ppu2_open_bus = value;
@ -618,11 +613,11 @@ READ8_HANDLER( snes_r_io )
case VTIMEH:
return snes_ram[offset];
case RDNMI: /* NMI flag by v-blank and version number */
value = (snes_ram[offset] & 0x8f) | (snes_open_bus_r(space,0) & 0x70);
value = (snes_ram[offset] & 0x8f) | (snes_open_bus_r(space, 0) & 0x70);
snes_ram[offset] &= 0x7f; /* NMI flag is reset on read */
return value;
case TIMEUP: /* IRQ flag by H/V count timer */
value = (snes_open_bus_r(space,0) & 0x7f) | (snes_ram[TIMEUP] & 0x80);
value = (snes_open_bus_r(space, 0) & 0x7f) | (snes_ram[TIMEUP] & 0x80);
cpu_set_input_line(state->maincpu, G65816_LINE_IRQ, CLEAR_LINE );
snes_ram[TIMEUP] = 0;
return value;
@ -630,7 +625,7 @@ READ8_HANDLER( snes_r_io )
// electronics test says hcounter 272 is start of hblank, which is beampos 363
// if (video_screen_get_hpos(space->machine->primary_screen) >= 363) snes_ram[offset] |= 0x40;
// else snes_ram[offset] &= ~0x40;
return (snes_ram[offset] & 0xc1) | (snes_open_bus_r(space,0) & 0x3e);
return (snes_ram[offset] & 0xc1) | (snes_open_bus_r(space, 0) & 0x3e);
case RDIO: /* Programmable I/O port - echos back what's written to WRIO */
return snes_ram[WRIO];
case RDDIVL: /* Quotient of divide result (low) */
@ -654,31 +649,30 @@ READ8_HANDLER( snes_r_io )
return state->joy4l;
case JOY4H: /* Joypad 4 status register (high) */
return state->joy4h;
case DMAP0:
case DMAP1:
case DMAP2:
case DMAP3:
case DMAP4:
case DMAP5:
case DMAP6:
case DMAP7:
// return (snes_ram[offset] & 0xdf) | (snes_open_bus_r(space,0) & 0x20);
case BBAD0: case A1T0L: case A1T0H: case A1B0: case DAS0L:
case DAS0H: case DSAB0: case A2A0L: case A2A0H: case NTRL0:
case BBAD1: case A1T1L: case A1T1H: case A1B1: case DAS1L:
case DAS1H: case DSAB1: case A2A1L: case A2A1H: case NTRL1:
case BBAD2: case A1T2L: case A1T2H: case A1B2: case DAS2L:
case DAS2H: case DSAB2: case A2A2L: case A2A2H: case NTRL2:
case BBAD3: case A1T3L: case A1T3H: case A1B3: case DAS3L:
case DAS3H: case DSAB3: case A2A3L: case A2A3H: case NTRL3:
case BBAD4: case A1T4L: case A1T4H: case A1B4: case DAS4L:
case DAS4H: case DSAB4: case A2A4L: case A2A4H: case NTRL4:
case BBAD5: case A1T5L: case A1T5H: case A1B5: case DAS5L:
case DAS5H: case DSAB5: case A2A5L: case A2A5H: case NTRL5:
case BBAD6: case A1T6L: case A1T6H: case A1B6: case DAS6L:
case DAS6H: case DSAB6: case A2A6L: case A2A6H: case NTRL6:
case BBAD7: case A1T7L: case A1T7H: case A1B7: case DAS7L:
case DAS7H: case DSAB7: case A2A7L: case A2A7H: case NTRL7:
case DMAP0: case DMAP1: case DMAP2: case DMAP3: /*0x43n0*/
case DMAP4: case DMAP5: case DMAP6: case DMAP7:
case BBAD0: case BBAD1: case BBAD2: case BBAD3: /*0x43n1*/
case BBAD4: case BBAD5: case BBAD6: case BBAD7:
case A1T0L: case A1T1L: case A1T2L: case A1T3L: /*0x43n2*/
case A1T4L: case A1T5L: case A1T6L: case A1T7L:
case A1T0H: case A1T1H: case A1T2H: case A1T3H: /*0x43n3*/
case A1T4H: case A1T5H: case A1T6H: case A1T7H:
case A1B0: case A1B1: case A1B2: case A1B3: /*0x43n4*/
case A1B4: case A1B5: case A1B6: case A1B7:
case DAS0L: case DAS1L: case DAS2L: case DAS3L: /*0x43n5*/
case DAS4L: case DAS5L: case DAS6L: case DAS7L:
case DAS0H: case DAS1H: case DAS2H: case DAS3H: /*0x43n6*/
case DAS4H: case DAS5H: case DAS6H: case DAS7H:
case DSAB0: case DSAB1: case DSAB2: case DSAB3: /*0x43n7*/
case DSAB4: case DSAB5: case DSAB6: case DSAB7:
case A2A0L: case A2A1L: case A2A2L: case A2A3L: /*0x43n8*/
case A2A4L: case A2A5L: case A2A6L: case A2A7L:
case A2A0H: case A2A1H: case A2A2H: case A2A3H: /*0x43n9*/
case A2A4H: case A2A5H: case A2A6H: case A2A7H:
case NTRL0: case NTRL1: case NTRL2: case NTRL3: /*0x43na*/
case NTRL4: case NTRL5: case NTRL6: case NTRL7:
case 0x430b: case 0x431b: case 0x432b: case 0x433b: /* according to bsnes, this does not return open_bus (even if its precise effect is unknown) */
case 0x434b: case 0x435b: case 0x436b: case 0x437b:
return snes_ram[offset];
#ifndef MESS
@ -696,7 +690,7 @@ READ8_HANDLER( snes_r_io )
//printf("unsupported read: offset == %08x\n", offset);
/* Unsupported reads returns open bus */
// printf("%02x %02x\n",offset,snes_open_bus_r(space,0));
// printf("%02x %02x\n",offset,snes_open_bus_r(space, 0));
return snes_open_bus_r(space, 0);
}
@ -840,7 +834,6 @@ WRITE8_HANDLER( snes_w_io )
snes_ppu.update_offsets = 1;
break;
case MOSAIC: /* Size and screen designation for mosaic */
/* FIXME: We support horizontal mosaic only partially */
snes_ppu.mosaic_size = (data & 0xf0) >> 4;
snes_ppu.layer[SNES_BG1].mosaic_enabled = BIT(data, 0);
snes_ppu.layer[SNES_BG2].mosaic_enabled = BIT(data, 1);
@ -1299,7 +1292,7 @@ WRITE8_HANDLER( snes_w_io )
case TIMEUP:
snes_ram[TIMEUP] = data &~0x7f;
return;
/* Following are read-only */
/* Following are read-only */
case HVBJOY: /* H/V blank and joypad enable */
case MPYL: /* Multiplication result (low) */
case MPYM: /* Multiplication result (mid) */
@ -1321,23 +1314,31 @@ WRITE8_HANDLER( snes_w_io )
logerror( "Write to read-only register: %X value: %X", offset, data );
#endif /* MAME_DEBUG */
return;
/* Below is all DMA related */
case DMAP0: case BBAD0: case A1T0L: case A1T0H: case A1B0: case DAS0L:
case DAS0H: case DSAB0: case A2A0L: case A2A0H: case NTRL0:
case DMAP1: case BBAD1: case A1T1L: case A1T1H: case A1B1: case DAS1L:
case DAS1H: case DSAB1: case A2A1L: case A2A1H: case NTRL1:
case DMAP2: case BBAD2: case A1T2L: case A1T2H: case A1B2: case DAS2L:
case DAS2H: case DSAB2: case A2A2L: case A2A2H: case NTRL2:
case DMAP3: case BBAD3: case A1T3L: case A1T3H: case A1B3: case DAS3L:
case DAS3H: case DSAB3: case A2A3L: case A2A3H: case NTRL3:
case DMAP4: case BBAD4: case A1T4L: case A1T4H: case A1B4: case DAS4L:
case DAS4H: case DSAB4: case A2A4L: case A2A4H: case NTRL4:
case DMAP5: case BBAD5: case A1T5L: case A1T5H: case A1B5: case DAS5L:
case DAS5H: case DSAB5: case A2A5L: case A2A5H: case NTRL5:
case DMAP6: case BBAD6: case A1T6L: case A1T6H: case A1B6: case DAS6L:
case DAS6H: case DSAB6: case A2A6L: case A2A6H: case NTRL6:
case DMAP7: case BBAD7: case A1T7L: case A1T7H: case A1B7: case DAS7L:
case DAS7H: case DSAB7: case A2A7L: case A2A7H: case NTRL7:
/* Below is all DMA related */
case DMAP0: case DMAP1: case DMAP2: case DMAP3: /*0x43n0*/
case DMAP4: case DMAP5: case DMAP6: case DMAP7:
case BBAD0: case BBAD1: case BBAD2: case BBAD3: /*0x43n1*/
case BBAD4: case BBAD5: case BBAD6: case BBAD7:
case A1T0L: case A1T1L: case A1T2L: case A1T3L: /*0x43n2*/
case A1T4L: case A1T5L: case A1T6L: case A1T7L:
case A1T0H: case A1T1H: case A1T2H: case A1T3H: /*0x43n3*/
case A1T4H: case A1T5H: case A1T6H: case A1T7H:
case A1B0: case A1B1: case A1B2: case A1B3: /*0x43n4*/
case A1B4: case A1B5: case A1B6: case A1B7:
case DAS0L: case DAS1L: case DAS2L: case DAS3L: /*0x43n5*/
case DAS4L: case DAS5L: case DAS6L: case DAS7L:
case DAS0H: case DAS1H: case DAS2H: case DAS3H: /*0x43n6*/
case DAS4H: case DAS5H: case DAS6H: case DAS7H:
case DSAB0: case DSAB1: case DSAB2: case DSAB3: /*0x43n7*/
case DSAB4: case DSAB5: case DSAB6: case DSAB7:
case A2A0L: case A2A1L: case A2A2L: case A2A3L: /*0x43n8*/
case A2A4L: case A2A5L: case A2A6L: case A2A7L:
case A2A0H: case A2A1H: case A2A2H: case A2A3H: /*0x43n9*/
case A2A4H: case A2A5H: case A2A6H: case A2A7H:
case NTRL0: case NTRL1: case NTRL2: case NTRL3: /*0x43na*/
case NTRL4: case NTRL5: case NTRL6: case NTRL7:
case 0x430b: case 0x431b: case 0x432b: case 0x433b:
case 0x434b: case 0x435b: case 0x436b: case 0x437b:
break;
}

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