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Coco3gimefixsam (#3577)
* Fixed a incorrect handling of number of scan lines for VDG and SAM settings in the GIME for the CoCo3. * Added missing SAM state combo for lines_per_row = 2 * Fixed style requested by @startaq
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@ -1254,16 +1254,9 @@ inline uint16_t gime_device::get_lines_per_row(void)
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uint16_t lines_per_row;
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if (m_legacy_video)
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{
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switch(m_ff22_value & (MODE_AG|MODE_GM2|MODE_GM1|MODE_GM0))
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switch(m_ff22_value & MODE_AG)
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{
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case 0:
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case MODE_GM0:
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case MODE_GM1:
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case MODE_GM1|MODE_GM0:
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case MODE_GM2:
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case MODE_GM2|MODE_GM0:
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case MODE_GM2|MODE_GM1:
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case MODE_GM2|MODE_GM1|MODE_GM0:
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{
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// http://cocogamedev.mxf.yuku.com/topic/4299238#.VyC6ozArI-U
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static int ff9c_lines_per_row[16] =
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@ -1278,20 +1271,21 @@ inline uint16_t gime_device::get_lines_per_row(void)
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}
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case MODE_AG:
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case MODE_AG|MODE_GM0:
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case MODE_AG|MODE_GM1:
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lines_per_row = 3;
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break;
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case MODE_AG|MODE_GM1|MODE_GM0:
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case MODE_AG|MODE_GM2:
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lines_per_row = 2;
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break;
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case MODE_AG|MODE_GM2|MODE_GM0:
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case MODE_AG|MODE_GM2|MODE_GM1:
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case MODE_AG|MODE_GM2|MODE_GM1|MODE_GM0:
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lines_per_row = 1;
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switch (m_sam_state & (SAM_STATE_V0|SAM_STATE_V1|SAM_STATE_V2))
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{
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case 0:
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lines_per_row = 12;
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break;
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case SAM_STATE_V1:
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lines_per_row = 3;
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break;
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case SAM_STATE_V2:
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case SAM_STATE_V1|SAM_STATE_V0:
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lines_per_row = 2;
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break;
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default:
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lines_per_row = 1;
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}
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break;
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default:
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