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Add a couple error messages to emu.thread.
Also changes exit(0) when the script of the thread returns non-string to an error message instead. exit stops the whole process not just the thread.
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@ -959,8 +959,16 @@ void lua_engine::initialize()
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if (tmp != nullptr)
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ctx.result = tmp;
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else
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exit(0);
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osd_printf_error("[LUA ERROR] in thread: return value must be string\n");
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}
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else {
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sol::error err = ret;
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osd_printf_error("[LUA ERROR] in thread: %s\n", err.what());
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}
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}
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else {
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sol::error err = res;
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osd_printf_error("[LUA ERROR] when loading script for thread: %s\n", err.what());
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}
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ctx.busy = false;
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});
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