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02641: strider and clones: Problem with graphics layer
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@ -44,8 +44,6 @@
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This special mode can be used to save memory in games that require several different
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handlings of the same ROM data (e.g. metro.c can use both 4bpp and 8bpp tiles, and both
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8x8 and 16x16; cps.c has 8x8, 16x16 and 32x32 tiles all fetched from the same ROMs).
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Note, however, that performance will suffer in rotated games, since the gfx data will
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not be prerotated and will rely on GFX_SWAPXY.
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*/
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enum
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@ -1945,6 +1945,7 @@ static TILEMAP_MAPPER( tilemap2_scan )
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return (row & 0x07) + ((col & 0x3f) << 3) + ((row & 0x38) << 6);
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}
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static UINT8 empty_tile8x8[8*8];
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static UINT8 empty_tile[32*32/2];
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static TILE_GET_INFO( get_tile0_info )
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@ -1970,7 +1971,7 @@ static TILE_GET_INFO( get_tile0_info )
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// for out of range tiles, switch to fully transparent data
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// (but still call SET_TILE_INFO, otherwise problems might occur on boot e.g. unsquad)
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if (code == -1)
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tileinfo->pen_data = empty_tile;
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tileinfo->pen_data = empty_tile8x8;
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}
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static TILE_GET_INFO( get_tile1_info )
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@ -2046,7 +2047,8 @@ static VIDEO_START( cps )
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/* front masks will change at runtime to handle sprite occluding */
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cps1_update_transmasks();
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memset(empty_tile,0xff,sizeof(empty_tile));
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memset(empty_tile8x8,0x0f,sizeof(empty_tile8x8));
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memset(empty_tile,0xff,sizeof(empty_tile)); // 16x16 and 32x32 use packed graphics, 8x8 does not
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for (i = 0;i < cps1_palette_entries*16;i++)
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{
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