Merge pull request #4283 from cam900/backfire

backfire.cpp : Minor cleanups
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R. Belmont 2018-11-13 17:59:40 -05:00 committed by GitHub
commit 2eab4d6450
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@ -32,16 +32,14 @@
class backfire_state : public driver_device
{
public:
backfire_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
backfire_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_mainram(*this, "mainram"),
m_left_priority(*this, "left_priority"),
m_right_priority(*this, "right_priority"),
m_sprgen(*this, "spritegen"),
m_sprgen2(*this, "spritegen2"),
m_maincpu(*this, "maincpu"),
m_deco_tilegen1(*this, "tilegen1"),
m_deco_tilegen2(*this, "tilegen2"),
m_sprgen(*this, "spritegen%u", 1U),
m_deco_tilegen(*this, "tilegen%u", 1U),
m_eeprom(*this, "eeprom"),
m_adc(*this, "adc"),
m_palette(*this, "palette"),
@ -53,18 +51,10 @@ public:
private:
DECLARE_READ32_MEMBER(control2_r);
DECLARE_READ32_MEMBER(pf1_rowscroll_r);
DECLARE_READ32_MEMBER(pf2_rowscroll_r);
DECLARE_READ32_MEMBER(pf3_rowscroll_r);
DECLARE_READ32_MEMBER(pf4_rowscroll_r);
DECLARE_WRITE32_MEMBER(pf1_rowscroll_w);
DECLARE_WRITE32_MEMBER(pf2_rowscroll_w);
DECLARE_WRITE32_MEMBER(pf3_rowscroll_w);
DECLARE_WRITE32_MEMBER(pf4_rowscroll_w);
DECLARE_READ32_MEMBER(spriteram1_r);
DECLARE_WRITE32_MEMBER(spriteram1_w);
DECLARE_READ32_MEMBER(spriteram2_r);
DECLARE_WRITE32_MEMBER(spriteram2_w);
template<int Layer> DECLARE_READ32_MEMBER(pf_rowscroll_r);
template<int Layer> DECLARE_WRITE32_MEMBER(pf_rowscroll_w);
template<int Chip> DECLARE_READ32_MEMBER(spriteram_r);
template<int Chip> DECLARE_WRITE32_MEMBER(spriteram_w);
DECLARE_READ32_MEMBER(backfire_speedup_r);
DECLARE_WRITE8_MEMBER(eeprom_w);
DECLARE_READ32_MEMBER(pot_select_r);
@ -72,7 +62,7 @@ private:
virtual void video_start() override;
uint32_t screen_update_left(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_right(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(deco32_vbl_interrupt);
DECLARE_WRITE_LINE_MEMBER(vbl_interrupt);
DECLARE_WRITE32_MEMBER(irq_ack_w);
void descramble_sound();
DECO16IC_BANK_CB_MEMBER(bank_callback);
@ -81,34 +71,22 @@ private:
void backfire_map(address_map &map);
/* memory pointers */
std::unique_ptr<uint16_t[]> m_spriteram_1;
std::unique_ptr<uint16_t[]> m_spriteram_2;
std::unique_ptr<uint16_t[]> m_spriteram[2];
std::unique_ptr<uint16_t[]> m_pf_rowscroll[4];
required_shared_ptr<uint32_t> m_mainram;
required_shared_ptr<uint32_t> m_left_priority;
required_shared_ptr<uint32_t> m_right_priority;
optional_device<decospr_device> m_sprgen;
optional_device<decospr_device> m_sprgen2;
/* video related */
std::unique_ptr<bitmap_ind16> m_left;
std::unique_ptr<bitmap_ind16> m_right;
/* devices */
required_device<cpu_device> m_maincpu;
required_device<deco16ic_device> m_deco_tilegen1;
required_device<deco16ic_device> m_deco_tilegen2;
required_device_array<decospr_device, 2> m_sprgen;
required_device_array<deco16ic_device, 2> m_deco_tilegen;
required_device<eeprom_serial_93cxx_device> m_eeprom;
required_device<adc0808_device> m_adc;
required_device<palette_device> m_palette;
required_device<screen_device> m_lscreen;
/* memory */
uint16_t m_pf1_rowscroll[0x0800/2];
uint16_t m_pf2_rowscroll[0x0800/2];
uint16_t m_pf3_rowscroll[0x0800/2];
uint16_t m_pf4_rowscroll[0x0800/2];
};
//uint32_t *backfire_180010, *backfire_188010;
@ -116,23 +94,22 @@ private:
/* I'm using the functions in deco16ic.c ... same chips, why duplicate code? */
void backfire_state::video_start()
{
m_spriteram_1 = std::make_unique<uint16_t[]>(0x2000/2);
m_spriteram_2 = std::make_unique<uint16_t[]>(0x2000/2);
m_spriteram[0] = std::make_unique<uint16_t[]>(0x2000/4);
m_spriteram[1] = std::make_unique<uint16_t[]>(0x2000/4);
/* and register the allocated ram so that save states still work */
save_item(NAME(m_pf1_rowscroll));
save_item(NAME(m_pf2_rowscroll));
save_item(NAME(m_pf3_rowscroll));
save_item(NAME(m_pf4_rowscroll));
m_pf_rowscroll[0] = std::make_unique<uint16_t[]>(0x1000/4);
m_pf_rowscroll[1] = std::make_unique<uint16_t[]>(0x1000/4);
m_pf_rowscroll[2] = std::make_unique<uint16_t[]>(0x1000/4);
m_pf_rowscroll[3] = std::make_unique<uint16_t[]>(0x1000/4);
m_left = std::make_unique<bitmap_ind16>(80*8, 32*8);
m_right = std::make_unique<bitmap_ind16>(80*8, 32*8);
save_pointer(NAME(m_spriteram[0]), 0x2000/4);
save_pointer(NAME(m_spriteram[1]), 0x2000/4);
save_pointer(NAME(m_spriteram_1), 0x2000/2);
save_pointer(NAME(m_spriteram_2), 0x2000/2);
save_item(NAME(*m_left));
save_item(NAME(*m_right));
save_pointer(NAME(m_pf_rowscroll[0]), 0x1000/4);
save_pointer(NAME(m_pf_rowscroll[1]), 0x1000/4);
save_pointer(NAME(m_pf_rowscroll[2]), 0x1000/4);
save_pointer(NAME(m_pf_rowscroll[3]), 0x1000/4);
}
@ -140,27 +117,27 @@ void backfire_state::video_start()
uint32_t backfire_state::screen_update_left(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// sprites are flipped relative to tilemaps
m_sprgen->set_flip_screen(true);
m_sprgen[0]->set_flip_screen(true);
/* screen 1 uses pf1 as the forground and pf3 as the background */
/* screen 2 uses pf2 as the foreground and pf4 as the background */
m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);
m_deco_tilegen2->pf_update(m_pf3_rowscroll, m_pf4_rowscroll);
m_deco_tilegen[0]->pf_update(m_pf_rowscroll[0].get(), m_pf_rowscroll[1].get());
m_deco_tilegen[1]->pf_update(m_pf_rowscroll[2].get(), m_pf_rowscroll[3].get());
screen.priority().fill(0);
bitmap.fill(0x100, cliprect);
if (m_left_priority[0] == 0)
{
m_deco_tilegen2->tilemap_1_draw(screen, bitmap, cliprect, 0, 1);
m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 2);
m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram_1.get(), 0x800);
m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 1);
m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2);
m_sprgen[0]->draw_sprites(bitmap, cliprect, m_spriteram[0].get(), 0x2000/4);
}
else if (m_left_priority[0] == 2)
{
m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 2);
m_deco_tilegen2->tilemap_1_draw(screen, bitmap, cliprect, 0, 4);
m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram_1.get(), 0x800);
m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2);
m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 4);
m_sprgen[0]->draw_sprites(bitmap, cliprect, m_spriteram[0].get(), 0x2000/4);
}
else
popmessage( "unknown left priority %08x", m_left_priority[0]);
@ -171,27 +148,27 @@ uint32_t backfire_state::screen_update_left(screen_device &screen, bitmap_ind16
uint32_t backfire_state::screen_update_right(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// sprites are flipped relative to tilemaps
m_sprgen2->set_flip_screen(true);
m_sprgen[1]->set_flip_screen(true);
/* screen 1 uses pf1 as the forground and pf3 as the background */
/* screen 2 uses pf2 as the foreground and pf4 as the background */
m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);
m_deco_tilegen2->pf_update(m_pf3_rowscroll, m_pf4_rowscroll);
m_deco_tilegen[0]->pf_update(m_pf_rowscroll[0].get(), m_pf_rowscroll[1].get());
m_deco_tilegen[1]->pf_update(m_pf_rowscroll[2].get(), m_pf_rowscroll[3].get());
screen.priority().fill(0);
bitmap.fill(0x500, cliprect);
if (m_right_priority[0] == 0)
{
m_deco_tilegen2->tilemap_2_draw(screen, bitmap, cliprect, 0, 1);
m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 2);
m_sprgen2->draw_sprites(bitmap, cliprect, m_spriteram_2.get(), 0x800);
m_deco_tilegen[1]->tilemap_2_draw(screen, bitmap, cliprect, 0, 1);
m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 2);
m_sprgen[1]->draw_sprites(bitmap, cliprect, m_spriteram[1].get(), 0x2000/4);
}
else if (m_right_priority[0] == 2)
{
m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 2);
m_deco_tilegen2->tilemap_2_draw(screen, bitmap, cliprect, 0, 4);
m_sprgen2->draw_sprites(bitmap, cliprect, m_spriteram_2.get(), 0x800);
m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 2);
m_deco_tilegen[1]->tilemap_2_draw(screen, bitmap, cliprect, 0, 4);
m_sprgen[1]->draw_sprites(bitmap, cliprect, m_spriteram[1].get(), 0x2000/4);
}
else
popmessage( "unknown right priority %08x", m_right_priority[0]);
@ -211,14 +188,8 @@ WRITE8_MEMBER(backfire_state::eeprom_w)
/* map 32-bit writes to 16-bit */
READ32_MEMBER(backfire_state::pf1_rowscroll_r){ return m_pf1_rowscroll[offset] ^ 0xffff0000; }
READ32_MEMBER(backfire_state::pf2_rowscroll_r){ return m_pf2_rowscroll[offset] ^ 0xffff0000; }
READ32_MEMBER(backfire_state::pf3_rowscroll_r){ return m_pf3_rowscroll[offset] ^ 0xffff0000; }
READ32_MEMBER(backfire_state::pf4_rowscroll_r){ return m_pf4_rowscroll[offset] ^ 0xffff0000; }
WRITE32_MEMBER(backfire_state::pf1_rowscroll_w){ data &= 0x0000ffff; mem_mask &= 0x0000ffff; COMBINE_DATA(&m_pf1_rowscroll[offset]); }
WRITE32_MEMBER(backfire_state::pf2_rowscroll_w){ data &= 0x0000ffff; mem_mask &= 0x0000ffff; COMBINE_DATA(&m_pf2_rowscroll[offset]); }
WRITE32_MEMBER(backfire_state::pf3_rowscroll_w){ data &= 0x0000ffff; mem_mask &= 0x0000ffff; COMBINE_DATA(&m_pf3_rowscroll[offset]); }
WRITE32_MEMBER(backfire_state::pf4_rowscroll_w){ data &= 0x0000ffff; mem_mask &= 0x0000ffff; COMBINE_DATA(&m_pf4_rowscroll[offset]); }
template<int Layer> READ32_MEMBER(backfire_state::pf_rowscroll_r){ return m_pf_rowscroll[Layer][offset] ^ 0xffff0000; }
template<int Layer> WRITE32_MEMBER(backfire_state::pf_rowscroll_w){ data &= 0x0000ffff; mem_mask &= 0x0000ffff; COMBINE_DATA(&m_pf_rowscroll[Layer][offset]); }
READ32_MEMBER(backfire_state::pot_select_r)
@ -228,54 +199,41 @@ READ32_MEMBER(backfire_state::pot_select_r)
return 0;
}
READ32_MEMBER(backfire_state::spriteram1_r)
template<int Chip>
READ32_MEMBER(backfire_state::spriteram_r)
{
return m_spriteram_1[offset] ^ 0xffff0000;
return m_spriteram[Chip][offset] ^ 0xffff0000;
}
WRITE32_MEMBER(backfire_state::spriteram1_w)
template<int Chip>
WRITE32_MEMBER(backfire_state::spriteram_w)
{
data &= 0x0000ffff;
mem_mask &= 0x0000ffff;
COMBINE_DATA(&m_spriteram_1[offset]);
COMBINE_DATA(&m_spriteram[Chip][offset]);
}
READ32_MEMBER(backfire_state::spriteram2_r)
{
return m_spriteram_2[offset] ^ 0xffff0000;
}
WRITE32_MEMBER(backfire_state::spriteram2_w)
{
data &= 0x0000ffff;
mem_mask &= 0x0000ffff;
COMBINE_DATA(&m_spriteram_2[offset]);
}
void backfire_state::backfire_map(address_map &map)
{
map(0x000000, 0x0fffff).rom();
map(0x100000, 0x10001f).rw(m_deco_tilegen1, FUNC(deco16ic_device::pf_control_dword_r), FUNC(deco16ic_device::pf_control_dword_w));
map(0x110000, 0x111fff).rw(m_deco_tilegen1, FUNC(deco16ic_device::pf1_data_dword_r), FUNC(deco16ic_device::pf1_data_dword_w));
map(0x114000, 0x115fff).rw(m_deco_tilegen1, FUNC(deco16ic_device::pf2_data_dword_r), FUNC(deco16ic_device::pf2_data_dword_w));
map(0x120000, 0x120fff).rw(FUNC(backfire_state::pf1_rowscroll_r), FUNC(backfire_state::pf1_rowscroll_w));
map(0x124000, 0x124fff).rw(FUNC(backfire_state::pf2_rowscroll_r), FUNC(backfire_state::pf2_rowscroll_w));
map(0x130000, 0x13001f).rw(m_deco_tilegen2, FUNC(deco16ic_device::pf_control_dword_r), FUNC(deco16ic_device::pf_control_dword_w));
map(0x140000, 0x141fff).rw(m_deco_tilegen2, FUNC(deco16ic_device::pf1_data_dword_r), FUNC(deco16ic_device::pf1_data_dword_w));
map(0x144000, 0x145fff).rw(m_deco_tilegen2, FUNC(deco16ic_device::pf2_data_dword_r), FUNC(deco16ic_device::pf2_data_dword_w));
map(0x150000, 0x150fff).rw(FUNC(backfire_state::pf3_rowscroll_r), FUNC(backfire_state::pf3_rowscroll_w));
map(0x154000, 0x154fff).rw(FUNC(backfire_state::pf4_rowscroll_r), FUNC(backfire_state::pf4_rowscroll_w));
map(0x100000, 0x10001f).rw(m_deco_tilegen[0], FUNC(deco16ic_device::pf_control_dword_r), FUNC(deco16ic_device::pf_control_dword_w));
map(0x110000, 0x111fff).rw(m_deco_tilegen[0], FUNC(deco16ic_device::pf1_data_dword_r), FUNC(deco16ic_device::pf1_data_dword_w));
map(0x114000, 0x115fff).rw(m_deco_tilegen[0], FUNC(deco16ic_device::pf2_data_dword_r), FUNC(deco16ic_device::pf2_data_dword_w));
map(0x120000, 0x120fff).rw(FUNC(backfire_state::pf_rowscroll_r<0>), FUNC(backfire_state::pf_rowscroll_w<0>));
map(0x124000, 0x124fff).rw(FUNC(backfire_state::pf_rowscroll_r<1>), FUNC(backfire_state::pf_rowscroll_w<1>));
map(0x130000, 0x13001f).rw(m_deco_tilegen[1], FUNC(deco16ic_device::pf_control_dword_r), FUNC(deco16ic_device::pf_control_dword_w));
map(0x140000, 0x141fff).rw(m_deco_tilegen[1], FUNC(deco16ic_device::pf1_data_dword_r), FUNC(deco16ic_device::pf1_data_dword_w));
map(0x144000, 0x145fff).rw(m_deco_tilegen[1], FUNC(deco16ic_device::pf2_data_dword_r), FUNC(deco16ic_device::pf2_data_dword_w));
map(0x150000, 0x150fff).rw(FUNC(backfire_state::pf_rowscroll_r<2>), FUNC(backfire_state::pf_rowscroll_w<2>));
map(0x154000, 0x154fff).rw(FUNC(backfire_state::pf_rowscroll_r<3>), FUNC(backfire_state::pf_rowscroll_w<3>));
map(0x160000, 0x161fff).rw(m_palette, FUNC(palette_device::read16), FUNC(palette_device::write16)).umask32(0x0000ffff).share("palette");
map(0x170000, 0x177fff).ram().share("mainram");// main ram
map(0x180010, 0x180013).nopw(); // always 180010 ?
map(0x184000, 0x185fff).rw(FUNC(backfire_state::spriteram1_r), FUNC(backfire_state::spriteram1_w));
map(0x184000, 0x185fff).rw(FUNC(backfire_state::spriteram_r<0>), FUNC(backfire_state::spriteram_w<0>));
map(0x188010, 0x188013).nopw(); // always 188010 ?
map(0x18c000, 0x18dfff).rw(FUNC(backfire_state::spriteram2_r), FUNC(backfire_state::spriteram2_w));
map(0x18c000, 0x18dfff).rw(FUNC(backfire_state::spriteram_r<1>), FUNC(backfire_state::spriteram_w<1>));
map(0x190000, 0x190003).portr("IN0");
map(0x194000, 0x194003).portr("IN1");
map(0x1a4000, 0x1a4000).w(FUNC(backfire_state::eeprom_w));
@ -341,22 +299,9 @@ static const gfx_layout charlayout =
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 16, 0, 24, 8 },
{ 64*8+0, 64*8+1, 64*8+2, 64*8+3, 64*8+4, 64*8+5, 64*8+6, 64*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
{ STEP8(0,1) },
{ STEP8(0,8*2) },
8*8*2 /* every char takes 8 consecutive bytes */
};
static const gfx_layout tilelayout =
@ -365,25 +310,23 @@ static const gfx_layout tilelayout =
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 },
{ 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8
{ STEP8(16*8*2,1), STEP8(0,1) },
{ STEP16(0,8*2) },
16*16*2
};
static GFXDECODE_START( gfx_backfire )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 128 ) /* Characters 8x8 */
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 128 ) /* Tiles 16x16 */
GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0, 128 ) /* Characters 8x8 */
GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 128 ) /* Tiles 16x16 */
GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0x200, 32 ) /* Sprites 16x16 (screen 1) */
GFXDECODE_ENTRY( "gfx4", 0, spritelayout, 0x600, 32 ) /* Sprites 16x16 (screen 2) */
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 128 ) /* Characters 8x8 */
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 128 ) /* Tiles 16x16 */
GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0, 128 ) /* Characters 8x8 */
GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 128 ) /* Tiles 16x16 */
GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x200, 32 ) /* Sprites 16x16 (screen 1) */
GFXDECODE_ENTRY( "gfx4", 0, tilelayout, 0x600, 32 ) /* Sprites 16x16 (screen 2) */
GFXDECODE_END
WRITE_LINE_MEMBER(backfire_state::deco32_vbl_interrupt)
WRITE_LINE_MEMBER(backfire_state::vbl_interrupt)
{
if (state)
m_maincpu->set_input_line(ARM_IRQ_LINE, ASSERT_LINE);
@ -446,7 +389,7 @@ MACHINE_CONFIG_START(backfire_state::backfire)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_UPDATE_DRIVER(backfire_state, screen_update_left)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, backfire_state, deco32_vbl_interrupt))
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, backfire_state, vbl_interrupt))
MCFG_SCREEN_ADD("rscreen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
@ -490,7 +433,7 @@ MACHINE_CONFIG_START(backfire_state::backfire)
MCFG_DECO16IC_PF12_16X16_BANK(3)
MCFG_DECO16IC_GFXDECODE("gfxdecode")
MCFG_DEVICE_ADD("spritegen", DECO_SPRITE, 0)
MCFG_DEVICE_ADD("spritegen1", DECO_SPRITE, 0)
MCFG_VIDEO_SET_SCREEN("lscreen")
MCFG_DECO_SPRITE_GFX_REGION(4)
MCFG_DECO_SPRITE_PRIORITY_CB(backfire_state, pri_callback)
@ -586,12 +529,12 @@ ROM_START( backfire )
ROM_LOAD( "mbz-02.12a", 0x000000, 0x100000, CRC(2bd2b0a1) SHA1(8fcb37728f3248ad55e48f2d398b014b36c9ec05) )
ROM_REGION( 0x400000, "gfx3", 0 ) /* Sprites 1 */
ROM_LOAD16_BYTE( "mbz-03.15a", 0x000001, 0x200000, CRC(2e818569) SHA1(457c1cad25d9b21459262be8b5788969f566a996) )
ROM_LOAD16_BYTE( "mbz-04.16a", 0x000000, 0x200000, CRC(67bdafb1) SHA1(9729c18f3153e4bba703a6f46ad0b886c52d84e2) )
ROM_LOAD( "mbz-03.15a", 0x000000, 0x200000, CRC(2e818569) SHA1(457c1cad25d9b21459262be8b5788969f566a996) )
ROM_LOAD( "mbz-04.16a", 0x200000, 0x200000, CRC(67bdafb1) SHA1(9729c18f3153e4bba703a6f46ad0b886c52d84e2) )
ROM_REGION( 0x400000, "gfx4", 0 ) /* Sprites 2 */
ROM_LOAD16_BYTE( "mbz-03.18a", 0x000001, 0x200000, CRC(2e818569) SHA1(457c1cad25d9b21459262be8b5788969f566a996) )
ROM_LOAD16_BYTE( "mbz-04.19a", 0x000000, 0x200000, CRC(67bdafb1) SHA1(9729c18f3153e4bba703a6f46ad0b886c52d84e2) )
ROM_LOAD( "mbz-03.18a", 0x000000, 0x200000, CRC(2e818569) SHA1(457c1cad25d9b21459262be8b5788969f566a996) )
ROM_LOAD( "mbz-04.19a", 0x200000, 0x200000, CRC(67bdafb1) SHA1(9729c18f3153e4bba703a6f46ad0b886c52d84e2) )
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASEFF ) /* samples */
ROM_LOAD( "mbz-05.17l", 0x000000, 0x200000, CRC(947c1da6) SHA1(ac36006e04dc5e3990f76539763cc76facd08376) )
@ -603,6 +546,7 @@ ROM_START( backfire )
ROM_LOAD( "gal16v8b.12n", 0x0400, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_END
// different test mode font color
ROM_START( backfirea )
ROM_REGION( 0x100000, "maincpu", 0 ) /* DE156 code (encrypted) */
ROM_LOAD32_WORD( "rb-00h.h2", 0x000002, 0x080000, CRC(60973046) SHA1(e70d9be9cb172920da2a2ac9d317768b1438c59d) )
@ -622,12 +566,12 @@ ROM_START( backfirea )
ROM_LOAD( "mbz-02.12a", 0x000000, 0x100000, CRC(2bd2b0a1) SHA1(8fcb37728f3248ad55e48f2d398b014b36c9ec05) )
ROM_REGION( 0x400000, "gfx3", 0 ) /* Sprites 1 */
ROM_LOAD16_BYTE( "mbz-03.15a", 0x000001, 0x200000, CRC(2e818569) SHA1(457c1cad25d9b21459262be8b5788969f566a996) )
ROM_LOAD16_BYTE( "mbz-04.16a", 0x000000, 0x200000, CRC(67bdafb1) SHA1(9729c18f3153e4bba703a6f46ad0b886c52d84e2) )
ROM_LOAD( "mbz-03.15a", 0x000000, 0x200000, CRC(2e818569) SHA1(457c1cad25d9b21459262be8b5788969f566a996) )
ROM_LOAD( "mbz-04.16a", 0x200000, 0x200000, CRC(67bdafb1) SHA1(9729c18f3153e4bba703a6f46ad0b886c52d84e2) )
ROM_REGION( 0x400000, "gfx4", 0 ) /* Sprites 2 */
ROM_LOAD16_BYTE( "mbz-03.18a", 0x000001, 0x200000, CRC(2e818569) SHA1(457c1cad25d9b21459262be8b5788969f566a996) )
ROM_LOAD16_BYTE( "mbz-04.19a", 0x000000, 0x200000, CRC(67bdafb1) SHA1(9729c18f3153e4bba703a6f46ad0b886c52d84e2) )
ROM_LOAD( "mbz-03.18a", 0x000000, 0x200000, CRC(2e818569) SHA1(457c1cad25d9b21459262be8b5788969f566a996) )
ROM_LOAD( "mbz-04.19a", 0x200000, 0x200000, CRC(67bdafb1) SHA1(9729c18f3153e4bba703a6f46ad0b886c52d84e2) )
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASEFF ) /* samples */
ROM_LOAD( "mbz-05.17l", 0x000000, 0x200000, CRC(947c1da6) SHA1(ac36006e04dc5e3990f76539763cc76facd08376) )
@ -679,5 +623,5 @@ void backfire_state::init_backfire()
m_maincpu->space(AS_PROGRAM).install_read_handler(0x0170018, 0x017001b, read32_delegate(FUNC(backfire_state::backfire_speedup_r), this));
}
GAME( 1995, backfire, 0, backfire, backfire, backfire_state, init_backfire, ROT0, "Data East Corporation", "Backfire! (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, backfirea, backfire, backfire, backfire, backfire_state, init_backfire, ROT0, "Data East Corporation", "Backfire! (set 2)", MACHINE_SUPPORTS_SAVE ) // defaults to wheel controls, must change to joystick to play
GAME( 1995, backfire, 0, backfire, backfire, backfire_state, init_backfire, ROT0, "Data East Corporation", "Backfire! (Japan, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, backfirea, backfire, backfire, backfire, backfire_state, init_backfire, ROT0, "Data East Corporation", "Backfire! (Japan, set 2)", MACHINE_SUPPORTS_SAVE ) // defaults to wheel controls, must change to joystick to play