Deleted duplicate title which was discovered:
sc1dyncl (Dynamite Club (Bellfruit) (Scorpion 1)) shared 100% of the same roms with sc1clbdya (Club Dynamite (Global) (set 2)) With an observation of the machine's ram when starting either game you can plainly see that Club Dynamite (Global) is correct for this set. (nw)
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d56ad6b3fc
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@ -2483,13 +2483,6 @@ ROM_START( sc1czbrk )
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ROM_END
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ROM_END
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ROM_START( sc1dyncl )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "dyn1-6nss.p1", 0x8000, 0x008000, CRC(9cb42e58) SHA1(bb92e7618efb9a95e96d55d6ee46ba4f08cb825b) )
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ROM_LOAD( "dyn1-6nss.p2", 0x0000, 0x008000, CRC(425b8cf6) SHA1(8b3dd294ff965103b5621da462b39629445456b9) )
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ROM_REGION( 0x200000, "upd", ROMREGION_ERASE00 )
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ROM_END
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ROM_START( sc1energ )
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ROM_START( sc1energ )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "energy_v109_u2.bin", 0x8000, 0x008000, CRC(ce5da71b) SHA1(c0cb687523bf7a8f42740dd3f54999eaa1db3cd0) )
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ROM_LOAD( "energy_v109_u2.bin", 0x8000, 0x008000, CRC(ce5da71b) SHA1(c0cb687523bf7a8f42740dd3f54999eaa1db3cd0) )
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@ -2802,7 +2795,6 @@ GAME( 199?, sc1clinsd , sc1clins , scorpion1 , scorpion1 , lotse , 0, "B
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GAME( 199?, sc1clinse , sc1clins , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Lines (Bellfruit) (Scorpion 1) (set 6)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1clinse , sc1clins , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Lines (Bellfruit) (Scorpion 1) (set 6)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1clb3 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club 3000 (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1clb3 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club 3000 (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1czbrk , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Crazy Break (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // Battery Defect
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GAME( 199?, sc1czbrk , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Crazy Break (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // Battery Defect
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GAME( 199?, sc1dyncl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Dynamite Club (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1energ , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Energy (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // Battery Defect
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GAME( 199?, sc1energ , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Energy (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // Battery Defect
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GAME( 199?, sc1hipt , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "High Point (Bellfruit) (Scorpion 1) (set 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1hipt , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "High Point (Bellfruit) (Scorpion 1) (set 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1hipta , sc1hipt , scorpion1 , scorpion1 , lotse , 0, "BFM", "High Point (Bellfruit) (Scorpion 1) (set 2)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1hipta , sc1hipt , scorpion1 , scorpion1 , lotse , 0, "BFM", "High Point (Bellfruit) (Scorpion 1) (set 2)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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@ -2810,7 +2802,7 @@ GAME( 199?, sc1satse , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELA
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GAME( 199?, sc1strk , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Strike (Bellfruit) (Dutch) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1strk , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Strike (Bellfruit) (Dutch) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1supfl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Super Flush (Bellfruit) (Dutch) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1supfl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Super Flush (Bellfruit) (Dutch) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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// are they really SC1?
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// are they really SC1?
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GAME( 199?, sc1btbc , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Beat The Bank Club (Bellfruit) (Scorpion 1?)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // behaves like sc1dyncl, but then locks up
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GAME( 199?, sc1btbc , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Beat The Bank Club (Bellfruit) (Scorpion 1?)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // behaves like sc1clbdya, but then locks up
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GAME( 199?, sc1frpus , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Fruit Pursuit (Bellfruit) (Scorpion 1?)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1frpus , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Fruit Pursuit (Bellfruit) (Scorpion 1?)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1ofs56 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "unknown 'ofs56cp' (Bellfruit) (Scorpion 1?)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // OFAH - Phoenix 1
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GAME( 199?, sc1ofs56 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "unknown 'ofs56cp' (Bellfruit) (Scorpion 1?)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // OFAH - Phoenix 1
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GAME( 199?, sc1boncl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Bonanza Club (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, sc1boncl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Bonanza Club (Bellfruit) (Scorpion 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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@ -11868,7 +11868,6 @@ sc1clinsd //
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sc1clinse //
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sc1clinse //
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sc1clb3 // Club 3000 (Bellfruit)
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sc1clb3 // Club 3000 (Bellfruit)
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sc1czbrk // Crazy Break (Bellfruit)
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sc1czbrk // Crazy Break (Bellfruit)
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sc1dyncl // Dynamite Club (Bellfruit)
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sc1energ // Energy (Bellfruit)
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sc1energ // Energy (Bellfruit)
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sc1hipt // High Point (Bellfruit)
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sc1hipt // High Point (Bellfruit)
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sc1hipta //
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sc1hipta //
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