added yellow overlay anyway
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992fc14691
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306e8a265e
@ -593,6 +593,6 @@ ROM_END
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GAMEL(1976, blockade, 0, blockade, blockade, 0, ROT0, "Gremlin", "Blockade", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_blockade )
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GAMEL(1976, comotion, 0, blockade, comotion, 0, ROT0, "Gremlin", "Comotion", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_blockade )
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GAME( 1978, blasto, 0, blasto, blasto, 0, ROT0, "Gremlin", "Blasto", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // b/w, no overlay
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GAMEL(1977, hustle, 0, blasto, hustle, 0, ROT0, "Gremlin", "Hustle", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_blockade ) // also seen with a yellow overlay, but much less common than green
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GAMEL(1977, hustle, 0, blasto, hustle, 0, ROT0, "Gremlin", "Hustle", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_blockade )
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GAME( 1977, mineswpr, 0, blasto, mineswpr, 0, ROT0, "Amutech", "Minesweeper", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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GAME( 1977, mineswpr4, mineswpr, blasto, mineswpr4,0, ROT0, "Amutech", "Minesweeper (4-Player)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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@ -1,17 +1,31 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay">
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<element name="overlay_green">
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<rect>
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<bounds left="0" top="0" right="256" bottom="224" />
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<bounds left="0" top="0" right="4" bottom="3" />
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<color red="0.25" green="1.0" blue="0.125" />
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</rect>
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</element>
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<element name="overlay_yellow">
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<rect>
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<bounds left="0" top="0" right="4" bottom="3" />
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<color red="1.0" green="1.0" blue="0.125" />
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</rect>
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</element>
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<view name="Color Overlay">
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<view name="Green Color Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay name="overlay" element="overlay">
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<overlay name="overlay" element="overlay_green">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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<view name="Yellow Color Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay name="overlay" element="overlay_yellow">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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