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changed a note (nw)
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@ -123,15 +123,8 @@
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there at all
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- Space Chaser (schaser)
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1. The "missile" sound is incorrect. This is how it should be:
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It should be a constant "klunkity-klunk", and should only be
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heard while missiles are seen to be moving. When the red
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missiles speed up, there should be more "klunks per second"
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with the pitch staying constant.
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8/8/8 D.R. - Who says? According to the schematic the sounds are
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correct. Make a video showing otherwise or trace SX0 & SX1 on
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a real PCB to find the difference.
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Currently it beeps every time a player eats a dot. Seems right.
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1. Strange bug; sometimes the missile sound continues into the
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music/explosion.
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2. If "Hard" mode is selected, numerous bugs appear which
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seems to be an emulation fault. Every revision we have
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shows the problem, whereas the real hardware works fine.
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@ -162,10 +155,6 @@
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- Solfight
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On the stage with rolling balls, lots of random dashes appear.
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- Shuttle Invader
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There's a colour prom on the net (see misfitmame), but no evidence
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of an actual machine.
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*****************************************************************************/
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