changed a note (nw)

This commit is contained in:
Robbbert 2013-01-07 23:59:53 +00:00
parent 25129a9ef7
commit 306f908c0f

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@ -123,15 +123,8 @@
there at all
- Space Chaser (schaser)
1. The "missile" sound is incorrect. This is how it should be:
It should be a constant "klunkity-klunk", and should only be
heard while missiles are seen to be moving. When the red
missiles speed up, there should be more "klunks per second"
with the pitch staying constant.
8/8/8 D.R. - Who says? According to the schematic the sounds are
correct. Make a video showing otherwise or trace SX0 & SX1 on
a real PCB to find the difference.
Currently it beeps every time a player eats a dot. Seems right.
1. Strange bug; sometimes the missile sound continues into the
music/explosion.
2. If "Hard" mode is selected, numerous bugs appear which
seems to be an emulation fault. Every revision we have
shows the problem, whereas the real hardware works fine.
@ -162,10 +155,6 @@
- Solfight
On the stage with rolling balls, lots of random dashes appear.
- Shuttle Invader
There's a colour prom on the net (see misfitmame), but no evidence
of an actual machine.
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