changed a note (nw)

This commit is contained in:
Robbbert 2013-01-07 23:59:53 +00:00
parent 25129a9ef7
commit 306f908c0f

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@ -123,15 +123,8 @@
there at all there at all
- Space Chaser (schaser) - Space Chaser (schaser)
1. The "missile" sound is incorrect. This is how it should be: 1. Strange bug; sometimes the missile sound continues into the
It should be a constant "klunkity-klunk", and should only be music/explosion.
heard while missiles are seen to be moving. When the red
missiles speed up, there should be more "klunks per second"
with the pitch staying constant.
8/8/8 D.R. - Who says? According to the schematic the sounds are
correct. Make a video showing otherwise or trace SX0 & SX1 on
a real PCB to find the difference.
Currently it beeps every time a player eats a dot. Seems right.
2. If "Hard" mode is selected, numerous bugs appear which 2. If "Hard" mode is selected, numerous bugs appear which
seems to be an emulation fault. Every revision we have seems to be an emulation fault. Every revision we have
shows the problem, whereas the real hardware works fine. shows the problem, whereas the real hardware works fine.
@ -162,10 +155,6 @@
- Solfight - Solfight
On the stage with rolling balls, lots of random dashes appear. On the stage with rolling balls, lots of random dashes appear.
- Shuttle Invader
There's a colour prom on the net (see misfitmame), but no evidence
of an actual machine.
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