diff --git a/src/mame/drivers/seabattl.c b/src/mame/drivers/seabattl.c index e4b2c9ce6d8..9b9b057c49a 100644 --- a/src/mame/drivers/seabattl.c +++ b/src/mame/drivers/seabattl.c @@ -2,7 +2,7 @@ Sea Battle by Zaccaria -driver by Mariusz Wojcieszek and David Haywood +driver by Mariusz Wojcieszek, hap and David Haywood TODO: - improve collision detection? @@ -682,5 +682,5 @@ ROM_START( seabattla ) // this was a very different looking PCB (bootleg called ROM_LOAD( "seawawe.ic9", 0x0000, 0x0800, CRC(7e356dc5) SHA1(71d34fa39ff0b7d0fa6d32ba2b9dc0006a03d1bb) ) // identical to above set ROM_END -GAME( 1980, seabattl, 0, seabattl, seabattl, driver_device, 0, ROT0, "Zaccaria", "Sea Battle (set 1)", GAME_IMPERFECT_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING ) +GAME( 1980, seabattl, 0, seabattl, seabattl, driver_device, 0, ROT0, "Zaccaria", "Sea Battle (set 1)", GAME_IMPERFECT_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND ) GAME( 1980, seabattla, seabattl, seabattl, seabattl, driver_device, 0, ROT0, "Zaccaria", "Sea Battle (set 2)", GAME_IMPERFECT_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING )