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new working clones
--------------------------------- Shinobi (Datsu bootleg, set 3) [hammy]
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e08f650e29
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30ca0c9716
@ -2707,6 +2707,33 @@ ROM_START( shinoblda )
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ROM_RELOAD( 0x10000, 0x10000 )
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ROM_END
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ROM_START( shinobldb ) // Datsu bootleg, but still has Sega 1987 copyright instead of Datsu 1988 like the above
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ROM_REGION( 0x040000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "sh1.ic6", 0x000001, 0x10000, CRC(7275a738) SHA1(8f233764dc48b931afd1b679e5107ba7e3042657) )
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ROM_LOAD16_BYTE( "sh2.ic3", 0x000000, 0x10000, CRC(a73dd977) SHA1(01a410deb604b0e164d1f2e39411093ce65e46a9) )
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ROM_LOAD16_BYTE( "13.bin", 0x020001, 0x10000, CRC(c4334bcd) SHA1(ea1dd23ca6fbf632d8e10bbb9ced6515a69bd14a) )
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ROM_LOAD16_BYTE( "15.bin", 0x020000, 0x10000, CRC(b70a6ec1) SHA1(79db41c36d6a053bcdc355b46b19ae938a7755a9) )
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ROM_REGION( 0x30000, "gfx1", ROMREGION_INVERT ) /* tiles */
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ROM_LOAD( "9.bin", 0x00000, 0x10000, CRC(565e11c6) SHA1(e063400b3d0470b932d75da0be9cd4b446189dea) )
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ROM_LOAD( "10.bin", 0x10000, 0x10000, CRC(7cc40b6c) SHA1(ffad7eef7ab2ff9a2e49a8d71b5785a61fa3c675) )
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ROM_LOAD( "11.bin", 0x20000, 0x10000, CRC(0f6c7b1c) SHA1(defc76592c285b3396e89a3cff7a73f3a948117f) )
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ROM_REGION16_BE( 0x080000, "sprites", ROMREGION_ERASEFF ) /* sprites */
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ROM_LOAD16_BYTE( "5.bin", 0x00001, 0x10000, CRC(611f413a) SHA1(180f83216e2dfbfd77b0fb3be83c3042954d12df) )
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ROM_LOAD16_BYTE( "3.bin", 0x00000, 0x10000, CRC(5eb00fc1) SHA1(97e02eee74f61fabcad2a9e24f1868cafaac1d51) )
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ROM_LOAD16_BYTE( "8.bin", 0x20001, 0x10000, CRC(3c0797c0) SHA1(df18c7987281bd9379026c6cf7f96f6ae49fd7f9) )
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ROM_LOAD16_BYTE( "2.bin", 0x20000, 0x10000, CRC(25307ef8) SHA1(91ffbe436f80d583524ee113a8b7c0cf5d8ab286) )
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ROM_LOAD16_BYTE( "6.bin", 0x40001, 0x10000, CRC(c29ac34e) SHA1(b5e9b8c3233a7d6797f91531a0d9123febcf1660) )
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ROM_LOAD16_BYTE( "4.bin", 0x40000, 0x10000, CRC(04a437f8) SHA1(ea5fed64443236e3404fab243761e60e2e48c84c) )
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ROM_LOAD16_BYTE( "7.bin", 0x60001, 0x10000, CRC(41f41063) SHA1(5cc461e9738dddf9eea06831fce3702d94674163) )
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ROM_LOAD16_BYTE( "1.bin", 0x60000, 0x10000, CRC(b6e1fd72) SHA1(eb86e4bf880bd1a1d9bcab3f2f2e917bcaa06172) )
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ROM_REGION( 0x20000, "soundcpu", 0 ) /* sound CPU + data */
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ROM_LOAD( "16.bin", 0x0000, 0x10000, CRC(52c8364e) SHA1(01d30b82f92498d155d2e31d43d58dff0285cce3) )
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ROM_RELOAD( 0x10000, 0x10000 )
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ROM_END
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/* Passing Shot Bootleg is a decrypted version of Passing Shot Japanese (passshtj). It has been heavily modified */
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ROM_START( passshtb )
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ROM_REGION( 0x020000, "maincpu", 0 ) /* 68000 code */
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@ -4138,8 +4165,9 @@ void segas1x_bootleg_state::init_astormb2()
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*************************************/
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/* System 16A based bootlegs (less complex tilemap system) */
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GAME( 1987, shinobld, shinobi, shinobi_datsu, shinobi, segas1x_bootleg_state, init_shinobl, ROT0, "bootleg (Datsu)", "Shinobi (Datsu bootleg, set 1)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1987, shinoblda, shinobi, shinobi_datsu, shinobi, segas1x_bootleg_state, init_shinobl, ROT0, "bootleg (Datsu)", "Shinobi (Datsu bootleg, set 2)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1988, shinobld, shinobi, shinobi_datsu, shinobi, segas1x_bootleg_state, init_shinobl, ROT0, "bootleg (Datsu)", "Shinobi (Datsu bootleg, set 1)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1988, shinoblda, shinobi, shinobi_datsu, shinobi, segas1x_bootleg_state, init_shinobl, ROT0, "bootleg (Datsu)", "Shinobi (Datsu bootleg, set 2)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1987, shinobldb, shinobi, shinobi_datsu, shinobi, segas1x_bootleg_state, init_shinobl, ROT0, "bootleg (Datsu)", "Shinobi (Datsu bootleg, set 3)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1988, passshtb, passsht, passshtb, passsht, segas1x_bootleg_state, init_passsht, ROT270, "bootleg", "Passing Shot (2 Players) (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1988, passht4b, passsht, passsht4b, passht4b, segas1x_bootleg_state, init_shinobl, ROT270, "bootleg", "Passing Shot (4 Players) (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1988, wb3bbl, wb3, wb3bb, wb3b, segas1x_bootleg_state, init_wb3bbl, ROT0, "bootleg", "Wonder Boy III - Monster Lair (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS )
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@ -38419,6 +38419,7 @@ shdancbl // BOOTLEG
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shdancbla // BOOTLEG
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shinobld // (c) 1987 (but bootleg)
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shinoblda //
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shinobldb //
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tetrisbl // (c) 1988 (but bootleg)
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tturfbl // (c) 1989 (Datsu bootleg)
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wb3bbl // bootleg
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