New Game Added
-----------------------------------------
Waku Waku Sonic Patrol Car [Will Medved, Ryan Holtz, The Dumping Union]
This commit is contained in:
briantro 2015-09-16 19:03:07 -05:00
parent 060e1643ac
commit 31166420d8
2 changed files with 39 additions and 1 deletions

View File

@ -5218,6 +5218,7 @@ tfrceac // (c) 1990 Sega / Technosoft
tfrceacj // (c) 1990 Sega / Technosoft
tfrceacb // bootleg
twinsqua // (c) 1991 Sega
soniccar // (c) 1991 Sega
ribbit // (c) 1991 Sega
tantr // (c) 1992 Sega
tantrkor // (c) 1992 Sega

View File

@ -25,6 +25,7 @@
1990 Thunder Force AC Sega / Technosoft 317-0172 C2
1990 Borench Sega 317-0173 C2
1991 Twin Squash Sega 317-0193 C2
1991 Waku Waku Sonic Patrol Car Sega 317-0140 C2
1992 Ribbit! Sega 317-0178 C2
1992 Puyo Puyo Sega / Compile 317-0203 C2 171-5992A
1992 Tant-R (Japan) Sega 317-0211 C2
@ -883,6 +884,30 @@ static INPUT_PORTS_START( twinsqua )
INPUT_PORTS_END
static INPUT_PORTS_START( soniccar )
PORT_INCLUDE( systemc_generic )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x03, 0x03, "Demo Sound Interval" ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, "Every 4 Minutes" )
PORT_DIPSETTING( 0x02, "Every 2 Minutes" )
PORT_DIPSETTING( 0x03, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Lighting Time" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, "Advertise & Playtime" )
PORT_DIPSETTING( 0x00, "Playtime Only" )
PORT_DIPNAME( 0x08, 0x08, "Light" ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Not Translated" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, "100-400(Not Translated)" )
PORT_DIPSETTING( 0x00, "Not Translated" )
//"SW2:6" unused
//"SW2:7" unused
//"SW2:7" unused
INPUT_PORTS_END
static INPUT_PORTS_START( ribbit )
PORT_INCLUDE( systemc_generic )
@ -1578,6 +1603,16 @@ ROM_START( twinsqua ) /* Twin Squash (c)1991 Sega */
ROM_END
ROM_START( soniccar ) /* Waku Waku Sonic Patrol Car (c)1991 Sega - 834-8401 SONIC PATCAR (EMP5032 labeled 317-0140) */
ROM_REGION( 0x200000, "maincpu", 0 )
ROM_LOAD16_BYTE( "epr-14369.ic32", 0x000000, 0x040000, CRC(2ea4c9a3) SHA1(92ee27c93bd1cbb99c88af39f5f227a8cadfb13c) )
ROM_LOAD16_BYTE( "epr-14395.ic31", 0x000001, 0x040000, CRC(39622e18) SHA1(b7093c6d86e429e9721a0e1fd781231dc4342b31) )
ROM_REGION( 0x040000, "upd", 0 )
ROM_LOAD( "epr-14394.ic4", 0x000000, 0x040000, CRC(476e30dd) SHA1(c9d381160c58b05763ea286a53c7ca6de074fda2) )
ROM_END
ROM_START( ribbit ) /* Ribbit (c)1991 Sega */
ROM_REGION( 0x200000, "maincpu", 0 )
ROM_LOAD16_BYTE( "epr-13833.ic32", 0x000000, 0x040000, CRC(5347f8ce) SHA1(b95b99536157edfbf0d74a42f64235f47dca7ee1) )
@ -2278,9 +2313,11 @@ GAME( 1990, tfrceacb, tfrceac, segac2, tfrceac, segac2_state, tfrceacb, ROT0,
GAME( 1990, borench, 0, segac2, borench, segac2_state, borench, ROT0, "Sega", "Borench (set 1)", 0 )
GAME( 1990, borencha, borench, segac2, borench, segac2_state, borench, ROT0, "Sega", "Borench (set 2)", 0 )
GAME( 1991, ribbit, 0, segac2, ribbit, segac2_state, ribbit, ROT0, "Sega", "Ribbit!", 0 )
GAME( 1991, twinsqua, 0, segac2, twinsqua, segac2_state, twinsqua, ROT0, "Sega", "Twin Squash", 0 )
GAME( 1991, ribbit, 0, segac2, ribbit, segac2_state, ribbit, ROT0, "Sega", "Ribbit!", 0 )
GAME( 1991, soniccar, 0, segac2, soniccar, segac2_state, bloxeedc, ROT0, "Sega", "Waku Waku Sonic Patrol Car", 0 )
GAME( 1992, puyo, 0, segac2, puyo, segac2_state, puyo, ROT0, "Compile / Sega", "Puyo Puyo (World)", 0 )
GAME( 1992, puyobl, puyo, segac2, puyo, segac2_state, puyo, ROT0, "bootleg", "Puyo Puyo (World, bootleg)", 0 )