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new working clone - Guardians (P0-113A PCB)
New Clone Added ------------------------------------------------------- Guardians / Denjin Makai II (P0-113A PCB) [caius, The Dumping Union]
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@ -26,7 +26,7 @@ OSC : 50.00000MHz
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-------------------------------------------------------------------------------------------
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Ordered by Board Year Game By
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-------------------------------------------------------------------------------------------
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P-FG01-1 1995 Guardians / Denjin Makai II Banpresto
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P-FG01-1 (also P0-113A) 1995 Guardians / Denjin Makai II Banpresto
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P0-113A 1994 Mobile Suit Gundam EX Revue Banpresto
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P0-121A ; 2MP1-E00 (Ss) 1996 TelePachi Fever Lion Sunsoft
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P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware
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@ -2911,11 +2911,10 @@ NOTE: There is known to exist an undumped version of Guardians on the
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U19, U20, U21 & U22 - graphics ROMS
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**********************************************************
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There is known to exist an undumped version of Guardians on the
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P0-113A PCB with P1-106-1 & P1-107-1 duaghtercards
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It's assumed the programs roms (at least) are different to cope
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with the different hardware configuration.
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program ROMs verified to match the P-FG01-1 set
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CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
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Video: Allumer X1-020 (208 Pin PQFP)
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@ -2961,7 +2960,7 @@ PCB Number: P0-113A BP49KA
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| P P | U21* ||
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+-+ C A A M M +---------------+|
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| N DSW1 L L 3 3 |
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| 1 DSW2 SW1 |
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| 1 DSW2 SW1 2 1 |
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+---------------------------------------------------------------+
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U2 is KA2 001 001 EPROM
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@ -2973,20 +2972,25 @@ U15 is socketted to receive P1-106-1 daughtercard
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U77 is socketted to receive P1-107-1 daughtercard
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CN2 - 5 Pin header
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CN1 - 10 Pin header
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PAL1 at U51 is KA-201 GAL16V8B
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PAL2 at U52 is KA-102 GAL16V8B
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* Denotes not populated.
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Notes:
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HSync: 15.19kHz
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VSync: 58.27Hz
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The daughtercards below are NOT to scale with the above main board.
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P1-107-1 (additional RAM)
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+-------------------------------+
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| LOGIC JP5 JP6 JP7|
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| 74LS32 JP5 JP6 JP7|
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| CXK58257AM-10L CXK58257AM-10L |
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| +-----------------------+ |
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| |U7 42 pin header to U77| |
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| +-----------------------+ |
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+-------------------------------+
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Unknown LOGIC chip
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JP5 - JP7 single wire connections for power
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@ -3002,15 +3006,14 @@ P1-106-1
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| +-----------------------+ |
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| | KA2-001-016 U1 | |
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| +-----------------------+ |
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|JP1 JP2 JP3 JP4 LOGIC |
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|JP1 JP2 JP3 JP4 74LS00 |
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+-------------------------------+
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Unknown LOGIC chip
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JP1 - JP4 single wire connections for power
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***************************************************************************/
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ROM_START( grdians ) /* P-FG01-1 */
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ROM_START( grdians ) /* P-FG01-1 PCB */
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ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
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ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) )
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ROM_LOAD16_BYTE( "u3.bin", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) )
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@ -3035,6 +3038,27 @@ ROM_START( grdians ) /* P-FG01-1 */
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ROM_LOAD( "u32.bin", 0x000000, 0x100000, CRC(cf0f3017) SHA1(8376d3a674f71aec72f52c72758fbc53d9feb1a1) )
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ROM_END
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ROM_START( grdiansa ) /* P0-113A PCB */
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ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
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ROM_LOAD16_BYTE( "ka2_001_001.u2", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) ) // same program code as P-FG01-1 PCB above
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ROM_LOAD16_BYTE( "ka2_001_004.u3", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) )
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ROM_LOAD16_BYTE( "ka2_001_002.u4", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) )
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ROM_LOAD16_BYTE( "ka2_001_003.u5", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) )
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ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites
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ROM_LOAD64_WORD( "ka2-001-010.u18", 0x0800000, 0x200000, CRC(b3e6e95f) SHA1(c61d3def136f4bb6c5857740b0fbea64a98dd1dc) )
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ROM_LOAD64_WORD( "ka2-001-013.u17", 0x0800002, 0x200000, CRC(9f7feb13) SHA1(0b3010faf87fb5bfe55101e5eabecec6107bf42f) )
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ROM_LOAD64_WORD( "ka2-001-007.u22", 0x0800004, 0x200000, CRC(d1035051) SHA1(0bc8871b91e777009002e340e1cef92487234271) )
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ROM_LOAD64_WORD( "ka2-001-016.u1", 0x0800006, 0x200000, CRC(99fc8efa) SHA1(eeaabb3b8d6c99a16c922a2b6ff0973935fd74bd) ) // located on P1-106-1 daughtercard
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ROM_LOAD64_WORD( "ka2-001-011.u20", 0x1000000, 0x200000, CRC(676edca6) SHA1(32bb507d000e19b004251d24c5fe61a09486cdd1) )
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ROM_LOAD64_WORD( "ka2-001-014.u19", 0x1000002, 0x200000, CRC(5465ef1b) SHA1(d1f0ff1950672444ece2fd86285a4051ea66f7bb) )
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ROM_LOAD64_WORD( "ka2-001-008.u23", 0x1000004, 0x200000, CRC(b2c94f31) SHA1(09891516806e2e79673b8b787d8e1caa51523a79) )
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ROM_LOAD64_WORD( "ka2-001-017.u2", 0x1000006, 0x200000, CRC(60ad7a2b) SHA1(a23c916959f3cfc8b1eead7a72c8312967b3acd7) ) // located on P1-106-1 daughtercard
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ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
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ROM_LOAD( "ka2-001-015.u28", 0x000000, 0x200000, CRC(fa97cc54) SHA1(d9a869e9428e5f31aee917ea7733cca1247458f2) ) // Identical halves matching parent U32.BIN
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ROM_END
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/***************************************************************************
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MS Gundam Ex Revue
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@ -3117,7 +3141,6 @@ ROM_START( gundamex )
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ROM_LOAD64_WORD( "ka-001-014.u19", 0x1000002, 0x200000, CRC(7635e026) SHA1(116a3daab14a17faca85c4a956b356aaf0fc2276) )
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ROM_LOAD64_WORD( "ka-001-008.u23", 0x1000004, 0x200000, CRC(db55a60a) SHA1(03d118c7284ca86219891c473e2a89489710ea27) )
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ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
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ROM_LOAD( "ka-001-015.u28", 0x000000, 0x200000, CRC(ada2843b) SHA1(09d06026031bc7558da511c3c0e29187ea0a0099) )
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@ -4353,34 +4376,35 @@ ROM_START( telpacfl )
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ROM_LOAD( "kc-002c.u52", 0x117, 0x117, NO_DUMP )
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ROM_END
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GAME( 1994, gundamex, 0, gundamex, gundamex, seta2_state, empty_init, ROT0, "Banpresto", "Mobile Suit Gundam EX Revue", 0 )
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GAME( 1995, grdians, 0, grdians, grdians, seta2_state, empty_init, ROT0, "Winkysoft (Banpresto license)", "Guardians / Denjin Makai II", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, mj4simai, 0, seta2, mj4simai, mj4simai_state, empty_init, ROT0, "Maboroshi Ware", "Wakakusamonogatari Mahjong Yonshimai (Japan)", MACHINE_NO_COCKTAIL )
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GAME( 1996, myangel, 0, myangel, myangel, seta2_state, empty_init, ROT0, "MOSS / Namco", "Kosodate Quiz My Angel (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, myangel2, 0, myangel2, myangel2, seta2_state, empty_init, ROT0, "MOSS / Namco", "Kosodate Quiz My Angel 2 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, telpacfl, 0, telpacfl, telpacfl, seta2_state, empty_init, ROT270, "Sunsoft", "TelePachi Fever Lion (V1.0)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, reelquak, 0, reelquak, reelquak, seta2_state, empty_init, ROT0, "<unknown>", "Reel'N Quake! (Version 1.05)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 199?, endrichs, 0, reelquak, endrichs, seta2_state, empty_init, ROT0, "E.N.Tiger", "Endless Riches (Ver 1.20)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, staraudi, 0, staraudi, staraudi, staraudi_state, empty_init, ROT0, "Namco", "Star Audition", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, seta2_state, empty_init, ROT0, "MOSS / Nihon System", "Puzzle De Bowling (Japan)", MACHINE_NO_COCKTAIL )
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GAME( 2000, penbros, 0, penbros, penbros, seta2_state, empty_init, ROT0, "Subsino", "Penguin Brothers (Japan)", MACHINE_NO_COCKTAIL )
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GAME( 2000, ablast, penbros, penbros, penbros, seta2_state, empty_init, ROT0, "Subsino", "Hong Tian Lei (A-Blast) (Japan)", MACHINE_NO_COCKTAIL ) // 轟天雷/Hōng tiān léi
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GAME( 2000, ablastb, penbros, ablastb, penbros, seta2_state, empty_init, ROT0, "bootleg", "Hong Tian Lei (A-Blast) (bootleg)", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // at least "tilemap sprite" scrolly flag differs, FPGA instead of x1-010
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GAME( 2000, namcostr, 0, namcostr, funcube, seta2_state, init_namcostr, ROT0, "Namco", "Namco Stars", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING )
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GAME( 2000, deerhunt, 0, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhunta, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhuntb, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhuntc, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhuntd, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhunte, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V1", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2001, turkhunt, 0, samshoot, turkhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2001, wschamp, 0, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2001, wschampa, wschamp, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2001, wschampb, wschamp, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2002, trophyh, 0, samshoot, trophyh, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1994, gundamex, 0, gundamex, gundamex, seta2_state, empty_init, ROT0, "Banpresto", "Mobile Suit Gundam EX Revue", 0 )
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GAME( 1995, grdians, 0, grdians, grdians, seta2_state, empty_init, ROT0, "Winkysoft (Banpresto license)", "Guardians / Denjin Makai II (P-FG01-1 PCB)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, grdiansa, grdians, grdians, grdians, seta2_state, empty_init, ROT0, "Winkysoft (Banpresto license)", "Guardians / Denjin Makai II (P0-113A PCB)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, mj4simai, 0, seta2, mj4simai, mj4simai_state, empty_init, ROT0, "Maboroshi Ware", "Wakakusamonogatari Mahjong Yonshimai (Japan)", MACHINE_NO_COCKTAIL )
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GAME( 1996, myangel, 0, myangel, myangel, seta2_state, empty_init, ROT0, "MOSS / Namco", "Kosodate Quiz My Angel (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, myangel2, 0, myangel2, myangel2, seta2_state, empty_init, ROT0, "MOSS / Namco", "Kosodate Quiz My Angel 2 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, telpacfl, 0, telpacfl, telpacfl, seta2_state, empty_init, ROT270, "Sunsoft", "TelePachi Fever Lion (V1.0)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, reelquak, 0, reelquak, reelquak, seta2_state, empty_init, ROT0, "<unknown>", "Reel'N Quake! (Version 1.05)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 199?, endrichs, 0, reelquak, endrichs, seta2_state, empty_init, ROT0, "E.N.Tiger", "Endless Riches (Ver 1.20)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, staraudi, 0, staraudi, staraudi, staraudi_state, empty_init, ROT0, "Namco", "Star Audition", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, seta2_state, empty_init, ROT0, "MOSS / Nihon System", "Puzzle De Bowling (Japan)", MACHINE_NO_COCKTAIL )
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GAME( 2000, penbros, 0, penbros, penbros, seta2_state, empty_init, ROT0, "Subsino", "Penguin Brothers (Japan)", MACHINE_NO_COCKTAIL )
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GAME( 2000, ablast, penbros, penbros, penbros, seta2_state, empty_init, ROT0, "Subsino", "Hong Tian Lei (A-Blast) (Japan)", MACHINE_NO_COCKTAIL ) // 轟天雷/Hōng tiān léi
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GAME( 2000, ablastb, penbros, ablastb, penbros, seta2_state, empty_init, ROT0, "bootleg", "Hong Tian Lei (A-Blast) (bootleg)", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // at least "tilemap sprite" scrolly flag differs, FPGA instead of x1-010
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GAME( 2000, namcostr, 0, namcostr, funcube, seta2_state, init_namcostr, ROT0, "Namco", "Namco Stars", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING )
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GAME( 2000, deerhunt, 0, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhunta, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhuntb, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhuntc, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhuntd, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhunte, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V1", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2001, turkhunt, 0, samshoot, turkhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2001, wschamp, 0, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2001, wschampa, wschamp, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2001, wschampb, wschamp, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2002, trophyh, 0, samshoot, trophyh, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2002, trophyht, trophyh, samshoot, trophyht, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.00 (location test)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, funcube, 0, funcube, funcube, funcube_state, init_funcube, ROT0, "Namco", "Funcube (v1.5)", MACHINE_NO_COCKTAIL )
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GAME( 2001, funcube2, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", MACHINE_NO_COCKTAIL )
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GAME( 2001, funcube3, 0, funcube3, funcube, funcube_state, init_funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", MACHINE_NO_COCKTAIL )
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GAME( 2001, funcube4, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", MACHINE_NO_COCKTAIL )
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GAME( 2002, funcube5, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 5 (v1.0)", MACHINE_NO_COCKTAIL )
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GAME( 2000, funcube, 0, funcube, funcube, funcube_state, init_funcube, ROT0, "Namco", "Funcube (v1.5)", MACHINE_NO_COCKTAIL )
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GAME( 2001, funcube2, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", MACHINE_NO_COCKTAIL )
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GAME( 2001, funcube3, 0, funcube3, funcube, funcube_state, init_funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", MACHINE_NO_COCKTAIL )
|
||||
GAME( 2001, funcube4, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", MACHINE_NO_COCKTAIL )
|
||||
GAME( 2002, funcube5, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 5 (v1.0)", MACHINE_NO_COCKTAIL )
|
||||
|
@ -34882,6 +34882,7 @@ funcube3 // (c) 2001 Namco
|
||||
funcube4 // (c) 2001 Namco
|
||||
funcube5 // (c) 2002 Namco
|
||||
grdians // (c) 1995 Banpresto
|
||||
grdiansa // (c) 1995 Banpresto
|
||||
gundamex // (c) 1994 Banpresto
|
||||
mj4simai // (c) 1996 Maboroshi Ware
|
||||
myangel // (c) 1996 Namco
|
||||
|
Loading…
Reference in New Issue
Block a user