diff --git a/src/devices/cpu/pps41/mm78.cpp b/src/devices/cpu/pps41/mm78.cpp index 99550886a45..5eae6f0b672 100644 --- a/src/devices/cpu/pps41/mm78.cpp +++ b/src/devices/cpu/pps41/mm78.cpp @@ -12,7 +12,7 @@ #include "pps41d.h" -DEFINE_DEVICE_TYPE(MM78, mm78_device, "mm78", "Rockwell MM78") // 2KB bytes ROM, 128 nibbles RAM +DEFINE_DEVICE_TYPE(MM78, mm78_device, "mm78", "Rockwell MM78") // 2KB ROM, 128 nibbles RAM DEFINE_DEVICE_TYPE(MM78L, mm78l_device, "mm78l", "Rockwell MM78L") // low-power DEFINE_DEVICE_TYPE(MM77, mm77_device, "mm77", "Rockwell MM77") // 1.3KB ROM, 96 nibbles RAM DEFINE_DEVICE_TYPE(MM77L, mm77l_device, "mm77l", "Rockwell MM77L") // 1.5KB ROM, low-power diff --git a/src/mame/drivers/hh_hmcs40.cpp b/src/mame/drivers/hh_hmcs40.cpp index 7bf023b2408..43fc3096735 100644 --- a/src/mame/drivers/hh_hmcs40.cpp +++ b/src/mame/drivers/hh_hmcs40.cpp @@ -113,7 +113,7 @@ TODO: games may manipulate VFD plate brightness by strobing it longer/shorter, eg. cgalaxn when a ship explodes. - bzaxxon 3D effect is difficult to simulate -- improve/redo SVGs of: bzaxxon, bpengo, bbtime +- improve/redo SVGs of: bzaxxon, bbtime ***************************************************************************/ @@ -1165,8 +1165,8 @@ ROM_START( bpengo ) ROM_LOAD( "hd38820a63", 0x0000, 0x1000, CRC(ebd6bc64) SHA1(0a322c47b9553a2739a85908ce64b9650cf93d49) ) ROM_CONTINUE( 0x1e80, 0x0100 ) - ROM_REGION( 744461, "screen", 0) - ROM_LOAD( "bpengo.svg", 0, 744461, BAD_DUMP CRC(2b9abaa5) SHA1(c70a6ac1fa757fdd3ababfe6e00573ef1410c1eb) ) + ROM_REGION( 565069, "screen", 0) + ROM_LOAD( "bpengo.svg", 0, 565069, CRC(fb25ffeb) SHA1(fb4db5120f1e35e39c7fb2da4af3aa63417efaf1) ) ROM_END