- bmc/bmcpokr.cpp: removed now unneeded flag

- dataeast/boogwing.cpp: consolidated driver into single file

- excellent/es8906.cpp: added some sound, corrected ROM mapping (title shows now)
This commit is contained in:
Ivan Vangelista 2025-04-24 19:15:04 +02:00
parent 89e19f25e2
commit 3195b9fcc1
5 changed files with 511 additions and 506 deletions

View File

@ -1615,5 +1615,5 @@ GAME( 1998, fengyunh, 0, fengyunh, fengyunh, bmcpokr_state, empty_init, R
GAME( 1998, shendeng, mjmaglmp, shendeng, shendeng, bmcpokr_state, empty_init, ROT0, "BMC", "Pili Shen Deng", MACHINE_SUPPORTS_SAVE )
GAME( 1999, bmcpokr, 0, bmcpokr, bmcpokr, bmcpokr_state, empty_init, ROT0, "BMC", "Dongfang Shenlong", MACHINE_SUPPORTS_SAVE )
GAME( 2000, mjmaglmp, 0, mjmaglmp, mjmaglmp, bmcpokr_state, empty_init, ROT0, "BMC", "Mahou no Lamp (v. JAA02)", MACHINE_SUPPORTS_SAVE )
GAME( 2006, xyddzhh, 0, xyddzhh, xyddzhh, bmcpokr_state, empty_init, ROT0, "Herb Home", "Xingyun Dou Dizhu", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2006, xyddzhh, 0, xyddzhh, xyddzhh, bmcpokr_state, empty_init, ROT0, "Herb Home", "Xingyun Dou Dizhu", MACHINE_SUPPORTS_SAVE )
GAME( 200?, dbshahb, 0, bmcpokr, xyddzhh, bmcpokr_state, empty_init, ROT0, "H.B.", "Da Bai Sha (H.B.)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )

View File

@ -1,5 +1,6 @@
// license:BSD-3-Clause
// copyright-holders:Bryan McPhail, David Haywood
// copyright-holders: Bryan McPhail, David Haywood
/*
Boogie Wings (aka The Great Ragtime Show)
Data East, 1992
@ -55,12 +56,12 @@
DECO 99 "ACE" Chip hooked up by cam900.
Todo:
TODO:
* Sprite priorities aren't verified to be 100% accurate.
(Addendum - all known issues seem to be correct - see Sprite Priority Notes below).
* There may be some kind of fullscreen palette effect (controlled by bit 3 in priority
word - used at end of each level, and on final boss).
* ACE Chip aren't fully emulated.
* ACE chip isn't fully emulated.
Sprite Priority Notes:
* On the Imperial Science Museum level at the beginning, you fly behind a wall, but your
@ -83,40 +84,424 @@
*/
#include "emu.h"
#include "boogwing.h"
#include "cpu/m68000/m68000.h"
#include "deco102.h"
#include "deco104.h"
#include "deco16ic.h"
#include "deco_ace.h"
#include "decocrpt.h"
#include "decospr.h"
#include "cpu/h6280/h6280.h"
#include "cpu/m68000/m68000.h"
#include "machine/gen_latch.h"
#include "sound/okim6295.h"
#include "sound/ymopm.h"
#include "video/bufsprite.h"
#include "screen.h"
#include "speaker.h"
uint16_t boogwing_state::ioprot_r(offs_t offset)
namespace {
class boogwing_state : public driver_device
{
public:
boogwing_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_deco104(*this, "ioprot")
, m_deco_ace(*this, "deco_ace")
, m_screen(*this, "screen")
, m_deco_tilegen(*this, "tilegen%u", 1)
, m_oki(*this, "oki%u", 1)
, m_sprgen(*this, "spritegen%u", 1)
, m_spriteram(*this, "spriteram%u", 1)
, m_pf_rowscroll(*this, "pf%u_rowscroll", 1)
, m_decrypted_opcodes(*this, "decrypted_opcodes")
{ }
void init_boogwing() ATTR_COLD;
void boogwing(machine_config &config) ATTR_COLD;
protected:
virtual void machine_reset() override ATTR_COLD;
virtual void video_start() override ATTR_COLD;
private:
required_device<cpu_device> m_maincpu;
required_device<h6280_device> m_audiocpu;
required_device<deco104_device> m_deco104;
required_device<deco_ace_device> m_deco_ace;
required_device<screen_device> m_screen;
required_device_array<deco16ic_device, 2> m_deco_tilegen;
required_device_array<okim6295_device, 2> m_oki;
required_device_array<decospr_device, 2> m_sprgen;
required_device_array<buffered_spriteram16_device, 2> m_spriteram;
required_shared_ptr_array<u16, 4> m_pf_rowscroll;
required_shared_ptr<u16> m_decrypted_opcodes;
u16 m_priority = 0U;
bitmap_ind16 m_temp_bitmap = 0;
bitmap_ind16 m_alpha_tmap_bitmap = 0;
void sound_bankswitch_w(u8 data);
void priority_w(offs_t offset, u16 data, u16 mem_mask = ~0);
u32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void mix(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
u16 ioprot_r(offs_t offset);
void ioprot_w(offs_t offset, u16 data, u16 mem_mask = ~0);
DECO16IC_BANK_CB_MEMBER(bank_callback);
DECO16IC_BANK_CB_MEMBER(bank_callback2);
void audio_map(address_map &map) ATTR_COLD;
void main_map(address_map &map) ATTR_COLD;
void decrypted_opcodes_map(address_map &map) ATTR_COLD;
};
void boogwing_state::video_start()
{
m_priority = 0;
m_sprgen[0]->alloc_sprite_bitmap();
m_sprgen[1]->alloc_sprite_bitmap();
m_screen->register_screen_bitmap(m_temp_bitmap);
m_screen->register_screen_bitmap(m_alpha_tmap_bitmap);
save_item(NAME(m_priority));
}
constexpr u32 sub_blend_r32(u32 d, u32 s, u8 level)
{
// stage 1 boss for ragtime, inverts source layer for a shadow effect,
// >> 9 instead of >> 8 is a guess
s ^= 0xffffff;
return ((((s & 0x0000ff) * level + (d & 0x0000ff) * int(256 - level)) >> 9)) |
((((s & 0x00ff00) * level + (d & 0x00ff00) * int(256 - level)) >> 9) & 0x00ff00) |
((((s & 0xff0000) * level + (d & 0xff0000) * int(256 - level)) >> 9) & 0xff0000);
}
/* Mix the 2 sprite planes with the already rendered tilemaps..
note, if we implement tilemap blending etc. too we'll probably have to mix those in here as well..
this is just a reimplementation of the old priority system used before conversion but to work with
the bitmaps. It could probably be simplified / improved greatly, along with the long-standing bugs
fixed, with manual mixing you have full control.
apparently priority is based on a PROM, that should be used if possible.
Reference video : https://www.youtube.com/watch?v=mRdIlP_erBM (Live stream)
*/
void boogwing_state::mix(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
pen_t const *const paldata = &m_deco_ace->pen(0);
u16 const priority = m_priority & 0x7;
bitmap_ind16 const *sprite_bitmap1 = &m_sprgen[0]->get_sprite_temp_bitmap();
bitmap_ind16 const *sprite_bitmap2 = &m_sprgen[1]->get_sprite_temp_bitmap();
bitmap_ind16 const *alpha_tmap_bitmap = &m_alpha_tmap_bitmap;
bitmap_ind8 const *priority_bitmap = &screen.priority();
for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
{
u16 const *srcline1 = &sprite_bitmap1->pix(y, 0);
u16 const *srcline2 = &sprite_bitmap2->pix(y, 0);
u16 const *srcline3 = &alpha_tmap_bitmap->pix(y, 0);
u16 const *tmapline = &m_temp_bitmap.pix(y, 0);
u8 const *srcpriline = &priority_bitmap->pix(y, 0);
u32 *dstline = &bitmap.pix(y, 0);
for (int x = cliprect.left(); x <= cliprect.right(); x++)
{
u16 const pix1 = srcline1[x];
u16 const pix2 = srcline2[x];
u16 const pix3 = srcline3[x];
u16 const tmappix = tmapline[x];
/* Here we have
pix1 - raw pixel / colour / priority data from first 1st chip
pix2 - raw pixel / colour / priority data from first 2nd chip
pix3 - raw pixel data from alpha blended tilemap
*/
int pri1, pri2, pri3 = 0;
int spri1, spri2;
int alpha2 = m_deco_ace->get_alpha((pix2 >> 4) & 0xf);
int const alpha3 = m_deco_ace->get_alpha(0x1f);
// pix1 sprite vs pix2 sprite
switch (priority)
{
// TODO - check only in pri mode 0/2??
case 0x00:
{
if ((pix1 & 0x600) == 0x600)
spri1 = 2;
else if ((pix1 & 0x600) == 0x400)
spri1 = 8;
else
spri1 = 32;
}
break;
default:
{
if (pix1 & 0x400)
spri1 = 8;
else
spri1 = 32;
}
break;
}
// pix1 sprite vs playfield
switch (priority)
{
case 0x01:
{
if ((pix1 & 0x600))
pri1 = 16;
else
pri1 = 64;
}
break;
case 0x00:
{
if ((pix1 & 0x400) == 0x400)
pri1 = 16;
else
pri1 = 64;
}
break;
default:
{
if ((pix1 & 0x600) == 0x600)
pri1 = 4;
else if ((pix1 & 0x600) == 0x400)
pri1 = 16;
else
pri1 = 64;
}
break;
}
// pix2 sprite vs pix1 sprite
if ((pix2 & 0x600) == 0x600)
spri2 = 4;
else if ((pix2 & 0x600))
spri2 = 16;
else
spri2 = 64;
// Transparency
if (pix2 & 0x100)
{
if (pix2 & 0x800) // Use LUT, ex : Explosions
alpha2 = (pix2 & 8) ? 0xff : m_deco_ace->get_alpha(0x14 + ((pix2 - 1) & 0x7));
else
alpha2 = m_deco_ace->get_alpha(0x10 + ((pix2 & 0x80) >> 7));
}
else if (pix2 & 0x800)
alpha2 = m_deco_ace->get_alpha(0x12 + ((pix2 & 0x80) >> 7));
// pix2 sprite vs playfield
switch (priority)
{
case 0x02:
// Sprite vs playfield
if ((pix2 & 0x600) == 0x600)
pri2 = 4;
else if ((pix2 & 0x600) == 0x400)
pri2 = 16;
else
pri2 = 64;
break;
case 0x03:
pri3 = 32;
[[fallthrough]];
default:
if ((pix2 & 0x400) == 0x400)
pri2 = 16;
else
pri2 = 64;
break;
}
u8 bgpri = srcpriline[x];
/* once we get here we have
pri1 - 4/16/64 (sprite chip 1 pixel priority relative to bg)
pri2 - 4/16/64 (sprite chip 2 pixel priority relative to bg)
spri1 - 2/8/32 (priority of sprite chip 1 relative to other sprite chip)
spri2 - 4/16/64 (priority of sprite chip 2 relative to other sprite chip)
alpha2 - 0x80/0xff alpha level of sprite chip 2 pixels (0x80 if enabled, 0xff if not)
alpha3 - alpha level of alpha-blended playfield pixels
bgpri - 0 / 8 / 32 (from drawing tilemaps earlier, to compare above pri1/pri2 priorities against)
pix1 - same as before (ready to extract just colour data from)
pix2 - same as before ^^
*/
const u16 calculated_coloffs = (m_priority & 8) ? 0x800 : 0;
int drawnpixe1 = 0;
if (pix1 & 0xf)
{
if (pri1 > bgpri)
{
dstline[x] = paldata[calculated_coloffs | ((pix1 & 0x1ff) + 0x500)];
drawnpixe1 |= 1;
}
}
if (pix2 & 0xf)
{
if ((drawnpixe1 == 0) && (tmappix != 0xffff))
dstline[x] = paldata[calculated_coloffs | tmappix];
if (pri2 > bgpri)
{
if ((!drawnpixe1) || (spri2 > spri1))
{
if (alpha2 >= 0xff)
{
dstline[x] = paldata[calculated_coloffs | ((pix2 & 0xff) + 0x700)];
}
else
{
u32 base = dstline[x];
dstline[x] = alpha_blend_r32(base, paldata[calculated_coloffs | ((pix2 & 0xff) + 0x700)], alpha2);
}
drawnpixe1 |= 2;
}
}
}
if ((drawnpixe1 == 0) && (tmappix != 0xffff))
dstline[x] = paldata[tmappix];
// alpha blended tilemap handling
if (pix3 & 0xf)
{
// TODO : sprite vs playfield priority, actual behavior of shadowing
if (priority == 0x3)
{
bool const bg2_drawed = (bgpri == 8) && (!drawnpixe1);
bool const sprite1_drawed = (drawnpixe1 & 1) && (pri1 <= pri3);
bool const sprite2_drawed = (drawnpixe1 & 2) && (pri2 <= pri3);
if ((bg2_drawed) || ((sprite1_drawed && (~drawnpixe1 & 2)) || (sprite2_drawed && (~drawnpixe1 & 1)) || (sprite1_drawed && sprite2_drawed)))
{
if (((pix2 & 0x900) != 0x900) || ((spri2 <= spri1) && sprite1_drawed))
{
// TODO: make it functional, check out modes 0x21 and 0x1000.
dstline[x] = (m_deco_ace->get_aceram(0x1f) == 0x22) ?
sub_blend_r32(dstline[x], paldata[((drawnpixe1 & 3) ? calculated_coloffs : 0) | pix3], alpha3) :
alpha_blend_r32(dstline[x], paldata[((drawnpixe1 & 3) ? calculated_coloffs : 0) | pix3], alpha3);
}
}
}
}
}
}
}
u32 boogwing_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
u16 const flip = m_deco_tilegen[0]->pf_control_r(0);
u16 const priority = m_priority;
// sprites are flipped relative to tilemaps
flip_screen_set(BIT(flip, 7));
m_sprgen[0]->set_flip_screen(!BIT(flip, 7));
m_sprgen[1]->set_flip_screen(!BIT(flip, 7));
// Draw sprite planes to bitmaps for later mixing
m_sprgen[1]->draw_sprites(bitmap, cliprect, m_spriteram[1]->buffer(), 0x400);
m_sprgen[0]->draw_sprites(bitmap, cliprect, m_spriteram[0]->buffer(), 0x400);
m_deco_tilegen[0]->pf_update(m_pf_rowscroll[0], m_pf_rowscroll[1]);
m_deco_tilegen[1]->pf_update(m_pf_rowscroll[2], m_pf_rowscroll[3]);
// Draw playfields
bitmap.fill(m_deco_ace->pen(0x400), cliprect); // pen not confirmed
m_temp_bitmap.fill(0xffff, cliprect);
screen.priority().fill(0);
// bit&0x8 is definitely some kind of palette effect
// bit&0x4 combines playfields
if ((priority & 0x7) == 0x5)
{
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[1]->tilemap_12_combine_draw(screen, m_temp_bitmap, cliprect, 0, 32);
}
else if ((priority & 0x7) == 0x4)
{
m_deco_tilegen[1]->tilemap_12_combine_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, 0, 32);
}
else if ((priority & 0x7) == 0x1 || (priority & 0x7) == 0x2)
{
m_deco_tilegen[1]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, 0, 8);
m_deco_tilegen[1]->tilemap_1_draw(screen, m_temp_bitmap, cliprect, 0, 32);
}
else if ((priority & 0x7) == 0x3)
{
m_deco_tilegen[1]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, 0, 8);
// This mode uses playfield 3 to shadow sprites & playfield 2 (instead of
// regular alpha-blending, the destination is inverted). Not yet implemented.
m_alpha_tmap_bitmap.fill(0, cliprect);
m_deco_tilegen[1]->tilemap_1_draw(screen, m_alpha_tmap_bitmap, cliprect, 0, 0); // 32
}
else
{
m_deco_tilegen[1]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[1]->tilemap_1_draw(screen, m_temp_bitmap, cliprect, 0, 8);
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, 0, 32);
}
mix(screen,bitmap,cliprect);
m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
u16 boogwing_state::ioprot_r(offs_t offset)
{
int const real_address = 0 + (offset * 2);
int const deco146_addr = bitswap<32>(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff;
uint8_t cs = 0;
uint16_t const data = m_deco104->read_data( deco146_addr, cs );
u8 cs = 0;
u16 const data = m_deco104->read_data(deco146_addr, cs);
return data;
}
void boogwing_state::ioprot_w(offs_t offset, uint16_t data, uint16_t mem_mask)
void boogwing_state::ioprot_w(offs_t offset, u16 data, u16 mem_mask)
{
int const real_address = 0 + (offset * 2);
int const deco146_addr = bitswap<32>(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff;
uint8_t cs = 0;
m_deco104->write_data( deco146_addr, data, mem_mask, cs );
u8 cs = 0;
m_deco104->write_data(deco146_addr, data, mem_mask, cs);
}
void boogwing_state::priority_w(offs_t offset, uint16_t data, uint16_t mem_mask)
void boogwing_state::priority_w(offs_t offset, u16 data, u16 mem_mask)
{
COMBINE_DATA(&m_priority);
}
void boogwing_state::boogwing_map(address_map &map)
void boogwing_state::main_map(address_map &map)
{
map(0x000000, 0x0fffff).rom();
map(0x200000, 0x20ffff).ram();
@ -132,19 +517,19 @@ void boogwing_state::boogwing_map(address_map &map)
// map(0x24e6c0, 0x24e6c1).portr("DSW");
// map(0x24e138, 0x24e139).portr("SYSTEM");
// map(0x24e344, 0x24e345).portr("INPUTS");
map(0x24e000, 0x24efff).rw(FUNC(boogwing_state::ioprot_r), FUNC(boogwing_state::ioprot_w)).share("prot16ram"); /* Protection device */
map(0x24e000, 0x24efff).rw(FUNC(boogwing_state::ioprot_r), FUNC(boogwing_state::ioprot_w)).share("prot16ram"); // Protection device
map(0x260000, 0x26000f).w(m_deco_tilegen[0], FUNC(deco16ic_device::pf_control_w));
map(0x264000, 0x265fff).rw(m_deco_tilegen[0], FUNC(deco16ic_device::pf1_data_r), FUNC(deco16ic_device::pf1_data_w));
map(0x266000, 0x267fff).rw(m_deco_tilegen[0], FUNC(deco16ic_device::pf2_data_r), FUNC(deco16ic_device::pf2_data_w));
map(0x268000, 0x268fff).ram().share("pf1_rowscroll");
map(0x26a000, 0x26afff).ram().share("pf2_rowscroll");
map(0x268000, 0x268fff).ram().share(m_pf_rowscroll[0]);
map(0x26a000, 0x26afff).ram().share(m_pf_rowscroll[1]);
map(0x270000, 0x27000f).w(m_deco_tilegen[1], FUNC(deco16ic_device::pf_control_w));
map(0x274000, 0x275fff).ram().w(m_deco_tilegen[1], FUNC(deco16ic_device::pf1_data_w));
map(0x276000, 0x277fff).ram().w(m_deco_tilegen[1], FUNC(deco16ic_device::pf2_data_w));
map(0x278000, 0x278fff).ram().share("pf3_rowscroll");
map(0x27a000, 0x27afff).ram().share("pf4_rowscroll");
map(0x278000, 0x278fff).ram().share(m_pf_rowscroll[2]);
map(0x27a000, 0x27afff).ram().share(m_pf_rowscroll[3]);
map(0x280000, 0x28000f).noprw(); // ?
map(0x282000, 0x282001).noprw(); // Palette setup?
@ -156,7 +541,7 @@ void boogwing_state::boogwing_map(address_map &map)
void boogwing_state::decrypted_opcodes_map(address_map &map)
{
map(0x000000, 0x0fffff).rom().share("decrypted_opcodes");
map(0x000000, 0x0fffff).rom().share(m_decrypted_opcodes);
}
void boogwing_state::audio_map(address_map &map)
@ -218,10 +603,10 @@ static INPUT_PORTS_START( boogwing )
PORT_DIPNAME( 0x1000, 0x1000, "Coin Slots" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x1000, "Common" )
PORT_DIPSETTING( 0x0000, "Individual" )
PORT_DIPNAME( 0x2000, 0x2000, "Stage Reset" ) PORT_DIPLOCATION("SW2:6") /* At loss of life */
PORT_DIPNAME( 0x2000, 0x2000, "Stage Reset" ) PORT_DIPLOCATION("SW2:6") // At loss of life
PORT_DIPSETTING( 0x2000, "Point of Termination" )
PORT_DIPSETTING( 0x0000, "Beginning of Stage" )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") /* Manual shows as OFF and states "Don't Change" */
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") // Manual shows as OFF and states "Don't Change"
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
@ -284,17 +669,17 @@ static const gfx_layout tile_16x16_layout =
static GFXDECODE_START( gfx_boogwing )
GFXDECODE_ENTRY( "tiles1", 0, tile_8x8_layout, 0x800, 16 ) /* Tiles (8x8) */
GFXDECODE_ENTRY( "tiles2", 0, tile_16x16_layout_5bpp, 0x100, 16 ) /* Tiles (16x16) */
GFXDECODE_ENTRY( "tiles3", 0, tile_16x16_layout, 0x300, 32 ) /* Tiles (16x16) */
GFXDECODE_ENTRY( "tiles1", 0, tile_8x8_layout, 0x800, 16 )
GFXDECODE_ENTRY( "tiles2", 0, tile_16x16_layout_5bpp, 0x100, 16 )
GFXDECODE_ENTRY( "tiles3", 0, tile_16x16_layout, 0x300, 32 )
GFXDECODE_END
static GFXDECODE_START( gfx_boogwing_spr1 )
GFXDECODE_ENTRY( "sprites1", 0, tile_16x16_layout, 0x500, 32 ) /* Sprites (16x16) */
GFXDECODE_ENTRY( "sprites1", 0, tile_16x16_layout, 0x500, 32 )
GFXDECODE_END
static GFXDECODE_START( gfx_boogwing_spr2 )
GFXDECODE_ENTRY( "sprites2", 0, tile_16x16_layout, 0x700, 16 ) /* Sprites (16x16) */
GFXDECODE_ENTRY( "sprites2", 0, tile_16x16_layout, 0x700, 16 )
GFXDECODE_END
/**********************************************************************************/
@ -304,7 +689,7 @@ void boogwing_state::machine_reset()
m_priority = 0;
}
void boogwing_state::sound_bankswitch_w(uint8_t data)
void boogwing_state::sound_bankswitch_w(u8 data)
{
m_oki[1]->set_rom_bank((data & 2) >> 1);
m_oki[0]->set_rom_bank(data & 1);
@ -330,21 +715,21 @@ void boogwing_state::boogwing(machine_config &config)
constexpr XTAL MAIN_XTAL = XTAL(28'000'000);
constexpr XTAL SOUND_XTAL = XTAL(32'220'000);
/* basic machine hardware */
M68000(config, m_maincpu, MAIN_XTAL/2); /* DE102 */
m_maincpu->set_addrmap(AS_PROGRAM, &boogwing_state::boogwing_map);
// basic machine hardware
M68000(config, m_maincpu, MAIN_XTAL / 2); // DE102
m_maincpu->set_addrmap(AS_PROGRAM, &boogwing_state::main_map);
m_maincpu->set_addrmap(AS_OPCODES, &boogwing_state::decrypted_opcodes_map);
m_maincpu->set_vblank_int("screen", FUNC(boogwing_state::irq6_line_hold));
H6280(config, m_audiocpu, SOUND_XTAL/4);
H6280(config, m_audiocpu, SOUND_XTAL / 4);
m_audiocpu->set_addrmap(AS_PROGRAM, &boogwing_state::audio_map);
m_audiocpu->add_route(ALL_OUTPUTS, "lspeaker", 0); // internal sound unused
m_audiocpu->add_route(ALL_OUTPUTS, "rspeaker", 0);
/* video hardware */
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw(MAIN_XTAL / 4, 442, 0, 320, 274, 8, 248); // same as robocop2(cninja.cpp)? verify this from real pcb.
m_screen->set_screen_update(FUNC(boogwing_state::screen_update_boogwing));
m_screen->set_raw(MAIN_XTAL / 4, 442, 0, 320, 274, 8, 248); // same as robocop2(cninja.cpp)? verify this from real PCB.
m_screen->set_screen_update(FUNC(boogwing_state::screen_update));
GFXDECODE(config, "gfxdecode", m_deco_ace, gfx_boogwing);
@ -390,29 +775,29 @@ void boogwing_state::boogwing(machine_config &config)
m_deco104->set_interface_scramble_reverse();
m_deco104->set_use_magic_read_address_xor(true);
/* sound hardware */
// sound hardware
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
ym2151_device &ymsnd(YM2151(config, "ymsnd", SOUND_XTAL/9));
ymsnd.irq_handler().set_inputline(m_audiocpu, 1); /* IRQ2 */
ym2151_device &ymsnd(YM2151(config, "ymsnd", SOUND_XTAL / 9));
ymsnd.irq_handler().set_inputline(m_audiocpu, 1); // IRQ2
ymsnd.port_write_handler().set(FUNC(boogwing_state::sound_bankswitch_w));
ymsnd.add_route(0, "lspeaker", 0.32);
ymsnd.add_route(1, "rspeaker", 0.32);
OKIM6295(config, m_oki[0], SOUND_XTAL/32, okim6295_device::PIN7_HIGH);
OKIM6295(config, m_oki[0], SOUND_XTAL / 32, okim6295_device::PIN7_HIGH);
m_oki[0]->add_route(ALL_OUTPUTS, "lspeaker", 0.56);
m_oki[0]->add_route(ALL_OUTPUTS, "rspeaker", 0.56);
OKIM6295(config, m_oki[1], SOUND_XTAL/16, okim6295_device::PIN7_HIGH);
OKIM6295(config, m_oki[1], SOUND_XTAL / 16, okim6295_device::PIN7_HIGH);
m_oki[1]->add_route(ALL_OUTPUTS, "lspeaker", 0.12);
m_oki[1]->add_route(ALL_OUTPUTS, "rspeaker", 0.12);
}
/**********************************************************************************/
ROM_START( boogwing ) /* VER 1.5 EUR 92.12.07 */
ROM_REGION( 0x100000, "maincpu", 0 ) /* DE102 code (encrypted) */
ROM_START( boogwing ) // VER 1.5 EUR 92.12.07
ROM_REGION( 0x100000, "maincpu", 0 ) // DE102 code (encrypted)
ROM_LOAD16_BYTE( "kn_00-2.2b", 0x000000, 0x040000, CRC(e38892b9) SHA1(49b5637965a43e0378e1258c5f0a780926f1f283) )
ROM_LOAD16_BYTE( "kn_02-2.2e", 0x000001, 0x040000, CRC(8426efef) SHA1(2ea33cbd58b638053d75668a484648dbf67dabb8) )
ROM_LOAD16_BYTE( "kn_01-2.4b", 0x080000, 0x040000, CRC(3ad4b54c) SHA1(5141001768266995078407851b445378b21453de) )
@ -421,86 +806,86 @@ ROM_START( boogwing ) /* VER 1.5 EUR 92.12.07 */
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "km06.18p", 0x00000, 0x10000, CRC(3e8bc4e1) SHA1(7e4c357afefa47b8f101727e06485eb9ebae635d) )
ROM_REGION( 0x20000, "tiles1", 0 ) /* Tiles 1 */
ROM_REGION( 0x20000, "tiles1", 0 )
ROM_LOAD16_BYTE( "km05.9e", 0x00000, 0x010000, CRC(d10aef95) SHA1(a611a35ab312caee19c31da079c647679d31673d) )
ROM_LOAD16_BYTE( "km04.8e", 0x00001, 0x010000, CRC(329323a8) SHA1(e2ec7b059301c0a2e052dfc683e044c808ad9b33) )
ROM_REGION( 0x300000, "tiles2", 0 ) /* Tiles 2 */
ROM_REGION( 0x300000, "tiles2", 0 )
ROM_LOAD( "mbd-01.9b", 0x000000, 0x100000, CRC(d7de4f4b) SHA1(4747f8795e277ed8106667b6f68e1176d95db684) )
ROM_LOAD( "mbd-00.8b", 0x100000, 0x100000, CRC(adb20ba9) SHA1(2ffa1dd19a438a4d2f5743b1050a8037183a3e7d) )
/* 0x100000 bytes expanded from mbd-02.10e copied here later */
// 0x100000 bytes expanded from mbd-02.10e copied here later
ROM_REGION( 0x200000, "tiles3", 0 ) /* Tiles 3 */
ROM_REGION( 0x200000, "tiles3", 0 )
ROM_LOAD( "mbd-03.13b", 0x000000, 0x100000, CRC(cf798f2c) SHA1(f484a22679d6a4d4b0dcac820de3f1a37cbc478f) )
ROM_LOAD( "mbd-04.14b", 0x100000, 0x100000, CRC(d9764d0b) SHA1(74d6f09d65d073606a6e10556cedf740aa50ff08) )
ROM_REGION( 0x400000, "sprites1", 0 ) /* Sprites 1 */
ROM_REGION( 0x400000, "sprites1", 0 )
ROM_LOAD( "mbd-05.16b", 0x200000, 0x200000, CRC(1768c66a) SHA1(06bf3bb187c65db9dcce959a43a7231e2ac45c17) )
ROM_LOAD( "mbd-06.17b", 0x000000, 0x200000, CRC(7750847a) SHA1(358266ed68a9816094e7aab0905d958284c8ce98) )
ROM_REGION( 0x400000, "sprites2", 0 ) /* Sprites 2 */
ROM_REGION( 0x400000, "sprites2", 0 )
ROM_LOAD( "mbd-07.18b", 0x200000, 0x200000, CRC(241faac1) SHA1(588be0cf2647c1d185a99c987a5a20ab7ad8dea8) )
ROM_LOAD( "mbd-08.19b", 0x000000, 0x200000, CRC(f13b1e56) SHA1(f8f5e8c4e6c159f076d4e6505bd901ade5c6a0ca) )
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) /* 1bpp graphics */
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) // 1bpp graphics
ROM_LOAD16_BYTE( "mbd-02.10e", 0x000000, 0x080000, CRC(b25aa721) SHA1(efe800759080bd1dac2da93bd79062a48c5da2b2) )
ROM_REGION( 0x80000, "oki1", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki1", 0 )
ROM_LOAD( "mbd-10.17p", 0x000000, 0x080000, CRC(f159f76a) SHA1(0b1ea69fecdd151e2b1fa96a21eade492499691d) )
ROM_REGION( 0x80000, "oki2", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki2", 0 )
ROM_LOAD( "mbd-09.16p", 0x000000, 0x080000, CRC(f44f2f87) SHA1(d941520bdfc9e6d88c45462bc1f697c18f33498e) )
ROM_REGION( 0x000400, "proms", 0 ) /* Priority (not used) */
ROM_REGION( 0x000400, "proms", 0 ) // Priority (not used)
ROM_LOAD( "kj-00.15n", 0x000000, 0x00400, CRC(add4d50b) SHA1(080e5a8192a146d5141aef5c8d9996ddf8cd3ab4) )
ROM_END
ROM_START( boogwingu ) /* VER 1.7 USA 92.12.14 */
ROM_REGION( 0x100000, "maincpu", 0 ) /* DE102 code (encrypted) */
ROM_START( boogwingu ) // VER 1.7 USA 92.12.14
ROM_REGION( 0x100000, "maincpu", 0 ) // DE102 code (encrypted)
ROM_LOAD16_BYTE( "kl_00.2b", 0x000000, 0x040000, CRC(4dc14798) SHA1(f991edf8e308087ed7222b3b4e3bc959980f8f66) )
ROM_LOAD16_BYTE( "kl_02.2e", 0x000001, 0x040000, CRC(3bb3b0a0) SHA1(ba892ea52b6bb8d110050efdaa5effd8447c1b2a) )
ROM_LOAD16_BYTE( "kl_01.4b", 0x080000, 0x040000, CRC(d109ba13) SHA1(93fcda71e260ba94141e2d4d6b248f2cb8530b61) )
ROM_LOAD16_BYTE( "kl_03.4e", 0x080001, 0x040000, CRC(fef2a176) SHA1(b0505466237fe17b6aaa7eea47e309cd679208d1) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "kl06.18p", 0x00000, 0x10000, CRC(3e8bc4e1) SHA1(7e4c357afefa47b8f101727e06485eb9ebae635d) ) /* same as other sets but labeled KL */
ROM_LOAD( "kl06.18p", 0x00000, 0x10000, CRC(3e8bc4e1) SHA1(7e4c357afefa47b8f101727e06485eb9ebae635d) ) // same as other sets but labeled KL
ROM_REGION( 0x20000, "tiles1", 0 ) /* Tiles 1 */
ROM_LOAD16_BYTE( "kl05.9e", 0x00000, 0x010000, CRC(d10aef95) SHA1(a611a35ab312caee19c31da079c647679d31673d) ) /* same as other sets but labeled KL */
ROM_LOAD16_BYTE( "kl04.8e", 0x00001, 0x010000, CRC(329323a8) SHA1(e2ec7b059301c0a2e052dfc683e044c808ad9b33) ) /* same as other sets but labeled KL */
ROM_REGION( 0x20000, "tiles1", 0 )
ROM_LOAD16_BYTE( "kl05.9e", 0x00000, 0x010000, CRC(d10aef95) SHA1(a611a35ab312caee19c31da079c647679d31673d) ) // same as other sets but labeled KL
ROM_LOAD16_BYTE( "kl04.8e", 0x00001, 0x010000, CRC(329323a8) SHA1(e2ec7b059301c0a2e052dfc683e044c808ad9b33) ) // same as other sets but labeled KL
ROM_REGION( 0x300000, "tiles2", 0 ) /* Tiles 2 */
ROM_REGION( 0x300000, "tiles2", 0 )
ROM_LOAD( "mbd-01.9b", 0x000000, 0x100000, CRC(d7de4f4b) SHA1(4747f8795e277ed8106667b6f68e1176d95db684) )
ROM_LOAD( "mbd-00.8b", 0x100000, 0x100000, CRC(adb20ba9) SHA1(2ffa1dd19a438a4d2f5743b1050a8037183a3e7d) )
/* 0x100000 bytes expanded from mbd-02.10e copied here later */
// 0x100000 bytes expanded from mbd-02.10e copied here later
ROM_REGION( 0x200000, "tiles3", 0 ) /* Tiles 3 */
ROM_REGION( 0x200000, "tiles3", 0 )
ROM_LOAD( "mbd-03.13b", 0x000000, 0x100000, CRC(cf798f2c) SHA1(f484a22679d6a4d4b0dcac820de3f1a37cbc478f) )
ROM_LOAD( "mbd-04.14b", 0x100000, 0x100000, CRC(d9764d0b) SHA1(74d6f09d65d073606a6e10556cedf740aa50ff08) )
ROM_REGION( 0x400000, "sprites1", 0 ) /* Sprites 1 */
ROM_REGION( 0x400000, "sprites1", 0 )
ROM_LOAD( "mbd-05.16b", 0x200000, 0x200000, CRC(1768c66a) SHA1(06bf3bb187c65db9dcce959a43a7231e2ac45c17) )
ROM_LOAD( "mbd-06.17b", 0x000000, 0x200000, CRC(7750847a) SHA1(358266ed68a9816094e7aab0905d958284c8ce98) )
ROM_REGION( 0x400000, "sprites2", 0 ) /* Sprites 2 */
ROM_REGION( 0x400000, "sprites2", 0 )
ROM_LOAD( "mbd-07.18b", 0x200000, 0x200000, CRC(241faac1) SHA1(588be0cf2647c1d185a99c987a5a20ab7ad8dea8) )
ROM_LOAD( "mbd-08.19b", 0x000000, 0x200000, CRC(f13b1e56) SHA1(f8f5e8c4e6c159f076d4e6505bd901ade5c6a0ca) )
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) /* 1bpp graphics */
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) // 1bpp graphics
ROM_LOAD16_BYTE( "mbd-02.10e", 0x000000, 0x080000, CRC(b25aa721) SHA1(efe800759080bd1dac2da93bd79062a48c5da2b2) )
ROM_REGION( 0x80000, "oki1", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki1", 0 )
ROM_LOAD( "mbd-10.17p", 0x000000, 0x080000, CRC(f159f76a) SHA1(0b1ea69fecdd151e2b1fa96a21eade492499691d) )
ROM_REGION( 0x80000, "oki2", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki2", 0 )
ROM_LOAD( "mbd-09.16p", 0x000000, 0x080000, CRC(f44f2f87) SHA1(d941520bdfc9e6d88c45462bc1f697c18f33498e) )
ROM_REGION( 0x000400, "proms", 0 ) /* Priority (not used) */
ROM_REGION( 0x000400, "proms", 0 ) // Priority (not used)
ROM_LOAD( "kj-00.15n", 0x000000, 0x00400, CRC(add4d50b) SHA1(080e5a8192a146d5141aef5c8d9996ddf8cd3ab4) )
ROM_END
ROM_START( boogwinga ) /* VER 1.5 ASA 92.12.07 */
ROM_REGION( 0x100000, "maincpu", 0 ) /* DE102 code (encrypted) */
ROM_START( boogwinga ) // VER 1.5 ASA 92.12.07
ROM_REGION( 0x100000, "maincpu", 0 ) // DE102 code (encrypted)
ROM_LOAD16_BYTE( "km_00-2.2b", 0x000000, 0x040000, CRC(71ab71c6) SHA1(00bfd71dd9ae5f12c574ab0ecc07d85898930c4b) )
ROM_LOAD16_BYTE( "km_02-2.2e", 0x000001, 0x040000, CRC(e90f07f9) SHA1(1e8bd3983ed875f4752cbf2ab1c7e748d3df019c) )
ROM_LOAD16_BYTE( "km_01-2.4b", 0x080000, 0x040000, CRC(7fdce2d3) SHA1(5ce9b8ac26700f1c3bfb3ce4845f890b81241823) )
@ -509,42 +894,42 @@ ROM_START( boogwinga ) /* VER 1.5 ASA 92.12.07 */
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "km06.18p", 0x00000, 0x10000, CRC(3e8bc4e1) SHA1(7e4c357afefa47b8f101727e06485eb9ebae635d) )
ROM_REGION( 0x20000, "tiles1", 0 ) /* Tiles 1 */
ROM_REGION( 0x20000, "tiles1", 0 )
ROM_LOAD16_BYTE( "km05.9e", 0x00000, 0x010000, CRC(d10aef95) SHA1(a611a35ab312caee19c31da079c647679d31673d) )
ROM_LOAD16_BYTE( "km04.8e", 0x00001, 0x010000, CRC(329323a8) SHA1(e2ec7b059301c0a2e052dfc683e044c808ad9b33) )
ROM_REGION( 0x300000, "tiles2", 0 ) /* Tiles 2 */
ROM_REGION( 0x300000, "tiles2", 0 )
ROM_LOAD( "mbd-01.9b", 0x000000, 0x100000, CRC(d7de4f4b) SHA1(4747f8795e277ed8106667b6f68e1176d95db684) )
ROM_LOAD( "mbd-00.8b", 0x100000, 0x100000, CRC(adb20ba9) SHA1(2ffa1dd19a438a4d2f5743b1050a8037183a3e7d) )
/* 0x100000 bytes expanded from mbd-02.10e copied here later */
// 0x100000 bytes expanded from mbd-02.10e copied here later
ROM_REGION( 0x200000, "tiles3", 0 ) /* Tiles 3 */
ROM_REGION( 0x200000, "tiles3", 0 )
ROM_LOAD( "mbd-03.13b", 0x000000, 0x100000, CRC(cf798f2c) SHA1(f484a22679d6a4d4b0dcac820de3f1a37cbc478f) )
ROM_LOAD( "mbd-04.14b", 0x100000, 0x100000, CRC(d9764d0b) SHA1(74d6f09d65d073606a6e10556cedf740aa50ff08) )
ROM_REGION( 0x400000, "sprites1", 0 ) /* Sprites 1 */
ROM_REGION( 0x400000, "sprites1", 0 )
ROM_LOAD( "mbd-05.16b", 0x200000, 0x200000, CRC(1768c66a) SHA1(06bf3bb187c65db9dcce959a43a7231e2ac45c17) )
ROM_LOAD( "mbd-06.17b", 0x000000, 0x200000, CRC(7750847a) SHA1(358266ed68a9816094e7aab0905d958284c8ce98) )
ROM_REGION( 0x400000, "sprites2", 0 ) /* Sprites 2 */
ROM_REGION( 0x400000, "sprites2", 0 )
ROM_LOAD( "mbd-07.18b", 0x200000, 0x200000, CRC(241faac1) SHA1(588be0cf2647c1d185a99c987a5a20ab7ad8dea8) )
ROM_LOAD( "mbd-08.19b", 0x000000, 0x200000, CRC(f13b1e56) SHA1(f8f5e8c4e6c159f076d4e6505bd901ade5c6a0ca) )
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) /* 1bpp graphics */
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) // 1bpp graphics
ROM_LOAD16_BYTE( "mbd-02.10e", 0x000000, 0x080000, CRC(b25aa721) SHA1(efe800759080bd1dac2da93bd79062a48c5da2b2) )
ROM_REGION( 0x80000, "oki1", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki1", 0 )
ROM_LOAD( "mbd-10.17p", 0x000000, 0x080000, CRC(f159f76a) SHA1(0b1ea69fecdd151e2b1fa96a21eade492499691d) )
ROM_REGION( 0x80000, "oki2", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki2", 0 )
ROM_LOAD( "mbd-09.16p", 0x000000, 0x080000, CRC(f44f2f87) SHA1(d941520bdfc9e6d88c45462bc1f697c18f33498e) )
ROM_REGION( 0x000400, "proms", 0 ) /* Priority (not used) */
ROM_REGION( 0x000400, "proms", 0 ) // Priority (not used)
ROM_LOAD( "kj-00.15n", 0x000000, 0x00400, CRC(add4d50b) SHA1(080e5a8192a146d5141aef5c8d9996ddf8cd3ab4) )
ROM_END
ROM_START( ragtime ) /* VER 1.5 JPN 92.12.07 */
ROM_REGION( 0x100000, "maincpu", 0 ) /* DE102 code (encrypted) */
ROM_START( ragtime ) // VER 1.5 JPN 92.12.07
ROM_REGION( 0x100000, "maincpu", 0 ) // DE102 code (encrypted)
ROM_LOAD16_BYTE( "kh_00-2.2b", 0x000000, 0x040000, CRC(553e179f) SHA1(ab156d9eca4a74084da944989529fd8f5a147dfc) )
ROM_LOAD16_BYTE( "kh_02-2.2e", 0x000001, 0x040000, CRC(6c759ec0) SHA1(f503d225c31543a7cd975fc599811a31ff729251) )
ROM_LOAD16_BYTE( "kh_01-2.4b", 0x080000, 0x040000, CRC(12dfee70) SHA1(a7c8fd118f589ef13bcb43a6aa446ff81015f5b3) )
@ -553,42 +938,42 @@ ROM_START( ragtime ) /* VER 1.5 JPN 92.12.07 */
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "km06.18p", 0x00000, 0x10000, CRC(3e8bc4e1) SHA1(7e4c357afefa47b8f101727e06485eb9ebae635d) )
ROM_REGION( 0x20000, "tiles1", 0 ) /* Tiles 1 */
ROM_REGION( 0x20000, "tiles1", 0 )
ROM_LOAD16_BYTE( "km05.9e", 0x00000, 0x010000, CRC(d10aef95) SHA1(a611a35ab312caee19c31da079c647679d31673d) )
ROM_LOAD16_BYTE( "km04.8e", 0x00001, 0x010000, CRC(329323a8) SHA1(e2ec7b059301c0a2e052dfc683e044c808ad9b33) )
ROM_REGION( 0x300000, "tiles2", 0 ) /* Tiles 2 */
ROM_REGION( 0x300000, "tiles2", 0 )
ROM_LOAD( "mbd-01.9b", 0x000000, 0x100000, CRC(d7de4f4b) SHA1(4747f8795e277ed8106667b6f68e1176d95db684) )
ROM_LOAD( "mbd-00.8b", 0x100000, 0x100000, CRC(adb20ba9) SHA1(2ffa1dd19a438a4d2f5743b1050a8037183a3e7d) )
/* 0x100000 bytes expanded from mbd-02.10e copied here later */
// 0x100000 bytes expanded from mbd-02.10e copied here later
ROM_REGION( 0x200000, "tiles3", 0 ) /* Tiles 3 */
ROM_REGION( 0x200000, "tiles3", 0 )
ROM_LOAD( "mbd-03.13b", 0x000000, 0x100000, CRC(cf798f2c) SHA1(f484a22679d6a4d4b0dcac820de3f1a37cbc478f) )
ROM_LOAD( "mbd-04.14b", 0x100000, 0x100000, CRC(d9764d0b) SHA1(74d6f09d65d073606a6e10556cedf740aa50ff08) )
ROM_REGION( 0x400000, "sprites1", 0 ) /* Sprites 1 */
ROM_REGION( 0x400000, "sprites1", 0 )
ROM_LOAD( "mbd-05.16b", 0x200000, 0x200000, CRC(1768c66a) SHA1(06bf3bb187c65db9dcce959a43a7231e2ac45c17) )
ROM_LOAD( "mbd-06.17b", 0x000000, 0x200000, CRC(7750847a) SHA1(358266ed68a9816094e7aab0905d958284c8ce98) )
ROM_REGION( 0x400000, "sprites2", 0 ) /* Sprites 2 */
ROM_REGION( 0x400000, "sprites2", 0 )
ROM_LOAD( "mbd-07.18b", 0x200000, 0x200000, CRC(241faac1) SHA1(588be0cf2647c1d185a99c987a5a20ab7ad8dea8) )
ROM_LOAD( "mbd-08.19b", 0x000000, 0x200000, CRC(f13b1e56) SHA1(f8f5e8c4e6c159f076d4e6505bd901ade5c6a0ca) )
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) /* 1bpp graphics */
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) // 1bpp graphics
ROM_LOAD16_BYTE( "mbd-02.10e", 0x000000, 0x080000, CRC(b25aa721) SHA1(efe800759080bd1dac2da93bd79062a48c5da2b2) )
ROM_REGION( 0x80000, "oki1", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki1", 0 )
ROM_LOAD( "mbd-10.17p", 0x000000, 0x080000, CRC(f159f76a) SHA1(0b1ea69fecdd151e2b1fa96a21eade492499691d) )
ROM_REGION( 0x80000, "oki2", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki2", 0 )
ROM_LOAD( "mbd-09.16p", 0x000000, 0x080000, CRC(f44f2f87) SHA1(d941520bdfc9e6d88c45462bc1f697c18f33498e) )
ROM_REGION( 0x000400, "proms", 0 ) /* Priority (not used) */
ROM_REGION( 0x000400, "proms", 0 ) // Priority (not used)
ROM_LOAD( "kj-00.15n", 0x000000, 0x00400, CRC(add4d50b) SHA1(080e5a8192a146d5141aef5c8d9996ddf8cd3ab4) )
ROM_END
ROM_START( ragtimea ) /* VER 1.3 JPN 92.11.26 */
ROM_REGION( 0x100000, "maincpu", 0 ) /* DE102 code (encrypted) */
ROM_START( ragtimea ) // VER 1.3 JPN 92.11.26
ROM_REGION( 0x100000, "maincpu", 0 ) // DE102 code (encrypted)
ROM_LOAD16_BYTE( "kh_00-1.2b", 0x000000, 0x040000, CRC(88f0155a) SHA1(6f11cc91e36cd68b7143e3326d92b258f051012e) )
ROM_LOAD16_BYTE( "kh_02-1.2e", 0x000001, 0x040000, CRC(8811b41b) SHA1(d395338bcd812add0de3d1554d1dc3e048d0e4c9) )
ROM_LOAD16_BYTE( "kh_01-1.4b", 0x080000, 0x040000, CRC(4dab63ad) SHA1(8c6f6e8382bcbba6e1a7ced504397181e7d6e1d1) )
@ -597,53 +982,56 @@ ROM_START( ragtimea ) /* VER 1.3 JPN 92.11.26 */
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "km06.18p", 0x00000, 0x10000, CRC(3e8bc4e1) SHA1(7e4c357afefa47b8f101727e06485eb9ebae635d) )
ROM_REGION( 0x20000, "tiles1", 0 ) /* Tiles 1 */
ROM_REGION( 0x20000, "tiles1", 0 )
ROM_LOAD16_BYTE( "km05.9e", 0x00000, 0x010000, CRC(d10aef95) SHA1(a611a35ab312caee19c31da079c647679d31673d) )
ROM_LOAD16_BYTE( "km04.8e", 0x00001, 0x010000, CRC(329323a8) SHA1(e2ec7b059301c0a2e052dfc683e044c808ad9b33) )
ROM_REGION( 0x300000, "tiles2", 0 ) /* Tiles 2 */
ROM_REGION( 0x300000, "tiles2", 0 )
ROM_LOAD( "mbd-01.9b", 0x000000, 0x100000, CRC(d7de4f4b) SHA1(4747f8795e277ed8106667b6f68e1176d95db684) )
ROM_LOAD( "mbd-00.8b", 0x100000, 0x100000, CRC(adb20ba9) SHA1(2ffa1dd19a438a4d2f5743b1050a8037183a3e7d) )
/* 0x100000 bytes expanded from mbd-02.10e copied here later */
// 0x100000 bytes expanded from mbd-02.10e copied here later
ROM_REGION( 0x200000, "tiles3", 0 ) /* Tiles 3 */
ROM_REGION( 0x200000, "tiles3", 0 )
ROM_LOAD( "mbd-03.13b", 0x000000, 0x100000, CRC(cf798f2c) SHA1(f484a22679d6a4d4b0dcac820de3f1a37cbc478f) )
ROM_LOAD( "mbd-04.14b", 0x100000, 0x100000, CRC(d9764d0b) SHA1(74d6f09d65d073606a6e10556cedf740aa50ff08) )
ROM_REGION( 0x400000, "sprites1", 0 ) /* Sprites 1 */
ROM_REGION( 0x400000, "sprites1", 0 )
ROM_LOAD( "mbd-05.16b", 0x200000, 0x200000, CRC(1768c66a) SHA1(06bf3bb187c65db9dcce959a43a7231e2ac45c17) )
ROM_LOAD( "mbd-06.17b", 0x000000, 0x200000, CRC(7750847a) SHA1(358266ed68a9816094e7aab0905d958284c8ce98) )
ROM_REGION( 0x400000, "sprites2", 0 ) /* Sprites 2 */
ROM_REGION( 0x400000, "sprites2", 0 )
ROM_LOAD( "mbd-07.18b", 0x200000, 0x200000, CRC(241faac1) SHA1(588be0cf2647c1d185a99c987a5a20ab7ad8dea8) )
ROM_LOAD( "mbd-08.19b", 0x000000, 0x200000, CRC(f13b1e56) SHA1(f8f5e8c4e6c159f076d4e6505bd901ade5c6a0ca) )
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) /* 1bpp graphics */
ROM_REGION( 0x0100000, "tiles2_hi", 0 ) // 1bpp graphics
ROM_LOAD16_BYTE( "mbd-02.10e", 0x000000, 0x080000, CRC(b25aa721) SHA1(efe800759080bd1dac2da93bd79062a48c5da2b2) )
ROM_REGION( 0x80000, "oki1", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki1", 0 )
ROM_LOAD( "mbd-10.17p", 0x000000, 0x080000, CRC(f159f76a) SHA1(0b1ea69fecdd151e2b1fa96a21eade492499691d) )
ROM_REGION( 0x80000, "oki2", 0 ) /* Oki samples 1 */
ROM_REGION( 0x80000, "oki2", 0 )
ROM_LOAD( "mbd-09.16p", 0x000000, 0x080000, CRC(f44f2f87) SHA1(d941520bdfc9e6d88c45462bc1f697c18f33498e) )
ROM_REGION( 0x000400, "proms", 0 ) /* Priority (not used) */
ROM_REGION( 0x000400, "proms", 0 ) // Priority (not used)
ROM_LOAD( "kj-00.15n", 0x000000, 0x00400, CRC(add4d50b) SHA1(080e5a8192a146d5141aef5c8d9996ddf8cd3ab4) )
ROM_END
void boogwing_state::init_boogwing()
{
const uint8_t* src = memregion("tiles2_hi")->base();
uint8_t* dst = memregion("tiles2")->base() + 0x200000;
const u8 *src = memregion("tiles2_hi")->base();
u8 *dst = memregion("tiles2")->base() + 0x200000;
deco56_decrypt_gfx(machine(), "tiles1");
deco56_decrypt_gfx(machine(), "tiles2");
deco56_decrypt_gfx(machine(), "tiles3");
deco56_remap_gfx(machine(), "tiles2_hi");
deco102_decrypt_cpu((uint16_t *)memregion("maincpu")->base(), m_decrypted_opcodes, 0x100000, 0x42ba, 0x00, 0x18);
deco102_decrypt_cpu((u16 *)memregion("maincpu")->base(), m_decrypted_opcodes, 0x100000, 0x42ba, 0x00, 0x18);
memcpy(dst, src, 0x100000);
}
} // anonymous namespace
GAME( 1992, boogwing, 0, boogwing, boogwing, boogwing_state, init_boogwing, ROT0, "Data East Corporation", "Boogie Wings (Europe v1.5, 92.12.07)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1992, boogwingu, boogwing, boogwing, boogwing, boogwing_state, init_boogwing, ROT0, "Data East Corporation", "Boogie Wings (USA v1.7, 92.12.14)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1992, boogwinga, boogwing, boogwing, boogwing, boogwing_state, init_boogwing, ROT0, "Data East Corporation", "Boogie Wings (Asia v1.5, 92.12.07)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )

View File

@ -1,72 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Bryan McPhail, David Haywood
/*************************************************************************
Boogie Wings
*************************************************************************/
#include "cpu/h6280/h6280.h"
#include "sound/okim6295.h"
#include "deco16ic.h"
#include "deco_ace.h"
#include "video/bufsprite.h"
#include "decospr.h"
#include "deco104.h"
#include "screen.h"
class boogwing_state : public driver_device
{
public:
boogwing_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_deco104(*this, "ioprot")
, m_deco_ace(*this, "deco_ace")
, m_screen(*this, "screen")
, m_deco_tilegen(*this, "tilegen%u", 1)
, m_oki(*this, "oki%u", 1)
, m_sprgen(*this, "spritegen%u", 1)
, m_spriteram(*this, "spriteram%u", 1)
, m_pf_rowscroll(*this, "pf%u_rowscroll", 1)
, m_decrypted_opcodes(*this, "decrypted_opcodes")
{ }
void init_boogwing();
void boogwing(machine_config &config);
private:
/* devices */
required_device<cpu_device> m_maincpu;
required_device<h6280_device> m_audiocpu;
required_device<deco104_device> m_deco104;
required_device<deco_ace_device> m_deco_ace;
required_device<screen_device> m_screen;
required_device_array<deco16ic_device, 2> m_deco_tilegen;
required_device_array<okim6295_device, 2> m_oki;
required_device_array<decospr_device, 2> m_sprgen;
required_device_array<buffered_spriteram16_device, 2> m_spriteram;
/* memory pointers */
required_shared_ptr_array<uint16_t, 4> m_pf_rowscroll;
required_shared_ptr<uint16_t> m_decrypted_opcodes;
uint16_t m_priority = 0U;
bitmap_ind16 m_temp_bitmap = 0;
bitmap_ind16 m_alpha_tmap_bitmap = 0;
void sound_bankswitch_w(uint8_t data);
void priority_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
virtual void machine_reset() override ATTR_COLD;
virtual void video_start() override ATTR_COLD;
uint32_t screen_update_boogwing(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void mix_boogwing(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
uint16_t ioprot_r(offs_t offset);
void ioprot_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
DECO16IC_BANK_CB_MEMBER(bank_callback);
DECO16IC_BANK_CB_MEMBER(bank_callback2);
void audio_map(address_map &map) ATTR_COLD;
void boogwing_map(address_map &map) ATTR_COLD;
void decrypted_opcodes_map(address_map &map) ATTR_COLD;
};

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@ -1,317 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Bryan McPhail, David Haywood
#include "emu.h"
#include "boogwing.h"
void boogwing_state::video_start()
{
m_priority = 0;
m_sprgen[0]->alloc_sprite_bitmap();
m_sprgen[1]->alloc_sprite_bitmap();
m_screen->register_screen_bitmap(m_temp_bitmap);
m_screen->register_screen_bitmap(m_alpha_tmap_bitmap);
save_item(NAME(m_priority));
}
constexpr u32 sub_blend_r32(u32 d, u32 s, u8 level)
{
// stage 1 boss for ragtime, inverts source layer for a shadow effect,
// >> 9 instead of >> 8 is a guess
s^=0xffffff;
return ((((s & 0x0000ff) * level + (d & 0x0000ff) * int(256 - level)) >> 9)) |
((((s & 0x00ff00) * level + (d & 0x00ff00) * int(256 - level)) >> 9) & 0x00ff00) |
((((s & 0xff0000) * level + (d & 0xff0000) * int(256 - level)) >> 9) & 0xff0000);
}
/* Mix the 2 sprite planes with the already rendered tilemaps..
note, if we implement tilemap blending etc. too we'll probably have to mix those in here as well..
this is just a reimplementation of the old priority system used before conversion but to work with
the bitmaps. It could probably be simplified / improved greatly, along with the long-standing bugs
fixed, with manual mixing you have full control.
apparently priority is based on a PROM, that should be used if possible.
Reference video : https://www.youtube.com/watch?v=mRdIlP_erBM (Live stream)
*/
void boogwing_state::mix_boogwing(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
pen_t const *const paldata = &m_deco_ace->pen(0);
bitmap_ind16 *sprite_bitmap1, *sprite_bitmap2, *alpha_tmap_bitmap;
bitmap_ind8* priority_bitmap;
uint16_t priority = m_priority & 0x7;
sprite_bitmap1 = &m_sprgen[0]->get_sprite_temp_bitmap();
sprite_bitmap2 = &m_sprgen[1]->get_sprite_temp_bitmap();
alpha_tmap_bitmap = &m_alpha_tmap_bitmap;
priority_bitmap = &screen.priority();
for (int y=cliprect.top();y<=cliprect.bottom();y++)
{
uint16_t *srcline1=&sprite_bitmap1->pix(y,0);
uint16_t *srcline2=&sprite_bitmap2->pix(y,0);
uint16_t *srcline3=&alpha_tmap_bitmap->pix(y,0);
uint16_t *tmapline=&m_temp_bitmap.pix(y,0);
uint8_t *srcpriline=&priority_bitmap->pix(y,0);
uint32_t *dstline=&bitmap.pix(y,0);
for (int x=cliprect.left();x<=cliprect.right();x++)
{
uint16_t pix1 = srcline1[x];
uint16_t pix2 = srcline2[x];
uint16_t pix3 = srcline3[x];
uint16_t tmappix = tmapline[x];
/* Here we have
pix1 - raw pixel / colour / priority data from first 1st chip
pix2 - raw pixel / colour / priority data from first 2nd chip
pix3 - raw pixel data from alpha blended tilemap
*/
int pri1, pri2, pri3 = 0;
int spri1, spri2, alpha2, alpha3;
alpha2 = m_deco_ace->get_alpha((pix2 >> 4) & 0xf);
alpha3 = m_deco_ace->get_alpha(0x1f);
// pix1 sprite vs pix2 sprite
switch (priority)
{
// TODO - check only in pri mode 0/2??
case 0x00:
{
if ((pix1 & 0x600) == 0x600)
spri1 = 2;
else if ((pix1 & 0x600) == 0x400)
spri1 = 8;
else
spri1 = 32;
}
break;
default:
{
if (pix1 & 0x400)
spri1 = 8;
else
spri1 = 32;
}
break;
}
// pix1 sprite vs playfield
switch (priority)
{
case 0x01:
{
if ((pix1 & 0x600))
pri1 = 16;
else
pri1 = 64;
}
break;
case 0x00:
{
if ((pix1 & 0x400) == 0x400)
pri1 = 16;
else
pri1 = 64;
}
break;
default:
{
if ((pix1 & 0x600) == 0x600)
pri1 = 4;
else if ((pix1 & 0x600) == 0x400)
pri1 = 16;
else
pri1 = 64;
}
break;
}
// pix2 sprite vs pix1 sprite
if ((pix2 & 0x600) == 0x600)
spri2 = 4;
else if ((pix2 & 0x600))
spri2 = 16;
else
spri2 = 64;
// Transparency
if (pix2 & 0x100)
{
if (pix2 & 0x800) // Use LUT, ex : Explosions
alpha2 = (pix2 & 8) ? 0xff : m_deco_ace->get_alpha(0x14 + ((pix2 - 1) & 0x7));
else
alpha2 = m_deco_ace->get_alpha(0x10 + ((pix2 & 0x80) >> 7));
}
else if (pix2 & 0x800)
alpha2 = m_deco_ace->get_alpha(0x12 + ((pix2 & 0x80) >> 7));
// pix2 sprite vs playfield
switch (priority)
{
case 0x02:
// Sprite vs playfield
if ((pix2 & 0x600) == 0x600)
pri2 = 4;
else if ((pix2 & 0x600) == 0x400)
pri2 = 16;
else
pri2 = 64;
break;
case 0x03:
pri3 = 32;
[[fallthrough]];
default:
if ((pix2 & 0x400) == 0x400)
pri2 = 16;
else
pri2 = 64;
break;
}
uint8_t bgpri = srcpriline[x];
/* once we get here we have
pri1 - 4/16/64 (sprite chip 1 pixel priority relative to bg)
pri2 - 4/16/64 (sprite chip 2 pixel priority relative to bg)
spri1 - 2/8/32 (priority of sprite chip 1 relative to other sprite chip)
spri2 - 4/16/64 (priority of sprite chip 2 relative to other sprite chip)
alpha2 - 0x80/0xff alpha level of sprite chip 2 pixels (0x80 if enabled, 0xff if not)
alpha3 - alpha level of alpha-blended playfield pixels
bgpri - 0 / 8 / 32 (from drawing tilemaps earlier, to compare above pri1/pri2 priorities against)
pix1 - same as before (ready to extract just colour data from)
pix2 - same as before ^^
*/
const u16 calculated_coloffs = (m_priority & 8) ? 0x800 : 0;
int drawnpixe1 = 0;
if (pix1 & 0xf)
{
if (pri1 > bgpri)
{
dstline[x] = paldata[calculated_coloffs | ((pix1&0x1ff)+0x500)];
drawnpixe1 |= 1;
}
}
if (pix2 & 0xf)
{
if ((drawnpixe1 == 0) && (tmappix != 0xffff))
dstline[x] = paldata[calculated_coloffs | tmappix];
if (pri2 > bgpri)
{
if ((!drawnpixe1) || (spri2 > spri1))
{
if (alpha2>=0xff)
{
dstline[x] = paldata[calculated_coloffs | ((pix2&0xff)+0x700)];
}
else
{
uint32_t base = dstline[x];
dstline[x] = alpha_blend_r32(base, paldata[calculated_coloffs | ((pix2&0xff)+0x700)], alpha2);
}
drawnpixe1 |= 2;
}
}
}
if ((drawnpixe1 == 0) && (tmappix != 0xffff))
dstline[x] = paldata[tmappix];
// alpha blended tilemap handling
if (pix3 & 0xf)
{
// TODO : sprite vs playfield priority, actual behavior of shadowing
if (priority == 0x3)
{
bool bg2_drawed = (bgpri == 8) && (!drawnpixe1);
bool sprite1_drawed = (drawnpixe1 & 1) && (pri1 <= pri3);
bool sprite2_drawed = (drawnpixe1 & 2) && (pri2 <= pri3);
if ((bg2_drawed) || ((sprite1_drawed && (~drawnpixe1 & 2)) || (sprite2_drawed && (~drawnpixe1 & 1)) || (sprite1_drawed && sprite2_drawed)))
{
if (((pix2 & 0x900) != 0x900) || ((spri2 <= spri1) && sprite1_drawed))
{
// TODO: make it functional, check out modes 0x21 and 0x1000.
dstline[x] = (m_deco_ace->get_aceram(0x1f) == 0x22) ?
sub_blend_r32(dstline[x], paldata[((drawnpixe1 & 3) ? calculated_coloffs : 0) | pix3], alpha3) :
alpha_blend_r32(dstline[x], paldata[((drawnpixe1 & 3) ? calculated_coloffs : 0) | pix3], alpha3);
}
}
}
}
}
}
}
uint32_t boogwing_state::screen_update_boogwing(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
uint16_t const flip = m_deco_tilegen[0]->pf_control_r(0);
uint16_t const priority = m_priority;
// sprites are flipped relative to tilemaps
flip_screen_set(BIT(flip, 7));
m_sprgen[0]->set_flip_screen(!BIT(flip, 7));
m_sprgen[1]->set_flip_screen(!BIT(flip, 7));
/* Draw sprite planes to bitmaps for later mixing */
m_sprgen[1]->draw_sprites(bitmap, cliprect, m_spriteram[1]->buffer(), 0x400);
m_sprgen[0]->draw_sprites(bitmap, cliprect, m_spriteram[0]->buffer(), 0x400);
m_deco_tilegen[0]->pf_update(m_pf_rowscroll[0], m_pf_rowscroll[1]);
m_deco_tilegen[1]->pf_update(m_pf_rowscroll[2], m_pf_rowscroll[3]);
/* Draw playfields */
bitmap.fill(m_deco_ace->pen(0x400), cliprect); /* pen not confirmed */
m_temp_bitmap.fill(0xffff, cliprect);
screen.priority().fill(0);
// bit&0x8 is definitely some kind of palette effect
// bit&0x4 combines playfields
if ((priority & 0x7) == 0x5)
{
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[1]->tilemap_12_combine_draw(screen, m_temp_bitmap, cliprect, 0, 32);
}
else if ((priority & 0x7) == 0x4)
{
m_deco_tilegen[1]->tilemap_12_combine_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, 0, 32);
}
else if ((priority & 0x7) == 0x1 || (priority & 0x7) == 0x2)
{
m_deco_tilegen[1]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, 0, 8);
m_deco_tilegen[1]->tilemap_1_draw(screen, m_temp_bitmap, cliprect, 0, 32);
}
else if ((priority & 0x7) == 0x3)
{
m_deco_tilegen[1]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, 0, 8);
// This mode uses playfield 3 to shadow sprites & playfield 2 (instead of
// regular alpha-blending, the destination is inverted). Not yet implemented.
m_alpha_tmap_bitmap.fill(0, cliprect);
m_deco_tilegen[1]->tilemap_1_draw(screen, m_alpha_tmap_bitmap, cliprect, 0, 0); // 32
}
else
{
m_deco_tilegen[1]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen[1]->tilemap_1_draw(screen, m_temp_bitmap, cliprect, 0, 8);
m_deco_tilegen[0]->tilemap_2_draw(screen, m_temp_bitmap, cliprect, 0, 32);
}
mix_boogwing(screen,bitmap,cliprect);
m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
return 0;
}

View File

@ -10,6 +10,8 @@ R6502AP CPU
20.0000 MHz XTAL (near CPU)
HD46505SP CRTC
Excellent ES-8712 custom
2x SN76489A (probably, chips are partially covered in the pic) with a 104K yellow capacitor each
unmarked 22 (?) pin chip with a 104K yellow capacitor
4x 6116ALSP-12 RAM (near ES-8712)
4x bank of 8 DIP switches (SW2-5)
reset button (SW1)
@ -20,15 +22,14 @@ TODO:
* complete inputs
* outputs
* use CRTC device for drawing routines
* sound? PCB pics show an unmarked 22 (?) pin chip with a 104K yellow resonator
* first half of the program ROM?
* why doesn't the game draw the title? pics show it should
* is sound complete? what's the unmarked 22 (?) pin chip?
*/
#include "emu.h"
#include "cpu/m6502/m6502.h"
#include "sound/es8712.h"
#include "sound/sn76496.h"
#include "video/mc6845.h"
#include "emupal.h"
@ -80,7 +81,7 @@ void es8906_state::video_start()
m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(es8906_state::get_tile_info<0>)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(es8906_state::get_tile_info<1>)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_tilemap[1]->set_transparent_pen(0);
m_tilemap[0]->set_transparent_pen(0);
}
template <uint8_t Which>
@ -108,8 +109,8 @@ void es8906_state::attrram_w(offs_t offset, uint8_t data)
uint32_t es8906_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_tilemap[0]->draw(screen, bitmap, cliprect, 0, 0);
m_tilemap[1]->draw(screen, bitmap, cliprect, 0, 0);
m_tilemap[0]->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
@ -124,18 +125,19 @@ void es8906_state::program_map(address_map &map)
map(0x0801, 0x0801).rw("crtc", FUNC(hd6845s_device::register_r), FUNC(hd6845s_device::register_w));
map(0x1000, 0x17ff).ram().w(FUNC(es8906_state::tileram_w<0>)).share(m_tileram[0]);
map(0x1800, 0x1fff).ram().w(FUNC(es8906_state::attrram_w<0>)).share(m_attrram[0]);
map(0x2000, 0x27ff).ram().w(FUNC(es8906_state::tileram_w<0>)).share(m_tileram[1]); // only 0-ed at start up?
map(0x2800, 0x2fff).ram().w(FUNC(es8906_state::attrram_w<0>)).share(m_attrram[1]); // only 0-ed at start up?
map(0x2000, 0x27ff).ram().w(FUNC(es8906_state::tileram_w<1>)).share(m_tileram[1]);
map(0x2800, 0x2fff).ram().w(FUNC(es8906_state::attrram_w<1>)).share(m_attrram[1]);
map(0x3000, 0x3000).portr("IN1");
map(0x3010, 0x3010).portr("IN2");
map(0x3020, 0x3020).portr("IN3");
map(0x3030, 0x3030).portr("IN4");
map(0x3040, 0x3040).portr("IN5");
map(0x3800, 0x3800).portr("SW2");
map(0x3800, 0x3800).portr("SW2").w("sn1", FUNC(sn76489a_device::write));
map(0x3801, 0x3801).portr("SW3");
map(0x3802, 0x3802).portr("SW4");
map(0x3803, 0x3803).portr("SW5");
map(0x8000, 0xffff).rom();
map(0x3810, 0x3810).w("sn2", FUNC(sn76489a_device::write));
map(0x4000, 0xffff).rom();
}
@ -331,12 +333,16 @@ void es8906_state::es8906(machine_config &config)
SPEAKER(config, "speaker").front_center();
ES8712(config, "essnd", 0);
SN76489A(config, "sn1", 20_MHz_XTAL / 10).add_route(ALL_OUTPUTS, "speaker", 0.50); // TODO: divider not verified
SN76489A(config, "sn2", 20_MHz_XTAL / 10).add_route(ALL_OUTPUTS, "speaker", 0.50); // TODO: divider not verified
}
ROM_START( dream9 ) // (C)1989 EXCELLENT SYSTEM SUPER 9 Ver1.52 PROGRAM by KAY/AMTECH Feb,6 1990, but pics show "Dream 9"
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "d5-00_excellent.3h", 0x00000, 0x10000, CRC(7c0ad390) SHA1(b173f7d4521a4bea4246b988e6b4fce179ac12bc) )
ROM_LOAD( "d5-00_excellent.3h", 0x00000, 0x10000, CRC(7c0ad390) SHA1(b173f7d4521a4bea4246b988e6b4fce179ac12bc) ) // 0x0000 - 0x3fff and 0x4000 - 0x7fff are identical
ROM_REGION( 0x20000, "tiles1", 0 ) // all labels have "エクセレント システム" (means "Excellent System") before what's below
ROM_LOAD( "9l.9l", 0x00000, 0x10000, CRC(63692c62) SHA1(ef06ffe4204b0c1e40f9685b62f403b94a9b6693) )
@ -355,4 +361,4 @@ ROM_END
} // anonymous namespace
GAME( 1990, dream9, 0, es8906, dream9, es8906_state, empty_init, ROT0, "Excellent System", "Dream 9 (v1.52)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1990, dream9, 0, es8906, dream9, es8906_state, empty_init, ROT0, "Excellent System", "Dream 9 (v1.52)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )