New working machine added (#5354)

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Game & Watch: Safe Buster [algestam, Ryan Holtz]
This commit is contained in:
algestam 2019-07-17 14:52:34 +02:00 committed by hap
parent 82404081d6
commit 31b0a7b4b4
2 changed files with 101 additions and 2 deletions

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@ -25,7 +25,7 @@ TODO:
electronically. For the ones that weren't decapped, they were read by
playing back all melody data and reconstructing it to ROM. Visual(decap)
verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber, gnw_dkjrp,
gnw_gcliff, gnw_zelda
gnw_gcliff, gnw_sbuster, gnw_zelda
****************************************************************************
@ -73,7 +73,7 @@ PB-59* ms SM511? Pinball
BJ-60 ms SM512 Black Jack
MG-61 ms SM510 Squish
BD-62* ms SM512 Bomb Sweeper
JB-63* ms SM511? Safe Buster
JB-63 ms SM511 Safe Buster
MV-64 ms SM512 Gold Cliff
ZL-65 ms SM512 Zelda
CJ-71* tt SM511? Donkey Kong Jr.
@ -3126,6 +3126,103 @@ ROM_END
/***************************************************************************
Nintendo Game & Watch: Safe Buster (model JB-63)
* PCB label JB-63
* Sharp SM511 label JB-63 8841 B (no decap)
* vertical dual lcd screens with custom segments, 1-bit sound
***************************************************************************/
class gnw_sbuster_state : public hh_sm510_state
{
public:
gnw_sbuster_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_sm510_state(mconfig, type, tag)
{ }
void gnw_sbuster(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_sbuster )
PORT_START("IN.0") // S1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // S2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
PORT_START("BA")
PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") // factory test, unpopulated on PCB
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
PORT_START("B")
PORT_CONFNAME( 0x01, 0x01, "Invincibility (Cheat)") // "
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
void gnw_sbuster_state::gnw_sbuster(machine_config &config)
{
/* basic machine hardware */
SM511(config, m_maincpu);
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
m_maincpu->read_ba().set_ioport("BA");
m_maincpu->read_b().set_ioport("B");
/* video hardware */
screen_device &screen_top(SCREEN(config, "screen_top", SCREEN_TYPE_SVG));
screen_top.set_refresh_hz(60);
screen_top.set_size(1920/2, 1246/2);
screen_top.set_visarea_full();
screen_device &screen_bottom(SCREEN(config, "screen_bottom", SCREEN_TYPE_SVG));
screen_bottom.set_refresh_hz(60);
screen_bottom.set_size(1920/2, 1269/2);
screen_bottom.set_visarea_full();
config.set_default_layout(layout_gnw_dualv);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( gnw_sbuster )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "jb-63.program", 0x0000, 0x1000, CRC(231d358d) SHA1(c748788da125e77b9d0fe1228f64de71f41af42b) )
ROM_REGION( 0x100, "maincpu:melody", 0 )
ROM_LOAD( "jb-63.melody", 0x000, 0x100, BAD_DUMP CRC(28cb2914) SHA1(52d34265611f786b597653193752d16563dd5e82) ) // decap needed for verification
ROM_REGION( 221735, "screen_top", 0)
ROM_LOAD( "gnw_sbuster_top.svg", 0, 221735, CRC(38b8e39c) SHA1(2e07ea057b2c78c956898ee2587926188498dfc0) )
ROM_REGION( 282423, "screen_bottom", 0)
ROM_LOAD( "gnw_sbuster_bottom.svg", 0, 282423, CRC(89659f2a) SHA1(47db203908249cb96a949799cf85fbd1af601874) )
ROM_END
/***************************************************************************
Nintendo Game & Watch: Gold Cliff (model MV-64)
@ -9454,6 +9551,7 @@ CONS( 1983, gnw_rshower, 0, 0, gnw_rshower, gnw_rshower, gnw_rshower_st
CONS( 1983, gnw_lboat, 0, 0, gnw_lboat, gnw_lboat, gnw_lboat_state, empty_init, "Nintendo", "Game & Watch: Lifeboat", MACHINE_SUPPORTS_SAVE)
CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE)
CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE )
CONS( 1988, gnw_sbuster, 0, 0, gnw_sbuster, gnw_sbuster, gnw_sbuster_state, empty_init, "Nintendo", "Game & Watch: Safe Buster", MACHINE_SUPPORTS_SAVE )
CONS( 1988, gnw_gcliff, 0, 0, gnw_gcliff, gnw_gcliff, gnw_gcliff_state, empty_init, "Nintendo", "Game & Watch: Gold Cliff", MACHINE_SUPPORTS_SAVE )
CONS( 1989, gnw_zelda, 0, 0, gnw_zelda, gnw_zelda, gnw_zelda_state, empty_init, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE )

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@ -15280,6 +15280,7 @@ gnw_opanic // Nintendo
gnw_pchute // Nintendo
gnw_popeye // Nintendo
gnw_rshower // Nintendo
gnw_sbuster // Nintendo
gnw_smb // Nintendo
gnw_squish // Nintendo
gnw_stennis // Nintendo