diff --git a/src/mame/drivers/dcon.cpp b/src/mame/drivers/dcon.cpp index f0187883fd5..488e1527c4a 100644 --- a/src/mame/drivers/dcon.cpp +++ b/src/mame/drivers/dcon.cpp @@ -5,7 +5,7 @@ D-Con (c) 1992 Success SD Gundam Psycho Salamander no Kyoui (c) 1991 Banpresto/Bandai - These games run on Seibu hardware. + These games run on Seibu hardware somewhat similar to Blood Bros. Emulation by Bryan McPhail, mish@tendril.co.uk @@ -148,7 +148,7 @@ static INPUT_PORTS_START( sdgndmps ) PORT_SERVICE_NO_TOGGLE( 0x0100, IP_ACTIVE_LOW ) PORT_START("DSW") - PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_B ) ) + PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) @@ -165,7 +165,7 @@ static INPUT_PORTS_START( sdgndmps ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) - PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) ) + PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:5,6,7,8") PORT_DIPSETTING( 0x0040, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) @@ -182,29 +182,24 @@ static INPUT_PORTS_START( sdgndmps ) PORT_DIPSETTING( 0x0050, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) + PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x0200, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0100, "4" ) PORT_DIPSETTING( 0x0000, "6" ) - PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) // plays a jingle at the game intro (why?) + PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Difficult ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) ) + PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Allow_Continue ) ) + PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x2000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW1:7" ) + PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW1:8" ) INPUT_PORTS_END diff --git a/src/mame/drivers/goodejan.cpp b/src/mame/drivers/goodejan.cpp index 319c036c2f7..9d3eb5f1284 100644 --- a/src/mame/drivers/goodejan.cpp +++ b/src/mame/drivers/goodejan.cpp @@ -14,7 +14,7 @@ ToDo: Some sprite flickers on attract mode totmejan: Are the "dots" behind the girls in attract mode correct? -PCB Layout +Tottemo E Jong PCB Layout |---------------------------------------------------------------| |LA4460 YM3812 M6295 E-JAN.U0911 6116 Z80A 7.15909MHz | @@ -31,7 +31,7 @@ PCB Layout | TC110G21AF | | 82S135.U083 PAL 6264 | | | -| DSW DSW | +| DSW DSW SEI0220BP | | 62256 62256 | | E-JAN.U078 PAL | | | @@ -49,6 +49,8 @@ Notes: VSync - 60Hz HSync - 15.38kHz +Good E Jong has SEI0211 instead of SEI0210, but PCB layout is otherwise identical. + Diagnostic Menu: Press and keep P1 Start and Reset