spacezap: add note about older version, ddealer: correct typo in comment

This commit is contained in:
hap 2023-10-20 13:31:58 +02:00
parent ceb582b8a0
commit 320c8283d2
2 changed files with 3 additions and 4 deletions

View File

@ -1851,7 +1851,7 @@ GAMEL( 1978, seawolf2, 0, seawolf2, seawolf2, seawolf2_state, init_seawolf2
GAMEL( 1980, ebases, 0, ebases, ebases, ebases_state, init_ebases, ROT0, "Dave Nutting Associates / Midway", "Extra Bases", MACHINE_SUPPORTS_SAVE, layout_spacezap )
/* 91354 CPU board + 90706 game board + 91356 RAM board + 91355 pattern board */
GAMEL( 1980, spacezap, 0, spacezap, spacezap, astrocde_state, init_spacezap, ROT0, "Midway", "Space Zap", MACHINE_SUPPORTS_SAVE, layout_spacezap )
GAMEL( 1980, spacezap, 0, spacezap, spacezap, astrocde_state, init_spacezap, ROT0, "Midway", "Space Zap (Midway)", MACHINE_SUPPORTS_SAVE, layout_spacezap ) // there's also an older version by Game-A-Tron on different hardware
/* 91354 CPU board + 90708 game board + 91356 RAM board + 91355 pattern board + 91397 memory board */
GAME( 1980, wow, 0, wow, wow, astrocde_state, init_wow, ROT0, "Dave Nutting Associates / Midway", "Wizard of Wor", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )

View File

@ -10,10 +10,9 @@
TODO:
- Understand better the video emulation and convert it to tilemaps;
- Check audio IRQ freuqency (controls music tempo, if too high 2 Player mode becomes slow)
- Check audio IRQ frequency (controls music tempo, if too high 2 Player mode becomes slow)
==========================================================================================================
--
pcb marked GD91071
@ -26,7 +25,7 @@
NMK 903 x2
82S135N ("5")
82S129N ("6")
xtals 16.000 MHz and 6.000 MHz
xtals 16.000 MHz and 6.000 MHz
DSW x2
*********************************************************************************************************/