pocketrc has higher freq sound

reference: http://www.youtube.com/watch?v=EXEutJeiCmw

(can also be calculated with its default timer values compared to the original ridgeracer: 16384*(120/116.1) = 16934.37)
This commit is contained in:
Michaël Banaan Ananas 2011-09-06 00:24:26 +00:00
parent 59940f62b4
commit 322f520459

View File

@ -983,7 +983,7 @@ static MACHINE_CONFIG_START( coh100, namcos11_state )
MCFG_CPU_ADD( "maincpu", CXD8530AQ, XTAL_67_7376MHz ) MCFG_CPU_ADD( "maincpu", CXD8530AQ, XTAL_67_7376MHz )
MCFG_CPU_PROGRAM_MAP( namcos11_map ) MCFG_CPU_PROGRAM_MAP( namcos11_map )
MCFG_CPU_ADD("c76", M37702, 16384000) MCFG_CPU_ADD("c76", M37702, 16384000) // note: this+c352 clock source is a ICD2061A IC, no XTAL
MCFG_CPU_PROGRAM_MAP(c76_map) MCFG_CPU_PROGRAM_MAP(c76_map)
MCFG_CPU_IO_MAP(c76_io_map) MCFG_CPU_IO_MAP(c76_io_map)
MCFG_CPU_VBLANK_INT_HACK(c76_interrupt, 3) MCFG_CPU_VBLANK_INT_HACK(c76_interrupt, 3)
@ -1009,6 +1009,19 @@ static MACHINE_CONFIG_DERIVED( coh110, coh100 )
MCFG_PSXGPU_REPLACE( "maincpu", "gpu", CXD8561Q, 0x200000, XTAL_53_693175MHz ) MCFG_PSXGPU_REPLACE( "maincpu", "gpu", CXD8561Q, 0x200000, XTAL_53_693175MHz )
MACHINE_CONFIG_END MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( pocketrc, coh110 )
MCFG_CPU_REPLACE("c76", M37702, 16934400) // ICD2061A setup differs
MCFG_CPU_PROGRAM_MAP(c76_map)
MCFG_CPU_IO_MAP(c76_io_map)
MCFG_CPU_VBLANK_INT_HACK(c76_interrupt, 3)
MCFG_DEVICE_REPLACE("c352", C352, 16934400)
MCFG_SOUND_ROUTE(0, "rspeaker", 1.00)
MCFG_SOUND_ROUTE(1, "lspeaker", 1.00)
MCFG_SOUND_ROUTE(2, "rspeaker", 1.00)
MCFG_SOUND_ROUTE(3, "lspeaker", 1.00)
MACHINE_CONFIG_END
static INPUT_PORTS_START( namcos11 ) static INPUT_PORTS_START( namcos11 )
PORT_START( "SWITCH" ) PORT_START( "SWITCH" )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@ -1830,7 +1843,7 @@ GAME( 1995, dunkmniajc,dunkmnia, coh110, namcos11, dunkmnia, ROT0, "Namco", "D
GAME( 1995, xevi3dg, 0, coh110, namcos11, xevi3dg, ROT0, "Namco", "Xevious 3D/G (Japan, XV31/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1995, xevi3dg, 0, coh110, namcos11, xevi3dg, ROT0, "Namco", "Xevious 3D/G (Japan, XV31/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1996, primglex, 0, coh110, tekken, primglex, ROT0, "Namco", "Prime Goal EX (Japan, PG1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1996, primglex, 0, coh110, tekken, primglex, ROT0, "Namco", "Prime Goal EX (Japan, PG1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1996, danceyes, 0, coh110, namcos11, danceyes, ROT0, "Namco", "Dancing Eyes (Japan, DC1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1996, danceyes, 0, coh110, namcos11, danceyes, ROT0, "Namco", "Dancing Eyes (Japan, DC1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1996, pocketrc, 0, coh110, pocketrc, pocketrc, ROT0, "Namco", "Pocket Racer (Japan, PKR1/VER.B)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1996, pocketrc, 0, pocketrc, pocketrc, pocketrc, ROT0, "Namco", "Pocket Racer (Japan, PKR1/VER.B)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1997, starswep, 0, coh110, namcos11, starswep, ROT0, "Axela/Namco", "Star Sweep (Japan, STP1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1997, starswep, 0, coh110, namcos11, starswep, ROT0, "Axela/Namco", "Star Sweep (Japan, STP1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1998, myangel3, 0, coh110, myangel3, myangel3, ROT0, "Namco", "Kosodate Quiz My Angel 3 (Japan, KQT1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1998, myangel3, 0, coh110, myangel3, myangel3, ROT0, "Namco", "Kosodate Quiz My Angel 3 (Japan, KQT1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1999, ptblank2ua,ptblank2, coh110, ptblank2ua,ptblank2ua,ROT0, "Namco", "Point Blank 2 (US, GNB3/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1999, ptblank2ua,ptblank2, coh110, ptblank2ua,ptblank2ua,ROT0, "Namco", "Point Blank 2 (US, GNB3/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )