From 323aa3f0d8c77d0da69d94c9ddd0a4960aa9011a Mon Sep 17 00:00:00 2001 From: hap Date: Sun, 4 Aug 2024 19:33:43 +0200 Subject: [PATCH] calibr50: remove athena reference, downtown/seta: small cleanup to comment blocks --- src/mame/appliedconcepts/ggm.cpp | 3 +- src/mame/seta/downtown.cpp | 57 ++++----- src/mame/seta/seta.cpp | 200 +++++++++++-------------------- 3 files changed, 92 insertions(+), 168 deletions(-) diff --git a/src/mame/appliedconcepts/ggm.cpp b/src/mame/appliedconcepts/ggm.cpp index 15bcea685c8..dd32bc8e0b1 100644 --- a/src/mame/appliedconcepts/ggm.cpp +++ b/src/mame/appliedconcepts/ggm.cpp @@ -9,7 +9,8 @@ After a legal dispute with Chafitz, all rights went to Applied Concepts. Hardware notes: - 6502A 2MHz, SYP6522 VIA -- 2KB battery-backed RAM(4*HM472114AP-2 or 1*M58725P), no ROM on main PCB +- 2KB RAM (1*M58725P battery-backed, or 4*2114 / 2*2114 + 2*2114L of which + only the first 1KB is battery-backed), no ROM on main PCB - 2*74164 shift register, 3*6118P VFD driver - 8-digit 14seg VFD panel (same one as in Speak & Spell) - 5*4 keypad(unlabeled by default), 1-bit sound diff --git a/src/mame/seta/downtown.cpp b/src/mame/seta/downtown.cpp index 89aa93c3649..80a5736db66 100644 --- a/src/mame/seta/downtown.cpp +++ b/src/mame/seta/downtown.cpp @@ -1,6 +1,6 @@ // license:BSD-3-Clause // copyright-holders:Luca Elia -/*************************************************************************** +/******************************************************************************* -= Seta Hardware =- @@ -45,10 +45,7 @@ TODO: - metafox test grid not aligned when screen flipped - tndrcade: lots of flickering sprites - -***************************************************************************/ - -/*************************************************************************** +******************************************************************************** Thundercade / Twin Formation Taito America Corp./Romstar USA/Seta, 1987 @@ -116,13 +113,11 @@ Notes: All ROMs have IC locations, but the PCB also has IC locations so components can be referenced with IC# or location. See above diagram for info. -***************************************************************************/ +******************************************************************************* -/*************************************************************************** +Twin Eagle - Twin Eagle - -M6100326A Taito (Seta) +M6100326A Taito (Seta) ua2-4 68000 ua2-3 @@ -135,11 +130,9 @@ ua2-9 ua2-12 ua2-11 ua2-2 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - U.S. Classic +U.S. Classic M6100430A (Taito 1989) @@ -160,10 +153,9 @@ u75 131 u61 004 u83 132 -***************************************************************************/ -/*************************************************************************** +******************************************************************************* -Caliber 50 (Athena / Seta, 1989) +Caliber 50 (Seta, 1989) Hardware info by Guru @@ -251,12 +243,9 @@ UH-002-004.11B / Note not all ROMs have IC locations but regardless, the locations that are there are under chips and can't be seen unless the chip is removed. Therefore all ROMs are named with x,y locations. -***************************************************************************/ -/*************************************************************************** +******************************************************************************* - Meta Fox - -(Seta 1990) +Meta Fox (Seta 1990) P0-045A @@ -298,7 +287,7 @@ P1-049-A UP-001-005 x -***************************************************************************/ +*******************************************************************************/ #include "emu.h" @@ -2648,20 +2637,20 @@ void downtown_state::init_metafox() ***************************************************************************/ -GAME( 1987, tndrcade, 0, tndrcade, tndrcade, tndrcade_state, empty_init, ROT270, "Seta (Taito license)", "Thundercade / Twin Formation" , 0) // Title/License: DSW -GAME( 1987, tndrcadej, tndrcade, tndrcade, tndrcadj, tndrcade_state, empty_init, ROT270, "Seta (Taito license)", "Tokusyu Butai U.A.G. (Japan)" , 0) // License: DSW +GAME( 1987, tndrcade, 0, tndrcade, tndrcade, tndrcade_state, empty_init, ROT270, "Seta (Taito license)", "Thundercade / Twin Formation", 0) // Title/License: DSW +GAME( 1987, tndrcadej, tndrcade, tndrcade, tndrcadj, tndrcade_state, empty_init, ROT270, "Seta (Taito license)", "Tokusyu Butai U.A.G. (Japan)", 0) // License: DSW -GAME( 1988, twineagl, 0, twineagl, twineagl, downtown_state, init_twineagl, ROT270, "Seta (Taito license)", "Twin Eagle - Revenge Joe's Brother" , 0) // Country/License: DSW +GAME( 1988, twineagl, 0, twineagl, twineagl, downtown_state, init_twineagl, ROT270, "Seta (Taito license)", "Twin Eagle - Revenge Joe's Brother", 0) // Country/License: DSW -GAME( 1989, downtown, 0, downtown, downtown, downtown_state, init_downtown, ROT270, "Seta", "DownTown / Mokugeki (set 1)" , 0) // Country/License: DSW -GAME( 1989, downtown2, downtown, downtown, downtown, downtown_state, init_downtown, ROT270, "Seta", "DownTown / Mokugeki (set 2)" , 0) // Country/License: DSW -GAME( 1989, downtownj, downtown, downtown, downtown, downtown_state, init_downtown, ROT270, "Seta", "DownTown / Mokugeki (joystick hack)" , 0) // Country/License: DSW -GAME( 1989, downtownp, downtown, downtown, downtown, downtown_state, init_downtown, ROT270, "Seta", "DownTown / Mokugeki (prototype)" , 0) // Country/License: DSW +GAME( 1989, downtown, 0, downtown, downtown, downtown_state, init_downtown, ROT270, "Seta", "DownTown / Mokugeki (set 1)", 0) // Country/License: DSW +GAME( 1989, downtown2, downtown, downtown, downtown, downtown_state, init_downtown, ROT270, "Seta", "DownTown / Mokugeki (set 2)", 0) // Country/License: DSW +GAME( 1989, downtownj, downtown, downtown, downtown, downtown_state, init_downtown, ROT270, "Seta", "DownTown / Mokugeki (joystick hack)", 0) // Country/License: DSW +GAME( 1989, downtownp, downtown, downtown, downtown, downtown_state, init_downtown, ROT270, "Seta", "DownTown / Mokugeki (prototype)", 0) // Country/License: DSW -GAME( 1989, usclssic, 0, usclssic, usclssic, usclssic_state, empty_init, ROT270, "Seta", "U.S. Classic" , 0) // Country/License: DSW +GAME( 1989, usclssic, 0, usclssic, usclssic, usclssic_state, empty_init, ROT270, "Seta", "U.S. Classic", 0) // Country/License: DSW -GAME( 1989, calibr50, 0, calibr50, calibr50, downtown_state, empty_init, ROT270, "Athena / Seta", "Caliber 50 (Ver. 1.01)" , 0) // Country/License: DSW +GAME( 1989, calibr50, 0, calibr50, calibr50, downtown_state, empty_init, ROT270, "Seta", "Caliber 50 (Ver. 1.01)", 0) // Country/License: DSW -GAME( 1989, arbalest, 0, arbalest, arbalest, downtown_state, init_arbalest, ROT270, "Jordan I.S. / Seta", "Arbalester" , 0) // Developed by Jordan for Seta, Country/License: DSW +GAME( 1989, arbalest, 0, arbalest, arbalest, downtown_state, init_arbalest, ROT270, "Jordan I.S. / Seta", "Arbalester", 0) // Developed by Jordan for Seta, Country/License: DSW -GAME( 1989, metafox, 0, metafox, metafox, downtown_state, init_metafox, ROT270, "Jordan I.S. / Seta", "Meta Fox" , 0) // Developed by Jordan for Seta, Country/License: DSW +GAME( 1989, metafox, 0, metafox, metafox, downtown_state, init_metafox, ROT270, "Jordan I.S. / Seta", "Meta Fox", 0) // Developed by Jordan for Seta, Country/License: DSW diff --git a/src/mame/seta/seta.cpp b/src/mame/seta/seta.cpp index 39ac32c6478..c3b5eab4973 100644 --- a/src/mame/seta/seta.cpp +++ b/src/mame/seta/seta.cpp @@ -1,6 +1,6 @@ // license:BSD-3-Clause // copyright-holders:Luca Elia -/*************************************************************************** +/******************************************************************************* -= Seta Hardware =- @@ -77,7 +77,7 @@ P0-122A (SZR-001) 95 Zombie Raid American Sammy (7) Bad tilemaps colors in demo mode are real game bug. Fade-in and fade-out "bad" colors are also right. Bad sprites priorities are real game bugs. The bad-looking colors in Jurane stage are right. -**************************************************************************** +******************************************************************************* Notes: - jjsquawk is modified from jjsquawko so nuts don't fall from the trees shaken by white animal. @@ -124,7 +124,7 @@ TODO: stage 2: when BOX-MEN gets angry - games using 6bpp gfx switch tilemaps color mode. Only blandia uses both, while the other ones use only mode 1, thus mode 0 is untested for them -**************************************************************************** +******************************************************************************* Note: if MAME_DEBUG is defined, pressing Z with: @@ -251,12 +251,9 @@ Note: if MAME_DEBUG is defined, pressing Z with: 7654 3210 High Bit Of X For Columns f-8 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Dragon Unit - [Prototype of "Castle Of Dragon"] +Dragon Unit [Prototype of "Castle Of Dragon"] PCB: P0-053-1 CPU: 68000-8 @@ -265,11 +262,9 @@ OSC: 16.0000MHz Chips: X1-001A, X1-002A, X1-004, X1-006, X1-007, X1-010, X1-011, X1-012 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Wit's +Wit's (c)1989 Athena (distributed by Visco) P0-055B (board is made by Seta) @@ -296,11 +291,9 @@ Custom chips: X1-001A X1-002A X1-007 X1-010 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Thunder & Lightning +Thunder & Lightning Location Device File ID Checksum ----------------------------------------------- @@ -323,11 +316,9 @@ Custom: X1-001A X1-002A X1-007 X1-010 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Athena no Hatena? +Athena no Hatena? CPU : 68000-16 Sound: X1-010 @@ -346,11 +337,7 @@ Chips: X1-001A X1-002A X1-007 X1-010 -***************************************************************************/ - -/*************************************************************************** - - Blandia +******************************************************************************* Blandia by Allumer @@ -358,11 +345,9 @@ This set is coming from an original Blandia PCB ref : P0-078A As usually, it use a lot of customs allumer chips ! -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Blandia (prototype) +Blandia (prototype) PCB: P0-072-2 CPU: 68000-16 @@ -375,11 +360,9 @@ Chips: X1-001A X1-002A X1-010 X1-011 x2 X1-012 x2 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Block Carnival / Thunder & Lightning 2 +Block Carnival / Thunder & Lightning 2 P0-068B, M6100723A @@ -406,11 +389,9 @@ Custom chips: X1-001A X1-002A Other: Lithium battery x1 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Daioh +Daioh DAIOH Allumer 1993, Sammy license @@ -429,11 +410,9 @@ FG-001-007 X1-007 X1-004 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Eight Forces +Eight Forces P0-079A (Same board as ZingZingZip) @@ -468,11 +447,9 @@ Custom: X1-001A X1-002A X1-010 X1-011 (x2) X1-012 (x2) -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Extreme Downhill +Extreme Downhill (c)1995 Sammy DH-01 @@ -505,11 +482,9 @@ Custom chips: X1-001A X1-002A X1-010 X1-011 (x2) X1-012 (x2) -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - GundHara +GundHara (C) 1995 Banpresto Seta/Allumer Hardware @@ -546,9 +521,7 @@ BPGH-011.U67 TC538000 BPGH-012.U68 TC5316200 BPGH-013.U70 TC538000 -***************************************************************************/ - -/*************************************************************************** +******************************************************************************* Zombie Raid Sammy, 1996 @@ -585,11 +558,9 @@ Notes: * = These ROMs located on a small daughterboard. Main PCB locations used as filename extension. CONN1 = 8 pin header for gun connection -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - J.J. Squawkers +J.J. Squawkers 68HC000N -16N @@ -604,11 +575,10 @@ X1-004 NEC 71054C ----??? -***************************************************************************/ +******************************************************************************* -/*************************************************************************** +Kamen Rider - Kamen Rider Kamen Riderclub Battleracer Banpresto, 1993 Hardware info by Guru @@ -636,11 +606,9 @@ ROMs : FJ001006.22 16M Mask gfx FJ001005.21 16M Mask gfx -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Krazy Bowl +Krazy Bowl PCB: SKB-001 P0-114A @@ -662,11 +630,9 @@ FV 001 006 X1-010 X1-006 X1-007 X1-004 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Mad Shark +Mad Shark Allumer, 1993 This game is a vertical shoot'em-up and runs on fairly standard Allumer hardware. @@ -697,11 +663,9 @@ P0-102A Notes: *: 4 jumper pads for region selection (hardwired) -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Magical Speed +Magical Speed (c)1994 Allumer @@ -752,11 +716,9 @@ PAL :FU-011 @ U50 FU-014 @ u53 FU-015 @ U54 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Mobile Suit Gundam +Mobile Suit Gundam Banpresto 1993 P0-081A @@ -779,11 +741,9 @@ FA-001-004 X1-011 X1-012 5160 X1-010 X1-007 X1-004 X1-005 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Oishii Puzzle Ha Irimasenka +Oishii Puzzle Ha Irimasenka PCB : P0-097A CPU : 68000 @@ -798,11 +758,9 @@ Custom chips: X1-001A X1-002A X1-010 X1-011 (x2) X1-012 (x2) -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Triple Fun +Triple Fun Triple Fun ??, 19?? @@ -826,11 +784,9 @@ ROMs : 02.bin + 03.bin OKI Samples 06.bin to 11.bin GFX -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Quiz Kokology +Quiz Kokology (c)1992 Tecmo @@ -846,11 +802,9 @@ Custom chips: X1-001A X1-002A X1-010 X1-011 X1-012 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Quiz Koko-logy 2 +Quiz Koko-logy 2 (c)1992 Tecmo @@ -874,11 +828,9 @@ Custom chips: X1-001A X1-002A X1-010 X1-011 X1-012 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Rezon (Japan) +Rezon (Japan) PCB : P0-063A CPU : TOSHIBA TMP68HC000N-16 @@ -890,11 +842,9 @@ Other : Allumer X1-007 X1-011 x 2 X1-012 x 2 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - SD Gundam Neo Battling +SD Gundam Neo Battling Banpresto, 1992 This game runs on Seta/Allumer hardware @@ -931,11 +881,9 @@ Notes: VSync: 58Hz HSync: 15.22kHz -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Sokonuke Taisen Game (Japan) +Sokonuke Taisen Game (Japan) (c)1995 Sammy @@ -943,11 +891,9 @@ CPU: 68HC000 Sound: All PCM ? OSC: 16MHz -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Strike Gunner +Strike Gunner (c)1991 Athena (distributed by Tecmo) @@ -963,11 +909,9 @@ Custom chips: X1-001A X1-002A X1-010 X1-011 X1-012 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Ultraman Club +Ultraman Club Banpresto, 1992 Board looks similar to Castle of Dragon PCB. @@ -1001,9 +945,7 @@ BP-U-002.U2 4M mask (40 pin, 512k x 8), read as MX27C4100 / BP-U-003.U13 8M mask (32 pin, 1M x 8), read as MX27C8000 Sound -***************************************************************************/ - -/*************************************************************************** +******************************************************************************* Ultra Toukon Densetsu Banpresto, 1993 @@ -1049,12 +991,10 @@ Notes: 1.048.576 93uta07.68 1.048.576 93uta08.69 -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - War of Aero - Project M E I O U +War of Aero +Project M E I O U 93111A YANG CHENG @@ -1071,11 +1011,9 @@ Other : Allumer C324C D71054C -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - Zing Zing Zip +Zing Zing Zip P0-079A @@ -1097,7 +1035,7 @@ X1-010 5168-10 68000-16 X1-007 X1-004 -*************************************************************************** +******************************************************************************* Pairs Love Allumer, 199x @@ -1134,7 +1072,7 @@ Notes: 68000 clock: 8.000MHz VSync: 60Hz -*************************************************************************** +******************************************************************************* Rezon (Taito License) Allumer / Taito, 1992 @@ -1208,9 +1146,7 @@ Notes: US001009.U70 4M MaskROM (DIP32) PCM Samples -***************************************************************************/ - -/*************************************************************************** +******************************************************************************* Crazy Fight Subsino 1996 @@ -1266,11 +1202,9 @@ Notes: HSync - 15.1433kHz VSync - 59.1851Hz -***************************************************************************/ +******************************************************************************* -/*************************************************************************** - - International Toote +International Toote Main PCB (P0-058C): @@ -1297,7 +1231,7 @@ Horse Race I/O Expansion (PCB-HRE-000): Note: on screen copyright is (c)1998 Coinmaster. The I/O board has (c)1993 Coinmaster. -***************************************************************************/ +*******************************************************************************/ #include "emu.h"