srcclean (nw)

This commit is contained in:
Vas Crabb 2019-10-26 10:40:50 +11:00
parent cf3f4b2530
commit 32868b8e2a
62 changed files with 413 additions and 413 deletions

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@ -6917,7 +6917,7 @@ has been replaced with an all-zero block. -->
</dataarea>
</part>
</software>
<software name="actnserv35" cloneof="actnserv">
<description>Action Service (Smash16 release) (3.5")</description>
<year>1990</year>
@ -8829,7 +8829,7 @@ has been replaced with an all-zero block. -->
</dataarea>
</part>
</software>
<software name="italy90">
<description>Italy '90 Soccer</description>
<year>1989</year>
@ -8854,7 +8854,7 @@ has been replaced with an all-zero block. -->
</dataarea>
</part>
</software>
<software name="joeblade">
<description>Joe Blade (Smash16 release)</description>
<year>1992</year>
@ -10154,7 +10154,7 @@ has been replaced with an all-zero block. -->
</dataarea>
</part>
</software>
<software name="outruna" cloneof="outrun">
<description>Out Run (Kixx release)</description>
<year>1989</year>
@ -11288,7 +11288,7 @@ has been replaced with an all-zero block. -->
</dataarea>
</part>
</software>
<software name="starflg2">
<description>Starflight 2: Trade Routes of the Cloud Nebula (5.25")</description>
<year>1989</year>

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@ -9376,7 +9376,7 @@
</dataarea>
</part>
</software>
<software name="cosmo">
<description>Cosmo's Cosmic Adventure - Forbidden Planet</description>
<year>1992</year>
@ -11220,7 +11220,7 @@
</dataarea>
</part>
</software>
<software name="linksfcc">
<!-- Dumped via Kryoflux, all tracks show as good and unmodified -->
<description>Links - Championship Course - Firestone Country Club</description>

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@ -13,16 +13,16 @@ project "netlist"
uuid "665ef8ac-2a4c-4c3e-a05f-fd1e5db11de9"
kind (LIBTYPE)
if _OPTIONS["targetos"]=="windows" then
configuration { "mingw* or vs*" }
defines {
"UNICODE",
"_UNICODE",
"_WIN32_WINNT=0x0501",
"WIN32_LEAN_AND_MEAN",
"NOMINMAX",
}
end
if _OPTIONS["targetos"]=="windows" then
configuration { "mingw* or vs*" }
defines {
"UNICODE",
"_UNICODE",
"_WIN32_WINNT=0x0501",
"WIN32_LEAN_AND_MEAN",
"NOMINMAX",
}
end
addprojectflags()
@ -32,7 +32,7 @@ project "netlist"
includedirs {
MAME_DIR .. "src/lib",
MAME_DIR .. "src/lib/netlist",
MAME_DIR .. "src/lib/netlist",
}
files {
@ -47,7 +47,7 @@ project "netlist"
MAME_DIR .. "src/lib/netlist/nl_parser.h",
MAME_DIR .. "src/lib/netlist/nl_setup.cpp",
MAME_DIR .. "src/lib/netlist/nl_setup.h",
MAME_DIR .. "src/lib/netlist/nl_types.h",
MAME_DIR .. "src/lib/netlist/nl_types.h",
MAME_DIR .. "src/lib/netlist/plib/pconfig.h",
MAME_DIR .. "src/lib/netlist/plib/palloc.h",
MAME_DIR .. "src/lib/netlist/plib/pchrono.h",
@ -72,9 +72,9 @@ project "netlist"
MAME_DIR .. "src/lib/netlist/plib/pstate.h",
MAME_DIR .. "src/lib/netlist/plib/pstring.cpp",
MAME_DIR .. "src/lib/netlist/plib/pstring.h",
MAME_DIR .. "src/lib/netlist/plib/pstrutil.h",
MAME_DIR .. "src/lib/netlist/plib/pstrutil.h",
MAME_DIR .. "src/lib/netlist/plib/pstream.h",
MAME_DIR .. "src/lib/netlist/plib/ptime.h",
MAME_DIR .. "src/lib/netlist/plib/ptime.h",
MAME_DIR .. "src/lib/netlist/plib/ptypes.h",
MAME_DIR .. "src/lib/netlist/plib/putil.cpp",
MAME_DIR .. "src/lib/netlist/plib/putil.h",
@ -82,9 +82,9 @@ project "netlist"
MAME_DIR .. "src/lib/netlist/tools/nl_convert.h",
MAME_DIR .. "src/lib/netlist/analog/nld_bjt.cpp",
MAME_DIR .. "src/lib/netlist/analog/nld_bjt.h",
MAME_DIR .. "src/lib/netlist/analog/nld_generic_models.h",
MAME_DIR .. "src/lib/netlist/analog/nld_mosfet.cpp",
MAME_DIR .. "src/lib/netlist/analog/nld_mosfet.h",
MAME_DIR .. "src/lib/netlist/analog/nld_generic_models.h",
MAME_DIR .. "src/lib/netlist/analog/nld_mosfet.cpp",
MAME_DIR .. "src/lib/netlist/analog/nld_mosfet.h",
MAME_DIR .. "src/lib/netlist/analog/nlid_fourterm.cpp",
MAME_DIR .. "src/lib/netlist/analog/nlid_fourterm.h",
MAME_DIR .. "src/lib/netlist/analog/nld_fourterm.h",
@ -224,4 +224,4 @@ project "netlist"
MAME_DIR .. "src/lib/netlist/macro/nlm_opamp.h",
MAME_DIR .. "src/lib/netlist/macro/nlm_other.cpp",
MAME_DIR .. "src/lib/netlist/macro/nlm_other.h",
}
}

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@ -150,7 +150,7 @@ files{
MAME_DIR .. "src/mame/video/1942.cpp",
MAME_DIR .. "src/mame/audio/nl_1942.cpp",
MAME_DIR .. "src/mame/audio/nl_1942.h",
MAME_DIR .. "src/mame/drivers/gamemachine.cpp",
MAME_DIR .. "src/mame/audio/nl_gamemachine.h",
MAME_DIR .. "src/mame/audio/nl_gamemachine.cpp",

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@ -985,7 +985,7 @@ MC6845_UPDATE_ROW( isa8_ec1840_0002_device::crtc_update_row )
/* PCB layouts and assembly years from online pictures and physical unit.
Ericsson - marked SPVT02 8301 60 53-10, assembled in 1985 indicated by chip dates
+--------------------------------------------------------------------------------------+ ___
| IC1 IC2 IC3 IC4 IC5 +-IC15--EPROM-+ IC6 IC7 IC8 S1 ||
| IC1 IC2 IC3 IC4 IC5 +-IC15--EPROM-+ IC6 IC7 IC8 S1 ||
| |8363 65 14-80| ||
| IC9 IC10 IC11 IC12 IC13 IC14|CG 50821 A64 |+------------------++-IC24 EPROM--+ ||
| +-------------+| CRTC HD46505SP-1 ||10-40VP | ||
@ -1028,7 +1028,7 @@ MC6845_UPDATE_ROW( isa8_ec1840_0002_device::crtc_update_row )
IC20 74LS299 IC45 74LS109 IC70 74LS109
IC21 74LS273 IC46 74LS00 IC71 74LS138
IC22 74ALS574 IC47 74F194 IC72 74LS139
IC23 CRTC HD46505SP,HD68A45SP IC48 74F04
IC23 CRTC HD46505SP,HD68A45SP IC48 74F04
IC24 EPROM 2764, 10-40 VP 402 28 A19 IC49 74LS174
IC25 74ALS109 IC50 TMS4416-15NL 4 x 16Kbits DRAM
@ -1044,16 +1044,16 @@ MC6845_UPDATE_ROW( isa8_ec1840_0002_device::crtc_update_row )
---------------------------------------------------
Ericsson 2 +VS 4 Ericsson
Monochrome 3 VS return 2 Monochrome HR
HR Graphics 10 +VS 17 Monitors 3111 (Amber) or
Board 1070 11 VS return 15 3712/3715 (Black & White)
4 VSYNC 6
12 VSYNC 19
5 HSYNC 7
13 HSYNC 20
6 High intensity 8
14 High intensity 21
7 Video 9
15 Video 22
HR Graphics 10 +VS 17 Monitors 3111 (Amber) or
Board 1070 11 VS return 15 3712/3715 (Black & White)
4 VSYNC 6
12 VSYNC 19
5 HSYNC 7
13 HSYNC 20
6 High intensity 8
14 High intensity 21
7 Video 9
15 Video 22
8 GND 11
This board is normaly used with an Ericsson monitor due to the non standard connector.
@ -1194,7 +1194,7 @@ void isa8_epc_mda_device::device_reset()
*-------------------------------------------------------------------------------
* 6845 Address Registers 0x3b4 0x3d4 wo CRT Index reg
* 6845 Data Registers 0x3b5 0x3d5 wo CRT Data reg
* Mode Register 1 0x3b8 0x3d8 rw MDA/CGA mode reg (bit 0,1 & 4 incompatible)
* Mode Register 1 0x3b8 0x3d8 rw MDA/CGA mode reg (bit 0,1 & 4 incompatible)
* Mode Register 2 0x3bf 0x3df rw CRT/CPU page reg (incompatible w PCjr only)
* Status Register 0x3ba 0x3da r CGA/MDA status reg (incompatible)
* w EGA/VGA feature ccontrol reg (not used by this board)
@ -1296,7 +1296,7 @@ inline int isa8_epc_mda_device::get_yres()
MC6845_UPDATE_ROW(isa8_epc_mda_device::crtc_update_row)
{
uint32_t *p = &bitmap.pix32(y);
uint32_t *p = &bitmap.pix32(y);
uint16_t chr_base = ra;
int i;
@ -1304,7 +1304,7 @@ MC6845_UPDATE_ROW(isa8_epc_mda_device::crtc_update_row)
if ( y < (16 * 0 + 0x20) && (m_framecnt & 0xff) == 0 )
{
LOGROW("%11.6f %s\n - y:%d chr_base:%d ra:%d ma:%d x_count:%d\n", machine().time().as_double(), FUNCNAME,
y, y % 16, ra, ma, x_count);
y, y % 16, ra, ma, x_count);
}
// Video Off handling
@ -1376,7 +1376,7 @@ MC6845_UPDATE_ROW(isa8_epc_mda_device::crtc_update_row)
}
}
// Handle intense foreground
// Handle intense foreground
if ((attr & ATTR_INTEN) != 0 && fg == 2)
{
fg = 3;
@ -1384,7 +1384,7 @@ MC6845_UPDATE_ROW(isa8_epc_mda_device::crtc_update_row)
// Handle intense background if blinking is disabled
if ((m_mode_control & MR1_BLINK) == 0 &&
(attr & ATTR_BLINK) != 0 && bg == 2)
(attr & ATTR_BLINK) != 0 && bg == 2)
{
bg = 3;
}
@ -1400,12 +1400,12 @@ MC6845_UPDATE_ROW(isa8_epc_mda_device::crtc_update_row)
else
{
if ( (m_mode_control & MR1_BLINK) &&
( attr & ATTR_BLINK ) && ( m_framecnt & 0x10 ) )
( attr & ATTR_BLINK ) && ( m_framecnt & 0x10 ) )
{
data = 0x00;
}
}
*p = (*m_pal)[( data & 0x80 ) ? fg : bg]; p++;
*p = (*m_pal)[( data & 0x40 ) ? fg : bg]; p++;
*p = (*m_pal)[( data & 0x20 ) ? fg : bg]; p++;

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@ -149,7 +149,7 @@ public:
virtual DECLARE_READ8_MEMBER(io_read) override;
virtual DECLARE_WRITE8_MEMBER(io_write) override;
/* Monitor */
DECLARE_INPUT_CHANGED_MEMBER(monitor_changed);

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@ -28,8 +28,8 @@ Y1 : 12,000 MHz crystal 2 pin
R1 : 15K ohm resistor +-5%
R2 : 390 ohm resistor +-5%
RP1 : 10K ohm Commoned (?) resistor network 2% SIP package (code used A103GA)
RP2 : 220 ohm Commoned (?) resistor network 2% SIP package (code used B221GA)
RP1 : 10K ohm Commoned (?) resistor network 2% SIP package (code used A103GA)
RP2 : 220 ohm Commoned (?) resistor network 2% SIP package (code used B221GA)

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@ -523,7 +523,7 @@ void m6801_cpu_device::serial_transmit()
break;
}
if (old_m_tx != m_tx) // call callback only if line has changed
if (old_m_tx != m_tx) // call callback only if line has changed
{
m_out_sertx_func((m_tx == 1) ? ASSERT_LINE : CLEAR_LINE);
}

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@ -865,7 +865,7 @@ void m6805_mrom_device::internal_map(address_map &map)
* 6805S3 0000-007f 0080-00ff 0100-0eff 0f00-0ff7 0ff8-0fff
* 6805U2 0000-007f 0080-00ff 07c0-0f37 0f38-0ff7 0ff8-0fff
* 6805U3 0000-007f 0080-0f37 0f38-0ff7 0ff8-0fff
* 6805U1 0000-007f 0080-00ff 0800-0f7f 0f80-0ff7 0ff8-0fff
* 6805U1 0000-007f 0080-00ff 0800-0f7f 0f80-0ff7 0ff8-0fff
*
* This code assumes that dumps are captured contiguously from address 0 to
* the end of the address range, and are not split by range. Register, RAM

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@ -2112,7 +2112,7 @@ void tms340x0_device::clip(uint16_t op)
XY wend = WEND_XY();
XY dydx = DYDX_XY();
// logerror("020:clip PC=0x%08x: WSTART=(%dx%d) WEND=(%dx%d) DADDR=(%dx%d) DYDX=(%dx%d)\n",
// m_pc, wstart.x, wstart.y, wend.x, wend.y, daddr.x, daddr.y, dydx.x, dydx.y);
// m_pc, wstart.x, wstart.y, wend.x, wend.y, daddr.x, daddr.y, dydx.x, dydx.y);
// Check whether array intersects with window...
bool is_l = wstart.x < (daddr.x + dydx.x);

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@ -413,7 +413,7 @@ WRITE16_MEMBER(spg110_video_device::dma_len_trigger_w)
/*
if (m_dma_unk_2061 != 0x0000)
{
logerror("unknown DMA params are not zero!\n");
logerror("unknown DMA params are not zero!\n");
}
*/

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@ -54,9 +54,9 @@
#include "logmacro.h"
#define LOGSETUP(...) LOGMASKED(LOG_SETUP, __VA_ARGS__)
#define LOGREGS(...) LOGMASKED(LOG_REGS, __VA_ARGS__)
#define LOGCONF(...) LOGMASKED(LOG_CONF, __VA_ARGS__)
#define LOGSETUP(...) LOGMASKED(LOG_SETUP, __VA_ARGS__)
#define LOGREGS(...) LOGMASKED(LOG_REGS, __VA_ARGS__)
#define LOGCONF(...) LOGMASKED(LOG_CONF, __VA_ARGS__)
DEFINE_DEVICE_TYPE(MC6845, mc6845_device, "mc6845", "Motorola MC6845 CRTC")
DEFINE_DEVICE_TYPE(MC6845_1, mc6845_1_device, "mc6845_1", "Motorola MC6845-1 CRTC")
@ -223,15 +223,15 @@ void mc6845_device::register_w(uint8_t data)
/* Omits LOGSETUP logs of cursor registers as they tend to be spammy */
if (m_register_address_latch < 0x0e &&
m_register_address_latch != 0x0a &&
m_register_address_latch != 0x0b) LOGSETUP(" * %02x <= %3u [%02x] %s\n", m_register_address_latch,
data, data, std::array<char const *, 16>
m_register_address_latch != 0x0a &&
m_register_address_latch != 0x0b) LOGSETUP(" * %02x <= %3u [%02x] %s\n", m_register_address_latch,
data, data, std::array<char const *, 16>
{{ "R0 - Horizontal Total", "R1 - Horizontal Displayed", "R2 - Horizontal Sync Position",
"R3 - Sync Width", "R4 - Vertical Total", "R5 - Vertical Total Adjust",
"R6 - Vertical Displayed", "R7 - Vertical Sync Position", "R8 - Interlace & Skew",
"R9 - Maximum Raster Address", "R10 - Cursor Start Address", "R11 - Cursor End Address",
"R12 - Start Address (H)", "R13 - Start Address (L)", "R14 - Cursor (H)",
"R15 - Cursor (L)" }}[(m_register_address_latch & 0x0f)]);
"R3 - Sync Width", "R4 - Vertical Total", "R5 - Vertical Total Adjust",
"R6 - Vertical Displayed", "R7 - Vertical Sync Position", "R8 - Interlace & Skew",
"R9 - Maximum Raster Address", "R10 - Cursor Start Address", "R11 - Cursor End Address",
"R12 - Start Address (H)", "R13 - Start Address (L)", "R14 - Cursor (H)",
"R15 - Cursor (L)" }}[(m_register_address_latch & 0x0f)]);
switch (m_register_address_latch)
{

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@ -734,7 +734,7 @@ inline uint32_t snes_ppu_device::get_tile( uint8_t layer_idx, uint32_t hoffset,
if (tilex & 0x20) offset += screenx;
if (tiley & 0x20) offset += screeny;
uint32_t addr = ((self.tilemap + offset) & 0x7fff) << 1;
return m_vram[addr] | (m_vram[addr + 1] << 8);
return m_vram[addr] | (m_vram[addr + 1] << 8);
}
/*********************************************
@ -770,11 +770,11 @@ inline void snes_ppu_device::update_line( uint16_t curline, uint8_t layer_idx, u
{
layer_t &layer = m_layer[layer_idx];
if (layer.tile_mode == SNES_COLOR_DEPTH_NONE) return;
if (layer.tile_mode == SNES_COLOR_DEPTH_NONE) return;
#if SNES_LAYER_DEBUG
if (m_debug_options.bg_disabled[layer_idx])
return;
if (m_debug_options.bg_disabled[layer_idx])
return;
#endif /* SNES_LAYER_DEBUG */
m_scanlines[SNES_MAINSCREEN].enable = layer.main_bg_enabled;
@ -819,10 +819,10 @@ inline void snes_ppu_device::update_line( uint16_t curline, uint8_t layer_idx, u
uint32_t mosaic_priority = 0;
uint32_t mosaic_color = 0;
int x = 0 - (hscroll & 7);
int x = 0 - (hscroll & 7);
while (x < width)
{
uint32_t hoffset = x + hscroll;
uint32_t hoffset = x + hscroll;
uint32_t voffset = y + vscroll;
if (opt_mode)
{
@ -886,7 +886,7 @@ inline void snes_ppu_device::update_line( uint16_t curline, uint8_t layer_idx, u
data |= (uint64_t)m_vram[address + 48] << 48;
data |= (uint64_t)m_vram[address + 49] << 56;
for (uint32_t tilex = 0; tilex < 8; tilex++, x++)
for (uint32_t tilex = 0; tilex < 8; tilex++, x++)
{
if (x & width) continue;
if (!layer.mosaic_enabled || --mosaic_counter == 0)
@ -925,7 +925,7 @@ inline void snes_ppu_device::update_line( uint16_t curline, uint8_t layer_idx, u
if (!hires)
{
if (layer.main_bg_enabled && mosaic_priority > m_scanlines[SNES_MAINSCREEN].priority[x])
if (layer.main_bg_enabled && mosaic_priority > m_scanlines[SNES_MAINSCREEN].priority[x])
{
if (!m_scanlines[SNES_MAINSCREEN].clip || m_clipmasks[layer_idx][x])
{
@ -2303,8 +2303,8 @@ uint16_t snes_ppu_device::direct_color(uint16_t palette, uint16_t group)
//group = -------- -----bgr
//output = 0BBb00GG Gg0RRRr0
return (palette << 7 & 0x6000) + (group << 10 & 0x1000)
+ (palette << 4 & 0x0380) + (group << 5 & 0x0040)
+ (palette << 2 & 0x001c) + (group << 1 & 0x0002);
+ (palette << 4 & 0x0380) + (group << 5 & 0x0040)
+ (palette << 2 & 0x001c) + (group << 1 & 0x0002);
}
void snes_ppu_device::cache_background()
@ -3108,4 +3108,4 @@ uint8_t snes_ppu_device::dbg_video( uint16_t curline )
return 0;
}
#endif /* SNES_LAYER_DEBUG */
#endif /* SNES_LAYER_DEBUG */

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@ -326,4 +326,4 @@ private:
DECLARE_DEVICE_TYPE(SNES_PPU, snes_ppu_device)
#endif // MAME_VIDEO_SNES_PPU_H
#endif // MAME_VIDEO_SNES_PPU_H

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@ -218,7 +218,7 @@ struct render_texinfo
u64 unique_id; // unique identifier to pass to osd
u64 old_id; // previously allocated id, if applicable
const rgb_t * palette; // palette for PALETTE16 textures, bcg lookup table for RGB32/YUY16
u32 palette_length;
u32 palette_length;
};

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@ -486,13 +486,13 @@ private:
int m_width; // current width (HTOTAL)
int m_height; // current height (VTOTAL)
rectangle m_visarea; // current visible area (HBLANK end/start, VBLANK end/start)
std::vector<int> m_scan_widths; // current width, in samples, of each individual scanline
std::vector<int> m_scan_widths; // current width, in samples, of each individual scanline
// textures and bitmaps
texture_format m_texformat; // texture format
render_texture * m_texture[2]; // 2x textures for the screen bitmap
screen_bitmap m_bitmap[2]; // 2x bitmaps for rendering
std::vector<bitmap_t *> m_scan_bitmaps[2]; // 2x bitmaps for each individual scanline
std::vector<bitmap_t *> m_scan_bitmaps[2]; // 2x bitmaps for each individual scanline
bitmap_ind8 m_priority; // priority bitmap
bitmap_ind64 m_burnin; // burn-in bitmap
u8 m_curbitmap; // current bitmap index

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@ -166,7 +166,7 @@ video_manager::video_manager(running_machine &machine)
// extract snap resolution if present
if (sscanf(machine.options().snap_size(), "%dx%d", &m_snap_width, &m_snap_height) != 2)
m_snap_width = m_snap_height = 0;
// if no screens, create a periodic timer to drive updates
if (no_screens)
{

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@ -281,7 +281,7 @@
NET_REGISTER_DEV(TTL_74279_DIP, name)
#define DM9312(name, cA, cB, cC, cSTROBE, cD0, cD1, cD2, cD3, cD4, cD5, cD6, cD7) \
NET_REGISTER_DEV(DM9312, name) \
NET_REGISTER_DEV(DM9312, name) \
NET_CONNECT(name, VCC, VCC) \
NET_CONNECT(name, GND, GND) \
NET_CONNECT(name, A, cA) \

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@ -325,7 +325,7 @@ namespace netlist
private:
plib::ppreprocessor::defines_map_type m_defines;
plib::psource_collection_t<> m_includes;
plib::psource_collection_t<> m_includes;
setup_t &m_setup;
log_type &m_log;

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@ -469,7 +469,7 @@ namespace plib
for (index_type k = 0; k < base::size(); k++)
m_ge_par[levGE[k]].push_back(k);
//for (std::size_t k = 0; k < m_ge_par.size(); k++)
// printf("%d %d\n", (int) k, (int) m_ge_par[k].size());
// printf("%d %d\n", (int) k, (int) m_ge_par[k].size());
}
// contains elimination rows below the diagonal
std::vector<std::vector<index_type>> m_ge_par; // parallel execution support for Gauss
@ -560,7 +560,7 @@ namespace plib
const auto p_i_end = base::row_idx[i + 1];
// loop over all columns k left of diag in row i
//if (row_idx[i] < diag[i])
// printf("occ %d\n", (int)i);
// printf("occ %d\n", (int)i);
for (auto i_k = base::row_idx[i]; i_k < base::diag[i]; i_k++)
{
const auto k(base::col_idx[i_k]);

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@ -391,9 +391,9 @@ namespace plib {
using mutex_type = pspin_mutex<TS>;
using lock_guard_type = std::lock_guard<mutex_type>;
mutex_type m_lock;
mutex_type m_lock;
PALIGNAS_CACHELINE()
T * m_end;
T * m_end;
aligned_vector<T> m_list;
public:

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@ -327,8 +327,8 @@ void ppreprocessor::error(const pstring &err)
#define CHECKTOK2(p_op, p_prio) \
else if (tok == # p_op) \
{ \
if (!has_val) \
{ error("parsing error!"); return 1;} \
if (!has_val) \
{ error("parsing error!"); return 1;} \
if (prio < (p_prio)) \
return val; \
start++; \

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@ -17,7 +17,7 @@
#include <string>
#include <type_traits>
namespace plib
namespace plib
{
template<class T>
struct string_info

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@ -76,7 +76,7 @@ private:
struct riff_chunk_t
{
std::array<uint8_t, 4> group_id = {{'R','I','F','F'}};
uint32_t filelen = 0;
uint32_t filelen = 0;
std::array<uint8_t, 4> rifftype = {{'W','A','V','E'}};
};

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@ -30,7 +30,7 @@
* inputs. The arrangement of components in the schematic however indicate that
* this is not the case and indeed a connection exists. This results in sounds
* at output XU1.14 to contain more detail.
*
*
* You can observe sounds at XU1.14 by doing
*
* NL_LOGS=XU1.14 ./mame64 kidniki
@ -60,7 +60,7 @@
*
*/
#define J4 (1)
#define J4 (1)
/* ----------------------------------------------------------------------------
* Library section header START

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@ -24,16 +24,16 @@
TODO:
- Super Champion Baseball "ball speed pitch" protection;
- II & V board: bit 15 of palette RAM isn't hooked up, according to Sky Adventure
- II & V board: bit 15 of palette RAM isn't hooked up, according to Sky Adventure
service mode enables "bright", it is actually same as NeoGeo device;
- II & V board: Fix sound CPU crashes properly (nested NMIs)
- Sky Soldiers: BGM Fade out before boss battle isn't implemented
- Sky Adventure, probably others: on a real PCB reference BGM stutters when using
- Sky Adventure, probably others: on a real PCB reference BGM stutters when using
30 Hz autofire (not enough sound resources?)
- Sky Adventure, probably others: sprite drawing is off-sync, cfr. notes in video file;
- Gold Medalist: attract mode has missing finger on button 1, may be btanb;
- Gold Medalist: incorrect blank effect on shooting pistol for dash events (cfr. alpha68k_palette_device);
- Super Champion Baseball: enables opacity bit on fix layer, those are transparent on SNK Arcade Classics 0
- Super Champion Baseball: enables opacity bit on fix layer, those are transparent on SNK Arcade Classics 0
but actually opaque on a reference shot, sounds like a btanb;
- Fix layer tilemap should be a common device between this, snk68.cpp and other Alpha/SNK-based games;
@ -509,7 +509,7 @@ void alpha68k_II_state::alpha68k_II_map(address_map &map)
map(0x0e0000, 0x0e0001).nopr(); /* IRQ ack? */
map(0x0e8000, 0x0e8001).nopr(); /* watchdog? */
map(0x100000, 0x100fff).ram().w(FUNC(alpha68k_II_state::videoram_w)).share("videoram");
map(0x200000, 0x207fff).rw(m_sprites, FUNC(snk68_spr_device::spriteram_r), FUNC(snk68_spr_device::spriteram_w)).share("spriteram");
map(0x200000, 0x207fff).rw(m_sprites, FUNC(snk68_spr_device::spriteram_r), FUNC(snk68_spr_device::spriteram_w)).share("spriteram");
map(0x300000, 0x3001ff).rw(FUNC(alpha68k_II_state::alpha_II_trigger_r), FUNC(alpha68k_II_state::alpha_microcontroller_w));
map(0x400000, 0x400fff).rw(m_palette, FUNC(alpha68k_palette_device::read), FUNC(alpha68k_palette_device::write));
map(0x800000, 0x83ffff).rom().region("maincpu", 0x40000);
@ -528,7 +528,7 @@ void alpha68k_III_state::alpha68k_V_map(address_map &map)
map(0x0e0000, 0x0e0001).nopr(); /* IRQ ack? */
map(0x0e8000, 0x0e8001).nopr(); /* watchdog? */
map(0x100000, 0x100fff).ram().w(FUNC(alpha68k_III_state::videoram_w)).share("videoram");
map(0x200000, 0x207fff).rw(m_sprites, FUNC(snk68_spr_device::spriteram_r), FUNC(snk68_spr_device::spriteram_w)).share("spriteram");
map(0x200000, 0x207fff).rw(m_sprites, FUNC(snk68_spr_device::spriteram_r), FUNC(snk68_spr_device::spriteram_w)).share("spriteram");
map(0x300000, 0x303fff).r(FUNC(alpha68k_III_state::alpha_V_trigger_r));
map(0x300000, 0x3001ff).w(FUNC(alpha68k_III_state::alpha_microcontroller_w));
map(0x303e00, 0x303fff).w(FUNC(alpha68k_III_state::alpha_microcontroller_w)); /* Gang Wars mirror */
@ -1243,7 +1243,7 @@ void alpha68k_II_state::base_config(machine_config &config)
LS259(config, m_outlatch); // 14A
m_outlatch->q_out_cb<2>().set(FUNC(alpha68k_II_state::video_control2_w));
m_outlatch->q_out_cb<3>().set(FUNC(alpha68k_II_state::video_control3_w));
/* sound hardware */
SPEAKER(config, "speaker").front_center();
@ -1269,7 +1269,7 @@ void alpha68k_II_state::video_config(machine_config &config, u16 num_pens)
set_screen_raw_params(config);
m_screen->set_screen_update(FUNC(alpha68k_II_state::screen_update));
m_screen->set_palette(m_palette);
// TODO: should really be same as snk68.cpp
MCFG_VIDEO_START_OVERRIDE(alpha68k_II_state,alpha68k)
@ -1287,8 +1287,8 @@ void alpha68k_II_state::video_config(machine_config &config, u16 num_pens)
void alpha68k_II_state::alpha68k_II(machine_config &config)
{
base_config(config);
m_outlatch->parallel_out_cb().set(FUNC(alpha68k_II_state::video_bank_w)).rshift(4).mask(0x07);
m_outlatch->parallel_out_cb().set(FUNC(alpha68k_II_state::video_bank_w)).rshift(4).mask(0x07);
/* basic machine hardware */
M68000(config, m_maincpu, 8000000); // TODO: verify me
m_maincpu->set_addrmap(AS_PROGRAM, &alpha68k_II_state::alpha68k_II_map);
@ -1673,7 +1673,7 @@ ROM_START( goldmedla )
ROM_LOAD32_BYTE( "goldchr1.c44", 0x000002, 0x80000, CRC(55db41cd) SHA1(15fa192ea2b829dc6dc0cb88fc2c5e5a30af6c91) )
ROM_LOAD32_BYTE( "goldchr0.c43", 0x000003, 0x80000, CRC(76572c3f) SHA1(e7a1abf4240510810a0f9663295c0fbab9e55a63) )
ROM_REGION( 0x10000, "user1", 0 ) // TODO: legacy gfx roms, are these even on this specific board?
ROM_REGION( 0x10000, "user1", 0 ) // TODO: legacy gfx roms, are these even on this specific board?
ROM_LOAD16_BYTE( "gm.6", 0x00001, 0x08000, BAD_DUMP CRC(56020b13) SHA1(17e176a9c82ed0d6cb5c4014034ce4e16b8ef4fb) )
ROM_LOAD16_BYTE( "gm.5", 0x00000, 0x08000, BAD_DUMP CRC(667f33f1) SHA1(6d05603b49927f09c9bb34e787b003eceaaf7062) )
ROM_END
@ -1704,7 +1704,7 @@ ROM_START( goldmedlb )
ROM_LOAD32_BYTE( "goldchr1.c44", 0x000002, 0x80000, CRC(55db41cd) SHA1(15fa192ea2b829dc6dc0cb88fc2c5e5a30af6c91) )
ROM_LOAD32_BYTE( "goldchr0.c43", 0x000003, 0x80000, CRC(76572c3f) SHA1(e7a1abf4240510810a0f9663295c0fbab9e55a63) )
ROM_REGION( 0x10000, "user1", 0 ) // TODO: legacy gfx roms, are these even on this specific board?
ROM_REGION( 0x10000, "user1", 0 ) // TODO: legacy gfx roms, are these even on this specific board?
ROM_LOAD16_BYTE( "gm.6", 0x00001, 0x08000, BAD_DUMP CRC(56020b13) SHA1(17e176a9c82ed0d6cb5c4014034ce4e16b8ef4fb) )
ROM_LOAD16_BYTE( "gm.5", 0x00000, 0x08000, BAD_DUMP CRC(667f33f1) SHA1(6d05603b49927f09c9bb34e787b003eceaaf7062) )
// TODO: recover this!
@ -2140,7 +2140,7 @@ GAME( 1988, goldmedl, 0, goldmedal, goldmedl, goldmedal_II_state, ini
// Alpha III HW
GAME( 1988, goldmedla, goldmedl, goldmedal, goldmedl, goldmedal_III_state, init_goldmedla, ROT0, "SNK", "Gold Medalist (set 2, Alpha68k III PCB)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, goldmedlb, goldmedl, goldmedal, goldmedl, goldmedal_III_state, init_goldmedla, ROT0, "bootleg", "Gold Medalist (bootleg, Alpha68k III PCB)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, goldmedlb, goldmedl, goldmedal, goldmedl, goldmedal_III_state, init_goldmedla, ROT0, "bootleg", "Gold Medalist (bootleg, Alpha68k III PCB)", MACHINE_SUPPORTS_SAVE )
// Alpha V HW
GAME( 1989, skyadvnt, 0, skyadventure, skyadvnt, skyadventure_state, init_skyadvnt, ROT90, "Alpha Denshi Co.", "Sky Adventure (World)", MACHINE_SUPPORTS_SAVE )

View File

@ -3,13 +3,13 @@
/***************************************************************************
SNK/Alpha 68000 I board based games
derived from alpha68k.cpp
TODO:
- Both POST screens are X offset by a large margin,
i.e. Paddle Mania draws a middle line there, which isn't shown on real HW.
- Paddle Mania: ranking screen is unreadable, maybe
derived from alpha68k.cpp
TODO:
- Both POST screens are X offset by a large margin,
i.e. Paddle Mania draws a middle line there, which isn't shown on real HW.
- Paddle Mania: ranking screen is unreadable, maybe
***************************************************************************/
@ -91,7 +91,7 @@ u16 thenextspace_state::sound_cpu_r(){ return 1; }
* Address Maps
*
*/
void paddlemania_state::main_map(address_map &map)
{
map(0x000000, 0x03ffff).rom(); // main program
@ -344,12 +344,12 @@ void alpha68k_I_state::base_config(machine_config &config)
{
MCFG_MACHINE_START_OVERRIDE(alpha68k_I_state,common)
MCFG_MACHINE_RESET_OVERRIDE(alpha68k_I_state,common)
/* sound hardware */
SPEAKER(config, "speaker").front_center();
GENERIC_LATCH_8(config, m_soundlatch);
ym3812_device &ymsnd(YM3812(config, "ymsnd", 4000000));
ymsnd.irq_handler().set_inputline(m_audiocpu, 0);
ymsnd.add_route(ALL_OUTPUTS, "speaker", 1.0);
@ -435,7 +435,7 @@ ROM_START( paddlema )
ROM_LOAD( "padlem.a", 0x0000, 0x0100, CRC(cae6bcd6) SHA1(da3b3bdcdc7fefae80b0ef8365565bbe5ff0d5d2) ) /* R */
ROM_LOAD( "padlem.b", 0x0100, 0x0100, CRC(b6df8dcb) SHA1(318ca20fab6608aa2956ec3bb82e8ae77c250d51) ) /* G */
ROM_LOAD( "padlem.c", 0x0200, 0x0100, CRC(39ca9b86) SHA1(8b8d7aae85830e69366e86f8b6cccfb8140cd526) ) /* B */
ROM_REGION( 0x800, "clut_proms", 0 )
ROM_LOAD( "padlem.17j", 0x0000, 0x0400, CRC(86170069) SHA1(8e2ad7afa50453e9a2dc89386ce02d10e7c89fbc) ) /* Clut low nibble */
ROM_LOAD( "padlem.16j", 0x0400, 0x0400, CRC(8da58e2c) SHA1(6012715a2d3ba4cf8bc5a8250e7f28cb59913092) ) /* Clut high nibble */

View File

@ -3,14 +3,14 @@
/***************************************************************************
SNK/Alpha 68000 N based board games
derived from alpha68k.cpp
TODO:
- Super Stingray MCU irq controls timer speed. The MCU has been
derived from alpha68k.cpp
TODO:
- Super Stingray MCU irq controls timer speed. The MCU has been
hooked up but the clock is almost certainly wrong.
- GFX region can eventually overflow in jongbou, and in general all three
games can probably be run with the same gfx_layout structs
- GFX region can eventually overflow in jongbou, and in general all three
games can probably be run with the same gfx_layout structs
============================================================================
@ -85,7 +85,7 @@ void alpha68k_N_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &clipr
int mx = m_spriteram[offs + c];
int my = -(mx >> 8) & 0xff;
mx &= 0xff;
// TODO: not convinced by this
if (m_is_super_stingray && mx > 0xf8)
mx -= 0x100;
@ -101,7 +101,7 @@ void alpha68k_N_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &clipr
{
u8 color, bank;
u16 tile;
bank = data >> 10 & 3;
tile = data & 0x3ff;
if (m_is_super_stingray == true)
@ -112,7 +112,7 @@ void alpha68k_N_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &clipr
bank += ((data >> m_tile_bankshift) & 4);
tile += (data >> 3 & 0x400);
}
// can't be 0xff in super stingray
if (color != 0xff)
{
@ -670,7 +670,7 @@ void alpha68k_N_state::base_config(machine_config &config)
{
MCFG_MACHINE_START_OVERRIDE(alpha68k_N_state,common)
MCFG_MACHINE_RESET_OVERRIDE(alpha68k_N_state,common)
GENERIC_LATCH_8(config, m_soundlatch);
SPEAKER(config, "speaker").front_center();
@ -683,7 +683,7 @@ void alpha68k_N_state::video_config(machine_config &config, u8 tile_transchar, u
set_screen_raw_params(config);
m_screen->set_screen_update(FUNC(alpha68k_N_state::screen_update));
m_screen->set_palette(m_palette);
PALETTE(config, m_palette, FUNC(alpha68k_N_state::palette_init), 256 + 1, 256);
m_tile_transchar = tile_transchar;
@ -947,7 +947,7 @@ ROM_START( jongbou )
ROM_REGION( 0x200, "clut_proms", 0 )
ROM_LOAD( "h.l9", 0x0100, 0x0100, CRC(e6e93b0b) SHA1(f64ff63699451910982a1a44c94ccd2c18fd389e) )
ROM_LOAD( "l.l10", 0x0000, 0x0100, CRC(51676dac) SHA1(685d14f448501a63cc9fa063f65842caddad8f39) )
ROM_REGION( 0x2000, "color_proms", 0 )
ROM_LOAD( "p3.i15", 0x0000, 0x2000, CRC(8c09cd2a) SHA1(317764e0f5af29e78fd764bdf28579bf6be5630f) )
ROM_END

View File

@ -48,7 +48,7 @@ TODO:
#define LOG_SERVO (1 << 0)
#define LOG_SLAVE (1 << 1)
#define LOG_ALL (LOG_SERVO | LOG_SLAVE)
#define LOG_ALL (LOG_SERVO | LOG_SLAVE)
#define VERBOSE (LOG_ALL)
#include "logmacro.h"
@ -112,7 +112,7 @@ void cdi_state::cdi910_mem(address_map &map)
// map(0x00318000, 0x0031ffff).noprw();
map(0x00320000, 0x00323fff).rw("mk48t08", FUNC(timekeeper_device::read), FUNC(timekeeper_device::write)).umask16(0xff00); /* nvram (only low bytes used) */
map(0x004fffe0, 0x004fffff).rw(m_mcd212, FUNC(mcd212_device::regs_r), FUNC(mcd212_device::regs_w));
// map(0x00500000, 0x0057ffff).ram();
// map(0x00500000, 0x0057ffff).ram();
map(0x00500000, 0x00ffffff).noprw();
// map(0x00e00000, 0x00efffff).ram(); // DVC
}

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@ -155,10 +155,10 @@ TIMER_DEVICE_CALLBACK_MEMBER(phantom_state::motors_timer)
if (m_motors_ctrl & 0x0c) m_hmotor_sensor0_ff = true;
if (m_motors_ctrl & 0x04) m_hmotor_sensor1_ff = true;
if ((m_motors_ctrl & 0x01) && m_vmotor_pos > 0x00) m_vmotor_pos--;
if ((m_motors_ctrl & 0x02) && m_vmotor_pos < 0xff) m_vmotor_pos++;
if ((m_motors_ctrl & 0x04) && m_hmotor_pos > 0x00) m_hmotor_pos--;
if ((m_motors_ctrl & 0x08) && m_hmotor_pos < 0xff) m_hmotor_pos++;
if ((m_motors_ctrl & 0x01) && m_vmotor_pos > 0x00) m_vmotor_pos--;
if ((m_motors_ctrl & 0x02) && m_vmotor_pos < 0xff) m_vmotor_pos++;
if ((m_motors_ctrl & 0x04) && m_hmotor_pos > 0x00) m_hmotor_pos--;
if ((m_motors_ctrl & 0x08) && m_hmotor_pos < 0xff) m_hmotor_pos++;
}
void phantom_state::update_pieces_position(int state)

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@ -243,7 +243,7 @@ void firetrap_state::mcu_p3_w(uint8_t data)
if (BIT(m_mcu_p3, 1) == 1 && BIT(data, 1) == 0)
m_mcu->set_input_line(MCS51_INT0_LINE, CLEAR_LINE);
// if (BIT(m_mcu_p3, 4) == 1 && BIT(data, 4) == 0)
// if (BIT(m_mcu_p3, 4) == 1 && BIT(data, 4) == 0)
m_mcu_p3 = data;
}

View File

@ -30,7 +30,7 @@
*/
/*
/*
Regular models:
@ -2980,7 +2980,7 @@ void towns_state::townssj(machine_config &config)
m_maincpu->set_addrmap(AS_IO, &towns_state::towns2_io);
m_maincpu->set_vblank_int("screen", FUNC(towns_state::towns_vsync_irq));
m_maincpu->set_irq_acknowledge_callback("pic8259_master", FUNC(pic8259_device::inta_cb));
scsi_port_device &scsi(SCSI_PORT(config, "scsi", 0));
scsi.set_slot_device(1, "harddisk", SCSIHD, DEVICE_INPUT_DEFAULTS_NAME(SCSI_ID_0));
scsi.set_slot_device(2, "harddisk", SCSIHD, DEVICE_INPUT_DEFAULTS_NAME(SCSI_ID_1));
@ -3045,7 +3045,7 @@ void marty_state::marty(machine_config &config)
m_maincpu->set_addrmap(AS_IO, &marty_state::towns16_io);
m_maincpu->set_vblank_int("screen", FUNC(towns_state::towns_vsync_irq));
m_maincpu->set_irq_acknowledge_callback("pic8259_master", FUNC(pic8259_device::inta_cb));
FLOPPY_CONNECTOR(config.replace(), m_flop[1], towns_floppies, nullptr, towns_state::floppy_formats);
// 2 MB onboard, expandable to 4 MB with a Marty-only expansion card
@ -3056,9 +3056,9 @@ void marty_state::marty(machine_config &config)
/* ROM definitions */
/* These ROMs were dumped from an FM Towns Model 2. Model 1 is assumed to use the same ROMs, since they were
released at the same time, and the only differences are the amount of RAM and floppy drives.
/* These ROMs were dumped from an FM Towns Model 2. Model 1 is assumed to use the same ROMs, since they were
released at the same time, and the only differences are the amount of RAM and floppy drives.
The ROM is physically contained in three 4 Mbit chips: two MB834200-20 (DIP40) and one MB834200-25 (QFP44) */
ROM_START( fmtowns )
ROM_REGION32_LE( 0x280000, "user", 0)

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@ -378,15 +378,15 @@ void fp1100_state::handle_int_to_main()
{
m_maincpu->set_input_line(0, HOLD_LINE);
LOG("%s: Main IRQ asserted\n",machine().describe_context());
// m_main_irq_status = true;
// m_main_irq_status = true;
}
}
else
{
if (m_main_irq_status)
{
// m_maincpu->set_input_line(0, CLEAR_LINE);
// LOG("%s: Main IRQ cleared\n",machine().describe_context());
// m_maincpu->set_input_line(0, CLEAR_LINE);
// LOG("%s: Main IRQ cleared\n",machine().describe_context());
m_main_irq_status = false;
}
}

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@ -130,7 +130,7 @@ static INPUT_PORTS_START( h01b )
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("E") PORT_CODE(KEYCODE_E) PORT_CHAR('E') PORT_CHAR('e')
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("D") PORT_CODE(KEYCODE_D) PORT_CHAR('D') PORT_CHAR('d')
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("C") PORT_CODE(KEYCODE_C) PORT_CHAR('C') PORT_CHAR('c')
// PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("Clear") PORT_CODE(KEYCODE_HOME) PORT_CHAR(UCHAR_MAMEKEY(HOME))
// PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("Clear") PORT_CODE(KEYCODE_HOME) PORT_CHAR(UCHAR_MAMEKEY(HOME))
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("Esc") PORT_CODE(KEYCODE_ESC) PORT_CHAR(27)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)

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@ -81,7 +81,7 @@ READ8_MEMBER(markham_state::strnskil_d800_r)
WRITE8_MEMBER(markham_state::strnskil_master_output_w)
{
m_scroll_ctrl = data >> 5;
flipscreen_w(space, 0, (data >> 3) & 1);
// bit 0: master CPU bus request?

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@ -67,7 +67,7 @@ ________________________________________________________________________________
| NO | Party Darts| Compumatic | More info: http://www.recreativas.org/party-darts-4906-compumatic |
| NO | Diamant | Unknown | Newer PCB with Philips REF34VA and additional Compumatic custom ICs |
| NO | Tiger Dart | Unknown | Standard Microdar SPD with Philips REF34VA |
|_______|____________|______________|_____________________________________________________________________|
|_______|____________|______________|_____________________________________________________________________|
There's a later revision of the Compumatic Microdar PCB (V5), smaller, with a standard Atmel AT89S51
instead of the REF34 CPU.

View File

@ -3987,7 +3987,7 @@ static INPUT_PORTS_START( blandia )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0200, "1, 1 Round" ) // Test mode shows 1 in both blandia and blandiap
PORT_DIPSETTING( 0x0200, "1, 1 Round" ) // Test mode shows 1 in both blandia and blandiap
PORT_DIPSETTING( 0x0300, "1, 2 Rounds" ) // Test mode shows 0 in blandia, 2 in blandiap (neither match actual behaviour)
PORT_DIPSETTING( 0x0100, "2" ) // Test mode shows 2 in blandia, 3 in blandiap (blandiap test mode is wrong)
PORT_DIPSETTING( 0x0000, "3" ) // Test mode shows 3 in blandia, 4 in blandiap (blandiap test mode is wrong)

View File

@ -382,13 +382,13 @@ void sidepckt_state::sidepckt(machine_config &config)
Ports to be corrected once MCU is dumped
I8751(config, m_mcu, 8_MHz_XTAL); // 8.0MHz OSC on PCB
m_mcu->port_in_cb<0>().set([this](){ return m_mcu_p0; });
m_mcu->port_out_cb<0>().set([this](u8 data){ m_mcu_p0 = data; });
m_mcu->port_in_cb<1>().set([this](){ return m_mcu_p1; });
m_mcu->port_out_cb<1>().set([this](u8 data){ m_mcu_p1 = data; });
m_mcu->port_out_cb<2>().set(FUNC(karnov_state::mcu_p2_w));
m_mcu->port_in_cb<3>().set_ioport("COIN");
I8751(config, m_mcu, 8_MHz_XTAL); // 8.0MHz OSC on PCB
m_mcu->port_in_cb<0>().set([this](){ return m_mcu_p0; });
m_mcu->port_out_cb<0>().set([this](u8 data){ m_mcu_p0 = data; });
m_mcu->port_in_cb<1>().set([this](){ return m_mcu_p1; });
m_mcu->port_out_cb<1>().set([this](u8 data){ m_mcu_p1 = data; });
m_mcu->port_out_cb<2>().set(FUNC(karnov_state::mcu_p2_w));
m_mcu->port_in_cb<3>().set_ioport("COIN");
*/
/* video hardware */

View File

@ -595,7 +595,7 @@ void snk68_state::pow(machine_config &config)
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_pow);
ALPHA68K_PALETTE(config, m_palette, 0);
m_palette->set_entries(2048);

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@ -441,11 +441,11 @@ ROM_START( spartanxtec )
ROM_REGION( 0x18000, "unkprom", 0 ) // just linear increasing value
ROM_LOAD( "1_tbp24s10_82s129.bin", 0x0000, 0x0100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) )
ROM_LOAD( "2_tbp24s10_82s129.bin", 0x0000, 0x0100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) )
ROM_REGION( 0x00228, "plds", 0 )
ROM_LOAD( "pal16r8acn.ic12", 0x0000, 0x0114, NO_DUMP )
ROM_LOAD( "pal16r6acn.ic33", 0x0114, 0x0114, NO_DUMP )
ROM_LOAD( "pal16r6acn.ic33", 0x0114, 0x0114, NO_DUMP )
ROM_END

View File

@ -5,7 +5,7 @@
Super Dead Heat hardware
driver by Phil Bennett
TODO:
* Sound filters
@ -98,37 +98,37 @@ TILE_GET_INFO_MEMBER(spdheat_state::get_fg_tile_info)
void spdheat_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, uint32_t xo, uint32_t yo)
{
gfx_element *gfx = m_gfxdecode->gfx(1);
/*
Sprite RAM format:
0: .... .... .... .... = ?
1: .... .... xxxx xxxx = Y position
.... ..x. .... .... = Y position
x... .... .... .... = 0 = 16x16, 1 = 16x32
2: .... ..xx xxxx xxxx = Code
..xx xx.. .... .... = Color
.x.. .... .... .... = X flip
x... .... .... .... = Y flip
3: .... ..xx xxxx xxxx = X position
*/
for (int offs = (0x800 / 2) - 4; offs >= 0; offs -= 4)
{
int code = (m_spriteram[offs + 2] & 0x3ff) ^ 0x200;
int color = (m_spriteram[offs + 2] >> 10) & 0x0f;
int y = 256 - ((m_spriteram[offs + 1] & 0x0ff));
int x = (m_spriteram[offs + 3] & 0x3ff);
int flipx = BIT(m_spriteram[offs + 2], 14);
int flipy = BIT(m_spriteram[offs + 2], 15);
if (xo == 1)
{
{
x -= 0x200;
}
else
@ -136,10 +136,10 @@ void spdheat_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect
if (x & 0x200)
x -= 0x400;
}
if (yo != BIT(m_spriteram[offs + 1], 9))
continue;
if ((m_spriteram[offs + 1] & 0x8000) == 0)
{
if (flipy)
@ -353,105 +353,105 @@ WRITE8_MEMBER(spdheat_state::sub_nmi_w)
*************************************/
/*
YM2203 IC62
===========
PORT A
.... xxxx PGA[3:0]
xxxx .... PC010SA IC58 'VR'
PORT B
.... xxxx PC010SA IC58 'BASS'
xxxx .... PC010SA IC58 TREBL
PSG OUTPUT -> PC010SA IC58 (PSGA)
YM2203 IC61
===========
PORT A
.... xxxx PGB[3:0]
xxxx .... PC010SA IC59 'VR'
PORT B
.... xxxx PC010SA IC59 'BASS'
xxxx .... PC010SA IC59 TREBL
PSG OUTPUT -> PC010SA IC59 (PSGB)
YM2149 IC57
===========
PORT A
.... xxxx PGC[3:0]
xxxx .... PC010SA IC54 'VR'
PORT B
.... xxxx PC010SA IC54 'BASS'
xxxx .... PC010SA IC54 TREBL
PSG OUTPUT -> PC010SA IC54 (PSGC)
YM2149 IC56
===========
PORT A
.... xxxx PGD[3:0]
xxxx .... PC010SA IC55 'VR'
PORT B
.... xxxx PC010SA IC55 'BASS'
xxxx .... PC010SA IC55 TREBL
PSG OUTPUT -> PC010SA IC55 (PSGD)
PGC[3:0], PGD[3:0] = FMB BAL1
PGA[3:0], PGB[3:0] = FMB VR1
YM2203 IC62
===========
PORT A
.... xxxx PGA[3:0]
xxxx .... PC010SA IC58 'VR'
PORT B
.... xxxx PC010SA IC58 'BASS'
xxxx .... PC010SA IC58 TREBL
PSG OUTPUT -> PC010SA IC58 (PSGA)
YM2203 IC61
===========
PORT A
.... xxxx PGB[3:0]
xxxx .... PC010SA IC59 'VR'
PORT B
.... xxxx PC010SA IC59 'BASS'
xxxx .... PC010SA IC59 TREBL
PSG OUTPUT -> PC010SA IC59 (PSGB)
YM2149 IC57
===========
PORT A
.... xxxx PGC[3:0]
xxxx .... PC010SA IC54 'VR'
PORT B
.... xxxx PC010SA IC54 'BASS'
xxxx .... PC010SA IC54 TREBL
PSG OUTPUT -> PC010SA IC54 (PSGC)
YM2149 IC56
===========
PORT A
.... xxxx PGD[3:0]
xxxx .... PC010SA IC55 'VR'
PORT B
.... xxxx PC010SA IC55 'BASS'
xxxx .... PC010SA IC55 TREBL
PSG OUTPUT -> PC010SA IC55 (PSGD)
PGC[3:0], PGD[3:0] = FMB BAL1
PGA[3:0], PGB[3:0] = FMB VR1
*/
WRITE8_MEMBER(spdheat_state::ym1_port_a_w)
{
}
WRITE8_MEMBER(spdheat_state::ym1_port_b_w)
{
}
WRITE8_MEMBER(spdheat_state::ym2_port_a_w)
{
}
WRITE8_MEMBER(spdheat_state::ym2_port_b_w)
{
}
WRITE8_MEMBER(spdheat_state::ym3_port_a_w)
{
}
WRITE8_MEMBER(spdheat_state::ym3_port_b_w)
{
}
WRITE8_MEMBER(spdheat_state::ym4_port_a_w)
{
}
WRITE8_MEMBER(spdheat_state::ym4_port_b_w)
{
}
@ -593,7 +593,7 @@ static INPUT_PORTS_START( spdheat )
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_TOGGLE PORT_NAME("P3 Shift") PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED ) // see above
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("Reserved 3")
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_TOGGLE PORT_NAME("P4 Shift") PORT_PLAYER(4)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) // see above
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE4 )
@ -684,7 +684,7 @@ void spdheat_state::spdheat(machine_config &config)
Z80(config, m_audiocpu, SOUND_CLOCK);
m_audiocpu->set_addrmap(AS_PROGRAM, &spdheat_state::sound_map);
Z80(config, m_subcpu, SOUND_CLOCK);
m_subcpu->set_addrmap(AS_PROGRAM, &spdheat_state::sub_map);
m_subcpu->set_addrmap(AS_IO, &spdheat_state::sub_io_map);
@ -734,9 +734,9 @@ void spdheat_state::spdheat(machine_config &config)
/* sound hardware */
// TODO: there are multiple speakers
SPEAKER(config, "mono").front_center();
INPUT_MERGER_ANY_HIGH(config, m_audio_irq).output_handler().set_inputline(m_audiocpu, INPUT_LINE_IRQ0);
ym2203_device &ym1(YM2203(config, "ym1", FM_CLOCK));
ym1.irq_handler().set(m_audio_irq, FUNC(input_merger_any_high_device::in_w<0>));
ym1.port_a_write_callback().set(FUNC(spdheat_state::ym1_port_a_w));
@ -745,7 +745,7 @@ void spdheat_state::spdheat(machine_config &config)
ym1.add_route(1, "mono", 0.3);
ym1.add_route(2, "mono", 0.3);
ym1.add_route(3, "mono", 0.3);
ym2203_device &ym2(YM2203(config, "ym2", FM_CLOCK));
ym2.irq_handler().set(m_audio_irq, FUNC(input_merger_any_high_device::in_w<1>));
ym2.port_a_write_callback().set(FUNC(spdheat_state::ym2_port_a_w));
@ -754,7 +754,7 @@ void spdheat_state::spdheat(machine_config &config)
ym2.add_route(1, "mono", 0.3);
ym2.add_route(2, "mono", 0.3);
ym2.add_route(3, "mono", 0.3);
ym2149_device &ym3(YM2149(config, "ym3", SOUND_CLOCK));
ym3.port_a_write_callback().set(FUNC(spdheat_state::ym3_port_a_w));
ym3.port_b_write_callback().set(FUNC(spdheat_state::ym3_port_b_w));
@ -764,7 +764,7 @@ void spdheat_state::spdheat(machine_config &config)
ym4.port_a_write_callback().set(FUNC(spdheat_state::ym4_port_a_w));
ym4.port_b_write_callback().set(FUNC(spdheat_state::ym4_port_b_w));
ym4.add_route(ALL_OUTPUTS, "mono", 0.3);
DAC_8BIT_R2R(config, m_dac, 0).add_route(ALL_OUTPUTS, "mono", 0.3);
voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref"));
vref.add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);

View File

@ -11,12 +11,12 @@
JAKKS Spiderman 5-in-1 (original release)
Conny TV Virtual Tennis
assumed:
assumed:
JAKKS EA Sports (NHL 95 + Madden 95) (US)
JAKKS EA Sports (NHL 95 + Fifa 96) (US)
JAKKS Bob the Builder
Conny Ping Pong
JAKKS Disney (original release)
JAKKS EA Sports (NHL 95 + Fifa 96) (US)
JAKKS Bob the Builder
Conny Ping Pong
JAKKS Disney (original release)
*******************************************************************************/

View File

@ -92,25 +92,25 @@ DEBUG TRICKS:
#define DEBUG_PRIORITY (0)
#define DEBUG_PRIORITY_INDEX (0) // 0-3
#define LOG_UNKNOWNS (1 << 0)
#define LOG_DMA (1 << 1)
#define LOG_SPRDMA (1 << 2)
#define LOG_SPRITES (1 << 3)
#define LOG_TILEMAP0 (1 << 4)
#define LOG_TILEMAP1 (1 << 5)
#define LOG_TILEMAP2 (1 << 6)
#define LOG_ROZ (1 << 7)
#define LOG_HFVIDEO (1 << 8)
#define LOG_IRQS (1 << 9)
#define LOG_SOUND (1 << 10)
#define LOG_HFUNKNOWNS (1 << 11)
#define LOG_68K_SOUND (1 << 12)
#define LOG_CONTROLS (1 << 13)
#define LOG_VIDEO (LOG_SPRDMA | LOG_SPRITES | LOG_TILEMAP0 | LOG_TILEMAP1 | LOG_TILEMAP2 | LOG_ROZ)
#define LOG_ALL (LOG_UNKNOWNS | LOG_HFUNKNOWNS | LOG_DMA | LOG_VIDEO | LOG_HFVIDEO | LOG_IRQS | LOG_SOUND | LOG_68K_SOUND | LOG_CONTROLS)
#define LOG_DEFAULT (LOG_ALL & ~(LOG_HFVIDEO | LOG_HFUNKNOWNS))
#define LOG_UNKNOWNS (1 << 0)
#define LOG_DMA (1 << 1)
#define LOG_SPRDMA (1 << 2)
#define LOG_SPRITES (1 << 3)
#define LOG_TILEMAP0 (1 << 4)
#define LOG_TILEMAP1 (1 << 5)
#define LOG_TILEMAP2 (1 << 6)
#define LOG_ROZ (1 << 7)
#define LOG_HFVIDEO (1 << 8)
#define LOG_IRQS (1 << 9)
#define LOG_SOUND (1 << 10)
#define LOG_HFUNKNOWNS (1 << 11)
#define LOG_68K_SOUND (1 << 12)
#define LOG_CONTROLS (1 << 13)
#define LOG_VIDEO (LOG_SPRDMA | LOG_SPRITES | LOG_TILEMAP0 | LOG_TILEMAP1 | LOG_TILEMAP2 | LOG_ROZ)
#define LOG_ALL (LOG_UNKNOWNS | LOG_HFUNKNOWNS | LOG_DMA | LOG_VIDEO | LOG_HFVIDEO | LOG_IRQS | LOG_SOUND | LOG_68K_SOUND | LOG_CONTROLS)
#define LOG_DEFAULT (LOG_ALL & ~(LOG_HFVIDEO | LOG_HFUNKNOWNS))
#define VERBOSE (0)
#define VERBOSE (0)
#include "logmacro.h"
class supracan_state : public driver_device

View File

@ -7,21 +7,21 @@
Hardware:
- AMD N80C188-25
- TERMTEK TKA-200
- 128k + 32k RAM
- 128k + 32k RAM
- 256 KB flash memory
Features:
- 31.5khz or 48.1khz horizontal
- 70/72 hz vertical
- 70/72 hz vertical
- 16 background/foreground/border colors
- 24x80/132, 25x80/132, 42x80/132, 43x80/132
- Standard PC/AT keyboard
- Standard PC/AT keyboard
Notes:
- Identical to the Qume QVT-72 Plus?
Notes:
- Identical to the Qume QVT-72 Plus?
TODO:
- Everything
TODO:
- Everything
****************************************************************************/
@ -83,9 +83,9 @@ void tk635_state::io_map(address_map &map)
map(0x04, 0x04).w(FUNC(tk635_state::voffset_lsb_w));
map(0x05, 0x05).w(FUNC(tk635_state::voffset_msb_w));
map(0x11, 0x11).r(FUNC(tk635_state::unk_11_r));
// map(0x13, 0x13).ram(); // host port
// map(0x13, 0x13).ram(); // host port
map(0x19, 0x19).r(FUNC(tk635_state::unk_19_r));
// map(0x1b, 0x1b).ram(); // aux port
// map(0x1b, 0x1b).ram(); // aux port
map(0xf0, 0xf0).w(FUNC(tk635_state::unk_f0_w));
}

View File

@ -101,14 +101,14 @@
Game seems unhappy with NVRAM, clears contents on each boot.
jak_pooh:
In the 'Light Tag' minigame (select the rock) the game usually softlocks when you find a friend (with or without DRC)
jak_care:
All but one mini-game waits on RAM address 0x0165 changing from 0x00f9 to 0x00f8
The bottom left game "Wish Bear's Wishing Tree" appears to fail for more complex reasons.
jak_care:
All but one mini-game waits on RAM address 0x0165 changing from 0x00f9 to 0x00f8
The bottom left game "Wish Bear's Wishing Tree" appears to fail for more complex reasons.
jak_disf:
Shows corrupt logo on first boot with no valid nvram (possibly hardware does too - verify if possible to invalidate EEPROM on device)
lexizeus:
Some corrupt sound effects and a few corrupt ground tiles a few minutes in. (checksum is good, and a video recorded
from one of these doesn't exhibit these problems, so either emulation issue or alt revision?)
lexizeus:
Some corrupt sound effects and a few corrupt ground tiles a few minutes in. (checksum is good, and a video recorded
from one of these doesn't exhibit these problems, so either emulation issue or alt revision?)
vii:
When loading a cart from file manager, sometimes MAME will crash.
@ -128,18 +128,18 @@
Disney Friends, MS Pacman, WallE, Batman (and some other HotGen GameKeys) for test mode, hold UP,
press A, press DOWN during startup
Capcom test (same access as other Hotgen games) mode looks like this (tested on PAL unit, same ROM as dumped one)
Capcom test (same access as other Hotgen games) mode looks like this (tested on PAL unit, same ROM as dumped one)
RAM OK 2800
111111
5432109876543210
IOA ............111. (values go from . to 1 when inputs are moved, never 0 as in MAME!, core bug?)
GAMEKEY E0
IOB0
IOC XXX.........X...
SPRITES
RAM OK 2800
111111
5432109876543210
IOA ............111. (values go from . to 1 when inputs are moved, never 0 as in MAME!, core bug?)
GAMEKEY E0
IOB0
IOC XXX.........X...
SPRITES
Care Bears : Hold analog stck up, rotate stick 360 degress back to up, press 'A' while still holding up
Care Bears : Hold analog stck up, rotate stick 360 degress back to up, press 'A' while still holding up
TODO:
Work out how to access the hidden TEST menus for all games (most JAKKS games should have one at least)
@ -2491,7 +2491,7 @@ void spg2xx_game_state::rad_skatp(machine_config &config)
rad_skat(config);
m_maincpu->set_pal(true);
m_screen->set_refresh_hz(50);
// m_screen->set_size(320, 312);
// m_screen->set_size(320, 312);
}
void spg2xx_game_state::rad_sktv(machine_config &config)
@ -2556,11 +2556,11 @@ void spg2xx_game_state::taikeegr(machine_config &config)
spg2xx_base(config);
m_screen->set_refresh_hz(50);
// m_screen->set_size(320, 312);
// m_screen->set_size(320, 312);
m_maincpu->porta_in().set_ioport("P1");
// m_maincpu->portb_in().set_ioport("P2");
// m_maincpu->portc_in().set_ioport("P3");
// m_maincpu->portb_in().set_ioport("P2");
// m_maincpu->portc_in().set_ioport("P3");
NVRAM(config, m_nvram, nvram_device::DEFAULT_ALL_1);
}
@ -2764,7 +2764,7 @@ ROM_START( tvgogo )
// no internal ROM? (Camera might have an MCU tho)
ROM_END
ROM_START( pvmil )
ROM_START( pvmil )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) // Fujistu 29Z0002TN, read as ST M29W320FB
ROM_LOAD16_WORD_SWAP( "millionare4.bin", 0x000000, 0x400000, CRC(9c43d0f2) SHA1(fb4ba0115000b10b7c0e0d44b9fa3234c900e694) )
ROM_END
@ -2841,7 +2841,7 @@ void spg2xx_game_state::init_taikeegr()
dat = bitswap<16>(dat, 15,14,13,12, 11,10,9,8, 7,6,5,4, 0,1,2,3 );
src[i] = dat;
}
std::vector<u16> buffer(0x800000/2);
for (int i = 0; i < 0x800000/2; i++)
@ -2934,7 +2934,7 @@ CONS( 2009, zone40, 0, 0, non_spg_base, wirels60, spg2xx_game_st
// Similar, SPG260?, scrambled
CONS( 200?, lexizeus, 0, 0, lexizeus, lexizeus, spg2xx_game_state, init_zeus, "Lexibook", "Zeus IG900 20-in-1 (US?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// there are other regions of this, including a Finnish version "Haluatko miljonääriksi?" (see https://millionaire.fandom.com/wiki/Haluatko_miljon%C3%A4%C3%A4riksi%3F_(Play_Vision_game) )
// there are other regions of this, including a Finnish version "Haluatko miljonääriksi?" (see https://millionaire.fandom.com/wiki/Haluatko_miljon%C3%A4%C3%A4riksi%3F_(Play_Vision_game) )
CONS( 2006, pvmil, 0, 0, pvmil, pvmil, spg2xx_game_state, empty_init, "Play Vision", "Who Wants to Be a Millionaire (Play Vision, Plug and Play, UK)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // p4 inputs need mapping
// there are multiple versions of this with different songs, was also sold by dreamGEAR as 'Shredmaster Jr.' (different title screen)

View File

@ -60,7 +60,7 @@ protected:
optional_shared_ptr<u16> m_shared_ram;
required_shared_ptr<u16> m_spriteram;
optional_shared_ptr<u16> m_videoram;
optional_ioport_array<7> m_in;
optional_memory_bank m_audiobank;
@ -95,10 +95,10 @@ public:
, m_sprites(*this, "sprites")
, m_palette(*this, "palette")
{}
void alpha68k_II(machine_config &config);
void btlfieldb(machine_config &config);
void init_skysoldr();
void init_timesold();
void init_timesold1();
@ -108,7 +108,7 @@ protected:
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
required_device<snk68_spr_device> m_sprites;
required_device<alpha68k_palette_device> m_palette;
void base_config(machine_config &config);
DECLARE_VIDEO_START(alpha68k);
void video_config(machine_config &config, u16 num_pens);
@ -154,7 +154,7 @@ public:
goldmedal_II_state(const machine_config &mconfig, device_type type, const char *tag)
: alpha68k_II_state(mconfig, type, tag)
{}
void init_goldmedl();
void goldmedal(machine_config &config);
};
@ -165,7 +165,7 @@ public:
alpha68k_III_state(const machine_config &mconfig, device_type type, const char *tag)
: alpha68k_II_state(mconfig, type, tag)
{}
void alpha68k_III(machine_config &config);
protected:
DECLARE_MACHINE_START(alpha68k_V);
@ -181,7 +181,7 @@ public:
goldmedal_III_state(const machine_config &mconfig, device_type type, const char *tag)
: alpha68k_III_state(mconfig, type, tag)
{}
void init_goldmedla();
void goldmedal(machine_config &config);
};
@ -234,8 +234,8 @@ public:
m_palette(*this, "palette"),
m_color_proms(*this, "color_proms")
{}
protected:
protected:
void palette_init(palette_device &palette) const;
required_device<palette_device> m_palette;
@ -259,10 +259,10 @@ protected:
void base_config(machine_config &config);
void video_config(machine_config &config, u8 tile_transchar, u8 tile_bankshift, bool is_super_stingray);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int c, int d);
u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
u16 kyros_alpha_trigger_r(offs_t offset);
void sound_map(address_map &map);
void sound_iomap(address_map &map);
@ -310,7 +310,7 @@ public:
kyros_state(const machine_config &mconfig, device_type type, const char *tag)
: alpha68k_N_state(mconfig, type, tag)
{}
void kyros(machine_config &config);
void init_kyros();
};
@ -321,7 +321,7 @@ public:
jongbou_state(const machine_config &mconfig, device_type type, const char *tag)
: alpha68k_N_state(mconfig, type, tag)
{}
void jongbou(machine_config &config);
void init_jongbou();
@ -344,7 +344,7 @@ public:
: alpha68k_prom_state(mconfig, type, tag)
{}
protected:
void base_config(machine_config &config);
void video_config(machine_config &config, int yshift);

View File

@ -142,7 +142,7 @@ class towns_state : public driver_device
void townssj(machine_config &config);
INTERRUPT_GEN_MEMBER(towns_vsync_irq);
protected:
uint16_t m_towns_machine_id; // default is 0x0101
@ -159,7 +159,7 @@ protected:
required_device<ram_device> m_ram;
required_device<cpu_device> m_maincpu;
required_device_array<upd71071_device, 2> m_dma;
optional_device<fmscsi_device> m_scsi;
required_device_array<floppy_connector, 2> m_flop;

View File

@ -125,7 +125,7 @@ private:
uint8_t m_packet_buffer[2];
uint8_t m_packet_write_pos;
bool m_packet_reset;
u8 m_strnskil_slave_irq;
};

View File

@ -41,14 +41,14 @@ public:
m_palette3(*this, "palette3"),
m_dac(*this, "dac")
{ }
void spdheat(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_subcpu;
@ -57,24 +57,24 @@ private:
required_shared_ptr_array<uint16_t, 4> m_fg_ram;
required_shared_ptr<uint16_t> m_spriteram;
tilemap_t *m_fg_tilemap[4];
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette0;
required_device<palette_device> m_palette1;
required_device<palette_device> m_palette2;
required_device<palette_device> m_palette3;
required_device<dac_byte_interface> m_dac;
uint32_t m_sound_data[4];
uint32_t m_sound_status;
uint32_t m_sub_data;
uint32_t m_sub_status;
void main_map(address_map &map);
void sub_map(address_map &map);
void sub_io_map(address_map &map);
void sound_map(address_map &map);
DECLARE_READ8_MEMBER(sub_r);
DECLARE_WRITE8_MEMBER(sub_dac_w);
DECLARE_WRITE8_MEMBER(sub_nmi_w);
@ -94,7 +94,7 @@ private:
DECLARE_WRITE8_MEMBER(ym3_port_b_w);
DECLARE_WRITE8_MEMBER(ym4_port_a_w);
DECLARE_WRITE8_MEMBER(ym4_port_b_w);
template<int screen> DECLARE_WRITE16_MEMBER(text_w);
template<int screen> TILE_GET_INFO_MEMBER(get_fg_tile_info);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, uint32_t xo, uint32_t yo);

View File

@ -278,7 +278,7 @@ WRITE_LINE_MEMBER(eispc_keyboard_device::rst_line_w)
}
else
{
// set_input_line suspends with a true argument which causes "Keyboard error"
// set_input_line suspends with a true argument which causes "Keyboard error"
//m_mcu->suspend(SUSPEND_REASON_RESET, false); // This causes an assert later when DEBUG==1
m_mcu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
LOGRST("KBD: Keyboard mcu reset line is asserted\n");

View File

@ -2,26 +2,26 @@
// copyright-holders:Angelo Salese
/******************************************************************************
Alpha Denshi "NeoGeo" palette devices
Alpha Denshi "NeoGeo" palette devices
Notes:
- URL reference: https://wiki.neogeodev.org/index.php?title=Palettes
Notes:
- URL reference: https://wiki.neogeodev.org/index.php?title=Palettes
TODO:
- Make mods to support NeoGeo HW (palette bank, shadows);
- Are alpha68k.cpp/snk68.cpp with or without shadows?
- Reference color, research exact consequences about this wiki claim:
"It always has to be pure black ($8000)(*) otherwise monitors won't
be happy and other colors won't be displayed correctly."
(*) tested nam1975/skyadvnt, they actually setup $0000.
Update: Gold Medalist actually setup $0fff when starter pistol is shot
on dash events, according to a reference video it causes generally darker
colors on playfield and a color overflow in the border area.
We currently just dim the palette to simulate the effect, it's totally
possible that the side effects are different depending on type of monitor
used, and maybe the dimming is caused by the capture card uncapable of
catching up the actual signal and intended behaviour is actually a bright
flash (without palette clamp?).
TODO:
- Make mods to support NeoGeo HW (palette bank, shadows);
- Are alpha68k.cpp/snk68.cpp with or without shadows?
- Reference color, research exact consequences about this wiki claim:
"It always has to be pure black ($8000)(*) otherwise monitors won't
be happy and other colors won't be displayed correctly."
(*) tested nam1975/skyadvnt, they actually setup $0000.
Update: Gold Medalist actually setup $0fff when starter pistol is shot
on dash events, according to a reference video it causes generally darker
colors on playfield and a color overflow in the border area.
We currently just dim the palette to simulate the effect, it's totally
possible that the side effects are different depending on type of monitor
used, and maybe the dimming is caused by the capture card uncapable of
catching up the actual signal and intended behaviour is actually a bright
flash (without palette clamp?).
******************************************************************************/
@ -139,7 +139,7 @@ inline void alpha68k_palette_device::set_color_entry(u16 offset, u16 pal_data, i
int r = ((pal_data >> 14) & 0x1) | ((pal_data >> 7) & 0x1e);
int g = ((pal_data >> 13) & 0x1) | ((pal_data >> 3) & 0x1e);
int b = ((pal_data >> 12) & 0x1) | ((pal_data << 1) & 0x1e);
r >>= shift;
g >>= shift;
b >>= shift;
@ -159,7 +159,7 @@ WRITE16_MEMBER( alpha68k_palette_device::write )
// TODO: actual behaviour, needs HW tests.
bool is_sync_color = (pal_data & 0x7fff) == 0;
int sync_color_shift = is_sync_color ? 0 : 2;
for (int i=0; i<m_entries; i++)
set_color_entry(i, m_paletteram[i], sync_color_shift);
}

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@ -2,7 +2,7 @@
// copyright-holders:Angelo Salese
/***************************************************************************
Alpha Denshi "NeoGeo" palette devices
Alpha Denshi "NeoGeo" palette devices
***************************************************************************/
@ -44,7 +44,7 @@ protected:
// device-level overrides
virtual void device_start() override;
virtual void device_reset() override;
virtual uint32_t palette_entries() const override { return m_entries; }
private:
std::vector<uint16_t> m_paletteram;

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@ -2,32 +2,32 @@
// copyright-holders:Mirko Buffoni,Nicola Salmoria,Bryan McPhail,David Haywood,R. Belmont,Alex Marshall,Angelo Salese,Luca Elia
// thanks-to:Richard Bush
/*
NMK 16 bit sprite hardware
NMK 16 bit sprite hardware
Configured in NMK008 + one or more NMK009s or TTL logics or FPGA
Configured in NMK008 + one or more NMK009s or TTL logics or FPGA
From hardware manual : http://upl-gravedigger.boo.jp/pcb_info/pcb_manual_7.jpg
From hardware manual : http://upl-gravedigger.boo.jp/pcb_info/pcb_manual_7.jpg
used by:
nmk16.cpp
powerins.cpp
used by:
nmk16.cpp
powerins.cpp
Sprite format (16 byte per each sprite):
Sprite format (16 byte per each sprite):
Offset Bits Description
fedcba98 76543210
00 -------- -------s Visible
02 ---x---- -------- Flip X (powerins)
------x- -------- Flip Y (manybloc)
-------x -------- Flip X (manybloc) or Code hi bits (powerins)
-------- xxxx---- Number of tiles along Y, minus 1 (1-16)
-------- ----xxxx Number of tiles along X, minus 1 (1-16)
04 -------- -------- Unused
06 xxxxxxxx xxxxxxxx Code (low 15 bit for powerins)
08 ------xx xxxxxxxx X (10 bit for powerins, 9 bit for others)
0a -------- -------- Unused
0c ------xx xxxxxxxx Y (10 bit for powerins, 9 bit for others)
0e -------- --xxxxxx Palette select (differ bits per game (4/5/6 bits))
Offset Bits Description
fedcba98 76543210
00 -------- -------s Visible
02 ---x---- -------- Flip X (powerins)
------x- -------- Flip Y (manybloc)
-------x -------- Flip X (manybloc) or Code hi bits (powerins)
-------- xxxx---- Number of tiles along Y, minus 1 (1-16)
-------- ----xxxx Number of tiles along X, minus 1 (1-16)
04 -------- -------- Unused
06 xxxxxxxx xxxxxxxx Code (low 15 bit for powerins)
08 ------xx xxxxxxxx X (10 bit for powerins, 9 bit for others)
0a -------- -------- Unused
0c ------xx xxxxxxxx Y (10 bit for powerins, 9 bit for others)
0e -------- --xxxxxx Palette select (differ bits per game (4/5/6 bits))
*/

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@ -222,42 +222,42 @@ void sgi_gr1_device::device_reset()
u8 sgi_gr1_device::dr0_r()
{
LOG("dr0_r 0x%02x (%s)\n", m_dr0, machine().describe_context());
return m_dr0;
}
u8 sgi_gr1_device::dr1_r()
{
LOG("dr1_r 0x%02x (%s)\n", m_dr1, machine().describe_context());
return m_dr1;
}
u8 sgi_gr1_device::dr2_r()
{
LOG("dr2_r 0x%02x (%s)\n", m_dr2, machine().describe_context());
return m_dr2;
}
u8 sgi_gr1_device::dr3_r()
{
LOG("dr3_r 0x%02x (%s)\n", m_dr3, machine().describe_context());
return m_dr3;
}
u8 sgi_gr1_device::dr4_r()
{
LOG("dr4_r 0x%02x (%s)\n", m_dr4, machine().describe_context());
return (m_dr4 | (m_ge->suspended() ? 0 : DR4_GESTALL)) & DR4_RM;
}
void sgi_gr1_device::dr0_w(u8 data)
{
LOG("dr0_w 0x%02x (%s)\n", data, machine().describe_context());
m_dr0 = (m_dr0 & ~DR0_WM) | (data & DR0_WM);
}
@ -280,7 +280,7 @@ void sgi_gr1_device::dr2_w(u8 data)
void sgi_gr1_device::dr3_w(u8 data)
{
LOG("dr3_w 0x%02x (%s)\n", data, machine().describe_context());
m_dr3 = (m_dr3 & ~DR3_WM) | (data & DR3_WM);
}

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@ -2,9 +2,9 @@
// copyright-holders:Bryan McPhail, Acho A. Tang, Nicola Salmoria
/*
* Alpha 68k II/V sprite system
* tile-based, with 8-bit accesses.
* tile-based, with 8-bit accesses.
* Two banks, first at 0x0000-0x1000, second at 0x1000 until end of VRAM.
* First bank is processed by 64 bytes stepping starting from address $8,
* First bank is processed by 64 bytes stepping starting from address $8,
* then once it reaches end it restarts at $c, finally at $4.
*
* 0x0000-0x1000
@ -35,10 +35,10 @@
* - player death animation has first frame with inverted horizontal halves;
* - stage 1 priest desyncs with background;
* - glitchy first frame on title screen;
* Given how this and the actual HW works it is pretty likely this having a consistent delay,
* Given how this and the actual HW works it is pretty likely this having a consistent delay,
* however it isn't known how exactly DMA triggers, and one frame of bufferd spriteram isn't enough.
* - Why entry 0x7c0 requires a one line and a priority hack for alpha68k.cpp games?
* - Super Champion Baseball: selecting a 3rd or 5th column team causes a shadow to appear on the drawn
* - Super Champion Baseball: selecting a 3rd or 5th column team causes a shadow to appear on the drawn
* object which isn't present on the other columns, verify real HW behaviour;
* - Sky Adventure: stage 1 priest priority goes above the bonus ship, confirmed to be a btanb;
*
@ -121,7 +121,7 @@ void snk68_spr_device::draw_sprites(bitmap_ind16 &bitmap, const rectangle &clipr
mx = ((mx + 16) & 0x1ff) - 16;
my = -my;
// TODO: alpha68k games all wants this hack, why?
if (group == 1 && start_offset == 0x7c0)
my++;

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@ -70,14 +70,14 @@
---- ---- ---4 ---- Layer Disable
---- ---- ---- 3210 Varies*
*color bank for mcatadv or Layer-Layer priority for cave
*color bank for mcatadv or Layer-Layer priority for cave
There are more!
***************************************************************************
TODO:
de-fragmentation and merge drawing behavior into tmap038.cpp
de-fragmentation and merge drawing behavior into tmap038.cpp
***************************************************************************

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@ -47,10 +47,10 @@ public:
u16 lineram_r(offs_t offset) { return m_lineram[offset]; }
void lineram_w(offs_t offset, u16 data, u16 mem_mask = ~0) { COMBINE_DATA(&m_lineram[offset]); }
u16 vregs_r(offs_t offset) { return m_vregs[offset]; }
void vregs_w(offs_t offset, u16 data, u16 mem_mask = ~0) { COMBINE_DATA(&m_vregs[offset]); }
void mark_all_dirty() { m_tmap->mark_all_dirty(); };
void set_flip(u32 attributes) { m_tmap->set_flip(attributes); }
void set_palette_offset(u32 offset) { m_tmap->set_palette_offset(offset); }

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@ -55,7 +55,7 @@ private:
std::map<std::string, bgfx_target*> m_target_map;
int64_t m_current_time;
uint32_t m_screen_index;
bool m_has_converter;
bool m_has_converter;
};
#endif // __DRAWBGFX_CHAIN__

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@ -144,10 +144,10 @@ private:
std::vector<ui::menu_item> m_selection_sliders;
std::vector<std::unique_ptr<slider_state>> m_core_sliders;
std::vector<int32_t> m_current_chain;
std::vector<bgfx_texture*> m_screen_textures;
std::vector<bgfx_texture*> m_screen_palettes;
std::vector<bgfx_texture*> m_screen_textures;
std::vector<bgfx_texture*> m_screen_palettes;
std::vector<bgfx_effect*> m_converters;
std::vector<screen_prim> m_screen_prims;
std::vector<screen_prim> m_screen_prims;
std::vector<uint8_t> m_palette_temp;
static const uint32_t CHAIN_NONE;

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@ -50,10 +50,10 @@ void bgfx_input_pair::bind(bgfx_effect *effect, const int32_t screen) const
std::string name = m_texture + std::to_string(screen);
bgfx_texture_handle_provider* provider = chains().textures().provider(name);
if (!provider)
return;
if (!provider)
return;
bgfx_uniform *tex_size = effect->uniform("u_tex_size" + std::to_string(m_index));
bgfx_uniform *tex_size = effect->uniform("u_tex_size" + std::to_string(m_index));
if (tex_size && provider)
{
float values[2] = { float(provider->width()), float(provider->height()) };

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@ -41,28 +41,28 @@ const bgfx::Memory* bgfx_util::mame_texture_data_to_bgfx_texture_data(bgfx::Text
for (int y = 0; y < height; y++)
{
switch (format)
{
case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTE16):
copy_util::copyline_palette16(dst, src16, width, palette);
src16 += rowpixels;
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_YUY16):
copy_util::copyline_yuy16_to_argb(dst, src16, width, palette, 1);
src16 += rowpixels;
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32):
copy_util::copyline_argb32(dst, src32, width, palette);
src32 += rowpixels;
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_RGB32):
copy_util::copyline_rgb32(dst, src32, width, palette);
src32 += rowpixels;
break;
default:
break;
}
dst += width;
switch (format)
{
case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTE16):
copy_util::copyline_palette16(dst, src16, width, palette);
src16 += rowpixels;
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_YUY16):
copy_util::copyline_yuy16_to_argb(dst, src16, width, palette, 1);
src16 += rowpixels;
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32):
copy_util::copyline_argb32(dst, src32, width, palette);
src32 += rowpixels;
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_RGB32):
copy_util::copyline_rgb32(dst, src32, width, palette);
src32 += rowpixels;
break;
default:
break;
}
dst += width;
}
return mem;*/
}

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@ -227,7 +227,7 @@ struct ti990_fdr
UINT32BE eom; /* end of medium record number */
UINT32BE bkm; /* end of medium block number */
UINT16BE ofm; /* end of medium offset / */
/* prelog number for KIF */
/* prelog number for KIF */
UINT32BE fbq; /* free block queue head */
UINT16BE btr; /* B-tree roots block # */
UINT32BE ebq; /* empty block queue head */