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Notes update
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@ -6,27 +6,10 @@ TODO:
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- Dragon Ball Z: ADPCM dies after the first upload;
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- Dragon Slayer - The Legend of Heroes: black screen;
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- Mirai Shonen Conan: dies at new game selection;
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- Prince of Persia: black screen;
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Sequence in read_6 command is:
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00000bc1 00000002
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00000bc3 00000010
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00000cf4 00000020
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00001444 00000001
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...
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Ootake does:
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00000ca2 00000002
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00000ca4 00000010
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00000cf4 00000020
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00001444 00000001
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First two values are taken from get dir info command, that's why
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they don't match with our emulation. Program data from 0x1444
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is written to work RAM 0x104800 (so, wpset 0x104800,1,w or bp 4800 shows
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what's the data executed)
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- Snatcher: black screen after Konami logo;
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- Snatcher: black screen after Konami logo, tries set up CD-DA
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while transferring data?
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- Steam Heart's: needs transfer ready irq to get past the
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gameplay hang, don't know exactly where to
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put it;
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gameplay hang, don't know exactly when it should fire
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- Steam Heart's: bad ADPCM irq, dialogue is cutted due of it;
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=============================================================
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@ -523,7 +506,7 @@ static void pce_cd_read_6( running_machine &machine )
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{
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pce_state *state = machine.driver_data<pce_state>();
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pce_cd_t &pce_cd = state->m_cd;
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UINT32 frame = ( ( pce_cd.command_buffer[1] ) << 16 ) | ( pce_cd.command_buffer[2] << 8 ) | pce_cd.command_buffer[3];
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UINT32 frame = ( ( pce_cd.command_buffer[1] & 0x1f ) << 16 ) | ( pce_cd.command_buffer[2] << 8 ) | pce_cd.command_buffer[3];
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UINT32 frame_count = pce_cd.command_buffer[4];
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printf("%08x %08x\n",frame,frame_count);
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