theboat: Change set name; add two-player input matrix; promote to working

This commit is contained in:
AJR 2019-07-13 07:51:18 -04:00
parent 7dc8373774
commit 32c11865b7
2 changed files with 125 additions and 29 deletions

View File

@ -53,10 +53,7 @@
*******************************************************************************
Todo:
- Find the selector for the PPI2 port C multiplexed inputs.
- Demux the PPI2 port C inputs.
- hopper for payout
*******************************************************************************/
@ -74,22 +71,50 @@ class tvg01_state : public driver_device
public:
tvg01_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_player_inputs{{*this, "INP1.%u", 0U}, {*this, "INP2.%u", 0U}}
{
}
void boatrace(machine_config &config);
void theboat(machine_config &config);
protected:
virtual void machine_start() override;
private:
template <int P> void input_select_w(u8 data);
u8 player_inputs_r();
void mem_map(address_map &map);
void io_map(address_map &map);
required_ioport_array<6> m_player_inputs[2];
u8 m_input_select[2];
};
void tvg01_state::machine_start()
{
membank("gfxbank")->configure_entries(0, 4, memregion("gfx")->base(), 0x4000);
save_item(NAME(m_input_select));
}
template <int P>
void tvg01_state::input_select_w(u8 data)
{
m_input_select[P] = data;
}
u8 tvg01_state::player_inputs_r()
{
u8 result = 0xff;
for (int p = 0; p < 2; p++)
for (int n = 0; n < 6; n++)
if (!BIT(m_input_select[p], n))
result &= m_player_inputs[p][n]->read();
return result;
}
void tvg01_state::mem_map(address_map &map)
@ -109,26 +134,95 @@ void tvg01_state::io_map(address_map &map)
map(0xa0, 0xa3).rw("ppi2", FUNC(i8255_device::read), FUNC(i8255_device::write));
}
static INPUT_PORTS_START(boatrace)
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("P1 - Coin (1 credit)") // P1 - coin (1 credit)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("P2 - Key Up (10 credits)") // P2 - keyup (10 credits)
static INPUT_PORTS_START(theboat)
PORT_START("INP0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("P1 Coin (1 credit)") // P1 - coin (1 credit)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("P2 Key Up (10 credits)") // P2 - keyup (10 credits)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK) PORT_NAME("Analyze / Bookkeeping") // analyze (bookkeeping)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 - Key Out") PORT_CODE(KEYCODE_W) // P2 - keyout
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("P1 - Key Up (10 credits)") // P1 - keyup (10 credits)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H) // hopper line
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("P2 - Coin (1 credit)") // P2 - coin (1 credit)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 - Key Out") PORT_CODE(KEYCODE_Q) // P1 - keyout
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Pay Out") PORT_CODE(KEYCODE_I) // P2 - keyout
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("P1 Key Up (10 credits)") // P1 - keyup (10 credits)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_L) // hopper line
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("P2 Coin (1 credit)") // P2 - coin (1 credit)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Pay Out") PORT_CODE(KEYCODE_U) // P1 - keyout
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("12, 16, 26, 45, 56, TS (take score)") PORT_CODE(KEYCODE_Z) // Both players: 12, 16, 26, 45, 56, TS (take score)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("13, 23, 34, ST (start), Small") PORT_CODE(KEYCODE_X) // Both players: 13, 23, 34, ST (start), Small
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("14, 24, 35, SH, BG (big)") PORT_CODE(KEYCODE_C) // Both players: 14, 24, 35, SH, BG (big)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("15, 25, 36, NG (next game)") PORT_CODE(KEYCODE_V) // Both players: 15, 25, 36, NG (next game)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("46") PORT_CODE(KEYCODE_B) // Both players: 46
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Unk-1") PORT_CODE(KEYCODE_N) // unknown
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Unk-2") PORT_CODE(KEYCODE_M) // unknown
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Unk-3") PORT_CODE(KEYCODE_S) // unknown
PORT_START("INP1.0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-2") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-3") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-4") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-5") PORT_CODE(KEYCODE_R)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP1.1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-6") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2-3") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2-4") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2-5") PORT_CODE(KEYCODE_D)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP1.2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2-6") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 3-4") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 3-5") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 3-6") PORT_CODE(KEYCODE_X)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP1.3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 4-5") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("P1 Start")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Big") PORT_CODE(KEYCODE_J)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Next Game") PORT_CODE(KEYCODE_N)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 4-6") PORT_CODE(KEYCODE_V)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP1.4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Take Score") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Small") PORT_CODE(KEYCODE_K)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 SH") PORT_CODE(KEYCODE_M)
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP1.5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 5-6") PORT_CODE(KEYCODE_B)
PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP2.0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-2")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-4")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-5")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("INP2.1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-6")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2-3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2-4")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2-5")
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP2.2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2-6")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 3-4")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 3-5")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 3-6")
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP2.3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 4-5")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("P2 Start")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Big")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Next Game")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 4-6")
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP2.4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Take Score")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Small")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 SH")
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("INP2.5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 5-6")
PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW")
PORT_DIPNAME(0x01, 0x01, DEF_STR(Unknown)) PORT_DIPLOCATION("DSW:8")
@ -156,7 +250,7 @@ static INPUT_PORTS_START(boatrace)
PORT_DIPSETTING(0x00, DEF_STR(On))
INPUT_PORTS_END
void tvg01_state::boatrace(machine_config &config)
void tvg01_state::theboat(machine_config &config)
{
z80_device &maincpu(Z80(config, "maincpu", 21.477272_MHz_XTAL / 6)); // LH0080A
maincpu.set_addrmap(AS_PROGRAM, &tvg01_state::mem_map);
@ -165,11 +259,13 @@ void tvg01_state::boatrace(machine_config &config)
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); // D449C-2 + battery
i8255_device &ppi1(I8255(config, "ppi1")); // D8255AC-2
ppi1.in_pa_callback().set_ioport("IN0");
ppi1.in_pa_callback().set_ioport("INP0");
ppi1.out_pb_callback().set_membank("gfxbank").mask(0x03);
i8255_device &ppi2(I8255(config, "ppi2")); // D8255AC-2
ppi2.in_pc_callback().set_ioport("IN1");
ppi2.out_pa_callback().set(FUNC(tvg01_state::input_select_w<0>));
ppi2.out_pb_callback().set(FUNC(tvg01_state::input_select_w<1>));
ppi2.in_pc_callback().set(FUNC(tvg01_state::player_inputs_r));
SCREEN(config, "screen", SCREEN_TYPE_RASTER);
@ -185,7 +281,7 @@ void tvg01_state::boatrace(machine_config &config)
psg.add_route(ALL_OUTPUTS, "mono", 1.0);
}
ROM_START(boatrace)
ROM_START(theboat)
ROM_REGION(0x8000, "program", 0)
ROM_LOAD("1.ic3", 0x0000, 0x4000, CRC(04a0ef56) SHA1(40256f858032efa1375d336f141dbbd08a8802f7))
ROM_LOAD("2.ic5", 0x4000, 0x4000, CRC(c18d4a61) SHA1(c40a8b7dcaa90ed871be20605fc853949361257e))
@ -198,4 +294,4 @@ ROM_START(boatrace)
ROM_END
// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS
GAME(1987, boatrace, 0, boatrace, boatrace, tvg01_state, empty_init, ROT0, "Hit Gun Co, LTD", "The Boat", MACHINE_NOT_WORKING)
GAME(1987, theboat, 0, theboat, theboat, tvg01_state, empty_init, ROT0, "Hit Gun Co, LTD", "The Boat", MACHINE_SUPPORTS_SAVE)

View File

@ -38621,7 +38621,7 @@ tvc64pru //
tvcapcom //
@source:tvg01.cpp
boatrace //
theboat //
@source:tvgame.cpp
tvgame //